G-Sync is the god-level gaming upgrade.

Anyone have this?

http://www.asus.com/us/Monitors/ROG_SWIFT_PG278Q/

Can anyone comment on it?

I own it. Bought it for myself for my birthday on the first day it was available on Amazon. It's been a glorious few months since then, and now when I go out into the living room and look at games on my AWESOME 60 inch Panasonic plasma, I see the 30/60 frames and it almost gives me a headache.

144Hz + 1440p + GSYNC. All TN panels are not the same, and if you check out reviews of the product, almost everyone is impressed with the quality being far above what you'd expect from TN.

Not saying it's perfect, and surely IPS or a different tech would make it look a bit better, but for my uses it is amazing, and definitely worth the money I dropped on it.
 
On the fence on buying the Acer. Really wish there was somewhere to view the panel, I have one the 1440p Qnix's from Korea and could upgrade my gpu from a 780 to a Titan for a similar price. Wish it was my birthday or something so I could justify buying both in my head.
 
I've had my GSYNC monitor for a few weeks now and I love it. Everything runs beautifully, even stuff that ran like crap before. I've just been replaying games to see how smooth they are now.

Does DSR work with GSYNC on?
 
In my experience with popular games like CS:GO, TF2, Civilization V, or Diablo III, backlight strobing doesn't make an appreciable difference in motion clarity because there simply isn't enough fast paced motion to begin with
Are you comparing 120Hz LCD to strobed 120Hz LCD though? The difference between a 60Hz strobed TV/plasma/CRT and a typical LCD @60Hz is huge, even at platforming character walking speed. 60Hz flicker isn't really tolerable at monitor viewing distance though.
 
Haha, yeah of course I noticed that screen too. Unfortunately, it's not available in any web-shop in Holland. It's just unavailable here, I guess.

But still, every (pro and consumer) review I've read of the ROG Swift is really positive, so I'm positive I've bought a good product. The colours were pretty good for a TN screen was something that was mentioned a lot, so at least I won't be losing too much in comparison to the Acer Predator XB270HUbprz (which I believe is probably the only reason you guys were hinting at that screen anyway).

Might be because it is just out and takes some times before it rleases.
 
Are you comparing 120Hz LCD to strobed 120Hz LCD though? The difference between a 60Hz strobed TV/plasma/CRT and a typical LCD @60Hz is huge, even at platforming character walking speed. 60Hz flicker isn't really tolerable at monitor viewing distance though.

I'm saying that in most games there's a negligible difference in motion clarity between 144hz without strobbing relative to 100hz/120hz with ULMB. That's my experience, if you can feel that difference more power to you.

They haven't settled on the final specifications yet, but they are trying to certify 144 Hz IIRC.

144hz is confirmed, same panel as the Acer like you mentioned but $200 cheaper thanks to skipping the Nvidia tech.
 
I'm saying that in most games there's a negligible difference in motion clarity between 144hz without strobbing relative to 100hz/120hz with ULMB. That's my experience, if you can feel that difference more power to you.

You're right, I have the briefly-discussed ROG SWIFT PG278Q and tried 100/120Hz ULMB but was not very impressed when compared to full-color, full-backlight 144Hz w/ G-SYNC. I'm sure there's some benefits, but I play competitively in COD4 ProMod and have never seen a better picture/refresh rate. Motion blur is a non issue
 
I'm saying that in most games there's a negligible difference in motion clarity between 144hz without strobbing relative to 100hz/120hz with ULMB. That's my experience, if you can feel that difference more power to you.



144hz is confirmed, same panel as the Acer like you mentioned but $200 cheaper thanks to skipping the Nvidia tech.

You missed my point. The higher up you go in native refresh, the less impact strobing has. The advantage you have in something like Sony's Motionflow Impulse TVs, is you can make motion that looks like 120/144Hz, but at 60Hz. Which obviously comes with the benefits of still being able to push all the sliders up.
 
Why would you want that?

Because some games don't have dedicated full screen modes. Evil Within being a notable one, and one that would have greatly benefited from Gsync.. Lot of Unity games too.

And of course some people would like the easier task switching functionality.
 
Because some games don't have dedicated full screen modes. Evil Within being a notable one, and one that would have greatly benefited from Gsync.. Lot of Unity games too.

And of course some people would like the easier task switching functionality.

Holy shit g sync doesn't work in borderless windowed? The dream is dead.
 
Holy shit g sync doesn't work in borderless windowed? The dream is dead.

Think of it. If you're running 2 games in 2 different windows at once, how will adaptive sync work? Both games will have different FPS numbers. How can the monitor change the vertical redraw for 2 different rates at once? It's fundamental to how monitors work.
 
I'd settle for devs to stop being silly and include real full screen. Unity games in particular have some shitty performance. Dreamfall Chapters would be great, and even something like Pillars of Eternity drops into the 40s at times.
 
Think of it. If you're running 2 games in 2 different windows at once, how will adaptive sync work? Both games will have different FPS numbers. How can the monitor change the vertical redraw for 2 different rates at once? It's fundamental to how monitors work.

Think of it, there are many workarounds to this, the most obvious being that the window in focus is that one the monitor adapts to. I can't comprehend people playing in fullscreen in 2015.
 
If a shitty unoptimized game can't push anything near 60fps without being a jittery mess, dropped frames everywhere and stutter how does this fix it so it looks like a flawless 60fps?
 
I'd settle for devs to stop being silly and include real full screen. Unity games in particular have some shitty performance. Dreamfall Chapters would be great, and even something like Pillars of Eternity drops into the 40s at times.
I wonder how hard it would be to force real fullscreen for those.

Probably easy, until you alt-tab and then they will crash (because they don't correctly restore resources lost in context switch).

To have dynamic refresh rates running games in borderless window mode.
As I said earlier in the thread, that would require some work on Microsoft's part (and even then it's non-trivial).
 
Are there any G-sync monitors at around 32" size and 2K/4K resolution?

I'm currently using a Samsung U28D590 28" 4K monitor, which is great for its price but I'm seriously considering a G-sync monitor, but only at a higher screen size.

The reason why I'm not happy with my 28" screen is that setting the desktop resolution to 4K makes everything look tiny, so I have to settle at 2560x1440 for my desktop resolution, which doesn't make me too happy about it.
 
Eh, I really disagree in regards to gaming. SSDs can provide a nice little boost to some games, but frankly not many games are that I/O intensive - it's why only in particular circumstances would I put a game on my SSD.

For me, G-Sync is a massively greater upgrade for gaming than an SSD. It fixes a fundamental problem with video game graphics that we've had to live with for a very, very long time.

For general computer usage, you're right, an SSD is one of, if not the best upgrade you can make to an otherwise good system in regards to the noticeable impact on performance, whereas G-Sync's advantages aren't /that/ applicable outside of gaming other than the potential for reduced power usage.

Sorry about that I'm still very totally disagree with you. Just after more time with G-Sync in real life.

For me, SSD is still massively greater upgrade than an G-Sync.
Speed are far more important than visual. It fixes a fundamental problem with loading, mainly from Windows that we've had it for while.
 
Will get a G-sync 24" monitor for my next PC build :) Will be my first real upgrade since early 2013 :) Hopefully it is as good as everyone says it is
 
The reason why I'm not happy with my 28" screen is that setting the desktop resolution to 4K makes everything look tiny, so I have to settle at 2560x1440 for my desktop resolution, which doesn't make me too happy about it.

I'd say 32 inch is the minimum for 4k tbh.
 
The reason why I'm not happy with my 28" screen is that setting the desktop resolution to 4K makes everything look tiny, so I have to settle at 2560x1440 for my desktop resolution, which doesn't make me too happy about it.

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Set it all the way to the right/200%.
 
Think of it, there are many workarounds to this, the most obvious being that the window in focus is that one the monitor adapts to. I can't comprehend people playing in fullscreen in 2015.

Ok and what happens to the other window? Stutter, tearing, because the second window will be out of sync with the vertical redraw of the entire screen. Until there's a massive change to how vertical draws are done, there will be no windowed/border-less sync. Even with the focused window controlling the entire refresh of the screen seems wonky.
 
Set it all the way to the right/200%.
Doesn't work all that well in practice, I'm afraid. Quite a few important apps either have fuzzy text, mispositioned GUI elements or don't scale at all yet (e.g. Skype)

And even if it did work perfectly, you lose the workspace advantage of bigger high resolution monitors.
 
Doesn't work all that well in practice, I'm afraid. Quite a few important apps either have fuzzy text, mispositioned GUI elements or don't scale at all yet (e.g. Skype)

And even if it did work perfectly, you lose the workspace advantage of bigger high resolution monitors.

It works great for me on a 1440p monitor, I sometimes want a bigger text and the scaling works wonderfully. Maybe it's a Windows 8.1 thing?
 
Ok and what happens to the other window? Stutter, tearing, because the second window will be out of sync with the vertical redraw of the entire screen. Until there's a massive change to how vertical draws are done, there will be no windowed/border-less sync. Even with the focused window controlling the entire refresh of the screen seems wonky.

Why would you ever want to run two games side by side? And in the event that happens, so be it? That would be the cost of running in windowed mode? Use your imagination to solve these problems.
 
Anyone have this?

http://www.asus.com/us/Monitors/ROG_SWIFT_PG278Q/

Can anyone comment on it?

I've had one since its release (so coming close to a year soon). It has performed really, really well. I moved from a 30" IPS panel to this one and apart from the sRGB gamut and vertical viewing angles, there is not really any issues with image quality. The viewing angles are fine when sitting in front of the display. I'd happily use it for photo editing as long as you understand the sRGB limitation. Pretty much all content on the web and in games is sRGB so for the average user all you miss is oversaturated colors.

The display was really well calibrated from the factory, just needed to lower the brightness a lot. Mine also came with no black pixels and a fairly uniform screen. ASUS seems to have had production issues with this model so if I were to buy now I'd also look at Acer's similar display.

For gaming it's a dream really. I use ULMB for very fast paced, high framerate games as it lends well to those and G-Sync for everything else. I have ULMB calibrated so that there is practically no difference in colors or brightness to the regular mode.

My only beef with G-Sync is the issues Nvidia has with it when working with DSR, SLI and MFAA. Basically SLI+DSR = ok, but SLI+DSR+G-Sync = disabled. It's downright idiotic. I would be fine if I could use SLI+DSR (sans G-Sync) but since the option just disappears when G-Sync display is connected (no matter if the feature is even enabled), I can't. Seems to be the same with MFAA. Hopefully these will be fixed in a driver update but it's been about 6 months since Nvidia said that this is "in development" and so far nothing.

The other issue is not being able to use G-Sync in borderless and windowed modes. I wish it worked at least in borderless as PCSX2 uses that for fullscreen. Somebody on the GeForce forums did mention that the G-Sync indicator light is red when using the display with Windows 10 so hopefully G-Sync can work on that. We'll see by summer.
 
The other issue is not being able to use G-Sync in borderless and windowed modes. I wish it worked at least in borderless as PCSX2 uses that for fullscreen. Somebody on the GeForce forums did mention that the G-Sync indicator light is red when using the display with Windows 10 so hopefully G-Sync can work on that. We'll see by summer.

I'm using my gsync monitor on Windows 10 and Linux currently. Works fine with both.

My only beef with G-Sync is the issues Nvidia has with it when working with DSR, SLI and MFAA. Basically SLI+DSR = ok, but SLI+DSR+G-Sync = disabled. It's downright idiotic. I would be fine if I could use SLI+DSR (sans G-Sync) but since the option just disappears when G-Sync display is connected (no matter if the feature is even enabled), I can't. Seems to be the same with MFAA. Hopefully these will be fixed in a driver update but it's been about 6 months since Nvidia said that this is "in development" and so far nothing.

Downsample manually rather than through DSR.

Will get a G-sync 24" monitor for my next PC build :) Will be my first real upgrade since early 2013 :) Hopefully it is as good as everyone says it is

Not even placebo, it is legitimately awesome.

I'm playing an unoptimized Early Access release right now that hits 30 FPS constantly. The monitor makes it so smooth that I have trouble telling anymore.

I'm generally extremely sensitive to framerate as well. If I didn't have gsync I likely wouldn't enjoy this game as much.
 
The other issue is not being able to use G-Sync in borderless and windowed modes. I wish it worked at least in borderless as PCSX2 uses that for fullscreen. Somebody on the GeForce forums did mention that the G-Sync indicator light is red when using the display with Windows 10 so hopefully G-Sync can work on that. We'll see by summer.

That is huge if true.

Edit: But now that I think about it, it'll probably just use the max refresh rate of the monitor and not the FPS of the game that's running, even if G-Sync is active.
 
So, I've only ever used screens with 60hz refresh rate. Does running a game @ 144FPS on a 144hz screen actually look significantly better/smoother than 60FPS? I just can't picture it. Or am I confused on the whole subject altogether?
 
So, I've only ever used screens with 60hz refresh rate. Does running a game @ 144FPS on a 144hz screen actually look significantly better/smoother than 60FPS? I just can't picture it. Or am I confused on the whole subject altogether?

yes but lightboost and gysnc make an even smoother picture due to how they change those dynamics.
 
I'm using my gsync monitor on Windows 10 and Linux currently. Works fine with both.



Downsample manually rather than through DSR.



Not even placebo, it is legitimately awesome.

I'm playing an unoptimized Early Access release right now that hits 30 FPS constantly. The monitor makes it so smooth that I have trouble telling anymore.

Alright that settles it, I'll definitely get a G-sync monitor :D
 
Yep it's fantastic, can't recommend it enough. Best part is going back and playing old ass games at 144hz with gsync, incredible stuff.
 
So, I've only ever used screens with 60hz refresh rate. Does running a game @ 144FPS on a 144hz screen actually look significantly better/smoother than 60FPS? I just can't picture it. Or am I confused on the whole subject altogether?

Even playing in a 144Hz@60 FPS is much better than 60Hz@60 FPS, and that's before G-Sync. At highers refresh rates, you will get much less input lag with V-Sync ON or much less tearing with V-Sync OFF.
 
Think of it, there are many workarounds to this, the most obvious being that the window in focus is that one the monitor adapts to. I can't comprehend people playing in fullscreen in 2015.

Windows itself would have to have an unlocked framerate, which it never has. (I believe)
I'm using my gsync monitor on Windows 10 and Linux currently. Works fine with both.
So it really does do BW then? Man I need to get on the Win 10 train.
 
Why would you ever want to run two games side by side? And in the event that happens, so be it? That would be the cost of running in windowed mode? Use your imagination to solve these problems.

You wouldn't want to run two games side by side. But that's the problem to be solved if you want gsync to work in windowed mode, even if you only have one window open.
 
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