Final Fantasy XV Demo Previews/Impressions Thread

Do we know yet if the demo is a standalone app or does it run THROUGH Final Fantasy Type-0's menu. I'm considering buying it, using the demo code and then trading the game in to Best Buy (using GCU). But this will only work if the demo is standalone. Anyone know yet?

That's disappointing. You should at least give Type-0 a chance.
 
Do we know yet if the demo is a standalone app or does it run THROUGH Final Fantasy Type-0's menu. I'm considering buying it, using the demo code and then trading the game in to Best Buy (using GCU). But this will only work if the demo is standalone. Anyone know yet?

type-0 for Bloodborne credit = Profit

Type-0 is gonna be extremely cheap by E3, good time to pick it up again..if that's your concern if not give it a shot.
 
That's disappointing. You should at least give Type-0 a chance.

I *do* want to play Type-0, but it's more about not having the time to do so for at least a couple months with my work schedule and game backlog. I want to make sure I get the FFXV demo, but By the time I have time to play Type-0, I'll probably be able to get it on sale for much cheaper.

Hmmm I don't know, maybe I'll keep it. I'll think on it.
 
I find all the positive impressions to be reassuring. FFXV being an awful game after 10 years would be some Duke Nukem Forever shit.

I'm looking forward to getting my hands on it along with Type-0. Definitely in the mood for an RPG to sink my teeth into!
 
X-2 was a Spin-off, not a "real" final fantasy.

not a real final fantasy doesnt count
AwesomeFaceSmugSmall.png
 
I *do* want to play Type-0, but it's more about not having the time to do so for at least a couple months with my work schedule and game backlog. I want to make sure I get the FFXV demo, but By the time I have time to play Type-0, I'll probably be able to get it on sale for much cheaper.

Hmmm I don't know, maybe I'll keep it. I'll think on it.

You should keep it!
 
How much you think I could get for day one trade in for Type 0?... Really don't care about it aside from this demo.
 
X-2 was a Spin-off, not a "real" final fantasy.

Might I remind you. FFXV was a spin off too.(FFVXIII)

And even with the name change, the only thing "real" about any Final Fantasy is that they're all different. That's what set them apart from Dragon Quest back in the day, and that remains the case today.
 
How much you think I could get for day one trade in for Type 0?... Really don't care about it aside from this demo.

don't quote me.. 40'ish would be my guess. i'll let you know i'm planning on taking the voucher and trading it the same day on GS. Unless i have a change of heart.
 
Funny how people are wondering how much they can buy and trade Type-0 HD in. Me though, I'm looking to see how much I can sell my FFXV demo code.
 
You guys are shameful. ( ._.)
Yes I'm trying to guilt trip you... lol.

I hope enough people like it to make an argument for a Type 1. That seems like a great follow up for the FFXV team to knock out relatively quickly
see also: less than a decade
.
 
It's not like PS4 has a booming library with so much to choose from, especially Japan titles, to justify missing out on Type 0. People not giving Type 0 a chance, even when they already bought it for FFXV, is insane to me.

Its a (sort of) console RPG that is at least better than XIII, what else you gonna play, Bloodborne and Indies?
 
It's not like PS4 has a booming library with so much to choose from, especially Japan titles, to justify missing out on Type 0. People not giving Type 0 a chance, even when they already bought it for FFXV, is insane to me.

Its a (sort of) console RPG that is at least better than XIII, what else you gonna play, Bloodborne and Indies?
I literally could not care any less about Type 0, I didn't even know that it existed. That's how little I care about it. If I get it it's going right back to the store after I get the code for FFXV. Hell I could just step outside the shop and then walk back in.
 
I'm not sure if Square Enix can objectively 'win' this one regardless of how little or how much info is doshed out up to actual release.

- Final Fantasy has redefined itself in significant ways in virtually every entry starting from 6
- Fanbase thus has a very varied idea of what constitutes an ideal Final Fantasy game
- FFXV is arguably the biggest departure from the 'norm' (whatever norm there is) while still maintaining the tenets of the franchise.
- Every video or information blowout results in negative impressions of people who want the opposite (see: #2)
- Every omission of information results in negative impressions of people who want to see how the game is coming along (see: inverse #2)

I honestly think that Duscae is near ideal balance of what Squeenix could have done - a vertical slice with a good portion of the more important core systems (buddies, core combat, exploration, level-up loop, main quest, a summon, offensive equipment, overall aesthetic incl. visuals & music functionality) while leaving out quite a few auxiliary systems (transportation, gambits, defensive equipment, magic, the other ~95% of the world/quests/arcs/etc and virtually all of the story)

I'd argue that of the two lists I mentioned, the former are core to what Square Enix are looking for feedback on to tweak in meaningful ways for polish in the final game, and the latter, while non-insignificant features, either aren't going to change the core experience of the game, or are things Square Enix aren't looking for feedback on anyway (such as the story and setting). The exception to that would be magic which I think definitely would benefit from some public feedback regardless of how well (or not) it's built.

Many of the other issues, especially pertaining to stuff that's explicitly not in the demo (regions other than Duscae, the 'lack of plot', lack of enemy diversity, cities, 'what happened to our grimdark versus XIII' blah blah blah blah) are going to disappear once Duscae drops and the marketing shifts away from it. That's not that far off, anyway.

Considering the somewhat unique decade-long nature of the game's evolution since its inception, and its position as Square Enix's largest egg-basket and all the stakes inherent to that, I'm expecting quite a bit of info leading up to the actual game, but there's two things to keep in mind - one, a game the size of FFXV is going to have way, WAY more to it than can be shown in even a plethora of media blowouts and is going to have a shit ton of surprises in store even if you follow everything, and two, it's completely on you to adhere to a media blackout if you think too much is being revealed if you want to go in fresh. No one has a gun to your head forcing you to spoil yourself silly.
 
I'm not sure if Square Enix can objectively 'win' this one regardless of how little or how much info is doshed out up to actual release.

- Final Fantasy has redefined itself in significant ways in virtually every entry starting from 6
- Fanbase thus has a very varied idea of what constitutes an ideal Final Fantasy game
- FFXV is arguably the biggest departure from the 'norm' (whatever norm there is) while still maintaining the tenets of the franchise.
- Every video or information blowout results in negative impressions of people who want the opposite (see: #2)
- Every omission of information results in negative impressions of people who want to see how the game is coming along (see: inverse #2)

I honestly think that Duscae is near ideal balance of what Squeenix could have done - a vertical slice with a good portion of the more important core systems (buddies, core combat, exploration, level-up loop, main quest, a summon, offensive equipment, overall aesthetic incl. visuals & music functionality) while leaving out quite a few auxiliary systems (transportation, gambits, defensive equipment, magic, the other ~95% of the world/quests/arcs/etc and virtually all of the story)

I'd argue that of the two lists I mentioned, the former are core to what Square Enix are looking for feedback on to tweak in meaningful ways for polish in the final game, and the latter, while non-insignificant features, either aren't going to change the core experience of the game, or are things Square Enix aren't looking for feedback on anyway (such as the story and setting). The exception to that would be magic which I think definitely would benefit from some public feedback regardless of how well (or not) it's built.

Many of the other issues, especially pertaining to stuff that's explicitly not in the demo (regions other than Duscae, the 'lack of plot', lack of enemy diversity, cities, 'what happened to our grimdark versus XIII' blah blah blah blah) are going to disappear once Duscae drops and the marketing shifts away from it. That's not that far off, anyway.

Considering the somewhat unique decade-long nature of the game's evolution since its inception, and its position as Square Enix's largest egg-basket, I'm expecting quite a bit of info leading up to the actual game, but there's two things to keep in mind - one, a game the size of FFXV is going to have way, WAY more to it than can be shown in even a plethora of media blowouts and is going to have a shit ton of surprises in store even if you follow everything, and two, it's completely on you to adhere to a media blackout if you think too much is being revealed if you want to go in fresh.

so beautiful ;_; well said.
People need to evolve along with FF we complain when devs don't take chances and in this case they are deviating from the "norm" which varies from person to person. Honestly i think the days of Turn based combat are long gone at least when it comes to this franchise and some people have a hard time coming to grasp with that.

sarcastic-clapping-ryan-gosling.gif
 
I'm pretty excited for this demo. Kinda crazy that people are spending the 60 dollars just for it though, but it's their prerogative.

I'm going to sink my teeth into Type-0 when I'm done with the demo. I'll probably put Type-0 on hold for Bloodborne, but I'll pick it up right after.
 
I agree with you, as most people are spending 60$ on it anyways. They might as well try it as the demo downloads or something.

seriously, i remember picking up ZoE just for the MGS2 demo, but when i actually played it quickly became one of my favorites, if people are gonna pay 60 for a demo that comes packaged with a game, they might as well try the game out
 
- Fanbase thus has a very varied idea of what constitutes an ideal Final Fantasy game

Bingo! The series has been running a long time. Different fans started playing with different games, and have a different view of what is best.

I cringe to think of a future where kids that grew up on FF13 are the core demographic XD...
 
omg, I just watched the part with the shopkeeper. The shopkeeper actually has a unique personality. Is this a fantasy based on reality?

We could have had this?
LeZqCOD.png



Instead we got this?
shopkeeper06uc2.gif



It's the little things that make me happy. :D
 
- You're pointing out that the clothing of characters looks strange? Sounds like FF to me.
- FFVIII?
- This is new, so I'll let this one pass.
- What does this have to do with anything?
- What does this have to do with anything, either?

I'm already anticipating the huge backlash for the developers being bold and sticking with their vision of an all-male party at final release
.
I can see it now. Minus 3 points for Cidney being overly provocative and setting women back in the gaming industry. Just look at Polygon's review of Bayonetta 2.
 
I feel heart broken whenever people mention selling type-0 and just keeping FFXV demo.

Come on people. Type-0 is a good game all things considered. Give it a chance please.
 
I'm not sure if Square Enix can objectively 'win' this one regardless of how little or how much info is doshed out up to actual release.

- Final Fantasy has redefined itself in significant ways in virtually every entry starting from 6
- Fanbase thus has a very varied idea of what constitutes an ideal Final Fantasy game
- FFXV is arguably the biggest departure from the 'norm' (whatever norm there is) while still maintaining the tenets of the franchise.
- Every video or information blowout results in negative impressions of people who want the opposite (see: #2)
- Every omission of information results in negative impressions of people who want to see how the game is coming along (see: inverse #2)

I honestly think that Duscae is near ideal balance of what Squeenix could have done - a vertical slice with a good portion of the more important core systems (buddies, core combat, exploration, level-up loop, main quest, a summon, offensive equipment, overall aesthetic incl. visuals & music functionality) while leaving out quite a few auxiliary systems (transportation, gambits, defensive equipment, magic, the other ~95% of the world/quests/arcs/etc and virtually all of the story)

I'd argue that of the two lists I mentioned, the former are core to what Square Enix are looking for feedback on to tweak in meaningful ways for polish in the final game, and the latter, while non-insignificant features, either aren't going to change the core experience of the game, or are things Square Enix aren't looking for feedback on anyway (such as the story and setting). The exception to that would be magic which I think definitely would benefit from some public feedback regardless of how well (or not) it's built.

Many of the other issues, especially pertaining to stuff that's explicitly not in the demo (regions other than Duscae, the 'lack of plot', lack of enemy diversity, cities, 'what happened to our grimdark versus XIII' blah blah blah blah) are going to disappear once Duscae drops and the marketing shifts away from it. That's not that far off, anyway.

Considering the somewhat unique decade-long nature of the game's evolution since its inception, and its position as Square Enix's largest egg-basket and all the stakes inherent to that, I'm expecting quite a bit of info leading up to the actual game, but there's two things to keep in mind - one, a game the size of FFXV is going to have way, WAY more to it than can be shown in even a plethora of media blowouts and is going to have a shit ton of surprises in store even if you follow everything, and two, it's completely on you to adhere to a media blackout if you think too much is being revealed if you want to go in fresh. No one has a gun to your head forcing you to spoil yourself silly.

giphy.gif


I really, really can't wait to see what they have in their sleeves for future marketing of the game.
 
omg, I just watched the part with the shopkeeper. The shopkeeper actually has a unique personality. Is this a fantasy based on reality?


It's the little things that make me happy. :D

Yep, it's really cool. Hopefully not the same VA for each one, even just a few lines goes a long way. I would be fine with text only as I came up on FFVII as my first (Followed by 6 as my second) but the fact they are putting this much work in is really impressive.
 
Why do people not want to keep Type-0? Game is completely remastered and seems pretty meaty; it's not like we are drowning in JRPGs currently.
 
seriously, i remember picking up ZoE just for the MGS2 demo, but when i actually played it quickly became one of my favorites, if people are gonna pay 60 for a demo that comes packaged with a game, they might as well try the game out
At this point isn't the majority of the Type-0 team working on XV? It seems kind of backwards to not even care when you are buying the Fabula ver.1. I myself will probably play the XV DEMO first to be honest but I am still going to play through Type-0.
 
Why do people not want to keep Type-0? Game is completely remastered and seems pretty meaty; it's not like we are drowning in JRPGs currently.

Yeah exactly. There are plenty of games that interest me out there but we have no JRPGs for the PS4 or Xboxone right now.
 
Why do people not want to keep Type-0? Game is completely remastered and seems pretty meaty; it's not like we are drowning in JRPGs currently.

People are just bitter that they're going to have to pay $60 to play a demo.

I think they're forgetting that you're not being vindicated by trading in a pretty good game.



If people are so hellbent on it, then just don't buy the game to begin with!
 
Why do people not want to keep Type-0? Game is completely remastered and seems pretty meaty; it's not like we are drowning in JRPGs currently.
Yeah, I was originally wasn't that interested in it and really only wanted the XV demo but I actually took the time to look stuff up from it and I really want to play it now.
I might even play it for a while before even touching the XV demo.
 
At this point isn't the majority of the Type-0 team working on XV? It seems kind of backwards to not even care when you are buying the Fabula ver.1. I myself will probably play the XV DEMO first to be honest but I am still going to play through Type-0.

It seems like a mix. Since it seems that pretty much all the art team is mostly the original team. The writing is still the original, Nojima. Nozue is still on. it seems that its a mixture but the Type-0 team seems to be quite involved overall.

I just want Akiyama to be on still...
 
My hype levels for Type-0 HD actually increased after a hands-on at PAX. Just like BBS, no one's denying it was originally a PSP game, but at the same time it's transitioned to the big screen much better than expected. Unlike BBS, this one received a much bigger overhaul.


You already dropped $60, and unless the prices on that thing used are going to drop over the course of a few hours, you might as well drop a few hours into it to see if it clicks.
 
Oh boy it's finally happening! Can't wait to try out the demo but I'd be lying if I said I wasn't looking forward to playing Type-0,too!
Just let me pre-order it already, Sony...
 
My hype levels for Type-0 HD actually increased after a hands-on at PAX. Just like BBS, no one's denying it was originally a PSP game, but at the same time it's transitioned to the big screen much better than expected. Unlike BBS, this one received a much bigger overhaul.


You already dropped $60, and unless the prices on that thing used are going to drop over the course of a few hours, you might as well drop a few hours into it to see if it clicks.

I am really glad to hear this. I dropped 100$ on the collectors edition, and I know Kagari is really high on it as well. I have gotten really hyped to play Type-0 in the past couple months.
 
Yep, it's really cool. Hopefully not the same VA for each one, even just a few lines goes a long way. I would be fine with text only as I came up on FFVII as my first (Followed by 6 as my second) but the fact they are putting this much work in is really impressive.

Yeah, i wouldn't be surprised to see a travelling merchant like Chocolina from XIII-2 with a set of lines. We know that Cidney will travel alongside the party.
 
Honestly i think the days of Turn based combat are long gone at least when it comes to this franchise and some people have a hard time coming to grasp with that.


Well...if a saga based on turn combats stops having turn combats why keep calling the games Final Fantasy? Create a new IP with the same FF feeling but a diferent gameplay and you have it. They did a Final Fantasy withouth calling it Final Fantasy (Bravely Default)...and now they are making a no-final fantasy calling it Final Fantasy.

Imagine the next WiiU Zelda game is not an action game with dungeons an suddently it becomes a Turn based RPG withouth dungeons. Tell the zelda fans " i think the days of action based combat and dungeons are long gone at least when it comes to this franchise and some people have a hard time coming to grasp with that."

You can't change a core mechanic of a 25 years old saga and say "deal with it" to the people that likes a saga because it has that gameplay.
 
Well...if a saga based on turn combats stops having turn combats why keep calling the games Final Fantasy? Create a new IP with the same FF feeling but a diferent gameplay and you have it. They did a Final Fantasy withouth calling it Final Fantasy (Bravely Default)...and now they are making a no-final fantasy calling it Final Fantasy.

Imagine the next WiiU Zelda game is not an action game with dungeons an suddently it becomes a Turn based RPG withouth dungeons. Tell the zelda fans " i think the days of action based combat and dungeons are long gone at least when it comes to this franchise and some people have a hard time coming to grasp with that."

This really sounds like when people were complaining FFIV ATB was too much of a departure from actual purist turn-based in FFIII.

(Yes, I'm old)

You can't change a core mechanic of a 25 years old saga and say "deal with it" to the people that likes a saga because it has that gameplay.

Final Fantasy was 19 years old when FFXII released. Not 25.
 
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