That's unfortunate because I can easily list the amount of issues I've had to deal with this year. For example, some older games not launching on steam. Turned out to be an issue with Windows 11. Had to put the games in compatibility mode.I can't even remember the last thing that broke before the FH3 case.
This is also not true. In comparison to consoles, things on pc are more likely to release broken. I game on both and have come across broken releases on pc more than I have on console. I've also experienced more instability on pc than on console. Then there are things like the lack of precompiled shaders which causes niggling performance issues. Also more stutters and a less smoother experience in some games despite having significantly more powerful hardware.Things are less likely to release and remain broken, not more. Monter Hunter Wilds is also performing or looking like shit on consoles so it's Capcom entire fault there.
It likely will, it shows quite a few signs of the dot com bubble, and even when it bursts AI will stick around. Demand will just go down, with fewer companies remaining that are actually producing value with the tech.
That's like hoping another Black Thursday happens so you can get cheaper canned drinks from the Pepsi machine.Fingers crossed.
If it does, it is highly likely that prices for PC components like GPUs and RAM would drop, potentially returning to or even falling below pre-AI boom levels.
"Broken" releases are almost all patched quicky while on consoles crap IQ and frame rates are almost never fixed. Spiderman 2 has more and better RT options plus ray reconstruction on PC so not the same thing on PS5. Plus on Linux there are few stutters.That's unfortunate because I can easily list the amount of issues I've had to deal with this year. For example, some older games not launching on steam. Turned out to be an issue with Windows 11. Had to put the games in compatibility mode.
This is also not true. In comparison to consoles, things on pc are more likely to release broken. I game on both and have come across broken releases on pc more than I have on console. I've also experienced more instability on pc than on console. Then there are things like the lack of precompiled shaders which causes niggling performance issues. Also more stutters and a less smoother experience in some games despite having significantly more powerful hardware.
Till this day, Spiderman 2 still experiences stutters on pc when RT is enabled meanwhile on ps5, it's stutter free with RT.
I went into an Apple store for the first time in my life today.
I've never been more sure that a Mac mini + a Steam Machine is the way forward.
It's time to get off the Microsoft plantation.
So it's a you problem.A certain kind of mind(benchmarkers, overclockers, tweekers, OCD, neurosis, overthinkers) will never enjoy a game again after swapping to PC and buying bleeding edge hardware.
I have that kind of mind.
That's like hoping another Black Thursday happens so you can get cheaper canned drinks from the Pepsi machine.
I mean, I'll allow it, but it will wreck the economy, not sure it will be the boon for gaming we expect....
My desktop for personal use is a Mac Studio and my gaming PC runs Bazzite. Haven't had Windows in my house in over a year.I went into an Apple store for the first time in my life today.
I've never been more sure that a Mac mini + a Steam Machine is the way forward.
It's time to get off the Microsoft plantation.
What do you need a Mac Mini for, if you don't mind me asking?
Please don't mention the irrelevant os's known as Linux and broken releases are not almost always patched. That's a lie. It would be one thing if I didn't game on PC but, I do and my experience doesn't match with anything you're saying at all. Maybe it's reflective of your experience and that's fair. However, don't extrapolate trends from your experience because I don't think it aligns with the larger discussion in the PC space."Broken" releases are almost all patched quicky while on consoles crap IQ and frame rates are almost never fixed. Spiderman 2 has more and better RT options plus ray reconstruction on PC so not the same thing on PS5. Plus on Linux there are few stutters.