Here are my first impressions of the game after 3-4 hours:
The Good:
- Graphics are nice, creepy, and the atmopshere is amazing. Animations are pretty good and the sense of danger is ever present.
- The combat, for the most part, is fluid and fun.
- Enemy design and level design are incredible. Turning, twisting, claustrophobic...just great.
The Bad:
Here is where I may say a few things against popular opinion. Why on Earth any developer / designer thinks it is appropriate to put a save point (the first one in the game, no less) right before a part of the game where you have to fight no less than probably 20 enemies is a good idea is beyond me. This creates nothing at all but frustration. I spent 15 minutes working my way through that mob of enemies in the area surrounding the gigantic bonfire 3-4 times only because I would get stuck on some debris, stuck between a horse carriage, etc. and killed. The fact that these enemies have patrols (and are slow as F) makes it take even longer.
Then when you do get past that part, there is no other save point to be found. Going back to the previous one only sends you to the hunters dream, meaning all enemies respawn. I appreciate difficulty, I hate how modern games are easy, but to design this section, the FIRST in the entire game, this way is just a poor choice in my opinion. Granted, these enemies are mostly easy, but I am all the way to the Cleric Beast and I still haven't found a second save lantern. THERE IS A SHORT CUT you can open up, so that helps.
I also disagree that "all your deaths are always your fault". I've had several occasions where an enemy goes into an attack frenzy and I am "animation locked" as in the game wont let me roll away OR attack back. I don't see how dying in that situation is my fault. You could argue it's my fault I got into that situation (this was a new enemy, no idea what his attacks would be) but the game gives me no way out.
The blood on the ground of fallen allies also works about 1 out of every 10 times I click on them. If this is a mechanic designed to assist players, it needs to actually function.
In addition, I have some questions:
The game says it's auto-saving when there is an icon in the bottom right, has anyone ever seen this?
When does the game actually save? Is it only when I return to the dream?
Any of your personal tips for taking down the cleric boss? I haven't leveled up yet but did upgrade my Cane whip thing (can't remember the name).