Final Fantasy XVI

I would rate FF XVI as:

  • < 5/10

    Votes: 32 17.4%
  • 6/10

    Votes: 20 10.9%
  • 7/10

    Votes: 46 25.0%
  • 8/10

    Votes: 54 29.3%
  • 9/10

    Votes: 23 12.5%
  • 10/10

    Votes: 9 4.9%

  • Total voters
    184
Wrong, you can even say that has ZERO rpg elements, but game has every Final Fantasy trope a FF game can have.
FF hasn't been FF since XII and every new one is more far apart from what made this series great. Feel free to disagree but this DMC wannabe will never be FF outside its name.
 
What made the serie great ?
That's actually a great question. I think they lost their touch by trying to much to please everyone. Budgets are so big nowadays, it needs to sell several millions. JRPGs are quite a niche (perhaps not anymore) but as much as I love Octopath Traveler, I don't expect that kind of titles got the same sales.
 
I loved it, but wish some things were done differently:

-Remove all bloated quests, replace with a few deep and proper side quests.
-More weapon options.
-Keep the story consistent with how it was at the beginning.

Regardless, I really enjoyed it. It had such an awesome fantasy vibe, I wish there was more to see and do in the world.
 
I thought it was fine. I mean it was fine for a AAA game.

Later I played Rebirth and liked it even more.

I'm now playing Expedition 33 and I'm amazed at what they did with that budget. It's pretty good.
 
That's actually a great question. I think they lost their touch by trying to much to please everyone. Budgets are so big nowadays, it needs to sell several millions. JRPGs are quite a niche (perhaps not anymore) but as much as I love Octopath Traveler, I don't expect that kind of titles got the same sales.
When did Final Fantasy go astray?

VII? VIII? XV?
 
Some of the best 3rd person hack n slash combat, memorable characters, awesome set pieces, great soundtrack.. Coulda done with less padding.
 
I haven't purchase FF7 remake yet, I fear I'll get the same result.

FF7 Remake and Rebirth are incalculably superior games. They might not be for everyone, but at least they fit the basic profile of what a RPG is and have enough agency, strategy, variety, and entertainment value to keep you from falling asleep, unlike XVI.

When did Final Fantasy go astray?

VII? VIII? XV?

Many will tell you XIII, but I liked it. XV was the first single player game to straight up disappoint me. XVI is somehow worse. If it wasn't for the FF7 remake project I'd be actively ignoring this franchise by now.
 
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When did Final Fantasy go astray?

VII? VIII? XV?
Imo It never did, FF is mainly about the story, journey and its characters, back in the day RPG was the easier genre to fit all this elements together, all FF games for better or worse does the same thing, they ll focus on story, journey and characters, the difference is that nowadays the game doesnt need to be stuck in "tradicional" RPG format to deliver this 3 cores aspects of the séries.

it amazes me how lots of "fans" dont get that till this date.
 
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Imo It never did, FF is mainly about the story, journey and its characters, back in the day RPG was the easier genre to fit all this elements together, all FF games for better or worse does the same thing, they ll focus on story, journey and characters, the difference is that nowadays the game doesnt need to be stuck in "tradicional" RPG format to deliver this 3 cores aspects of the séries.

it amazes me how lots of "fans" dont get that till this date.
FF stories are trash and people who play jrpgs for the story should learn to read books
 
FF stories are trash and people who play jrpgs for the story should learn to read books
Every time see post like this the only thing I can think of...
sL6j4ez.gif
 
It was terrible, but they've been terrible for a while now.
The series is so far removed from its roots, I dunno why I keep bothering with it, fomo I guess.
Lost Odyssey is on sale for like 8 bucks right now, I think I'm finally gonna try it out and see if I can't recapture some of that old jrpg goodness.
 
It was greater than the sum of its parts for me.
It had its issues, but I greatly enjoyed the overall experience.
 
Felt like it was two teams that made it.

The concept and the beginning of the game had great promise, but declined into formulaic blah.

In the end, I felt like they just should have made Clive(itcher).
 
When did Final Fantasy go astray?

VII? VIII? XV?
It depends of the perspective of everyone. I'm an heretic but FFIV-VI is the golden age from my point of view so even at VII, it starts to change quite a bit and it was not only the 3D transition. But still, it was Final Fantasy. X is my golden standard of "recent" Final Fantasy, I really like XII and I even liked XIII but starting that one, it became adventure-on-rails. FFXV was a bit different, they started to be more open-worldy so I was hoping a full fledged FF in open world. It looks like I should look for FFVII Rebirth for that kind of games.

FFXVI, from my point of view, is a bad DMC-clone with FF sprinkles around it, it wasn't a Final Fantasy game but the name. I understand that some people like it and as I already had an argument with a member in this board, he started the series at XV so we don't have the same background. You know, I'm almost 50 so I'm grandpa yelling at clouds. At least, there are still games like Bravely Default and Octopath Travelers for old nostalgic like me.
 
Final Fantasy VII was the peak of the series, and they could never follow up on it, according to Square's former president himself; it is their greatest achievement. It cast such a large shadow over the franchise that Square, at every moment, feels like they need to outdo it, and that is why they constantly fail.
 
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It's good and I like it. Fun action combat mechanics and visuals, amazing music, great set pieces like fighting Odin at the bottom of a parted sea.

It's not a Jrpg though. Exploration/side content are very shallow and stretched thin.

Story starts off promising but is ultimately very dumb. The game isn't a Jrpg but the plot follows Jrpg cliches in the end.

The purple sky filter on the later part of the game is annoying.

The second DLC is great adding 2 new combat movesets and new bosses. The purple sky is gone for that too which is awesome.

As a total package, high 8 low 9. Beware if you want a great story or if you love Jrpgs for their large amount of content and variety. Otherwise you might enjoy it a lot.
 
since this is CS3 first AAA single player game and their first new engine, i hope the knowhow and lesson learned they gained from this game would be foundation for their next title.

at beginning there lot of excitement to the fact knowing people behind FF14 would develop single player FF. however things arent that simple. this game actually didnt showcase their best output. it is developed by people behind FFXIV but lot of stuff taken from that game is not their strongest but weakest aspect instead. for example the game is known to has big open world, big cities, customization etc. but FF16 didnt take those things and do the opposite. instead they take the worst aspect of 14 into the game. for example the linear dungeon, the lazy MMO-esque side quest and that 16 side quest drop the OP mentioned? thats from 14. they didnt do big cities, no big open world/open area and character customizations.

some of decision done for 14 is is due to MMO gameplay in mind. for example the linear dungeon was made due to for players who would do repeated daily run. while FF14 has cosmetic character customization that 16 lacking of, at same time it lack of min maxing stats customization. it was done to offset players going meta which is one of challenge for MMO. but for 16 it is a single player game. they should has no worry of such things. it even lacking character customization. to simply say, there lot of limitation on 14 that should be non issue on 16 due to its being a single player game but some of design decision seems to be made like the devs still bound by 14. habits perhaps?

some of decision is done also due to the devs playing safe. it is CS3 philosophy. but lately they being too safe. since FF14 we seen lot of questionable decision and it got worse with FF16. the combat design is for example, could be done in more challenged gameplay but we can see they dial down alot in fear of turn based players of others new players cant pick it up. it end up linear game also due to fear they not able to develop proper open world game. it is understandable decision but the playing to too safe mentality held them back. they need to be little bit bold to take risk at same time. this is the aspect that separated CS3 and CS1. at first i thought they are the one that gonna be the first develop open world FF but got beaten by CS1 with FF7 Rebirth.

they actually has all the ingredient it just got held back by their playing too safe philosophy

the story also, still not on the level of FF14 quality. the writer best work still the first expansions Heavensward. the music is also amazing but personally Masayoshi Soken and his team best work still in 14.

other positive aspect is that they finally able to develop full package FF. one of main goal with FF16 and Rebirth is it feels like SE want to overcome their shortcoming since PS360 era. overall it is good game. it got lot of underserved hate mostly due to individual preferences to combat. it is one of best modern FF for sure. a game that despite flaw, people would grow to appreciate it in long run.

lets see how they go after this. i expect a bigger leap in term of in game quality.
 
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I was liking it initially up until the same thought that came to me during FFXIII and FFXV, and that is that for some reason, square Enix really started hating JRPG mechanics, basically leveling, weapons, materia, GF, weapon slots from FFX for customization etc, none of that exists anymore and if it exists it doesn't matter as the games are not balanced towards them
 
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I am still very much on the fence about getting this for Xbox. Can get it for about 40 bucks now. But at the same time I have a backlog that is begging me not to do it. I'll think on it some more.
 
Not enough meaningful exploration off-path compared to older titles… I also modded the Stagger to increase Stagger Damage threefold. Stagger is a plague to battle mechanics followed by MMO-style rotation-cooldown systems. There aren't enough gimmicks to interact with that system any further so the downtime is just disengaging.
 
Great action game, lousy Final Fantasy. If this was a spinoff Final Fantasy, or just a diferent game with a different name, it would be praised to hell and back.
 
Damn! Lower than I expected this board would rate it. I absolutely ADORED this game. Now to be fair, I'm a huge sucker for good music and this game carries that so hard. Phenomenal game, sad it didn't do so hot in sales.
 
Mentioned it before, but FF needs to be on Switch, with Playstation dead in Japan.
Playstation and PC day 1 are musts, given how well FF7 Rebirth performed on PC/Steam despite release 1 year on.

If whatever game they are making can run on Switch 2 then that is also a big bonus.

I guess we'll see if they can get Rebirth running on Switch 2 in a good state whenever the port comes (my hunch is late next year). It'll be a much more complex port compared to Remake, which looks to be running well.
 
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I just finished it and I'd give a 7.
The main story got me intrigued but the side content is boring as fuck and messes up the pace.
I still enjoyed it more than XV.

PSA: I played on ps5 and had two instances where the saving icon would not go away and I couldn't manually save. My advice is to save often manually and if that happens to you, quit the game and reload.
 
Beautiful game and the best FF game since FFX. I understand the critics but it is still a 9/10 game according to me. I really loved the story and gameplay.
 
This game legit upsets me, almost as much as 15 did.

In both cases, you can see many glimpses of brilliance, but all mired by poor decisions (in 15 it was also a lack of dev time). Like other people already mentioned:

- Combat is WAY too easy, and they give you options to make it even even easier. The supposed "hard mode" that gets unlocked after the main campaign is not much better.
- Side quests are, for the most part, boring as hell.
- There are no RPG elements. Weapons are stat sticks
- Only 1 main weapon in a game with only 1 character. Just the eikons are not enough to give the combat depth and variety, we needed more weapons like lances, axes, etc.
- Cooldown based combat in a DMC like game is stupid. After a while, the game plays like an offline MMORPG, where you basically have the same optimal rotation for all the enemies in the game, making all the battles feel the same. The stagger mechanic was such a bad decision it's painful. It makes you want to save your "cool stuff" buttons, which is the antithesis of a game like this.
- They completely drop the political story in the 2nd half and devolve into "Defeat God" like always.
- Villains after the 2nd half feel undercooked.

For all of that, when the game is firing, it's firing on all cylinders. If you took out the sidequests, this game would for the most part be legit incredible right until after the Bahamut fight. After that it begins a downward spiral and never truly recovers.

Really, really sad for what it could've been in the hands of a more talented group of people.
 
After 10h, you know the exact moment devs went "damn, we've spent 70% of the budget already and we have to make a 50h game"

'Cause from that exact point forward, the game becomes a slog.

It's hard to comprehend that the same people who made the first 1/3 of the game made the rest of it, 'cause the quality nosedive was huge, and really palpable.

First hours were a 9/10, but as a package I would give it a 7/10 at best
 
First chapter was a 11/10 then it went down fast. All in all 7/10

Is that what the demo offers or a bit more? I do like what happened in the demo. When that demo ended I thought.....damn, I want to see what happens next.
 
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When did Final Fantasy go astray?

VII? VIII? XV?

X is the last one I remember being pretty well liked by most off the fanbase. It was also the last one that had a more classic turn based combat system and didn't feel like they had to reinvent the wheel.
XI was an MMO so it was a different type of experience for a different audience.
XII wasn't bad but a notorious departure in terms of gameplay and felt more like an offline MMO than a proper FF.
XIII sucked
XIV is generally well regarded (after the reboot) but it's also an MMO.
XV and XVI are trash.

Is that what the demo offers or a bit more? I do like what happened in the demo. When that demo ended I thought.....damn, I want to see what happens next.

The demo and the 2-3 hours after it are the best part, then it's all downhill.
When I was like 4-5 hours into the game I thought it was amazing and I couldn't understand WTF the haters were even talking about. But then the further you get into it all the flaws and awful design start to stand out more, and eventually even the story starts to suck.
 
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