While people love to claim AF is free, it is not. Some more complicated things are going on than ever before in game engines, both during initial frame build and many post operations before it is sent out. Sometimes a lower AF setting may be required in a section for some strange reason, or some proper DOF approximations will blur things in a short distance and make it look like AF is missing.
In the case of Dying Light - I don't have the game to test, but I think the example being used to claim it is only 4X or worse is silly, because the games are not the same, the resolution is not the same, and so on.