Bloodborne |OT+++| ...and so the Nightly Hunt continues

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Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.
 
It may not necessarily be on his corpse. I remember I had to turn round to find it.

It's before the lantern. You can't miss it (unless game glitched for you).

It'll be in your wearable inventory area. Hrm... it was near the entrance of the boss fight when I got it. I'd find it odd that it'd just disappear :(

Thanks all. Somehow it was there after I went a 2nd time :D
 
This game is going to kill me. Just beat BLB in the last Pthumeru Chalice and I am still shaking haha. Wow never had this feeling with Souls games.
I thought all version of BLB are easy. Same tactics work on all of them.
Load up on poison resist. Dodge toward him, and thus, you get behind him. Go to town hitting him. Repeat.
 
I can't help but feel the game would be improved a ton of Chalice Dungeons didn't require all of those materials, or if they did you only needed one of each, and you never needed it again (that way you can still keep cool stuff like the living string, and the materials themselves have cool descriptions).

The dungeons are mentally exhausting if you play more than even a single level in a row, but are also a really nice change of pace and a way to get consumables and souls if you're stuck in the main game. Unfortunately you can't really use them this way because by the time you've gotten all of the materials you don't have much inventive to check out the main game anymore.

I agree its a flaw but its a pretty minuscule one.
True, but it's a bigger deal than it would be otherwise because it was fixed in the previous game.
 
"Stupid, unnecessary difficulty." Hmm. Replace difficulty with tedium and that's exactly how I'd describe the vial system.

Oh wow, learn the boss moves? What a novel fucking concept! I've played and finished all of the Souls games so you can kindly step off of your high horse. I'm sorry that I've died more than you? Also, please show me where I mentioned "hours" since you felt the need to put that in quotes for some odd reason.

I much prefer the Dark Souls II system of punishment (lose a little of your health bar with each death) to the vial system of punishment.
High horse? I haven't been riding it, bro. You don't want me riding that shit or I'll only look like an asshole in-front of people who actually respect me in here.

I put hours in quotation-marks because it's something I've heard and read people say since the launch of this game. "I really dislike having to farm blood vials for hours!"
 
I addressed the main point of your argument and you pull this? Go away.

No, no you didn't. You clipped the first line, made an assertion and ignored the rest. You quoted me. Not the other way around. You want to jump into a conversation, have enough respect to the person you are jumping into a conversation with.
 
L
agiarus
is giving me a hard time. I can't parry him for the life of me >< and every hit he takes half of my life, and then I spend two vials to recover.. Pretty different from the bosses I've faced past Father G, which was the last one to truly give me trouble.
 
Guys, I want my second playtrough to be the best since my first play trough was kinda of a "where the fuck am I going? What the fuck am I doing?" And "what the fuck do I do with this item?"

So let's start with some things I did in my first playtrough that may have possibly been the worst choices ever:
1) what was I supposed to do with the music box the girl gave me? I never knew what to do with it. Although I did find her moms pendant, gave it to her, talked to her older sister and gave her the ribbon.

2)The lady with the Crow feather garb near the sewers. Was I supposed to meet her somewhere else? Met her one time and that's it.

3) here i know i screwed up big time when i was sending people to the safe places. I sent the old lady, the chick with the black church outfit and the cannibal (never again) to the chapel and the whore to the clinic, accidentally sent her neighbor to the clinic as well although I know I told him about the chapel first. Are there more people around to send?

Those are a few of a couple more I can't remember lol :(

1)
You can stun Father G with it to get a few hits in. It's not necessary though. I never used it when I beat him on either NG or NG+.

2)
Yeah, she appears outside of the chapel in the Cathedral Ward and tells you about a target she's going to attack in the Tomb where you fought Father G, you can then go help her(she may die if you don't). She then later appears at the Cathedral, where you have to beat another hunter who can be quite tough. After it all you get a rune to join her covenant and the mark to buy her gear/weapon if you haven't already got it.

3)
From what I remember, there's the old woman just before you meet the crow in Central Y. There's the nun in the Unseen City pre-Rom. There's Arianna and a dude which you can get to if you go all the way down the stairs from the grand cathedral, through the circle, and out that gate then go right to a alleyway. The dude you have to tell him the wrong place, he'll go to the opposite one that you say. The cannibal you should just kill really... or send him to the clinic.

Edit:
Oh, and after you have the nun in the chapel, don't accept or drink Arianna's blood. She as a tendency to turn on her, and you if you do. D:
 
Well the thing is there are times where you can't regain because boss is going berserk and you can't get close to it.

That's true. There are times like that. However, I've seen several videos of people immediately backing off bosses after getting hit, and chugging down a couple vials. I don't think that is the best solution. Vials should be a second option after the regain meter goes away or for certain situations like the one you mentioned.
 
I thought all version of BLB are easy. Same tactics work on all of them.
Load up on poison resist. Dodge toward him, and thus, you get behind him. Go to town hitting him. Repeat.

The earlier ones were really easy since I was way overleved when fighting them. Now it was a proper fight.

That's true. There are times like that. However, I've seen several videos of people immediately backing off bosses after getting hit, and chugging down a couple vials. I don't think that is the best solution. Vials should be a second option after the regain meter goes away or for certain situations like the one you mentioned.

I do that due being still little bit stuck on Souls approach to healing. I agree that first option is always regain system and not the vials.
 
Those are the perfect enemies to learn to parry. Just stand still and watch them. Once their attack is almost going to hit you, shoot them. If you do it too early you'll shoot them do nothing and they'll follow through and hit you. If you do it too late you'll get hit but not shoot. If you're close to the timing you'll trade hits. Their "raise the brick over their head" attack is the easiest. Their jumping the hardest to parry.
.
I'm getting better at it. I killed them a few times. 0 blood vials dropped though. :|
 
I can't help but feel the game would be improved a ton of Chalice Dungeons didn't require all of those materials, or if they did you only needed one of each, and you never needed it again (that way you can still keep cool stuff like the living string, and the materials themselves have cool descriptions).

The dungeons are mentally exhausting if you play more than even a single level in a row, but are also a really nice change of pace and a way to get consumables and souls if you're stuck in the main game. Unfortunately you can't really use them this way because by the time you've gotten all of the materials you don't have much inventive to check out the main game anymore.

Right. If we wanna talk about grinding, let's talk about Chalice material.

I have every starting Chalice, and making a standard progression, and have reached the point where I have to do Chalices over to get the necessary materials to continue that progression, even with all the materials available from both vendors? Do I have that right?

Blood vials ain't got shit on this.
 
High horse? I haven't been riding it, bro. You don't want me riding that shit or I'll only look like an asshole in-front of people who actually respect me in here.

I put hours in quotation-marks because it's something I've heard and read people say since the launch of this game. "I really dislike having to farm blood vials for hours!"
Well it's kind of irrelevant to my point because I've never said that. I don't know why you can't just accept that people have different opinions on how player punishment should be handled in these games. There are pros and cons to the different systems.
 
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.

No I think people are arguing that people should stop wasting vials if they don't want to grind. There are ways to do this. Like study the boss at first, and use the regain system more.
 
blasted A
mygdala
in defiled dungeon, without take any damage
feels so good
now i've to farm the last materials to finally beat the
queen's
ass
 
Hey GAF, can we talk about something else?

What's your favorite Attire and do you wear it for stats or fashion?
Mine is Cainhurst for most of the game (it's good and looks badass) with Choir and Church sets in certain locations.

My Fashionborne setup (for my female Hunter:

Top Hat
Knight's Garb
Surgical Long Gloves
Spoiler for leg attire:
Ariana's Shoes

I'm on my phone but will post a picture later.
 
Ending:
Huh, that kind of came out of nowhere. There was still stuff I wanted to do too. Oh well, its not like I won't replay this game 92358 times.
 
Also, the blood vials thing wouldn't bother people if they dropped more consistently throughout the game. The majority drop in the beginning area, and then fall off the face of the earth.
 
The earlier ones were really easy since I was way overleved when fighting them. Now it was a proper fight.



I do that due being still little bit stuck on Souls approach to healing. I agree that first option is always regain system and not the vials.

NM. Was thinking of BSB.
 
Is there a requirement to get to Cainhurst other than the summons? because I ran through the whole game and went to the stone with the summons and nothing happens. Is there a boss I have to kill?
 
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.

Still not hearing a valid reason for this to be a flaw outside of "Well Dark Souls gives you refillable flasks that I can just run from one bonfire to the next and refill. Why do I have to get more vials?"

Also, in NoM, and just got to this long bridge in front of me. To the left is a green elevator and two green switches beside it. Is there a lantern around here or do I have to backtrack? Got a good amount of Echoes and 0 Vials. Don't want to get ambushed or something.
 
Well it's kind of irrelevant to my point because I've never said that. I don't know why you can't just accept that people have different opinions on how player punishment should be handled in these games. There are pros and cons to the different systems.
Of course the system (that works as intended, once again) isn't loved by everyone. Some people will like it, some won't.
Where exactly am I not "accepting" peoples different opinions on the subject? There are even some people who aren't fond of the art direction of this game! That's INSANE in my world, but they are opinions. I understand that.

I am just explaining one of the reasons why From Software even used this system. It's pretty obvious, but some people apparently don't think so.
 
Still not hearing a valid reason for this to be a flaw outside of "Well Dark Souls gives you refillable flasks that I can just run from one bonfire to the next and refill. Why do I have to get more vials?"

Also, in NoM, and just got to this long bridge in front of me. To the left is a green elevator and two green switches beside it. Is there a lantern around here or do I have to backtrack? Got a good amount of Echoes and 0 Vials. Don't want to get ambushed or something.

Lantern is right next to that elevator, right of the door
 
Wanting to be respected and then calling people who defend a legit mechanic a "defense force" is not very consistent.

I think it is an apt label when a majority haven't been unreasonable when discussing this topic. Some have been very level headed. Most aren't. You among them.

My comment to you was on an individual level. If you can't engage respectfully and engage the points others are making, do people the favor and don't jump into their conversations. Whether my phrasing is appropriate or not is irrelevant to that.
 
Is there a requirement to get to Cainhurst other than the summons? because I ran through the whole game and went to the stone with the summons and nothing happens. Is there a boss I have to kill?

I don't think so. You should have gotten a cutscene if you went to the correct location, then
go to the wagon and enter it
 
One of the many? Please list them.

-Loading screens.
-FPS drops.
-Boss moveset bug (a big one)
-Online functionality is spotty at best.
-Invader system is fundementally flawed.
-Community systems are almost non existent (covenants)
-Chalice dungeon co-op is a BIG pain
-Build variety is lacking.
-Guns for the most part are all the same.
-Random bugs (such as elevator getting stuck, can't fight boss anymore)
 
I think it is an apt label when a majority haven't been unreasonable when discussing this topic. Some have been very level headed. Most aren't. You among them.

My comment to you was on an individual level. If you can't engage respectfully and engage the points others are making, do people the favor and don't jump into their conversations. Whether my phrasing is appropriate or not is irrelevant to that.

Please tell me where I have been disrespectful. Because I didn't quote your entire post? My point still stands with or without the entire quote.
 
Where exactly am I not "accepting" peoples different opinions on the subject? There are even some people who aren't fond of the art direction of this game! That's INSANE in my world, but they are opinions. I understand that.

I am just explaining one of the reasons why From Software even used this system. It's pretty obvious, but some people apparently don't think so.
Ugh, we are arguing in circles. When you say "that works as intended, once again", it is just a backhanded way of saying that people who don't like the system either don't understand or are doing it wrong.

If it's so obvious they wouldn't have come up with the Estus system to begin with. There are other ways to punish the player for dying that don't involve having to grind for items, such as losing a portion of your health in Dark Souls II.
 
-Loading screens.
-FPS drops.
-Boss moveset bug (a big one)
-Online functionality is spotty at best.
-Invader system is flawed fundementally.
-Community systems are almost non existent (covenants)
-Chalice dungeon co-op is a BIG pain
-Build variety is lacking.
-Guns for the most part are all the same.
-12 hour "easy mode"-glitch
-your blood disappearing when dying once-glitch
-duping (they did fix this, but people can still play 1.10 and dupe shit)
 
Still not hearing a valid reason for this to be a flaw outside of "Well Dark Souls gives you refillable flasks that I can just run from one bonfire to the next and refill. Why do I have to get more vials?"

Also, in NoM, and just got to this long bridge in front of me. To the left is a green elevator and two green switches beside it. Is there a lantern around here or do I have to backtrack? Got a good amount of Echoes and 0 Vials. Don't want to get ambushed or something.

Well valid to you seems to mean whatever you personally agree with. Considering you both claim that time can be a complaint when you make it about loading and HD but not when others apply it to vials.

At the end of the day it is a pro/con debate. I find very little pros about the system over previous iterations and a lot of cons. The other systems had their cons as well, but better pros and less cons IMO.
 
Chalice Dungeons are BRUTAL. They really ramp up the difficulty. I pretty much stopped using most consumables and small items in the base game. I would explore, then figure out the boss, but most regular encounters I could handle.

Depth 4/5 Chalice Dungeons just throw that calm right out the window. I feel like I have to scrape by, I use a variety of consumables for different situations, bosses don't mess around, pretty exhilarating stuff. You really have to learn your weapon of choice inside out, can't just R1 shit to death or trade hits. And all that without even mentioning Defiled dungeons.

I guess having level capped myself is making things a little more difficult (Level 60, Level 100), but since I'm not leveling up, I always have blood echoes to repurchase consumables.
 
Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.
 
Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.
I agree with this.
 
Ugh, we are arguing in circles. When you say "that works as intended, once again", it is just a backhanded way of saying that people who don't like the system either don't understand or are doing it wrong.

If it's so obvious they wouldn't have come up with the Estus system to begin with. There are other ways to punish the player for dying that don't involve having to grind for items, such as losing a portion of your health in Dark Souls II.
Let's drop the blood vial-disussion then. I think you're a good poster.

Regarding DkS2: I love that game so insanely much, but losing a tiny portion of your health was such an insignificant way of punishing the player who would die over and over again. Seriously, human effigies were given to you like they were nothing. I don't recall anyone ever having issues or feeling "bad" about using them once you've finally gotten your health below ~85%.
 
Please tell me where I have been disrespectful. Because I didn't quote your entire post? My point still stands with or without the entire quote.

I already did. I tried to explain why I disagreed with your assertions and your response was to just restate your assertion.

I am not going to spend another several posts just going back and forth and derail this into a personal thing.

People are getting way to sensitive about something that is ultimately a subjective matter.
 
Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.

I'll agree with the regain system, but I dont really understand the cautious thing.

Guess it was just me, but I was as cautious as in DS, even more in that game for having LESS estus than 20.

But as I said maybe it was just me, I can see people using vials without thinking, but as I said, you start with FAR less estus in Souls games than 20, making it hard to survive if you abuse of them (endgame is different but it's also way easier to get Vials at BB's endgame)
 
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