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Dark Souls 2: Scholar of the First Sin announced for PS4/XBO/PC - April 2015

Wouldn't it be possible to accomplish this with PS4/X1 now? Or is there another reason for the graphical downgrade?

It would be possible if Scholar was a remake rather than a simple remaster.

Lighting is improved and more dynamic, contrast is improved, but it is still within the realms of a remaster. The "dark" part of FotFG looks a lot more like the early demos, but we haven't seen this area yet.

It won't look THAT good, but at least it will be 60fps.
 
From what I've played, admittedly only about an hour or so, it feels just like Souls except the dodge moves a greater distance and faster. If you played a dex build, it's almost the same thing. Very little adjustment required.

Wait till you fight a certain guy...
 
Conflicted about getting this day one. Bloodborne has made me realise how much I miss the Souls experience, and has made me even more excited for Dark Souls 2: SotFS next week, especially since I wasn't best pleased with vanilla DS2 and got rid of it only a few hours in.

On the other hand, I'm loving my time with BB and I'm not sure if it would be wise to dilute that with adding DS2 on top. I'm considering waiting. Decisions, decisions. What are other people who also have Bloodborne to play doing?
 
Conflicted about getting this day one. Bloodborne has made me realise how much I miss the Souls experience, and has made me even more excited for Dark Souls 2: SotFS next week, especially since I wasn't best pleased with vanilla DS2 and got rid of it only a few hours in.

On the other hand, I'm loving my time with BB and I'm not sure if it would be wise to dilute that with adding DS2 on top. I'm considering waiting. Decisions, decisions. What are other people who also have Bloodborne to play doing?
Most likely waiting. I may pick it up and just have it in my backlog but I'll be occupied with Bloodborne for the next two months.

It's going to be a bit hard going back to Dark Souls II as far as design choices go. I am excited to play it for the new additions and improvements they've added. I also waited on the DLC on the PS3 because I had an inkling that they port it to PS4. Glad I did because now I have a lot to look forward to as far as the total package goes.

Edit: I am hoping a lot of the newcomers that have started with Bloodborne go ahead and buy Scholar of the First Sin.
 
This is just a double dip for me, from PS3 to PS4, and I feel the improved visuals will be worth it. I got a lot of play out of the PS3 version and can't wait to sink more hours into the PS4 version. :)

Same for me, and I haven't played any of the DLC so that will be new.
 
I'm playing Dark Souls: Prepare to Die Edition on maximum on my PC right now. Will be getting Bloodborne on Tuesday, and then Dark Souls II: Scholar of the First Sin for PS4 on April 28 on my birthday. Guess these months will be filled with Souls games. Already have Demon's Souls, but I haven't progressed further than 1 hour in, in any of the titles.
 
A few hours???

That is waaaay too short a time to judge a Souls game.

Maybe but, I really enjoyed Demon's Souls and I played Dark Souls 1 to death, even platinumed it. Compared to those, Dark Souls II just felt really off. A lot of the design choices I really couldn't get behind, the world felt bland and the hitboxes seemed so off.

But it Souls, so with the re-release next week I'm willing to give it another shot, since I know theres a fantastic game in there somewhere.

Most likely waiting. I may pick it up and just have it in my backlog but I'll be occupied with Bloodborne for the next two months.

It's going to be a bit hard going back to Dark Souls II as far as design choices go. I am excited to play it for the new additions and improvements they've added. I also waited on the DLC on the PS3 because I had an inkling that they port it to PS4. Glad I did because now I have a lot to look forward to as far as the total package goes.

Aye, the fact its 1080p/60fps plus inclusion of the DLC makes it a really compelling package to me. May just have to put it in the backlog for now like you. But I also agree that it'll be hard going back to it after Bloodborne potentially, simply due to how Bloodborne refines the formula.
 
Wouldn't it be possible to accomplish this with PS4/X1 now? Or is there another reason for the graphical downgrade?

That was actually running on a PS3 as confirmed by dark10x when he played it back at the Eurogamer expo IIRC. The same lighting was still present back in the network test. Whatever happened, we won't know the full story for at least a couple of years if ever.
 
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So random post, but I didn't really have any interest in playing DS2 until I saw this gif. Now I want to. When in the game does this happen?

Such a pointless part of the game. Damn DS2 took a back seat in level design. Looks cool though.
 
right. so that means what? you wont play the next souls game? cause it may not have the pace of bloodborne?

He is saying he will play a light build without shields so that the combat comes close to resembling the pace of bloodborne and will not do the slow shield up and circle around the enemy gameplay that most do in the souls games. At least that is what I understood from the poster.
 
In theory I should be able to buy the Xbox 360 version, play the DLC with my old 360 save then after I'm finished give the disc to my brother so he can play the DLC with his old save on his console as well?

Unless they just pack in codes for the DLC?

Might make me triple dip and get the last gen version as well lol, I really want to play the DLC with my 'original' character.
 
In theory I should be able to buy the Xbox 360 version, play the DLC with my old 360 save then after I'm finished give the disc to my brother so he can play the DLC with his old save on his console as well?

Unless they just pack in codes for the DLC?

Might make me triple dip and get the last gen version as well lol, I really want to play the DLC with my 'original' character.

Might be cheaper to just buy the DLC and then lend your 360 to your brother.
 
$40 (360, PS3) vs $60 (XBO, PS4) kills my desire to buy this so soon after purchasing Bloodborne. They deserve to make money for the game, but it just feels shady on a remaster and between platforms.
 
That was actually running on a PS3 as confirmed by dark10x when he played it back at the Eurogamer expo IIRC. The same lighting was still present back in the network test. Whatever happened, we won't know the full story for at least a couple of years if ever.

They sacrificed graphics for the same of framerate & maybe load times? There's not much of a story to tell. FROM's game's have a long history of having a bunch of technical issues and poor framerates/loading times, and the Dark Souls 2 did what was necessary to get a functional product out. Some areas may have looked nicer in demos, but who knows whether those areas were really just running fragments of the game. Frame-rates in the network test were really not good.

I have a feeling that it's going to be hard going back to BB if DS2 is in fact running at a smooth 60 fps.

Not completely smooth. In the "enemy minefield" in FotFG, if you aggro and kite a dozen enemies, framerates drop town to like 52/53, or whatever the analysis showed. I think most areas and circumstances seemed solid 60.

Another video showing Heide's and No Man's looked like a locked 60, at least, despite the extra enemy variety and patrols.
 
I have Blooborne right now and I'm loving it. So it's perfect timing to release SotFS so close to Bloodborne so I have a reason to wait for a price drop in the next month or two.
 
I'm excited to play DaS II for the first time in 60 FPS too

Dont mind switching between 30 and 60 FPS but I am upset that they didnt try to bring back the trailer lighting

Why is DaSII looked down upon usually anyway? What's the main criticisms people have of it? I loved DaS's world and interconnectedness, is the game poorly balanced or something?
 
I'm excited to play DaS II for the first time in 60 FPS too

Dont mind switching between 30 and 60 FPS but I am upset that they didnt try to bring back the trailer lighting

Why is DaSII looked down upon usually anyway? What's the main criticisms people have of it? I loved DaS's world and interconnectedness, is the game poorly balanced or something?

This video captures most of the criticism the community has quite well - https://www.youtube.com/watch?v=UScsme8didI
 
I'm excited to play DaS II for the first time in 60 FPS too

Dont mind switching between 30 and 60 FPS but I am upset that they didnt try to bring back the trailer lighting

Why is DaSII looked down upon usually anyway? What's the main criticisms people have of it? I loved DaS's world and interconnectedness, is the game poorly balanced or something?

Not to put words in other Souls fans' mouths, but personally I agree with all points of criticism mentioned by Matthewmatosis in his 45 minute long video.

Just as him, I did like the game overall and played it for many hours (up to the second piece of DLC), but at the same time I also could never shake the feeling that many things felt off compared to Demon's Souls and Dark Souls. This includes the overall animations, invisibility frames and hitboxes feeling more sloppy, the world design being worse save for a few areas (specifically with regards to how places connect to each other and the overabundance of empty, drab looking hall ways), the lack of more varied bosses beyond "big dude with sword", the world building / lore being less well exectuded, and even a dip in quality for smaller things like the NPC's static placement in Majula.

Not to repeat Matthewmatosis even more but as a whole the game felt like it was made by a team that looked closely at the previous Souls games but did not fully grasp the intent behind many of those games' design decisions. Still a good game, but not one I'll go back to over the others.

(On personal sidenote: while I did enjoy DSII's DLC and can appreciate it's upcoming remaster, I can't help but feel it is ironic that of all the Souls games to get this treatment, DSII to me is the one that least deserves it in a way. I can only hope DES and DS get a similar treatment by coming to PS4 at some point.)

Edit: crap, too late with the video! Hopefully my summarizing thoughts will still hold some value.
 
Not to put words in other Souls fans' mouths, but personally I agree with all points of criticism mentioned by Matthewmatosis in his 45 minute long video.

Just as him, I did like the game overall and played it for many hours (up to the second piece of DLC), but at the same time I also could never shake the feeling that many things felt off compared to Demon's Souls and Dark Souls. This includes the overall animations, invisibility frames and hitboxes feeling more sloppy, the world design being worse save for a few areas (specifically with regards to how places connect to each other and the overabundance of empty, drab looking hall ways), the lack of more varied bosses beyond "big dude with sword", the world building / lore being less well exectuded, and even a dip in quality for smaller things like the NPC's static placement in Majula.

Not to repeat Matthewmatosis even more but as a whole the game felt like it was made by a team that looked closely at the previous Souls games but did not fully grasp the intent behind many of those games' design decisions. Still a good game, but not one I'll go back to over the others.

(On personal sidenote: while I did enjoy DSII's DLC and can appreciate it's upcoming remaster, I can't help but feel it is ironic that of all the Souls games to get this treatment, DSII to me is the one that least deserves it in a way. I can only hope DES and DS get a similar treatment by coming to PS4 at some point.)

Edit: crap, too late with the video! Hopefully my summarizing thoughts will still hold some value.

Thanks. Hearing about the core mechanics feeling off is disappointing. They didn't update ny of that for the remaster?

And yeah, a demon's souls remastering seems most appropriate. Lots of fans started with Dark Souls and played on Xbox. Ps4 Demon's Souls remaster would probably be welcome by these fans
 
Thanks. Hearing about the core mechanics feeling off is disappointing. They didn't update ny of that for the remaster?

And yeah, a demon's souls remastering seems most appropriate. Lots of fans started with Dark Souls and played on Xbox. Ps4 Demon's Souls remaster would probably be welcome by these fans

I would buy a Demon's Souls remaster in a heartbeat - it's still my fave of the Souls games.

But I still feel DS2 is only "bad" in comparison to the others. It's still a game I would prefer playing to almost any other one out there.
 
Thanks. Hearing about the core mechanics feeling off is disappointing. They didn't update ny of that for the remaster?

And yeah, a demon's souls remastering seems most appropriate. Lots of fans started with Dark Souls and played on Xbox. Ps4 Demon's Souls remaster would probably be welcome by these fans

I disagree with a lot of that, for what it is worth. Mechanics only feel "off" if you regard Dark Souls 1 as the way to do things. If that's the case, then the sequel will be really awkward. I wasn't as sold on Dark Souls 1 as many, and loved the mechanical improvements to the sequel, along with the much better build balance. I actually really liked making i-frames dependent on their own stat rather than fueled by Endurance. Yes, it can be awkward if you expect i-frames to match the rolls that looked similar from Dark Souls 1, and yes, there should be a graphical indicator of it to remove the guess work, but I liked the combat much more overall.

Dark Souls 1was the game with bad balance, at least before the six months of patches. This doesn't have anything remotely equivalent to the Crystal Shield, Gold-Hemmed set, Iron Flesh, or the Drake Sword.

If you love making a variety of special builds though, nothing beats Dark Souls II

Absolutely. Wildly better balanced than Dark Souls or Demon's Souls in that regard. No bogey stats, no broken builds, no "free" access to super defensive moves, so you need to specialize in different play styles more. Magic actually somewhat feels like you're playing the same game.

Also, "Covenant of Hard Mode" available in the starting town. Why you no do this, Bloodborne?
 
I disagree with a lot of that, for what it is worth. Mechanics only feel "off" if you regard Dark Souls 1 as the way to do things. If that's the case, then the sequel will be really awkward. I wasn't as sold on Dark Souls 1 as many, and loved the mechanical improvements to the sequel, along with the much better build balance. I actually really liked making i-frames dependent on their own stat rather than fueled by Endurance. Yes, it can be awkward if you expect i-frames to match the rolls that looked similar from Dark Souls 1, and yes, there should be a graphical indicator of it to remove the guess work, but I liked the combat much more overall.

Dark Souls 1was the game with bad balance, at least before the six months of patches. This doesn't have anything remotely equivalent to the Crystal Shield, Gold-Hemmed set, Iron Flesh, or the Drake Sword.



Absolutely. Wildly better balanced than Dark Souls or Demon's Souls in that regard. No bogey stats, no broken builds, no "free" access to super defensive moves, so you need to specialize in different play styles more. Magic actually somewhat feels like you're playing the same game.

Also, "Covenant of Hard Mode" available in the starting town. Why you no do this, Bloodborne?

Not to mention that to this day, Demon's Souls can be absolutely broken with item duping. Similar exploits exist in Dark Souls.

Also, for what's it worth, Dark Souls 2 is the only Souls game where the PvP's meta isn't dictated by a mechanic that wasn't intended (toggle escape). It's a pity that Soul Memory exists, because I feel the entry would rightly be regarded as the best entry for PvP if it didn't exist and that side of the community was given structure again.
 
So I'm at the end of an NG run right now. Will all the parameters (enemy placement, etc.) change immediately upon upgrading, or will they not change until I start NG+?
 
I dont get this

Outside of the evades and a slight speed up the "feel" remains VERY close between both games to me

I guess DS feels more plodding, the combat more deliberate in a sense. I don't remember the same level of fluidity in DS combat vs Bloodborne.
 
I think I'm gonna go with Dark Souls II on PS4, even though I currently love Dark Souls 1 on my PC. The PS4 version seems worth it with the DLC included and different changes.

Also, do any of you know how to fix green character shadows on Dark Souls for PC?
 
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