We need true hardcore games

Well i didn't mean the fact part as it being the intended way to play. I meant it more as in it was a fact that in hardcore you have to engage with all the games systems from the start, which to me is a good thing. It might not be necessarily intended. It might not be the intended way to play because devs know that players wont engage with it because they dont need to. They could just leave merchant inventories empty in the early game, but that would seem unprofessional so some guys need to design and model some items for nothing basically. I think that devs would prefer if the players engaged with the game early on.

Ah, I see. Yeah, that makes sense.
 
Based on your conditions, could you simply take any difficult open world game (without boss fights), and simply delete your save once you die? E.g. something like Fallout NV on hardcore/survival. You die quickly, don't remember it having traditional bossfights, and you even have thirst/hunger for extra annoyance points. Plus you only save when you sleep if I'm not mistaken.

I actually really liked playing like this, but without deleting the save on death of course.
 
Quite the opposite or should I say we need more games with options.

I personally play game to relax unwind and disconnect from life's issues, and while I enjoy some challenge games that are ultra hard for no reason but to claim the hardcore title award of the month can F off. If I'm spending my money to play your game let me choice my level of frustration. So many games I would love to play but because I have a job or life and can't dedicate 1000 hours to learning every aspect of the game it's raps.

I always suggested games offer levels of awards like bronze for easy mode, silver, gold, platinum, diamond tiers which tie with your account so if you wanna boost that you did it diamond you can feel like your hardcore, but let me play as well and feel good I beat it on gold.
 
You don't know what hardcore is until you've tried that Gremlins II game.
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Splitting men from daisies since 1991.
If you grow up playing NES/Sega games, Dark Souls is an walk in the park.
 
You are asking for something pretty specific. Looking for recommendations is probs best bet. There are a few games where you can turn on a hardcore/ironman mode independent of the base difficulty.

Difficulty is pretty tricky. imo, only hard games/hard modes with really good core gameplay are worth much. A lot of hard modes play the same but only slow you down. When forced to do better, a game with a weaker design is going to push you towards strategies that are less fun as you explore the system for advantages and expose the cracks.

In a lot of games with good hard modes, the element of memorization is really important to balancing. It can be designed around that, but it's a tried and true way to motivate the player to keep trying, ie: keep having fun.
 
Did you played Mario Kart? You could be first the whole track and loose like a little bitch in the last five seconds of the track
 
I love hardcore modes but to me they have a problem. Outside of the obvious roguelikes, games just aren't designed with permadeath in mind and instead just put it as a game mode that isn't any different from the main experience except that when you die you die.

My problem is that i don't really want to replay games. I want to jump straight in to hardcore. But you'll just die very easily if you don't know the game yet, like you're expected to die to bossfights usually. So making your first playthrough on hardcore is no good. I'm okay with dying don't get me wrong, but i'd like a hardcore game to just be focused on you being always prepared and never let your guard down, instead of you already having to know the enemies. I guess i like the realism in those types of games.

I just started to play kingdom come, i really wanted to explore that world, it was the main appeal to me, i didn't really want to actually play the game to be honest. I ended up refunding it but when i started it i saw it had a hardcore mode and i thought cool i think i'm gonna play this, i don't care if i finish the game, just see how far i can get, and occasionally i'd just come back to try again. I would enjoy this immensely. But i googled if the game had bossfights and yes it does so it just wasn't worth it when i was most likely by default just gonna have my run ended at every boss, possibly multiple times because i could die fast and not even see everything the boss does.

I understand that most people don't want this but is anyone out there that would like to play games like that?
what the brainrot did I just read? You want a hardcore mode where you wont die? wot
 
Get the Gears of War remaster ...play it on the highest difficulty ..come with your comentaries here specially for the final boss.

Try deffiting Wukong without any mágics. just your pole and armor...

Those are hardcore modes ...problem is people no longer play them ...they want to defeat a boss on a few minutes and move not Spend days trying to figure out how to defeat it.
 
basically a game with very high difficulty, where skill/careful playthrough is a must, and doesnt have cheese-deaths.
the difficulty and fear of repercussions draws you more into the game, analyzing everything as you try to figure out your best move.
a game where being prepared and careful consideration of a new area is enough to conquer it, instead of being familiar with enemy attacks and placement.
where the longer you go, the more you have to lose.
where a bad decision a while ago is still handicapping you, forcing you to adjust and be extra careful.
sorry bro, youre gonna have to play games with your own made-up rules to make them "hardcore". thats what i do.

more than half the people in here have no idea what youre even talking about.
these types of games more or less took their last breath by the time the ps3/x360 gen hit. then it was all waypoints, regen health, cover, revives, etc.
 
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what the brainrot did I just read? You want a hardcore mode where you wont die? wot
No. Just not due to things that essentially force you to play the game in advance otherwise you have zero chance. I would still expect to die. Let's imagine for a second that we're talking about dark souls. Are you gonna tell me that if dark souls didnt have bosses and had perma death that you wouldn't die? Especially on your first playthrough?Yeah you probably would, plenty of times. But i would enjoy playing that way a lot, even knowing that i would die plenty of times. But it would alway be deaths that i think could have been avoidable, instead of being a death where it's just like well realistically there was no way i would survive this without knowing the boss in advance
 
Play No Man's Sky with Permadeath on. You should be ok if you play fairly cautiously. I made it 70 hours before I got stupidly too careless and got killed on a planet. That was the first and last time I played Permadeath. I just do Survival difficulty now.
 
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