• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Bloodborne |OT+++| ...and so the Nightly Hunt continues

Status
Not open for further replies.
I just noticed that Witcher 3 has already announced an expansion season pass. The game won't even be released until May 19th.

Compare this to Bloodborne which was shipped with absolutely no forthcoming DLC announced. At this point I have no idea if we'll get any new content for the Bloodborne. The game on the disc feels like the complete, concise package. Nothing has been withheld extract more money at later date.

If at some point in the future From release an "Artorias of the Abyss" style expansion for Bloodborne, I will be both surprised and thrilled. I will buy it, day one.

Take note: this is how games should be made.
 
I just noticed that Witcher 3 has already announced an expansion season pass. The game won't even be released until May 19th.

Compare this to Bloodborne which was shipped with absolutely no forthcoming DLC announced. At this point I have no idea if we'll get any new content for the Bloodborne. The game on the disc feels like the complete, concise package. Nothing has been withheld extract more money at later date.

If at some point in the future From release an "Artorias of the Abyss" style expansion for Bloodborne, I will be both surprised and thrilled. I will buy it, day one.

Take note: this is how games should be made.

I won't be surprised if Bloodborne doesn't get DLC but at the same time, I will. Your reasons sum up why I wouldn't be surprised but I think throwing additional optional bosses could be too easy to pass up.
 
What in the fuck. I can barely touch L
ogarius.
Any tips? I've tried getting up close but his stupid close range attack is killing me.

Gun parry is your absolute friend in that fight. Don't be afraid to parry a bit early, if it doesn't put him on his knees it will still break his combo and you can get a quick hit in.
 
Hey guys,

I did it! My copy of Bloodborne arrives tomorrow and I'm getting a bit nervous.

I've NEVER EVER played a Dark Souls game and i haven't followed this thread for a while. So I'm not up to date at all.

Are there some GOOD (beginners) guides? Any tips for newbies? What should I do/don't?

Every piece of adivce is really appreciated. :)

Damn, I'm so excited and I don't know why. The hype is real :D I'M PUMPED! WHAHAHAHAHAHA :D

Awesome! You're in for a good time :)

1 - Don't be afraid to run. If you think you can't handle the enemies, run past them. It's a great way to lear the enemies location and level design. Eventually you'll find short cuts that will make you go nuts, that's how good some of those are.

2 - If you want to battle, use the level in your favor. Having enemies lined up in a hall or stairway helps a lot. You can use molotovs to clean house.

3 - Always go for the long ranged enemies first.

4 - Look your stamina. Don't attack non-stop, make sure you have enough stamino to dodge at least twice after a combo.

5 - Try and dodge towards the back of your apponents. Most of them have slow recovery and don't have many opitions to attack you if you're not in front of them, including some bosses.

6 - Level up strength, skill, arcane and bloodtinge when you find a weapon you want to use/test. Since every weapon is viable, just stick to what you like and build your character around it.

7 - Pay attention to your timing, as a fully charged R2 can cause some serious damage to your oponents, but, if you screw the timing, your oponent will be able to make you regret it.

8 - Putting some levels into life until you hit, like, 30, is never a waste.

9 - Look around. There are many traps that can get you and many short cuts and areas you can miss.

10 - Take advantage of the regain system. If they hit you, wait until the oponent is vulnerable and hit him back. This will help you to conserve blood vials.
 
Hey guys,

I did it! My copy of Bloodborne arrives tomorrow and I'm getting a bit nervous.

I've NEVER EVER played a Dark Souls game and i haven't followed this thread for a while. So I'm not up to date at all.

Are there some GOOD (beginners) guides? Any tips for newbies? What should I do/don't?

Every piece of adivce is really appreciated. :)

Damn, I'm so excited and I don't know why. The hype is real :D I'M PUMPED! WHAHAHAHAHAHA :D

Bloodborne is my first real experience. Research your questions when you get the game. For now, it's fun to go in blind.
 
Huh? How do you have a +9 weapon without finding the Kirkhammer? I mean you get it in the shop when you kill Cleric Beast, which is almost the first boss.

Oh, I didn't know. I haven't tried to buy any more weapons. I thought I would find it like other souls game and just have it in my inventory. Maybe that Ludwig weapon is there too.
 
Did you go into rest mode with the game still running? If so, exit out of game and close the application to restart. Rest mode breaks co-op, my friend and I found out the hard way.
Never use test mode.
Started ps4 only minutes before I tried to summon some one for the last time.

Never worked till I own the game.
 
I just noticed that Witcher 3 has already announced an expansion season pass. The game won't even be released until May 19th.

Compare this to Bloodborne which was shipped with absolutely no forthcoming DLC announced. At this point I have no idea if we'll get any new content for the Bloodborne. The game on the disc feels like the complete, concise package. Nothing has been withheld extract more money at later date.

If at some point in the future From release an "Artorias of the Abyss" style expansion for Bloodborne, I will be both surprised and thrilled. I will buy it, day one.

Take note: this is how games should be made.

I'd rather have DLC announced before the game releases than completing a game and having no idea if there's anything else to come in the future. And none of the expansions for The Witcher 3 have been "withheld" from the main game.
 
I'd rather have DLC announced before the game releases than completing a game and having no idea if there's anything else to come in the future.

Well, then you and I have different opinions on the matter. :)

I consider Bloodborne to be the idea way to release a game. No DLC announced, and no obvious sequel planned. Bloodborne is self-contained, and complete at release.

Lpvsnlk.gif
 
I was thinking about the baffling switch from the Estus system to the new blood vials system: not really complaining about it, but mostly thinking what could have triggered it.

My theory is that it was a way to make the player fail faster: the player reaches a boss, tries an approach, he starts consuming way too many blood vials to keep himself alive, at this point he should notice that his strategy failed, accept death (or use a sign to warp back saving the experience gained), then devise a new strategy while returning to the boss. If the player keeps failing, the system also prevents the player from quitting because he's repeating too many times the same boss/action. The blood vials grind gives the player a temporary different goal to pursue for a few minutes with a completely different play style than the all-out conflict with a boss, making the game lose less players from boss to boss because of excessive repetition. It also quietly adds a new way to gauge a player's own worth: winning by tactics, or by resource spamming, something an infinite renewable system cannot convey.

Having to deal with a finite resource from boss attempt to attempt should also encourage the player to do some purely observational boss runs, just to study the pattern, instead of mashing attacks and potions hoping to win in a strenuous resource war. So it's also possible that the limited vials are meant as a hidden teaching tool for casual gamers on how to approach a boss encounter.

Edit: Or maybe all of this is just crap: flasks are limited because this is a damn horror game, and sure as hell a finished resource raises stakes.

I think the whole idea backfired on the surface because players will just NOT spend echos buying potions, preferring level grinding over purchasing potions while needlessly attempt "potion runs" in previously completed areas (somehing the game tries to discourage by dimishing returns and random drops). The game again tries to tell the player to not over-focus on levels, with very tiny numerical power increases between one level or another, but the gaming audience is just too accustomed to level grinding to accept the idea of sacrificing permanent levels for a consumable resource (it's likely that F2P gamers have a much better grasp at judging the risk-reward factor in echos spending, being more used to consumables... maybe an asian-focused playtesting failed to show that the western audience would misuse the system?).
 
For the Chalice Dungeon runners, can I grab red jelly at the Isz Chalice too? I never bothered beating Ailing Loran because of the Abhorrent Beast and can't really be bothered with going through it to unlock Lower Loran if I can just start up the Isz Chalice now. So glad to see the back of the Defiled Chalice now, but it drained me so much I'm just looking to get it done with asap now.

Yeah you can.
There are two down on layer 3 beyond the boulder hallway. Isz chalice overall seems pretty easy ( bosses included ), and gives you tons of blood echoes so it's where I've been farming for levels.

Also, I'm on Defiled now. Argh. Only this last trophy before Platinum.
 
So what's the best process to see the different endings and unlock the achievements, as far as backing up saves and preferred order, etc? I have everything necessary to do all of them.

EDIT: Nevermind, thread search helped!
 
Well, then you and I have different opinions on the matter. :)

I consider Bloodborne to be the idea way to release a game. No DLC announced, and no obvious sequel planned. Bloodborne is self-contained, and complete at release.

Just like Dark Souls, which made the eventual DLC even better. The king is still Demon's though, no DLC? No problem.
 
Beat it last night with 45 hours as my final playtime. The fight with
Gehrman was damn intense yet I managed to one-shot it. I hadn't used hardly any of the gun stunning through the majority of the game yet somehow I managed to stun and get critical attacks on him like 15 times.
It felt great to finally "get" a gameplay aspect that I didn't understand so well and had been avoiding. It's making me want to do a replay (when I wasn't planning on it) so I can approach the game differently besides just relying on Ludwig's Holy Blade 2H. Anyway, my heat was racing after that amazing fight.
 
Lulz, dunno if this happened to someone else here but after I beat the Cleric Beast in NG+, I noticed that my Crowfeather coat kinda glitched. The feathers disappeared, but they came back when I went to the Hunter's Dream.

999028Bloodborne20150408192219.jpg
 
So what's the best process to see the different endings and unlock the achievements, as far as backing up saves and preferred order, etc? I have everything necessary to do all of them.

After completing
Mergo's Wet Nurse
, go through your game world and complete everything you haven't yet. Return to the hunter's dream, exit. Close the application, and back up your Bloodborne save file (it's about 40mb).

Then go talk to Gerhrman. First, choose "submit". No boss fight, credits roll, you get the first trophy. Quit and close the game, restore your save, talk to Gerhman, choose "refuse". Fight boss, win, credits roll, you get the second trophy. Quit and close the game, restore your save. Use 3 x "Third of umbilical cord", talk to Gerhman, refuse. Fight boss. After you beat that boss, you'll get the final boss of the game. You can deliberately lose at this point to buy Gerhman's weapon from the birdbath. Finish the final boss, get the third trophy, credits roll. On to NG+!
 
Holy shit yes
Yharnam is my favorite boss in the game, her attacks and methods and design are excellent and not annoying at all, and the boss music is epic as fuck in the third phase
. That was worth going through the chalice dungeons alone and IMO the true final boss of the game.
 
I'm currently in
Forbidden Woods. Absolutely hate this place. Stupid 1-shot cannonballs. Stupid poison hydras. And goddamn do I hate 3-man bosses. How about you design one good boss like Father Gascoigne rather than throwing the kitchen sink at me?
 
I was thinking about the baffling switch from the Estus system to the new blood vials system: not really complaining about it, but mostly thinking what could have triggered it.

My theory is that it was a way to make the player fail faster: the player reaches a boss, tries an approach, he starts consuming way too many blood vials to keep himself alive, at this point he should notice that his strategy failed, accept death (or use a sign to warp back saving the experience gained), then devise a new strategy while returning to the boss. If the player keeps failing, the system also prevents the player from quitting because he's repeating too many times the same boss/action. The blood vials grind gives the player a temporary different goal to pursue for a few minutes with a completely different play style than the all-out conflict with a boss, making the game lose less players from boss to boss because of excessive repetition. It also quietly adds a new way to gauge a player's own worth: winning by tactics, or by resource spamming, something an infinite renewable system cannot convey.

Having to deal with a finite resource from boss attempt to attempt should also encourage the player to do some purely observational boss runs, just to study the pattern, instead of mashing attacks and potions hoping to win in a strenuous resource war. So it's also possible that the limited vials are meant as a hidden teaching tool for casual gamers on how to approach a boss encounter.

I think the whole idea collapsed because players will just NOT spend echos buying potions, preferring level grinding over purchasing potions while needlessly attempt "potion runs" in previously completed areas (somehing the game tries to discourage by dimishing returns and random drops). The game again tries to tell the player to not over-focus on levels, with very tiny numerical power increases between one level or another, but the gaming audience is just too accustomed to level grinding to accept the idea of sacrificing permanent levels for a consumable resource (it's likely that F2P gamers have a much better grasp at judging the risk-reward factor in echos spending, being more used to consumables... maybe an asian-focused playtesting failed to show that the western audience would misuse the system?).

Honestly, what you described with the bosses aproach in BB is exactly like I did in Dark Souls. I never rushed or something like that. Hell you start with 5 vials in the Souls series so theres less ground to mess around.

Imo the vial system is just a throwback to Demons, just like the hub.
 
Just like Dark Souls, which made the eventual DLC even better. The king is still Demon's though, no DLC? No problem.

Yeah, seriously. I remember being kind of freaked out when the Dark Souls expansion was announced, I was expecting horse armor or something. But the actual expansion was just amazing, it didn't subtract from the original vision of the game at all.
 
Any tips for the
amygdala
fight?
Stay in front of it dodging, eventually it will do an attack that lowers his head and has an ok recovery time. Rush to it and hit it in the head. Keep doing this. Once it reaches the phase that its range increases (he does something fairly obvious to signify this) stay near its arms and attack.

Basically you want to hit arms and head. so weapon with good range is your best option
 
So what's up with R
om
You can just chip away at his spider bros with the Tonilius and go to town on him, if you stand still those rocks won't hit you. You only need to look out for his AOE and that's about it.
 
Btw, did anyone try to use the music box when Gascoigne is summoned?

I did, and he chuckled or something. I think that's a nice detail.
 
After completing
Mergo's Wet Nurse
, go through your game world and complete everything you haven't yet. Return to the hunter's dream, exit. Close the application, and back up your Bloodborne save file (it's about 40mb).

Then go talk to Gerhrman. First, choose "submit". No boss fight, credits roll, you get the first trophy. Quit and close the game, restore your save, talk to Gerhman, choose "refuse". Fight boss, win, credits roll, you get the second trophy. Quit and close the game, restore your save. Use 3 x "Third of umbilical cord", talk to Gerhman, refuse. Fight boss. After you beat that boss, you'll get the final boss of the game. You can deliberately lose at this point to buy Gerhman's weapon from the birdbath. Finish the final boss, get the third trophy, credits roll. On to NG+!

Yep, perfect. I'm at the point where
Hunter's Dream is on fire
and I need to clean up on some achievements before
talking to Gehrman
.

Sadly,
Eileen
never appeared in my playthrough so I'm going to have to find
her weapon in a chalice dungeon
(this is possible, right?) to complete the achievements.

Thanks for summarizing.
 
Yeah, seriously. I remember being kind of freaked out when the Dark Souls expansion was announced, I was expecting horse armor or something. But the actual expansion was just amazing, it didn't subtract from the original vision of the game at all.
I think many people, myself included, will eat up an expansion pack. This game is fantastic and if it's like the Atorias dlc, it will be awesome. Perhaps they'll release one with a focus on PvP.
 
I started the Chalice dungeons yesterday and... I don't get the appeal (yet). I also don't understand how they work completely. The first one I entered was piss-easy and boring, and I only got material to make a slightly harder version of the one I just beat...

So basically I have to keep running through these easier ones to find materials for the more challenging ones? And the trophy is for beating the boss in the hardest dungeon there is? I don't like how the second one I just started is just a variation of the first.
 
I think many people, myself included, will eat up an expansion pack. This game is fantastic and if it's like the Atorias dlc, it will be awesome. Perhaps they'll release one with a focus on PvP.

I want more weapons. I know I don't need any other than the ones already included, I just want to see what they can come up with.
 
Stay in front of it dodging, eventually it will do an attack that lowers his head and has an ok recovery time. Rush to it and hit it in the head. Keep doing this. Once it reaches the phase that its range increases (he does something fairly obvious to signify this) stay near its arms and attack.

Basically you want to hit arms and head. so weapon with good range is your best option
Just beat him by just
attacking the legs and tail
its really safe just takes a while
 
Status
Not open for further replies.
Top Bottom