It may not necessarily be on his corpse. I remember I had to turn round to find it.
It's before the lantern. You can't miss it (unless game glitched for you).
It'll be in your wearable inventory area. Hrm... it was near the entrance of the boss fight when I got it. I'd find it odd that it'd just disappear
I thought all version of BLB are easy. Same tactics work on all of them.This game is going to kill me. Just beat BLB in the last Pthumeru Chalice and I am still shaking haha. Wow never had this feeling with Souls games.
I just fuckedupppp, man that felt good.martyr logarius
Is there any downside tokneeling before the queen lady?
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.
True, but it's a bigger deal than it would be otherwise because it was fixed in the previous game.I agree its a flaw but its a pretty minuscule one.
You could have 99 vials instead of reading and writing this shit, my brehs.
High horse? I haven't been riding it, bro. You don't want me riding that shit or I'll only look like an asshole in-front of people who actually respect me in here."Stupid, unnecessary difficulty." Hmm. Replace difficulty with tedium and that's exactly how I'd describe the vial system.
Oh wow, learn the boss moves? What a novel fucking concept! I've played and finished all of the Souls games so you can kindly step off of your high horse. I'm sorry that I've died more than you? Also, please show me where I mentioned "hours" since you felt the need to put that in quotes for some odd reason.
I much prefer the Dark Souls II system of punishment (lose a little of your health bar with each death) to the vial system of punishment.
I addressed the main point of your argument and you pull this? Go away.
I agree its a flaw but its a pretty minuscule one.
Guys, I want my second playtrough to be the best since my first play trough was kinda of a "where the fuck am I going? What the fuck am I doing?" And "what the fuck do I do with this item?"
So let's start with some things I did in my first playtrough that may have possibly been the worst choices ever:
1) what was I supposed to do with the music box the girl gave me? I never knew what to do with it. Although I did find her moms pendant, gave it to her, talked to her older sister and gave her the ribbon.
2)The lady with the Crow feather garb near the sewers. Was I supposed to meet her somewhere else? Met her one time and that's it.
3) here i know i screwed up big time when i was sending people to the safe places. I sent the old lady, the chick with the black church outfit and the cannibal (never again) to the chapel and the whore to the clinic, accidentally sent her neighbor to the clinic as well although I know I told him about the chapel first. Are there more people around to send?
Those are a few of a couple more I can't remember lol![]()
Well the thing is there are times where you can't regain because boss is going berserk and you can't get close to it.
I thought all version of BLB are easy. Same tactics work on all of them.Load up on poison resist. Dodge toward him, and thus, you get behind him. Go to town hitting him. Repeat.
That's true. There are times like that. However, I've seen several videos of people immediately backing off bosses after getting hit, and chugging down a couple vials. I don't think that is the best solution. Vials should be a second option after the regain meter goes away or for certain situations like the one you mentioned.
I'm getting better at it. I killed them a few times. 0 blood vials dropped though. :|Those are the perfect enemies to learn to parry. Just stand still and watch them. Once their attack is almost going to hit you, shoot them. If you do it too early you'll shoot them do nothing and they'll follow through and hit you. If you do it too late you'll get hit but not shoot. If you're close to the timing you'll trade hits. Their "raise the brick over their head" attack is the easiest. Their jumping the hardest to parry.
.
I can't help but feel the game would be improved a ton of Chalice Dungeons didn't require all of those materials, or if they did you only needed one of each, and you never needed it again (that way you can still keep cool stuff like the living string, and the materials themselves have cool descriptions).
The dungeons are mentally exhausting if you play more than even a single level in a row, but are also a really nice change of pace and a way to get consumables and souls if you're stuck in the main game. Unfortunately you can't really use them this way because by the time you've gotten all of the materials you don't have much inventive to check out the main game anymore.
Well it's kind of irrelevant to my point because I've never said that. I don't know why you can't just accept that people have different opinions on how player punishment should be handled in these games. There are pros and cons to the different systems.High horse? I haven't been riding it, bro. You don't want me riding that shit or I'll only look like an asshole in-front of people who actually respect me in here.
I put hours in quotation-marks because it's something I've heard and read people say since the launch of this game. "I really dislike having to farm blood vials for hours!"
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.
I agree its a flaw but its a pretty minuscule one.
Hey GAF, can we talk about something else?
What's your favorite Attire and do you wear it for stats or fashion?
Mine is Cainhurst for most of the game (it's good and looks badass) with Choir and Church sets in certain locations.
Yet the defense force of all things souls are making such a huge fuss about what is undeniably an imperfect mechanic.
The posters defending the mechanic are annoying me a lot more than the vial system ever has. Ironic and sad, haha.Yet the defense force of all things souls are making such a huge fuss about what is undeniably an imperfect mechanic.
The earlier ones were really easy since I was way overleved when fighting them. Now it was a proper fight.
I do that due being still little bit stuck on Souls approach to healing. I agree that first option is always regain system and not the vials.
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.
Lol, people actually think grinding for vials adds anything more than wasted time and monotony. It's just one of the many design flaws this game has.
NM. Was thinking of BSB.
Well it's kind of irrelevant to my point because I've never said that. I don't know why you can't just accept that people have different opinions on how player punishment should be handled in these games. There are pros and cons to the different systems.
Where exactly am I not "accepting" peoples different opinions on the subject? There are even some people who aren't fond of the art direction of this game! That's INSANE in my world, but they are opinions. I understand that.Of course the system (that works as intended, once again) isn't loved by everyone. Some people will like it, some won't.
Still not hearing a valid reason for this to be a flaw outside of "Well Dark Souls gives you refillable flasks that I can just run from one bonfire to the next and refill. Why do I have to get more vials?"
Also, in NoM, and just got to this long bridge in front of me. To the left is a green elevator and two green switches beside it. Is there a lantern around here or do I have to backtrack? Got a good amount of Echoes and 0 Vials. Don't want to get ambushed or something.
Wanting to be respected and then calling people who defend a legit mechanic a "defense force" is not very consistent.
Is there a requirement to get to Cainhurst other than the summons? because I ran through the whole game and went to the stone with the summons and nothing happens. Is there a boss I have to kill?
One of the many? Please list them.
I think it is an apt label when a majority haven't been unreasonable when discussing this topic. Some have been very level headed. Most aren't. You among them.
My comment to you was on an individual level. If you can't engage respectfully and engage the points others are making, do people the favor and don't jump into their conversations. Whether my phrasing is appropriate or not is irrelevant to that.
Ugh, we are arguing in circles. When you say "that works as intended, once again", it is just a backhanded way of saying that people who don't like the system either don't understand or are doing it wrong.Where exactly am I not "accepting" peoples different opinions on the subject? There are even some people who aren't fond of the art direction of this game! That's INSANE in my world, but they are opinions. I understand that.
I am just explaining one of the reasons why From Software even used this system. It's pretty obvious, but some people apparently don't think so.
You'd make me laugh if I ever saw you in PvP.My Fashionborne setup (for my female Hunter:
Top Hat
Knight's Garb
Surgical Long Gloves
Spoiler for leg attire:Ariana's Shoes
I'm on my phone but will post a picture later.
-12 hour "easy mode"-glitch-Loading screens.
-FPS drops.
-Boss moveset bug (a big one)
-Online functionality is spotty at best.
-Invader system is flawed fundementally.
-Community systems are almost non existent (covenants)
-Chalice dungeon co-op is a BIG pain
-Build variety is lacking.
-Guns for the most part are all the same.
Still not hearing a valid reason for this to be a flaw outside of "Well Dark Souls gives you refillable flasks that I can just run from one bonfire to the next and refill. Why do I have to get more vials?"
Also, in NoM, and just got to this long bridge in front of me. To the left is a green elevator and two green switches beside it. Is there a lantern around here or do I have to backtrack? Got a good amount of Echoes and 0 Vials. Don't want to get ambushed or something.
You'd make me laugh if I ever saw you in PvP.I hope your legs look nice.Arianna's shoes?
I agree with this.Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.
Let's drop the blood vial-disussion then. I think you're a good poster.Ugh, we are arguing in circles. When you say "that works as intended, once again", it is just a backhanded way of saying that people who don't like the system either don't understand or are doing it wrong.
If it's so obvious they wouldn't have come up with the Estus system to begin with. There are other ways to punish the player for dying that don't involve having to grind for items, such as losing a portion of your health in Dark Souls II.
Please tell me where I have been disrespectful. Because I didn't quote your entire post? My point still stands with or without the entire quote.
Lantern is right next to that elevator, right of the door
WNetdefeated and on my first try to boot. I assume this boss isn't that difficult as I lack mad skills.urse
https://youtu.be/lHSYmJUnNJQ
Vials work for this game, Estus works for DS. There's no health/hollowing penalty on death. Instead in this game you just have to worry about your consumables each attempt. Vials encourage the use of the rally system and cautious play. They add a small sense of inventory management in a game otherwise lacking this. They are some of the only loot that drops in a game lacking this. So I don't think you can take out vials/consumable health and replace it with Estus, keeping everything else the same, and wind up with a better game.