What would the problem be with matchmaking if it's optional? I mean, if you don't want to do it, then just play with your friends. And while we're on the subject, Bungie could let you disable random people joining your team too.
I really don't understand why people are so staunchly against MM services in Destiny.
It's like... if you don't want to pair up with randoms online then don't pair up with randoms online through MM. Use whatever resources you are currently using.
For people who want MM, let them have MM. They shouldn't have to go outside the game to have a basic service like this.
All I see is people lapping up whatever PR lip service Bungie feeds them instead of respecting the idea that a game could have actual options to accommodate all types of users.
I really don't understand why people are so staunchly against MM services in Destiny.
It's like... if you don't want to pair up with randoms online then don't pair up with randoms online through MM. Use whatever resources you are currently using.
For people who want MM, let them have MM. They shouldn't have to go outside the game to have a basic service like this.
All I see is people lapping up whatever PR lip service Bungie feeds them instead of respecting the idea that a game could have actual options to accommodate all types of users.
I know. Now imagine nf's or raids when people start to fuck it up. Those can take considerable amount of time. It just wouldn't work.The first time I did weekly heroic strike with randoms involved me carrying 2 Lv32 assholes that just danced at the beginning. The inability to kick assholes like that is annoying as hell.
My second experience was some of the worse lag I've ever seen in PvE which was fixed when one of the players randomly dropped out. The game didn't add another player again until the very end. The lucky guy didn't even make it into the boss room before we hit the rewards screen. :
Agreed, it's not hard for anyone to find a group to raid with. it takes almost no effort.The only difference between you and the vast majority of people who have completed the raid is that those other people put in the practically non-existent effort it takes to find a group on any number of the resources available.
Gaf has a thread right now you could use to find a group. There are multiple websites exclusively dedicated to finding a group. My first time through was organized in-game... on the ps3.
While there are major improvements Bungie could make to help groups form themselves, I dont fault them for wanting to design the raids for groups who took that minimal effort to organize themselves. Matchmaking is not the answer.
Considering all the stories I've seen of people playing in LFGs. Playing raids with randoms matchmaking will often lead to disasters.
And there are issues of people AFKing on strikes which is why Bungie still hasn't implement nightfalls matchmaking.
There is no legitimate reason to not have matchmaking. The only reason there are people defending it is because it's a decision made by the developer, accompanied by contrived reasoning and mental gymnastics.
People have had experience with Raids not only in Destiny but in other games with Raids as well. Not only Raids but other co-operative efforts that require skillful play and coordination from both players to progress. Those games have better social infrastructures built in or better options to organize a group within the game.No it doesnt. Just look up, theres a great post about mm.
You people that complain, have you ever played raids?
There is no legitimate reason to not have matchmaking. The only reason there are people defending it is because it's a decision made by the developer, accompanied by contrived reasoning and mental gymnastics.
No matchmaking for raids is one thing, since you can justify it by saying it requires more teamwork than just jumping in a random que.
But no matchmaking for the campaign?! Fucking why?!
Then make it so that if you idle for more than, lets say 5 minutes, you get kicked and another player joins it.
The bolded are problems that can be fixed by a proper MM system that punishes players for those actions just like in multiplayer games and pairs up players who are actually good/skilled at Raids.There are several:
-AFKers.
-Griefers (refusing to revive, pushing you into enemies).
-Players who don't communicate or don't understand what to do.
-Players who are not invested in the activity (play for a few minutes and quit or leave if it's not going well).
-Poor class build-up (it's not necessary, but diversity is good for making the runs go smoothly).
These are things I've seen with my own two eyes while playing the game.
That changes literally nothing. If you go into matchmaking without a full party, you clearly weren't able to create that team and you'd have to play without those players' input anyway.AFK'ers in this game are a huge burden already that will just compound the problem immensely for 2 certain activties which really does require your input. Creating a team and joining up together to beat those activities gives an extra boost of comradarie.
now imagine vanilla wow and needing to convince 39 friends to buy the game
actually dont, irl friends in raids usually lead to disappointment and suffering
There are several:
-AFKers.
-Griefers (refusing to revive, pushing you into enemies).
-Players who don't communicate or don't understand what to do.
-Players who are not invested in the activity (play for a few minutes and quit or leave if it's not going well).
-Poor class build-up (it's not necessary, but diversity is good for making the runs go smoothly).
These are things I've seen with my own two eyes while playing the game. Manual matchmaking through a website is not convenient or ideal, but the little effort required to do so usually eliminates all of those problems.
There are several:
-AFKers.
-Griefers (refusing to revive, pushing you into enemies).
-Players who don't communicate or don't understand what to do.
-Players who are not invested in the activity (play for a few minutes and quit or leave if it's not going well).
-Poor class build-up (it's not necessary, but diversity is good for making the runs go smoothly).
These are things I've seen with my own two eyes while playing the game. Manual matchmaking through a website is not convenient or ideal, but the little effort required to do so usually eliminates all of those problems. The game would need a brand new lobby system like CoD's Zombie/Extinction if it's going to simulate that experience.
Pretty much, MM is the least of its problem... the game simply lacks basic social infrastructures.Not the same thing I played WoW back in the vanilla era. We had atleast 10 or more 40 man raiding guilds in durotan back then that were progression raid guild. top 5-6 had 40 man on farm status except for Naxx. But problem with destiny is there is no in game chat to form a raid in the first place. Absolutely 0 social aspect. The game doesn't even have a guild system. Heck it doesn't even have a general chat lol.
There is no legitimate reason to not have matchmaking. The only reason there are people defending it is because it's a decision made by the developer, accompanied by contrived reasoning and mental gymnastics.
Raids should have 3 player matchmaking. Two groups have 3 players and are paired in match making. Finding 2 other players to make half he group is a lot easier than the current system. And two groups of 3 should be coordinated, with full voice chat that is.
None of those are legitimate reasons for not having matchmaking. These are issues that have been long solved for years in other games through penalizing poor behaviour and giving players the ability to deal with people who grief or afk.
Pretty much, MM is the least of its problem... the game simply lacks basic social infrastructures.
And have we really stooped to comparing Destiny to a game that came out over a decade ago? Come on now folks...
If we were to list the stuff that Destiny doesn't have but should we would be here all night.Exactly. These are issues that have been solved with the necessary systems, of which Destiny does not have.
There is no quitting ban
There is no AFK ban
There is no vote to kick
Consider that these systems don't exist, and then consider the way matchmaking in Destiny works. There's no voting, and no pre-game lobby where players are able to size up their teammates.
But it's not like finding random people on a website will suddenly create better teamwork than match making. It just forces the player to spend more time outside of the game itself.
It's not an MMO. - BungieEspecially consideing that game has a huge amount of MM and socials functions that have been added on since then.
So Bungie wanted to make a 'social' game that has less social functions in-game then a game 10 years ago, much-less one today, which now are mostly standardized.
Destiny doesn't meet the standard for social functions...10 years ago.
It's not an MMO. - Bungie
There are several:
-AFKers.
-Griefers (refusing to revive, pushing you into enemies).
-Players who don't communicate or don't understand what to do.
-Players who are not invested in the activity (play for a few minutes and quit or leave if it's not going well).
-Poor class build-up (it's not necessary, but diversity is good for making the runs go smoothly).
These are things I've seen with my own two eyes while playing the game. Manual matchmaking through a website is not convenient or ideal, but the little effort required to do so usually eliminates all of those problems. The game would need a brand new lobby system like CoD's Zombie/Extinction if it's going to simulate that experience.
If it's anything like my Borderlands 2 effort, then yeah. I'm not ever touching this game. I don't play with random people or have friends who like videogames anymore.- Tell five people to buy the game, or try to make a lot of buddies online and organize them into clan.
Nobody is using Skype. Come on, now.They werent designed to be matchmade, its as simple as that.
If you carefully construct a mode meant for an organized group of six people, it is ridiculous to taint that experience by setting up six strangers for failure, even if they ask for it. Not only that, but that is even worse game design than not having matchmaking.
I actually take the five minutes of effort it takes to put a raid group together, and I've stopped doing the second raid, Crotas End, because I find it too easy to get stuck wiping on the boss, even with a team of people who know what they are doing and have microphones. How is matchmaking going to fix that?
If you make the effort to find two other people, why not just put together a group of six? How do you enforce that everyone has and uses a mic? What about groups that use Skype?
Its a good sentiment, and a problem that needs fixing, but matchmaking is not the answer. It is a slippery slope that leads to dumbing down that content for the matchmade groups so that they can actually accomplish something.
It's not an MMO. - Bungie
Trust me OP, you don't want to do raids and nightfalls with random people.
But it's not like finding random people on a website will suddenly create better teamwork than match making. It just forces the player to spend more time outside of the game itself.
Add a vote kicK, or rewards for good behavior/punishments for bad.
All of this has been covered in a multitude of other MMO games, for those unfamiliar with them. And it still confuses me: isn't getting some random people off some website the same as getting random people from an MM system?
If it's anything like my Borderlands 2 effort, then yeah. I'm not ever touching this game. I don't play with random people or have friends who like videogames anymore.
Had the game since launch and have never done a Raid, I have no problem playing if the Raids were handled like strikes but I have no intention of sitting in the lobby begging people to play. .
If people want to do strikes today they can do them as teams if they have the people so there was no reason to force this "Social begging" on the raids or nightfalls
Done some Nightfalls solo when possible (same issue as with raids) ... but primarily play PVP now.
I will not pay for any additional expansions, this is as far as I go with this
I disagree entirely.
Having the tools to put together a group is very different than having a button you hit to get matched with a random group.
The effort that goes into putting a group together allows you the ability to vet your team and make sure they have the right equipment and tools necessary. It also shows that the people who have come together are committed enough to make that effort, and arent just going to bail the first time the group wipes.
And I would argue that FFXIV proves that you don't need to dumb down content to have matchmaking. The content in FFXIV are much harder than a lot of the content in WoW. There are mechanics in the game that will actually kill you or wipe the group if you are not paying attention. I'd like to see how well your average WoW group would do in something like Titan EX, a fight that is overgeared and farmed to hell these days. They probably wouldn't even make it to getting the echo.I disagree entirely.
Having the tools to put together a group is very different than having a button you hit to get matched with a random group.
The effort that goes into putting a group together allows you the ability to vet your team and make sure they have the right equipment and tools necessary. It also shows that the people who have come together are committed enough to make that effort, and arent just going to bail the first time the group wipes.
WoW is the best example of this. This isnt uncharted territory- its all been done before. Ive seen it firsthand. Matchmaking just leads to dumbing down content so that matchmade groups can actually complete it with braindead players, and then if you are playing a dumbed down version why bother?
Nobody is using Skype. Come on, now.
Being on GAF, there really isn't an excuse. Have one of the largest single game |OT|s, and feel like that will be a hassle in comparison in attempting the most challenging yet [supposed to be] rewarding parts of the game?
Sounds more like you just don't want to put yourself out there at all.
Destiny feels like a product made by psychologists working at marketing section rather than actual game designers. Game is built from ground up to slightly reward the player constantly, and further entice the player with long-term goals. Social conformity plays in, as a big part of the game is being ahead of your friends so you can earn bragging rights.
Destiny's goal is not to please the player, but first and foremost to keep the player playing. Everything else is secondary. In many ways, it functions the same gambling addiction does - constantly play in hopes of a reward rather than playing for the sake of playing.