Scanline screenshot thread. Because 240p is all the p's I need.

Love scanlines, but having had pretty much every console out there, I don't remember seeing them on my variety of CRTs over the years. Now, I know being from Europe and having a PAL console means the resolution was higher on the screen, is this why scanlines weren't so apparent?
 

missile

Member
... I would gladly half my vertical resolution for a better framerate and as a plus you get cool scanlines :) ...
You need to lower the resolution in x as well to some degree or
it gets annoying, if the resolution in x is much larger than in y.


Edit: Through filtering in x.
 

Alo81

Low Poly Gynecologist
This is amazing and an idea I've had for years. Can you tell us the tools of the trade? I guess it's a combination of GeDoSaTo and/or ReShade.

I would gladly half my vertical resolution for a better framerate and as a plus you get cool scanlines :)

The scanlines in your example look off though, they're not spread out evenly.

It's not an actual scanline shader, it was emulated through photoshop with the method I described.

And because of that, I am very, very certain that the scanlines are spread out perfectly evenly lol. Be sure you're viewing them at full size. If not, you'll definitely get some weird effects where the lines don't look right.
 
Super Mario Land 2: 6 Golden Coins via Super Game Boy on a SNES with S-video.

im7rAPT4gy6NR.jpg
 
Modern shading techniques have spoiled me. I don't own a CRT anymore (couldn't justify moving my last one 3000 miles across the country) but I go well out of my way to at least apply an artificial effect to any serious pixel-art game I play. Even games not explicitly designed on CRTs tend to look much better this way. Some examples from the (excellent!) recent title Castle in the Darkness:


(This thanks to the shaders embedded in GeDoSaTo.)

CRT filter makes it look like an entirely different game in a good way.

One of the most consistent things I've noticed in this thread is how much the CRT scanline effect creates the illusion of depth. These shots demonstrate this very well (though the SF2 shots early on are probably the best example) -- images that look completely flat when solid-shaded can trick the brain into depth-separating them once the smoothing effects of a CRT are applied.
 

Shaneus

Member
Modern shading techniques have spoiled me. I don't own a CRT anymore (couldn't justify moving my last one 3000 miles across the country) but I go well out of my way to at least apply an artificial effect to any serious pixel-art game I play. Even games not explicitly designed on CRTs tend to look much better this way. Some examples from the (excellent!) recent title Castle in the Darkness:



(This thanks to the shaders embedded in GeDoSaTo.)



One of the most consistent things I've noticed in this thread is how much the CRT scanline effect creates the illusion of depth. These shots demonstrate this very well (though the SF2 shots early on are probably the best example) -- images that look completely flat when solid-shaded can trick the brain into depth-separating them once the smoothing effects of a CRT are applied.
What settings did you use in GeDoSaTo (and anything else) to get those effects? Or is that just a built in default setting for it? It's been a while since I fired it up, but what you have running there looks impeccable.
 
What settings did you use in GeDoSaTo (and anything else) to get those effects? Or is that just a built in default setting for it? It's been a while since I fired it up, but what you have running there looks impeccable.

I uploaded the settings portion of the post.fx file I'm using here: https://gist.github.com/anonymous/10d81b44a0b512d41fdf I'm using the advanced CRT shader to actually apply the effect, Vibrance to increase the color saturation, and Bloom to add a little bit of glow. There's nicer scanline effects you can get with dedicated shaders, but this is a pretty solid default for any random new game with pixel art, I think.
 

4444244

Member
A very quick photo I took from my new cab, no care taken when framing or lighting, I also moved a bit when taking.

Even so, do I win the thread? ;o)

2wfIIds.jpg
 

jbueno

Member
Sweet lord, Matrimelee is one of my favorite Neo games ever, looks sweet on that cab. It´s been a long while since I´ve seen the game on an arcade cab, and even then it was on a Neo Red 25, must look great on a Candy.
 

eso76

Member
Incidentally I jusr bought a Matrimelee cab too.



Ok, no it's not, but besides my Beyond crappy phone camera and the game running on a cheap Samsung 32" LCD (1366x768) i think Mame HLSL does a pretty great job.

Shame my Pipo X7 (which i specifically bought and hooked to my 51" F8500 for retrogaming) can't really take it. HLSL is too heavy for it, although i still haven't tried enabling CPU boost.


More from another obscure, but amazing looking 2D fighter


Meh, noise from high ISO ruins the pics, though.
 

Bancho

Member
Some shots off my newly acquired PVM-20M4E.

Area 88 Snes

IMG_6093.jpg

IMG_6100.jpg

IMG_6110.jpg

IMG_6108.jpg

IMG_6117.jpg


Super Castlevania IV title screen

IMG_6020.jpg


And adventure island on the RGBFamicom. The dudes face cracks me up hahaha!

IMG_6083.jpg
 

MysteryM

Member
Guys what settings are you using to get scan lines looking this good on the framemeister? I'm running a pal snes using rgb on my sony 955 but it doesn't look anywhere as good :(
 

Peltz

Member
Guys what settings are you using to get scan lines looking this good on the framemeister? I'm running a pal snes using rgb on my sony 955 but it doesn't look anywhere as good :(

Last couple of posts were from CRTs. You won't get anything nearly as good out of a Framemeister. If you set the FM to 480p output and put in into meister-mode, you'll get a softer picture, but with nice thick scanlines typical of the hi-end monitors you often see users photographing in this thread.

Few people like their image looking so soft... but when I use my FM (which is extremely rare), it's how I prefer it to look.
 

Shaneus

Member
Thanks man. Honestly the pic doesn't do it justice. If anyone is on the fence about a PVM/BVM, just do it!
I'd love to, but I have a feeling they never made their way to Australia en-masse (or at least, too cheaply). How much do they go for in the US?
 

Peagles

Member
I'd love to, but I have a feeling they never made their way to Australia en-masse (or at least, too cheaply). How much do they go for in the US?

I'm in New Zealand and already own a couple. They're around for sure, I paid $50 for my 14" and $100 for my 20". I'm sure it'll be similar in Australia, you just have to keep your eyes peeled.
 

Shaneus

Member
I'm in New Zealand and already own a couple. They're around for sure, I paid $50 for my 14" and $100 for my 20". I'm sure it'll be similar in Australia, you just have to keep your eyes peeled.
Holy shit, for some reason I didn't even think to look on eBay (stupid, I know). Sony PVM-20M4A PAL for $200. And there's heaps of them!

I assume that's a good monitor?
 

Peagles

Member
Holy shit, for some reason I didn't even think to look on eBay (stupid, I know). Sony PVM-20M4A PAL for $200. And there's heaps of them!

I assume that's a good monitor?

The model itself seems fine (I'm just looking at the manual online). It has a decent line resolution (800) and has RGB inputs. As long as the condition is good (ask about geometry and convergence issues) it sounds good to me!

Edit: Found it on eBay, may as well try do a best offer I reckon, as $200 is on the upper end to be honest.
 

Peltz

Member
Peagles, you must have very high standards. 800 lines is way more than "decent" in my opinion. Most of us would love to find something like that. It's rare.

In my opinion, if it hasn't been used in a professional setting for hundreds of hours, it's well worth the equivalent of $200 (USD). Just be careful about buying on ebay. Most people receive broken monitors because they get damaged during shipping. Make sure they ship via freight.
 

Shaneus

Member
Peagles, you must have very high standards. 800 lines is way more than "decent" in my opinion. Most of us would love to find something like that. It's rare.

In my opinion, if it hasn't been used in a professional setting for hundreds of hours, it's well worth the equivalent of $200 (USD). Just be careful about buying on ebay. Most people receive broken monitors because they get damaged during shipping. Make sure they ship via freight.
These are pickup only :)

I'm looking into it and realising just how much is needed to get consoles hooked up to these things. I think it might be too much effort and may just be easier to get an XRGB3 or something.
 

Peltz

Member
These are pickup only :)

I'm looking into it and realising just how much is needed to get consoles hooked up to these things. I think it might be too much effort and may just be easier to get an XRGB3 or something.

It's really not much effort. You usually just need one SCART to BNC adapter and you're done forever.

I got a Framemeister and my first broadcast monitor within the same week last fall and there really is no comparison.... upscaling is never going to be as satisfying as seeing the real deal on a CRT.

Upscalers require far more tinkering and fine tuning than a PVM. It's way more work to use them with good results. And even after a few hours of tinkering, it just never looked as gorgeous as any of the 3 monitors I've owned on their default settings. I'd only go with an upscaler if a broadcast monitor (or even a consumer grade CRT) is simply not an option due to space. But even in my 500ft square foot one bedroom apartment, I was willing to make space for my 20" monitor because it's THAT much better than the Framemeister... and I'm willing to bet that I'd feel the same way about the XRGB3.

The only reason why I still have my Mini is because CRTs don't last forever and I wanted to be sure I future proof my collection as much as possible while there's still a company producing gaming-caliber upscalers. But I'll always try to game on CRT as long as possible.
 
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