Say here's a bit of an interesting question (though I may be cribbing off of shaowebb's style here), is there an archetype in fighting games you usually find yourself shying away from or not considering when you go through rosters picking characters? I'm having an interesting moment here where I look through my own design documents and I've noticed that in the roster I'm aiming to create for something down the road, I have no big guys/gals of any type. What's even weirder is that I just can't seem to come up with a creative or even "solid" concept involving a larger framed character.
Big character: the Zangiefs/Hugos, Bowsers/Donkey Kongs/Dededes, etc.
It's definitely not that I can't come up with a cool idea for move sets, there's already a lot of ideas in place with some of these things being for moves typically granted to these type of characters, but I just can't seem to create a big character placeholder in my head to graft themes and concepts onto. I'm wondering if this is because of the weird but mostly unintentional aversion I have to playing the big guys in most fighting games.