• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne |OT3| I Cane, I Saw, I Conqu- YOU DIED

Status
Not open for further replies.
...I'm listening.

Aggro him, let him follow you down the stairs but when he switches to two handed run out of the door and you should still be able to see his health bar as he walks back to his spot. His health will drain in that two handed mode and he'll die shortly. Worked for me, but took a couple tries.

To be fair I fought him like 6 times and once got him to a sliver of health before his gun two-shotted me.

This basically.
His weapon's switch mode drains health. So all you need to do is aggro him and hold your ground until he inevitably switches (usually an animation that looks like he's stabbing himself). Then shit sprint out the door. He wont follow and will drain until he dies.

I tried it first, felt guilty, and ended up rushing in to finish it myself and got killed :P
 
How big is this game, I got
kidnapped
and opened up another gravestone
Do all the gravestone open up depending on progress?
I just beat the
Blood starved Beast
 
You can find only one blood rock per playthrough, right ? But what about Calice ? Can you find some in the Calice ?

Evelyn is now maxed. Wondering if I should, if I can, finish blade of Mercy or level Burial Blade / Chikage now...

One rock per playthrough, yes. And yes, there are apparently chalice dungeons that have those. There is a reddit thread that had at least one of those chalice codes for such a dungeon. For all I know, they might have more of 'em now.
 
Shadows of Yharnam
are kicking my arse, but I think I've got a strategy down that involves my +6 Hunter Axe and a huge tombstone :p

Man, I instantly get wrecked when
the last guy summons those snakes.

Any way to avoid those when they pop up?
 
Shadows of Yharnam
are kicking my arse, but I think I've got a strategy down that involves my +6 Hunter Axe and a huge tombstone :p

Man, I instantly get wrecked when
the last guy summons those snakes.

Any way to avoid those when they pop up?

Doesn't dodge help? I thought those
snakes
only went in a straight line. I did the same thing with
Micolash
. Plus he's completely defenseless while doing that attack.
 
Shadows of Yharnam
are kicking my arse, but I think I've got a strategy down that involves my +6 Hunter Axe and a huge tombstone :p

Man, I instantly get wrecked when
the last guy summons those snakes.

Any way to avoid those when they pop up?
Roll, or run.

iirc the ground turns fed before they pop out.
 
I'll try and do it properly, but I'm not adverse to cheesing it if I get to the hair-pulling stages.

Just completed that fight as well. Another method without as much cheese is to
fight him at the bottom of stairs. He will be in two minds, attack or withdraw
.

Makes the fight alot easier
 
Finally beat
Shadow of Yharnam
solo. Again, I have no idea where to go now though. The path after that boss ended on a pier with an old guy in a chair that I killed (I hope that was okay?). Went through the area I was kidnapped to, beat the boss there, too. Seems like every way I go I end up in a dead end.
 
How big is this game, I got
kidnapped
and opened up another gravestone
Do all the gravestone open up depending on progress?
I just beat the
Blood starved Beast

Yeah all gravestones open up. Game is pretty huge
 
Finally beat
Shadow of Yharnam
solo. Again, I have no idea where to go now though. The path after that boss ended on a pier with an old guy in a chair that I killed (I hope that was okay?). Went through the area I was kidnapped to, beat the boss there, too. Seems like every way I go I end up in a dead end.

Well you took one leap of faith killing that guy, why don't you try taking another?
 
Man, the (late game enemy)
worms
are a massive pain in the arse to fight. Really fucking tedious hitboxes. More of a chore than anything else.
 
Just got it, hardest plat of the souls games.

jM4Vf2P.jpg

No way, it's one of the easier Souls games and it doesn't require bullshit trophies like "Collect every single 48 weapons on the face of the game (including boss ones which will require multiple playthroughs) on one character and have them all in your inventory at one point." or "Fully upgrade a weapon using a material that's drop rate is 0.00001%"
 
I am kind of in love, so I wrote this review.

Bloodborne is a game that assumes the player is a normal, thinking and learning human being. One that does not need excessive hand holding and guidance through the mundane elements often presented in games. It shoves the player into the deep end of the pool and lets you learn as you play. The enemies hit hard so you need to hit back harder. With this mechanic you have a chance to gain some of the lost health back, which creates an approach opposite of Demon's Souls. It doesn't mean you can be careless, just that you cannot rely totally on previous ways to play a From Software game blocking with a shield. The variety of the enemy characters, be they man or beast, is extensive and they all have unique fighting style that forces the player to learn and adapt. This does not mean that Bloodborne is overtly difficult, only that the player is expected to think a bit more than normal. Playing tired e.g. leads to cheap deaths as one cannot think straight and play becomes sloppy.

Level design is layered and multiple paths open up as you walk along Yharnam. The way this mechanic is designed is genious as the more you play and the more you die, the more you learn the layout of the game. And you have to learn as there is no map to guide you. Only you. As there is plenty to explore, you might miss a place here and there, but the game keeps you somewhat contained in the areas you need to explore. Boss fights usually opening up new areas to explore further. And what a delightful bunch they are. Each boss has their on way of fighting which either is clear at the first sight or takes a lot of tries to learn. But the same theme of learning lets you beat each and every one of them eventually through trial and error if necessary. The bosses scale slightly to your level so if you lose, and you will lose often, it is your approach that needs tweaking, not the stats that of your character has. You might yell at the screen a few times, but once you get the boss, the feeling of accomplishment is present. Learning is an clear and essential theme in the game. This design decision is ever present and given to you as tiny tips by the game. You never know what a weapon or items do unless you test and try. Nothing is explicitly stated. That is one of the charms of the game as you progress. The player starts to discuss with friends of the experiences and items. "What do they do? did you do that?" type is evident on forum topics regarding the games. And I do recommend skipping them and experiencing everything yourself first hand and asking questions when you get stuck.

Bloodborne is a long game, clocking in around 50 hours for the first play through depending on your style, so the variety of places and enemies is essential. This is where the game shines. Even though the setting is a overall the same Victorian style nightmare, it still changes in style multiple times. Every new setting will be memorable and connects in some way to others. And the variety of the enemies is the same as they change accordingly. As an interesting element, there is the Insight factor, a point system accumulated by discovering and defeating bosses or gulping potions, which will affect the games difficulty and other elements by scaling up or down. Enemies in the visibly changed world become stronger, look and act differently or might change spots or disappear totally. This makes experiencing the game a bit different for each player, so you might not encounter as easy enemies or bosses as you friend might have.

The weapons in the game are what defines you style from heavy to fast. Most have both with a click of a button to change your style, but some weapons are more effective for certain enemies. Upgrading and implementing gems in the weapons or runes for one the character is what enhances and improves your chance of survival. A sidearm in the form of a pistol is offered which often staggers enemies enough to create a devastating blow. For this reason, experimenting with your weapon attacks in addition to your sidearm as well as movement is key. You find and learn new ways to defeat even strong enemies with a quick combo.

On a technical level it looks the part. There is clearly love spent on creating the game aesthetics. There is a micro-stutter from time to time with a distinct accompanying buzz from your speakers which should be fixed, but overall the game runs and feels great. As of note I have not tried and co-operative play and there should be strong drops with many friends, so lets hope From Software fixes those mistakes.

As I've only played Demon's Souls a long time ago, I was excited to try a similar game. I wanted a game that entertains me for a long period of time and what I got from Bloodborne is a game that is exciting, atmospheric, riveting, engaging, smart, creepy and satisfying. I truly believe any gamer should give it a try as this will be a classic people talk about years later. 2015 is still early but I expect this game to be GOTY for many.
 
So, I've been taking my time with the game so far after being burned out on Dark Souls 2 and after 4 or 5 hours, I'm only as far as the Cathedral Ward. This may sound really dumb, but the second boss killed me 5 or 6 times. Those gravestones were the worst. When I discovered the stairs, I killed him first time.

I really wish I had known about them sooner...
 
At Ebriatas, need help. Got him down pretty far with a random but he cheapshotted me with an arcane attack. Bell's been ringing for a while now...
 
As I've only played Demon's Souls a long time ago, I was excited to try a similar game. I wanted a game that entertains me for a long period of time and what I got from Bloodborne is a game that is exciting, atmospheric, riveting, engaging, smart, creepy and satisfying. I truly believe any gamer should give it a try as this will be a classic people talk about years later. 2015 is still early but I expect this game to be GOTY for many.

Out of interest, why didn't you feel the need to play Dark Souls? A game much closer in style to Demon's.
 
Oh.my.fucking. God. I killed the bitch. I killed v
icar
a
melia
. I switched to the stake driver and stabbed her relentlessly in the face and somehow managed to win. She kept bleeding and bleeding... Lord. You don't know how satisfying it was to finish her off with a charged hit from the stake driver.
 
No way, it's one of the easier Souls games and it doesn't require bullshit trophies like "Collect every single 48 weapons on the face of the game (including boss ones which will require multiple playthroughs) on one character and have them all in your inventory at one point." or "Fully upgrade a weapon using a material that's drop rate is 0.00001%"

Yeah really, I was pretty pumped when I saw how "easy" it was. Sure some of the bosses are difficult, but at least it doesn't require NG++++ just to get every spell and such.
 
Try the whip on them...

Ludwig's Greatsword L2, oh yes, oh yes...

I'lll give these a shot.

Nightmare of Mensis
in general has utterly devastated my enthusiasm and momentum to play. For my build and character it feels like a incredibly huge difficulty spike. I don't coast through these games by any means, but here I just feel like I'm being continuously burdened by heavy damage for going more or less anywhere or doing anything. Like the whole area is built around being as crippling as possible, and I'm not really enjoying it.
 
So are super rare items like the
ring of betrothal
expected to be explained in the guide that is coming out?
Like how to get it? And all the things that can be done with it?
 
Is kirkwall or Ludwig's holy blade worth buying early on, I'm sitting in front of the store wondering if I should
 
I'lll give these a shot.

Nightmare of Mensis
in general has utterly devastated my enthusiasm and momentum to play. For my build and character it feels like a incredibly huge difficulty spike. I don't coast through these games by any means, but here I just feel like I'm being continuously burdened by heavy damage for going more or less anywhere or doing anything. Like the whole area is built around being as crippling as possible, and I'm not really enjoying it.

I felt the same way and I figured out that you can basically run all the way to the next elevator shortcut without fighting anything in basically every super hard part.
 
Out of interest, why didn't you feel the need to play Dark Souls? A game much closer in style to Demon's.

I did not feel like playing a lot during that time. Too much work and mental issues for a while. Buying a PS4 reinvigorated my energy for gaming, so I will probably go back in time to play them on a PS3. Will definitely buy that DS2 pack later for PS4.

Bloodborne also kind of fits me. It clicked more that Demon's Souls even though that was a good game too. Hell, I should not be playing right now at all, but during my writing assignment, all I could think of for days was "hmmm, how to beat that boss. Should I level up STR or SKL". I am hooked, so I play mostly at night when I can't sleep.
 
Guys, is it worth playing offline to begin with?

Downloading it now and as it's only partially done, that's all that's on offer.

Definitely! I'm getting close to platinum and have played almost exclusively offline. I don't have any interest in pvp or co-op, and find the messages/bloodstains everywhere bothersome.
 
Status
Not open for further replies.
Top Bottom