Played with a test stream tonight and got distracted by the P1. I've barely used it in championship races (the Hypercar events are some of the last on my list).
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Crazy detail and materials!
Played with a test stream tonight and got distracted by the P1. I've barely used it in championship races (the Hypercar events are some of the last on my list).
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The materials in this looks amazing. Nice shot.
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I would try to add some to the collection but most of mine say "YOU DIED."These more recent Bloodborne shots are excellent.
I would try to add some to the collection but most of mine say "YOU DIED."
If you're having trouble with the 1st boss, good luck on the 2nd one!!!I would try to add some to the collection but most of mine say "YOU DIED."
Cleric beast killed me twice, I've died a couple times to doggies, and a couple times to pitchforks.
Early Bloodborne.
Definitely not a looker, but it sort of looks better in motion than screenshots.
Still, geometry in general seems like a big step up from dark souls
Meh. All the CA makes it look shitty to me.Really don't agree at all. It's one of the best looking games in this thread by sheer artdirection alone. It's far more interesting to look at than yet another DriveClub or Infamous shot.
Really don't agree at all. It's one of the best looking games in this thread by sheer artdirection alone. It's far more interesting to look at than yet another DriveClub or Infamous shot.
Good image quality is vital to letting art shine. I feel like Bloodborne is a lot like Halo 3 in that it can look really nice at times, but the poor image quality dramatically reduces the impact of the visuals.
I honestly haven't seen one shot that I've liked yet. The game is lovely for its art style when you're watching videos or whatever, but it does not screenshot well at all.Good image quality is vital to letting art shine. I feel like Bloodborne is a lot like Halo 3 in that it can look really nice at times, but the poor image quality dramatically reduces the impact of the visuals.
Agreed. The art direction is beautiful but tech wise, I can't lie, shit's ugly. Poor IQ overall, it should really be 60fps easy.Early Bloodborne.
Definitely not a looker, but it sort of looks better in motion than screenshots.
Still, geometry in general seems like a big step up from dark souls
It runs pretty poorly too. There is still a ton of jank from the frame pacing issues. I can tolerate it but I definitely don't like it. It feels sub 30 almost all the time.Agreed. The art direction is beautiful but tech wise, I can't lie, shit's ugly. Poor IQ overall, it should really be 60fps easy.
It runs pretty poorly too. There is still a ton of jank from the frame pacing issues. I can tolerate it but I definitely don't like it. It feels sub 30 almost all the time.
I hope the next performance patch fixes it. It doesn't make it a bad game by any means, but as someone a bit sensitive to frame consistency issues (It stopped me from getting into dark souls) it was off putting.This makes me so sad as I was planning on picking it up at the end of the month. Might wait and see if it gets patched as I do not even have time to play it at the moment.
Nintendo games say otherwise. Many WiiU games are 720p and they have some of the best art styles in the industry. Would they look even better at 1080p? Sure, but I wouldn't say it's vital at all.
This makes me so sad as I was planning on picking it up at the end of the month. Might wait and see if it gets patched as I do not even have time to play it at the moment.
Crazy attention to detail.
These are great shots.
Some more DRIVECLUB Gameplay.
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Really don't agree at all. It's one of the best looking games in this thread by sheer artdirection alone. It's far more interesting to look at than yet another DriveClub or Infamous shot.
There are a lot of differing observations. The game runs smoothly on my PS4 and I havent noticed any frame timing or frame rate issues.
Bloodborne does have a couple of nice things going for it. Good object-based motion blur and some nice quality soft shadows that I've seen in the screens on this page. Also some pretty great textures and cloth physics.
The quality of the texture work and amount of geometric detail actually has fooled me into thinking I'm seeing parallax occlusion mapping at times. Like, I'm not actually sure it's not in the game even after inspecting some cobblestone/rocky areas closely. It's a really nice marriage of art and technical work.
Really if the chromatic aberration was removed I think people would be praising it a bit more for its looks. The only outright ugly thing I've seen in the game, aside from the CA, is the faces on the player character model I think. They just look weirdly manikin-like, but the rest of the character model looks quite good.