I spend the better part of yesterday night fighting my way through the Forbidden Woods, this area makes me wish this game had a map because it is confusing as fuck, but eventually I found the boss of the area, the Shadows of Yarnam, did well enough on my first try until
the last shadow summoned a giant snake that can apparently one-hit kill me, shit was so infuriating
This Boss battle is so far the worse I've had, fighting multiple enemies that are constantly rushing at you shows that this game's mechanics are much better suited for 1-on-1 encounters. I've done worse and worse each time I've tried, but at least now I manage to memorize the route to the Boss.
Any tips on how I should be approaching this one? I tried summoning help, but couldn't get anyone to show up, I'm wondering how that works, would the bell attract helpers anywhere on the woods or you have to be close to them physically where they would appear? if so then it maybe be best to stay near the lantern to wait for summon.
Another fight where you need to pick your shots and take it slowly(at least that's how I did it, YMMV).
I killed the fireball throwing Shade first, followed by the flamethrower and finally the Katana wielding Shade. The snakes you just need to see it coming and dodge. I was circle strafing the entire time and trying to split them up as best I could. Another strategy I've heard of is to whittle them all down to very low health and finish them all off quickly, thus eliminating the extra powers they get as each Shade dies.
Anyone have an extensive guide to how co-op with a friend?
More relevant right now -- can as a level 103 character in NG+ go help my level 96 buddy on his first run? He was on the grind hard -- still hasn't beaten Vicar Amelia, it's kind of absurd -- I was hoping I could just run through the rest of the game with him If I kept my character level pretty even.
The range seems to be calculated with
minimumLevel = YourLevel - 10% - 10
maximumLevel= YourLevel + 10% + 10
What's working best for us is actually ringing the small bell first, waiting a few seconds and than the summoning bell on the host is supposed to be rung.
Might try that.
Any tips on how I should be approaching this one? I tried summoning help, but couldn't get anyone to show up, I'm wondering how that works, would the bell attract helpers anywhere on the woods or you have to be close to them physically where they would appear? if so then it maybe be best to stay near the lantern to wait for summon.
I'm still quite early into the game (5th boss) but I'm working toward the "true" ending. I have 1 umbilical cord from the hunters dream area and I've sent Arianna to the chapel for the 2nd when I dispatch her baby. I believe you get a third from killing the wet nurse boss. Is that all I need for the ending and is there a 4th cord?
I'm still quite early into the game (5th boss) but I'm working toward the "true" ending. I have 1 umbilical cord from the hunters dream area and I've sent Arianna to the chapel for the 2nd when I dispatch her baby. I believe you get a third from killing the wet nurse boss. Is that all I need for the ending and is there a 4th cord?
I'm still quite early into the game (5th boss) but I'm working toward the "true" ending. I have 1 umbilical cord from the hunters dream area and I've sent Arianna to the chapel for the 2nd when I dispatch her baby. I believe you get a third from killing the wet nurse boss. Is that all I need for the ending and is there a 4th cord?
What is all this NG+ talk I'm hearing? Is it an abbreviation for something you'll find out when nearing the end of the game? Or am I supposed to know from the get to?
) and he made short work of me pretty quick. On the third attempt I threw on some Bolt def, came at him hard, discovered his "trick", and he barely got an attack on me. Almost felt sorry for it since a visceral took more than a third of his health and I took him out of his form immediately after he reactivated it. Ended up being nearly a pushover.
Teleport to her clinic and speaks to her from the front of the door. In order to gets to her more personally, you need find a shorcut to her clinic from the Forbidden Woods.
Any advice on which stats to upgrade as a Military Veteran? I use an Axe, most of the time two handed, sometimes one when I want to use my Blunderbuss to parry.
I'm thinking
+3 Vitality
+3 Endurance
What do you guys think? Or should I -1 endurance for +1 strength? These are the default values for Military Veteran.
Any advice on which stats to upgrade as a Military Veteran? I use an Axe, most of the time two handed, sometimes one when I want to use my Blunderbuss to parry.
I'm thinking
+3 Vitality
+3 Endurance
What do you guys think? These are the default values for Military Veteran.
write [spoiler'] >text goes here< [/spoiler'] > remove the ' . Or just mark the sentence you want to spoiler and use the white "S" with the black border over the text box.
What is all this NG+ talk I'm hearing? Is it an abbreviation for something you'll find out when nearing the end of the game? Or am I supposed to know from the get to?
It stands for New Game plus. If you finished the game, you can start over with the same character while keeping your stats/ weapons. Enemies usually get a significant boost in health and damage.
I don't know if this has been addressed. I found something that might be related to how people sometimes report their bloodstains going missing while there aren't any enemies around that have them.
I got killed in one region (
Nightmare Frontier
) losing around 7500 echoes. I quit the game for a few hours then when I started again I travelled to another region via the Hunter's Dream (
Lecture Building
) and there were blood echoes on the floor in that second region. I picked them up and it was the number I had lost. I never died in that second region (ever).
To grab the chalice in order to start chalice dungeons, I believe.
Edit: wait no I think I have it confused w another boss. Witches was to get a workshop tool.
Any advice on which stats to upgrade as a Military Veteran? I use an Axe, most of the time two handed, sometimes one when I want to use my Blunderbuss to parry.
I'm thinking
+3 Vitality
+3 Endurance
What do you guys think? Or should I -1 endurance for +1 strength? These are the default values for Military Veteran.
This is what I started as and I stuck with VIT, END, STR, and SKL. Points start to become less effective after 25 so don't focus too much on one if your weapon has attributes in both Str and Skl.
All the physical "base" damage will be converted to fire, the +18 is just the scaling bonus, if the weapon's base physical damage is 150, then after using a fire gem on it the weapon will do 150 "base" fire damage & +18 bonus scaled from arcane.
At early levels I would put everything into vitality. Weapon damage scaling wont come into play until you get your weapons properly upgraded and low endurance isnt that much of an issue in BB.
Any advice on which stats to upgrade as a Military Veteran? I use an Axe, most of the time two handed, sometimes one when I want to use my Blunderbuss to parry.
I'm thinking
+3 Vitality
+3 Endurance
What do you guys think? Or should I -1 endurance for +1 strength? These are the default values for Military Veteran.
Military veteran is a great starting point, especially if you want to be a melee fighter. Eventually, you want to max out endurance at 40 points. Endurance controls your stamina bar and that bar is the single most important thing in the game. Any points in endurance after 40 are worthless however, as the stamina bar maxes out and stops growing.
Put points into Vit as needed, definitely up to 30, and depending on how much you die, you can even go as far as 50.
For your actual attack stats, it really depends on what weapon you are going to want to use. The letter grades for the stats on weapons show how well those stats scale. If something has a D in STR and an E in Skl, you get more attack power from STR than you would from Skl. The scaling power grows as you level up the weapon too.
If you like the Axe, I believe it is mostly a STR weapon.
All the physical "base" damage will be converted to fire, the +18 is just the scaling bonus, if the weapon's base physical damage is 150, then after using a fire gem on it the weapon will do 150 "base" fire damage & +18 bonus scaled from arcane.
That's cause the weapon has poor scaling with strenght now. After you upgrade it the benefits are larger. If you're at the start yeah put points in VIT & END.