Since they got Bandai Namco as a publisher everything seems to have gone to hell.
And I'm quite sure the Wii U version will never see the light of day again.
When did it see the light of day in the first place?
Since they got Bandai Namco as a publisher everything seems to have gone to hell.
And I'm quite sure the Wii U version will never see the light of day again.
They wanted the official license for Suzuka, but because they could not get it done in time enough for the release, they had to rebuild the track. They used Suzuka as a base (Asian look/market), but altered/changed some section enough to be able to use it (legally). So some parts will look familiar, but some are completely new.That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?
That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?
When did it see the light of day in the first place?
The thing is: when you see the track, it's very Suzuka, but when you play it, it feels very different. For reference, the first two corners are the same as in Suzuka, but they are in fact quite different. What you do in Suzuka is not what you do here, because the terrain, the turns are very different. I really think SMS did an amazing job here, to be honest.That looks pretty cool. I recognize all the trackside detail and virtual every portion of the track from suzuka (forwards and backwards) but its remixed into a totally new configuration. Are there more ribbons with the rest of the missing portions of the actual track shuffled in?
The thing is: when you see the track, it's very Suzuka, but when you play it, it feels very different. For reference, the first two corners are the same as in Suzuka, but they are in fact quite different. What you do in Suzuka is not what you do here, because the terrain, the turns are very different. I really think SMS did an amazing job here, to be honest.
Edit: That Xbox footage seems to be taken from an olf build. Going by the Ui, I'd say it's at least one or two months old.
Impressed!
I am still bothered by that crazy "unrealistic" proportion of the wing. It also happens on other cars, not only on Players'.
Nothing to do with Xbox, it is like that on all versions. But it looks ridicoluos. Probably some simple POW trick to keep the wing straight while making it 2m wide. I don't know is the same "effect" to blame for all tracks looking crazy wide from this view, but that complete POW seems off IMO
Yeah it's a FOV thing... The models are fine.
Nobody should be playing a racing sim in chase cam anyway
??I am still bothered by that crazy "unrealistic" proportion of the wing. It also happens on other cars, not only on Players'.
Nothing to do with Xbox, it is like that on all versions. But it looks ridicoluos. Probably some simple POW trick to keep the wing straight while making it 2m wide. I don't know is the same "effect" to blame for all tracks looking crazy wide from this view, but that complete POW seems off IMO
Anyway on the game, i'm glad of the delay because for me playing with a controller is still feeling very wrong (caveat though I haven't been able to play for a few weeks and I now there have been some changes to that aspect in that time).
Only a full member (€45) and above would receive a free copy of the game and every tier below that would receive a discount towards the game. The original plan was to offer this against the game on the platform of your choice. That's why so many backers are pissed about it, especially the ones that backed it for the Wii U version.
So about that Wii U footage? At this point a Wii U screenshot.
I e-mailed before I backed the project and in the response I received I was told I would be able to choose the platform to receive the finished game for.Never seen it mentioned or in the PDF that the plan was your platform choice. I've read many a forum post on WMD stating how people joined just to back the project even though they don't have a PC, they just thought it was cool and wanted to be a part of it. Would like to see where they state your platform of choice.
I really did join day 1, Oct 2011 it was a PC F2P game that you got free lol with some hint of consoles way off in the future once done. Then a few months later it went to a boxed version and your fee went towards the copy of the game, again console version comes later after the PC is done. WiiU didn't exist until late 2012.
I will say the original PC project wasn't well worded by them at the start which lead to a few issues. It was always a PC project, bringing a good looking game to PC and be a simulation at the same time and you get some console money down the road. The early days had people working out what PC sales would generate and typically you'd get 200-300k for a bare PC game and people roughly worked out you get your money back, the console thing wasn't really set in stone until a few months later but its was always the PC you back and get. The motivation for me day 1 and most others was having a PC sim with good graphics, pushing the PC and having some input on things.
Not even sure on the implications of giving away 30000 console games, that could be £300-500k in royalty fees and I guess some deal would need to be struck with the platform holders.
Did they change this? because originally even Junior members were to get a return( small but still ) -http://www.wmdportal.com/projectnews/tool-packs-perks-and-fees-101/Kickstarter?People who gave money for pCARS are not backers, they are investors.
Two smallest tiers got Steam beta access and will get price reduction for full game, but anyone who paid for 45$ or more got beta access and full game and will get PIECE OF THE PROFITS. Everyone needs to submit their paypal address in forum settings, so that dev team can send investors their cut.
You will still get the return and a discount coupon for Steam.Did they change this? because originally even Junior members were to get a return( small but still ) -http://www.wmdportal.com/projectnews/tool-packs-perks-and-fees-101/
I ask because otherwise its best to cash in now before release as 10Euro discount is worthless when you can get it from key sites for cheaper.
perfect, thanksYou will still get the return and a discount coupon for Steam.
Testing out pcars + reshade, thx to the pcars community members for letting me know about it.
Excellent news.
T_T
Now.... do the same for Logitech.
Depends on what you are aiming for. If you wat everything Ultra, good AA, 1080@60, then 4970K+980. If you're thinking in going mostly High with some Ultra, then 970 will be enough.Are there any recent PC benchmarks? I'm thinking of upgrading my PC sometime in the next couple months and it would be nice to know how much cpu/gpu horsepower I need for this game.
This game is down to be released on Fri 8th of May on shopto, is this a confirmed date or just a placeholder ?
Does anyone know if direct mode is supported yet? The main reason I didn't ever use my DK2 for many games was that hardly anything seemed to work with direct mode. I don't know if Oculus needs to improve their SDK so direct mode is feasible or what, but I haven't followed recent developments.I really need to try Project Cars again with my Rift DK2. Last time I tried it, implementation wasn't as good as LFS or Assetto Corsa.
Upgraded my system this week so thought I would see how pCARS looks on Ultra settings, it's looks good....
https://youtu.be/Z6Kjbf4mmJI
Hahaha, indeed. If I were to pay for a BMW and got that model I would be rather upset ;DNice video
I chuckled at the title though, not a BMW I've seen before![]()
Nice video
I chuckled at the title though, not a BMW I've seen before![]()
Hahaha, indeed. If I were to pay for a BMW and got that model I would be rather upset ;D
You don't get it, guys.
That's a Bizarre Mitsubishi Wagon.
Announcing Free Car #1: The Lykan Hypersport
3/29/2015 2 Comments
The Lykan Hypersport is one of the most exclusive and expensive cars ever to be made with additional options such as embeddable diamonds, emeralds, and sapphires being available.
It is also the first supercar to be produced in the Middle East and is the star of a breathtaking set-piece in the upcoming Furious 7 film
Capable of reaching 62mph in just 2.8 seconds, the Lykan Hypersport from W Motors has both impressive power producing 740 bhp with a top speed of 245mph whilst also showcasing breathtaking styling and futuristic technology such as a holographic mid-air dashboard.
Project CARS Creative Director, Andy Tudor, commented we are immensely pleased to have this awesome machine in the game and to give fans the chance to get behind the wheel of a truly amazing vehicle. The Lykan Hypersport represents the first of a series of free cars well be giving away every month as a thank you to our fans for being so patient for the launch of the game. Well have more info on the full schedule of further content for Project CARS soon but we hope that this is a great sneak peek of just one way in which Project CARS is going to expand in the future.
The Lykan Hypersport can be seen in Project CARS in May and here in Furious 7 on April 3rd.