Final Fantasy XVI

I would rate FF XVI as:

  • < 5/10

    Votes: 37 18.4%
  • 6/10

    Votes: 26 12.9%
  • 7/10

    Votes: 48 23.9%
  • 8/10

    Votes: 57 28.4%
  • 9/10

    Votes: 24 11.9%
  • 10/10

    Votes: 9 4.5%

  • Total voters
    201
This game legit upsets me, almost as much as 15 did.

In both cases, you can see many glimpses of brilliance, but all mired by poor decisions (in 15 it was also a lack of dev time). Like other people already mentioned:

- Combat is WAY too easy, and they give you options to make it even even easier. The supposed "hard mode" that gets unlocked after the main campaign is not much better.
- Side quests are, for the most part, boring as hell.
- There are no RPG elements. Weapons are stat sticks
- Only 1 main weapon in a game with only 1 character. Just the eikons are not enough to give the combat depth and variety, we needed more weapons like lances, axes, etc.
- Cooldown based combat in a DMC like game is stupid. After a while, the game plays like an offline MMORPG, where you basically have the same optimal rotation for all the enemies in the game, making all the battles feel the same. The stagger mechanic was such a bad decision it's painful. It makes you want to save your "cool stuff" buttons, which is the antithesis of a game like this.
- They completely drop the political story in the 2nd half and devolve into "Defeat God" like always.
- Villains after the 2nd half feel undercooked.

For all of that, when the game is firing, it's firing on all cylinders. If you took out the sidequests, this game would for the most part be legit incredible right until after the Bahamut fight. After that it begins a downward spiral and never truly recovers.

Really, really sad for what it could've been in the hands of a more talented group of people.

You can add, that the cast is really lacking in XVI. XV had ist own problems, but at least the cast there was awesome.
 
Last edited:
I pretty much 100% that game. It had too many boring filler quests is the first thought that pops up. The way the whole game world was structured was kinda annoying to navigate. The story was... passable. The good parts were amazing but then the game started to drag at times. It's clear Square just wanted to make the world big and fill it with quests, not thinking much about the overall quality. 7/10
 
Unfortunately, I found the game very bad; everything feels fake. There's no exploration, and if you do, you find 2-5 Gil and items that you have 50 times in your inventory and don't need.

The combat system is fun up to a point, but at some point you quickly realize it's also bad. The stagger bar is annoying; the combat feels scripted. And if you die in a boss fight, you start in the middle of the fight with full healing items, so it's not a challenge at all.

6/10
 
Top Bottom