Final Fantasy XV Demo Previews/Impressions Thread

Kagari

Crystal Bearer
For Sony, The Order just came out, and Bloodborne is coming out soon too.

I'm pretty sure Type-0 HD falls beneath both of those games. There's no point being pompous about a game that's ultimately a remaster.

Not only that, it's actually up to SE to post on the Blog to promote their stuff.
 
Slightly OT, but does anyone have a link to the music that plays during that Type-0 HD teaser? Shit's so good I can't stop listening to it.
 

hemo memo

You can't die before your death
So? It doesn't feel like a 'mobile' game now. I'm sure a lot of games started out as concepts and plans for other systems before being moved to something else. I don't think that is a valid complaint about the game.

What I'm trying to say is I respect SE job here (I bought the game 5 days ago). They put a lot of care in those remasters better than everyone and yes the game looks gorgeous. But in the end I'm buying a remaster of a PSP game and full price is just corporate greed.
 

KoopaTheCasual

Junior Member
Slightly OT, but does anyone have a link to the music that plays during that Type-0 HD teaser? Shit's so good I can't stop listening to it.
Was literally about to ask, lol. Tried Shazam and Soundhound but all that came up was "Those Good Old Dreams" by Panpipes. But funny enough that actually does sound like the melody that was sampled for teaser music.
 


what if you guys are the same person...DBZ fusion?!
GIF-whoa-what-Wee-Bey-Brice-The-Wire-GIF.gif
 
I mean...Im in my mid 20s, not like Im a highschooler or something. I think Final Fantasy has had a problem specifically with its turn based combat especially around 12 which was literally based around automating a lot of the traditional combat responses such as when to use healing item, when to use specials, etc. A lot of FF combat had become fairly tropy with adverse effects, buffs, enemy types etc. The player has mostly automated responses to these battle situations.

I think stepping away from the prescriptive nature of Final Fantasy combat (If A happens, 90% of the time you should do B) is a good step to take to mix it up.

One of the things Im really excited for is how things like poison, stone, blind, etc. will effect the action. In KH:Birth By Sleep a boss can cast blind on the player which literally gives you a small circle on screen from which to see, making it very disorienting. I always thought status effects were jut kind of minor annoyances in FF games, but actually effecting how the action is controlled from a player perspective will be really neat. .... Hell imagine thing like haste making you able to fly around the field and pull of combos twice a fast. Or maybe confuse will cause your enemies to look like your friends and vice versa (probably will just be boring and reverse the controls or something).

While I agree with you, I think that problem extends far beyond FF, and to almost every JRPG series.

The much-lauded difficulty of the SMT (and related Persona titles) comes almost entirely from a need to "think", or so people say, but really the vast majority of fights come down to the same sort of rote memorization. There is rarely a reason to not go into every single fight using your weakness-targeting attacks on each enemy, and then buffs/debuffs if you know you need them and/or know the enemy is weak to particular ones.

All of these systems that ignore things like positioning and timing tend to fall into the same position, IMO, and that's one of memorization and repetition being more important than any higher-level thinking or strategy.

It's one of the main reasons I like the move towards real-time, because it add another element of unpredictability.
 
Dude... Have you gone crazy? It's like if someone else has gotten control of your account... o_O

I've always said that though, go look at threads discussing about graphics.

Graphics should have stopped evolving a long time ago. I'd rather play a game that looks like FFXII with a clean IQ than play a game that looks like The Order (disclaimer: this is not a direct attack on The Order, I'm just using it as an example of a game with great graphics).

I wouldn't be mad at all if companies decided to make games that looks like Type-0 HD...

I'm no graphics whore, but even I don't agree with this. Visually, FFXV trumps Versus.

Imagine the stuff we'd be able to do on FFXV if we still had Versus' graphics.
 

wmlk

Member
I've always said that though, go look at threads discussing about graphics.

Graphics should have stopped evolving a long time ago. I'd rather play a game that looks like FFXII with a clean IQ than play a game that looks like The Order (disclaimer: this is not a direct attack on The Order, I'm just using it as an example of a game with great graphics).

I wouldn't be mad at all if companies decided to make games that looks like Type-0 HD...



Imagine the stuff we'd be able to do on FFXV if we still had Versus' graphics.

The Order isn't the greatest comparison when it has mindblowing IQ along with the character models.

Something like FFXV as we know it makes more sense. Great character models, but the IQ suffers every where else.

When sarcasm goes wrong

I think the sarcasm turned into something else altogether now lol.
 
The Order isn't the greatest comparison when it has mindblowing IQ along with the character models.

Something like FFXV as we know it makes more sense. Great character models, but the IQ suffers every where else.

Then you missed my point. Better IQ would just happen naturally with the progression of hardware, but the game would still look like FFXII geometrically-wise, texture-wise, etc.
 

Polyphonic

Neo Member
I've always said that though, go look at threads discussing about graphics.

Graphics should have stopped evolving a long time ago. I'd rather play a game that looks like FFXII with a clean IQ than play a game that looks like The Order (disclaimer: this is not a direct attack on The Order, I'm just using it as an example of a game with great graphics).

I wouldn't be mad at all if companies decided to make games that looks like Type-0 HD...



Imagine the stuff we'd be able to do on FFXV if we still had Versus' graphics.

I agree with this a lot. Even though most people think it's crazy. I also think that games would be able to do a lot more if graphics weren't always the main focus.
 
I agree with this a lot. Even though most people think it's crazy. I also think that games would be able to do a lot more if graphics weren't always the main focus.

Unfortunately while I get the point and to a certain extent valid, this line of thinking doesn't sell consoles or games.

I do think FFXV looks amazing can't wait once they hit LE 2.0
 

wmlk

Member
Then you missed my point. Better IQ would just happen naturally with the progression of hardware, but the game would still look like FFXII geometrically-wise, texture-wise, etc.

Oh, okay.

In either case, I don't think that just because a game looks "worse" technically that it would necessarily allow for a better game overall. I don't ever think there's a direct correlation. I think that's a separate thing altogether.
 

Koozek

Member
I mean...Im in my mid 20s, not like Im a highschooler or something. I think Final Fantasy has had a problem specifically with its turn based combat especially around 12 which was literally based around automating a lot of the traditional combat responses such as when to use healing item, when to use specials, etc. A lot of FF combat had become fairly tropy with adverse effects, buffs, enemy types etc. The player has mostly automated responses to these battle situations.

I think stepping away from the prescriptive nature of Final Fantasy combat (If A happens, 90% of the time you should do B) is a good step to take to mix it up.

One of the things Im really excited for is how things like poison, stone, blind, etc. will effect the action. In KH:Birth By Sleep a boss can cast blind on the player which literally gives you a small circle on screen from which to see, making it very disorienting. I always thought status effects were jut kind of minor annoyances in FF games, but actually effecting how the action is controlled from a player perspective will be really neat. .... Hell imagine thing like haste making you able to fly around the field and pull of combos twice a fast. Or maybe confuse will cause your enemies to look like your friends and vice versa (probably will just be boring and reverse the controls or something).

Oh yeah, no, I didn't mean to say that you must be young if think like that but rather that many younger gamers especially have the same opinion, too^^

And man, those are exactly my thoughts, too. I think after playing your typical turn-based FF or JRPG you're just not actually challenged anymore by the "strategy" they offer which mostly boils down to "The enemy is made out of ice, let's use Fire instead of Attack like 95% of the time". Now, why would navigating through menus instead of pressing designated buttons in real-time make solving those "problems" feel more deep and strategic? It doesn't add enough actual depth as to warrant spending so much time watching your chars walking to and from the enemy one by one and the same slow animations for hours. At that point I'd rather have full control with a fun audio-visual feedback to make fighting at least feel more involving and engaging, even if it ends up still being button-mashy most of the time.

Now that you mentioned FFXII: somehow it really feels like an "admission of failure" if you think about it. They saw that most stuff you do in battles were mindless routines and automated it to not interrupt the seamless flow of the game too much. Maybe they weren't bold enough to drop the ATB elements completely and go full-action back then already, as classic JRPGs were still relatively popular at the time they started development on FFXII and they maybe didn't feel the pressure of changing market climates and gamer tastes yet.
FFXIII then did it better and at least tried to streamline those repetetive routines into a new manual, more macro-managing mechanic in battles. Unfortunately the full potential of its battle system was only used in the side missions on Pulse where they really shined, imo.
 

DeSolos

Member
Late PS2/Early PS3 graphics is miles better than anything we have right now. Graphics should have stopped evolving a long time ago.

I don't agree with your generalization, as nothing should have to stop evolving, but if I had to guess I think you miss more stylized graphics since that's the look that best worked during that era.

Stylized graphics can improve too. Just look at Persona 5, Rime, Mario 3D World, Zelda U. Stylized graphics kept evolving too, and it's been a major improvement.
 
Unfortunately while I get the point and to a certain extent valid, this line of thinking doesn't sell consoles or games.

I do think FFXV looks amazing can't wait once they hit LE 2.0
Oh no, I know. That's why I say it's a shame that graphics have to keep evolving.

I know we'll never get a game that sacrifices graphics for ridiculously amazing gameplay, specially not in the AAA market.
Oh, okay.

In either case, I don't think that just because a game looks "worse" technically that it would necessarily allow for a better game overall. I don't ever think there's a direct correlation. I think that's a separate thing altogether.
No, but the opposite is true. Pushing graphics limits gameplay, specially in games that are fantasy-based.

I don't agree with your generalization, as nothing should have to stop evolving, but if I had to guess I think you miss more stylized graphics since that's the look that best worked during that era.

Stylized graphics can improve too. Just look at Persona 5, Rime, Mario 3D World, Zelda U. Stylized graphics kept evolving too, and it's been a major improvement.
That's not what I meant either =P

If you don't want to hear about "stopped evolving" then I'll say "evolved very slowly in comparison to the rest".
 
Imagine the stuff we'd be able to do on FFXV if we still had Versus' graphics.
I don't know. Wasn't one of the reasons they decided to jump to next gen consoles was because they were finding it hard to do the stuff with last gen consoles? That and Square Enix's last gen engines were ass to work with.

And like I said, graphics aren't a big deal to me, but that's also why I said I don't mind the current look of the build either(while everybody else was griping over inconsistent lighting, lack of grass shadows or even the sparse clumps of grass). As long as they deliver on the gameplay and the quest(as in, the story quest) is great, the world is large with many secrets, yadda yadda, I'm happy. And yeah, as I've chimed before, I wouldn't be against future FFs(not sequels, but main line installments) using geographical assets of FFXV(trees, rocks, textures).
 
LEMON

I don't know. Wasn't one of the reasons they decided to jump to next gen consoles was because they were finding it hard to do the stuff with last gen consoles? That and Square Enix's last gen engines were ass to work with.

And like I said, graphics aren't a big deal to me, but that's also why I said I don't mind the current look of the build either(while everybody else was griping over inconsistent lighting, lack of grass shadows or even the sparse clumps of grass). As long as they deliver on the gameplay and the quest(as in, the story quest) is great, the world is large with many secrets, yadda yadda, I'm happy. And yeah, as I've chimed before, I wouldn't be against future FFs(not sequels, but main line installments) using geographical assets of FFXV(trees, rocks, textures).
Yes, it was. And then they went to next gen and instead of keeping the graphics to achieve the gameplay, they just improved the graphics to the point where this is already one of the most graphically advanced games this gen.
 
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