Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?
They wanted the official license for Suzuka, but because they could not get it done in time enough for the release, they had to rebuild the track. They used Suzuka as a base (Asian look/market), but altered/changed some section enough to be able to use it (legally). So some parts will look familiar, but some are completely new.
 
That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?

Yeah there's more configurations available. Some that include the chicane at the end (like at Suzuka) for example.

Also the track is SUPER bumpy which can be really fun. Some turns are tricky.
 
That looks fantastic, thank god. Some heavy tearing in that torrential downpour though
 
That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?
The thing is: when you see the track, it's very Suzuka, but when you play it, it feels very different. For reference, the first two corners are the same as in Suzuka, but they are in fact quite different. What you do in Suzuka is not what you do here, because the terrain, the turns are very different. I really think SMS did an amazing job here, to be honest.

Edit: That Xbox footage seems to be taken from an olf build. Going by the Ui, I'd say it's at least one or two months old.
 
The thing is: when you see the track, it's very Suzuka, but when you play it, it feels very different. For reference, the first two corners are the same as in Suzuka, but they are in fact quite different. What you do in Suzuka is not what you do here, because the terrain, the turns are very different. I really think SMS did an amazing job here, to be honest.

Edit: That Xbox footage seems to be taken from an olf build. Going by the Ui, I'd say it's at least one or two months old.

Yeah... They also changed the look around the track. They kept the ferris wheel but they added mountains everywhere around the track (there's no mountains around Suzuka) and they added a giant Torii style gate over the start finish line.

I did a double take the first time I loaded the track after the changes lol.


Edit: lol wtf... I was looking at Suzuka on Google Map https://www.google.ca/maps/@34.8427...e1!3m3!1sq8MQNmGI_qKGSJOkrno-aw!2e0!3e5?hl=en
 

I am still bothered by that crazy "unrealistic" proportion of the wing. It also happens on other cars, not only on Players'.

Nothing to do with Xbox, it is like that on all versions. But it looks ridicoluos. Probably some simple POW trick to keep the wing straight while making it 2m wide. I don't know is the same "effect" to blame for all tracks looking crazy wide from this view, but that complete POW seems off IMO
 
I am still bothered by that crazy "unrealistic" proportion of the wing. It also happens on other cars, not only on Players'.

Nothing to do with Xbox, it is like that on all versions. But it looks ridicoluos. Probably some simple POW trick to keep the wing straight while making it 2m wide. I don't know is the same "effect" to blame for all tracks looking crazy wide from this view, but that complete POW seems off IMO

Yeah it's a FOV thing... The models are fine.

Nobody should be playing a racing sim in chase cam anyway
 
I am still bothered by that crazy "unrealistic" proportion of the wing. It also happens on other cars, not only on Players'.

Nothing to do with Xbox, it is like that on all versions. But it looks ridicoluos. Probably some simple POW trick to keep the wing straight while making it 2m wide. I don't know is the same "effect" to blame for all tracks looking crazy wide from this view, but that complete POW seems off IMO
??

That's just FOV (changeable in options)on camera behind the car, rear wings have the real dimensions.
 
Anyway on the game, i'm glad of the delay because for me playing with a controller is still feeling very wrong (caveat though I haven't been able to play for a few weeks and I now there have been some changes to that aspect in that time).

To put myself in my place i've played a couple of hours over the weekend and the controller is much much better now, also game is substantially more polished than last time i played. Getting excited for release now! (although god knows why, I can already play it!)
 
Only a full member (€45) and above would receive a free copy of the game and every tier below that would receive a discount towards the game. The original plan was to offer this against the game on the platform of your choice. That's why so many backers are pissed about it, especially the ones that backed it for the Wii U version.

Never seen it mentioned or in the PDF that the plan was your platform choice. I've read many a forum post on WMD stating how people joined just to back the project even though they don't have a PC, they just thought it was cool and wanted to be a part of it. Would like to see where they state your platform of choice.

I really did join day 1, Oct 2011 it was a PC F2P game that you got free lol with some hint of consoles way off in the future once done. Then a few months later it went to a boxed version and your fee went towards the copy of the game, again console version comes later after the PC is done. WiiU didn't exist until late 2012.

I will say the original PC project wasn't well worded by them at the start which lead to a few issues. It was always a PC project, bringing a good looking game to PC and be a simulation at the same time and you get some console money down the road. The early days had people working out what PC sales would generate and typically you'd get 200-300k for a bare PC game and people roughly worked out you get your money back, the console thing wasn't really set in stone until a few months later but its was always the PC you back and get. The motivation for me day 1 and most others was having a PC sim with good graphics, pushing the PC and having some input on things.

Not even sure on the implications of giving away 30000 console games, that could be £300-500k in royalty fees and I guess some deal would need to be struck with the platform holders.
 
Never seen it mentioned or in the PDF that the plan was your platform choice. I've read many a forum post on WMD stating how people joined just to back the project even though they don't have a PC, they just thought it was cool and wanted to be a part of it. Would like to see where they state your platform of choice.

I really did join day 1, Oct 2011 it was a PC F2P game that you got free lol with some hint of consoles way off in the future once done. Then a few months later it went to a boxed version and your fee went towards the copy of the game, again console version comes later after the PC is done. WiiU didn't exist until late 2012.

I will say the original PC project wasn't well worded by them at the start which lead to a few issues. It was always a PC project, bringing a good looking game to PC and be a simulation at the same time and you get some console money down the road. The early days had people working out what PC sales would generate and typically you'd get 200-300k for a bare PC game and people roughly worked out you get your money back, the console thing wasn't really set in stone until a few months later but its was always the PC you back and get. The motivation for me day 1 and most others was having a PC sim with good graphics, pushing the PC and having some input on things.

Not even sure on the implications of giving away 30000 console games, that could be £300-500k in royalty fees and I guess some deal would need to be struck with the platform holders.
I e-mailed before I backed the project and in the response I received I was told I would be able to choose the platform to receive the finished game for.
 
Kickstarter? :D People who gave money for pCARS are not backers, they are investors.

Two smallest tiers got Steam beta access and will get price reduction for full game, but anyone who paid for 45$ or more got beta access and full game and will get PIECE OF THE PROFITS. Everyone needs to submit their paypal address in forum settings, so that dev team can send investors their cut.
Did they change this? because originally even Junior members were to get a return( small but still ) -http://www.wmdportal.com/projectnews/tool-packs-perks-and-fees-101/
I ask because otherwise its best to cash in now before release as 10Euro discount is worthless when you can get it from key sites for cheaper.
 
Did they change this? because originally even Junior members were to get a return( small but still ) -http://www.wmdportal.com/projectnews/tool-packs-perks-and-fees-101/
I ask because otherwise its best to cash in now before release as 10Euro discount is worthless when you can get it from key sites for cheaper.
You will still get the return and a discount coupon for Steam.
 
Testing out pcars + reshade, thx to the pcars community members for letting me know about it.

1080p version : http://gfycat.com/InsecureEdibleGibbon

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https://flic.kr/p/rrYf3Y

https://flic.kr/p/rrWzi3

https://flic.kr/p/rJq4so

https://flic.kr/p/rJwcSk
 
Are there any recent PC benchmarks? I'm thinking of upgrading my PC sometime in the next couple months and it would be nice to know how much cpu/gpu horsepower I need for this game.
 
Are there any recent PC benchmarks? I'm thinking of upgrading my PC sometime in the next couple months and it would be nice to know how much cpu/gpu horsepower I need for this game.
Depends on what you are aiming for. If you wat everything Ultra, good AA, 1080@60, then 4970K+980. If you're thinking in going mostly High with some Ultra, then 970 will be enough.

I have a 4770K+770 4GB and I can hit 50-60 in rain conditions, which means 70-80 in mostly any other scenario.
 
I really need to try Project Cars again with my Rift DK2. Last time I tried it, implementation wasn't as good as LFS or Assetto Corsa.
 
I really need to try Project Cars again with my Rift DK2. Last time I tried it, implementation wasn't as good as LFS or Assetto Corsa.
Does anyone know if direct mode is supported yet? The main reason I didn't ever use my DK2 for many games was that hardly anything seemed to work with direct mode. I don't know if Oculus needs to improve their SDK so direct mode is feasible or what, but I haven't followed recent developments.
 
http://www.projectcarsgame.com/home/announcing-free-car-1-the-lykan-hypersport

Announcing Free Car #1: The Lykan Hypersport
3/29/2015 2 Comments


The Lykan Hypersport is one of the most exclusive and expensive cars ever to be made with additional options such as embeddable diamonds, emeralds, and sapphires being available.

It is also the first supercar to be produced in the Middle East and is the star of a breathtaking set-piece in the upcoming Furious 7 film…

Capable of reaching 62mph in just 2.8 seconds, the Lykan Hypersport from W Motors has both impressive power producing 740 bhp with a top speed of 245mph whilst also showcasing breathtaking styling and futuristic technology such as a holographic mid-air dashboard.

Project CARS Creative Director, Andy Tudor, commented “we are immensely pleased to have this awesome machine in the game and to give fans the chance to get behind the wheel of a truly amazing vehicle. The Lykan Hypersport represents the first of a series of free cars we’ll be giving away every month as a thank you to our fans for being so patient for the launch of the game. We’ll have more info on the full schedule of further content for Project CARS soon but we hope that this is a great sneak peek of just one way in which Project CARS is going to expand in the future.”

The Lykan Hypersport can be seen in Project CARS in May and here in Furious 7 on April 3rd.

I'm not a huge fan of supercars in a track sim but it's nice that we'll get a free car every month!

Also Fast and Furious really understood how to do proper marketing for the new movie.

https://youtu.be/_26enE7Qa6o
 
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