Iwata's already said their future platforms will absorb Wii U's architecture. Presumably that refers more to the OS/tools/backend than it does the physical chipset thpugh, unlike GC/Wii.Knowing Nintendo they wouldn't let their investment go in vein as they did with the GameCube to Wii
I think this is true. I also think this is the last major year for EAD development, 2016 will see them pivot to games for launching their new handheld. The big 2016 Wii U games will probably come from other core studios (like Retro, Intsys, Next Level, etc) and partner devs (like Namco, Atlus, Koei, etc).We are past the point of turning the wii u around. All there is to do now is sit back and enjoy the quality exclusives coming over the next couple of years. Honestly, we've probably only got 2-3 years left at most. And 3 would be stretching it.
I'd say Dec 2015 Japan, spring/summer 2016 west.Animal Crossing U is pretty much guaranteed. Either late this year or early next, I'd say.
I believe Splatoon will feature a solid single-player mode. This is Nintendo we're talking about, I don't see them releasing a game that only makes sense online.
Well, from what we've seen and read, the single-player part is tight, focused and fun, albeit quite different from the core online Splatoon experience.
Because some people get angry and/or sad knowing that the rest of the world doesn't like their favorite game. So it would be better for these people to stop wasting their anger on such a worthless subject, and focus on what makes them happy: games. Nintendo isn't dying anyway, they'll keep making games so why would you care if they aren't selling as much as Sony?
Of course not everyone acts like that, some people are interested in the market in general and don't get worked up about "winners" and "losers". Those people don't need my advice.
I can already see that 5 years from now, when the Wii U is dead and gone (and has been dead for like 2 years by that point) that it will be regarded by gamers as one of the greatest, most hardcore consoles ever made. And people will piss and moan about "why didn't anyone notice this great console with its massive library of great games".
In other words, it's Dreamcast 2.0, but this has been obvious for awhile now. However, the Wii U won't kill Nintendo's hardware business.
Ah ok, didnt know that. I'll see how it pans out.
sörine;155787028 said:Nintendo never announced a 2010 date.
SS did get pushed from spring 2011 to holiday internally but that was likely a strategic delay. Sort of like how Mario Galaxy 2 was ready for holiday 2009 but pushed back to summer 2010 so as not to overlap with NSMBWii.
How was the XB a DC2? :-/
Uh, no. If they had another console flop I'm guessing Nintendo would stick to handhelds.Nothing.
Ah ok, didnt know that. I'll see how it pans out.
https://www.radiosega.net/news/features/2012/03/how-sega-influenced-the-original-xbox/
http://kotaku.com/5859934/the-xbox-was-as-close-as-we-got-to-a-dreamcast-2
It was very close to being backwards compatible. It would have been if Microsoft had chosen to make DC games Xbox Live compatible.
The Wii U is very un-SEGA, the only thing they really have in common is being Japanese consoles that bombed.
Edit - I'm not saying that as a bad thing either, just saying. Wii U isn't SEGA's style at all.
Oh hey, I was just going to put up my TheMoon signal. Care to explain how Zelda will surely arrive this year as I know you're eager to?![]()
I'm honestly tired of it^^
Too many people sitting on the panic button for me. I'll just be chillin' in the corner.![]()
sörine;155790547 said:I think this is true. I also think this is the last major year for EAD development, 2016 will see them pivot to games for launching their new handheld. The big 2016 Wii U games will probably come from other core studios (like Retro, Intsys, Next Level, etc) and partner devs (like Namco, Atlus, Koei, etc).
And Nintendo never officially reflected that. The release date was always "tba" on any official documentation until it's E3 2010 debut, at which point the game became "2011".Uh, Iwata said it was coming 2010 publicly.
I think this could happen with Animal Crossing but I sort of feel like EAD will cut the cord after that. Maybe other Wii U games will get quick ports over to 4DS though.The thing is, I can see many late-life Wii U games and early-life "4DS" games being one and the same. For example, say there's a hypothetical AAA Super Mario Bros platformer planned to launch with the 4DS in Q4 2016. It would probably be trivial to port and release it for the Wii U as well, thus providing both bases with a stellar game to buy as well as providing the game itself the maximum number of people to sell to. Look at the success of cross-platform Smash 4. Nintendo definitely noticed what happened with that.
I'm honestly tired of it^^
Too many people sitting on the panic button for me. I'll just be chillin' in the corner.![]()
The Wii U is very un-SEGA, the only thing they really have in common is being Japanese consoles that bombed.
Fair enough. Hope you got room for me in your chillin' corner!
(LOL at you using emoticons all the time now!)
Why?Animal Crossing U is pretty much guaranteed.
sörine;155791330 said:And Nintendo never officially reflected that. The release date was always "tba" on any official documentation until it's E3 2010 debut, at which point the game became "2011".
This is completely unlike Zelda U. There was no official delay for SS.
Yeah, at it's core, the single player is actually more a platformer in a sense, except you'll paint the platforms you'll jump to, with some shooting elements in it.
I'm very, very hyped for Splatoon.
You should really watch the SP trailer, it's the first thing about the game that really grabbed me:
www.youtube.com/watch?v=KDnfzfBDedE
The CEO represents the company. For him to announce a 2010 release promise would be akin to the firm promising the same year too. They officially delayed the game at E3 2010.
It was never officially delayed because there was never an official date until it was 2011. Iwata may have said they were aiming for 2010 early on in press interviews but corporate never did on any press or investor docs.The CEO represents the company. For him to announce a 2010 release promise would be akin to the firm promising the same year too. They officially delayed the game at E3 2010.
sörine;155790547 said:I think this is true. I also think this is the last major year for EAD development, 2016 will see them pivot to games for launching their new handheld. The big 2016 Wii U games will probably come from other core studios (like Retro, Intsys, Next Level, etc) and partner devs (like Namco, Atlus, Koei, etc).
Yeah but it'll probably be coming from Retro or someone. EAD's going to wrap up with Animal Crossing.They'll probably want to have one big first party game for the holidays next year on Wii U.
- Mario Maker - Fall 2015*
What the fuck? When did this get pushed back to Fall?
Maybe when they decided to put in a Mario 64 level editor too.What the fuck? When did this get pushed back to Fall?
sörine;155793910 said:Yeah but it'll probably be coming from Retro or someone. EAD's going to wrap up with Animal Crossing.
Each EAD 'group' doesn't really exist in the same way that other teams or groups do in other development houses. People flow between projects depending on needs. So just because 'group 2' is working on Splatoon, doesn't mean they can't also be working on Animal Crossing.
Where's this Animal Crossing rumor coming from?
Recently it seems, hopefully to expand the game's content. 1H was already pretty 2D platformer heavy with Kirby and Yoshi anyway.What the fuck? When did this get pushed back to Fall?
Their next system needs backward compatibility with Wii U games, just so everyone who never got a Wii U can actually play some of *THE BEST* games nintendo has EVER made.
Nintendo gamers are on route to experience one of the biggest waves of software to ever come out of the prized EAD groups at Nintendo.
- Mario Kart 8 (DLC Pack No. 2) - May 2015
- Splatoon - May 2015
- Project Giant Robot - Summer 2015*
- Mario Maker - Fall 2015*
- Star Fox U - Fall 2015*
- The Legend of Zelda U - Fall 2015*
- Animal Crossing U (Unconfirmed) - December Japan *?
For most Nintendo fans or even purists, this might be the best stretch of internal releases ever witnessed.
Why?
How do the sales affect your enjoyment of the games, exactly?
The question of backwards compatibility on their next console is a good one, and for all the practical, economic arguments against it, I wouldn't be surprised if they find a strategy to make it feasible.
I can see that. Co-produced downloads and remasters but no more full boxed retail efforts.I think Animal Crossing is their last Wii U game, outside of maybe EAD Tokyo doing more NES/GBA Remix e-shop games. Maybe 1-2 remasters with sub-contracted developers.
So how did EAD2 put out Nintendo Land and New Leaf a month apart? Or City Folk and Wii Sports Resort 7 months apart?Isn't the Animal Crossing team working on Splatoon? If so, I find it a bit hard to believe Animal Crossing for Wii U could come out this year.
They'll go ARM I think. There are multiple ways to achieve compatibility with the big Wii U games be it abstraction/emulation, a dedicated additional chip that can be phased out later (like GBA, PS2 or PS3) or maybe just remastered ports that as a bonus could be cross-compatible with the new handheld.From a technical POV this would be their worst decision though, although I get what you mean. They need to be ARM (or X86) - and leave the PPC architecture behind. I prefer ARM so they can use the same chipset in their handhelds and console + profit from the development and tools in smartphones and tablets.
I don't think the WiiU can be "saved" saleswise - all of the heavy hitters except for zelda in the west have already come and gone:
- Wii Sports U
- NSMBU
- Mario 3D World
- Smash Bros
- Mario Kart
All the entries (except for Wii Sports maybe) were really strong entries in their series, so if these don't convince people to buy one the only thing left is:
- Zelda U
- Price cut
- Some now kind of software/peripheral that becomes a hype
It's possible, but imo they better concentrate on making some smaller scale software(*) for 2016-2017, Metroid as their last big flagship title for the west and introduce a new console in Q4 2017.
With smaller scale software for 2016-2017 I mean:
Rhythm Tengok-U
Advance Wars U
A proper Wario Ware
Mario RPG
A spinoff game ala captain toad
Hyrule Warriors 2
Pokken
Smash Bros DLC Pack
SNES remix
A GC remaster
Most of these titles can also be played on the 3DS successor when it gets released Q4 2016.
The games are fantastic and deserve more kudos beyond hardcore gaming outlets.
Anyone that considers themselves a gamer that ignores the WiiU (except for cost reasons) is doing themselves a disservice and missing out on several quality titles they will not find elsewhere.
The mainstream ignoring it is fine and dandy, most of them will ignore Indie darlings as well. But there are probably a significant of GAF types who follow all the big PS4 and XBone games with a magnifying glass, that don't give the WiiU the time and credit it deserves.
Somehow keep the Wii U internals in the new system and sell the GamePad separately?
Go the PS3 route, and have only a higher priced system offer full BC?
From a technical POV this would be their worst decision though, although I get what you mean. They need to be ARM (or X86) - and leave the PPC architecture behind. I prefer ARM so they can use the same chipset in their handhelds and console + profit from the development and tools in smartphones and tablets.