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Bloodborne |OT+++| ...and so the Nightly Hunt continues

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Everytime you use a Glyphcode to create a dungeon it is free.
BUT.
You need to make atleast one of that dungeon to "Unlock it" before hand.
I believe that includes Rites (Modifiers) for random dungeons like 50% Less Health for Better loot.
So if you make a Depth 5 Ptumerian Root Dungeon with all Rites, I'm pretty sure you can get glyphs for any Ptumerian 5 and do them for free.

Oh man, the farm for this game!
 
I judge what zone a level is by how many blood echos it gives without any runes compare to how fast you gain levels in that zone.

If you are gaining levels quickly (or enough blood to gain those levels) you are probably around the correct level. If you have to clear the entire area just to get enough to gain a lvl you are probably WAY overleveled.

How many hits does it take you to kill the average enemy?

3-4 with Beast Claws, small bosses die in about a minute, big bosses like 3-4.
 
Oh man, the farm for this game!

you dont need to have every created the chalice yourself.

You just need that chalice in your inventory. I never created The Isc root chalice but I was able to use a glyph for the Isc Root chalice because I had purchase/found that chalice in the Great Isc Chalice
 
3-4 with Beast Claws, small bosses die in about a minute, big bosses like 3-4.

takes me 3 hits with Ludwigs 2H to kill medium enemies, 1 hit for the smallest, 4-5 for bigger enemies (like Ogres etc)

So its not really that different. The main difference is I cant take a few hits where as you cant take many.
 
That area feels completely out of place due to it's size, pretty sure something in the future will connect there.

Inside Byrgenwerth building there is an opening in the first floor that never managed to open , guess if it will lead to some place.

It is located on the 1st floor and as far I remember it had some chains and lock that did not let me open it.
 
takes me 3 hits with Ludwigs 2H to kill medium enemies, 1 hit for the smallest, 4-5 for bigger enemies (like Ogres etc)

So its not really that different. The main difference is I cant take a few hits where as you cant take many.

I can take quite a few because you don't gain much HP after 50 vitality. Either way, you shouldn't rely on tanking hits, that's a really poor way to play. :<
 
But why does it say "locked"?

Right, that's what's driving me nuts too. I never understood why that lamp was really at CB, and several times throughout the game I went back to the door behind it because it's a door that looks like you'd be able to interact with, but nope. I'd have to go back and look to see if it geographically lines up or not (seems to be some conflicting responses here on that), but let's say even if it does wouldn't it have been easier for them to just remove the interaction as well on the pot room side, or even just remove that door from existing in there at all? It's weird.
 
How did you get through unseen village?



That's actually a good theory.

I am conviced that is why the load times cant be fixed with a patch. The reason loading is bad is because certain areas are linked to some many other areas.

Central Yarnem is the worst lamp IMO. From there you can go to Forbidden Woods in 30 seconds or Cathedral in about the same.

The nightmare realms are not connected thus the reason why the load times are closer to 20s (or 10s for lecture building).

The only way the could reduce load times would be to create load in screens for zones. The game uses ladders for some of this (like transitioning from Tomb of Oeden to Cathedral ward or Cathedral Ward to Old yarnhem.

I actually fooled the load in a few times. I went to Central Yarnhem lamp and ran as fast as I could to the elevator that leads to Upper Cathedral. The entire zone including the elevator had not loaded in and I stood there for 10-15s waiting for it.
 
Everytime you use a Glyphcode to create a dungeon it is free.
BUT.
You need to make atleast one of that dungeon to "Unlock it" before hand.
I believe that includes Rites (Modifiers) for random dungeons like 50% Less Health for Better loot.
So if you make a Depth 5 Ptumerian Root Dungeon with all Rites, I'm pretty sure you can get glyphs for any Ptumerian 5 and do them for free.

That is just ingenious
 
man I just read some surprising stuff last few pages! I didn't expect such divisiveness with regard to the healing items/options in this game. In many ways it's the most generous system From has ever implemented.
But you do have to farm vials if u run out. No question about it. The game demands it when you run into a situation or boss that kills u a lot. Just knowing how to beat something isn't even enough as u still have to execute it well. This takes practice. Practice takes mistakes. Mistakes drain blood vials. Bosses dont give blood vials, they drain them.
Regarding vials...

On my first playthrough I found myself having to farm several times in the early game - I did the circuit through Central Grindham about half a dozen times, until I got far enough to start farming blood instead of vials.

Now on my second playthrough, no later than Old Yarnham do I try to pick up a vial and encounter something I've never seen before...I can't pick it up. I have 99 vials just through average play.

With skill and familiarity the grind disappears. The true BB begins when you start doing 90% of your healing via rally and tactical retreats to Hunter's Dream.
Feels so bizarre reading these experiences. For me... I was curious and reserving judgment on how I felt about the system at first, then upon realizing you could keep more than 20 on you (via storage) and have them replenish from your stock on death... I went out and farmed a bunch of souls and spent them all on vials in Hunter's Dream. Then after the C
leric Beast
, I leveled once then spent the rest on vials. Then after
Father
G I did the same thing....annnnd maxed. Now I haven't even encountered the third boss yet and I am seeing this message constantly
CCRMb44UAAEDoLz.jpg:large
Which allows me to do something very satisfying... pop a blood vial (even if I'm at like 90% hp) and immediately get back to max. :D

I did this in Demon's Souls too with the equivalent... but I was able to buy so many it just sort of eliminated healing as a concern altogether, and that wasn't really interesting. It was like if you could use the vials right from your storage.

It's weird, this just seemed to me to be the obvious newbie thing to do (stock up on vials early on). I wouldn't have even thought to mention it if not for these posts, and I didn't come into this game with any foreknowledge (hell I had to post asking what guns were meant to be used for). But... er, yeah, recommended for all new players! After bosses or extremely tough sections, I'll be running a deficit again certainly, but I frankly don't perceive the likelihood of ever falling before 20 again to be high. Sometimes, if I've used enough vials, it's not an indication that I need more vials... it's an indication that I need to be approaching something completely differently or just bail back to the Dream.

The tradeoffs for making Blood Vials a finite resource in comparison to Estus Flasks are all beyond worth it from my perspective. You start with way more on you even from the very beginning of the game. They activate with a very short animation, heal instantly (for more than the starting Estus), and can be used while moving. They drop with regularity from common enemies. The rally/regain system means that taking damage doesn't even mean you need to use one.

Vials establish a risk vs. reward with your healing items in exchange for a bunch of convenient advantages, and the risk isn't even that onerous to begin with. The truth is, it's just another extension of the series MO which is punishing your mistakes. If you're about to get hit, you should have avoided or parried it. If you couldn't avoid or parry, you should have dodged. If you couldn't dodge, you should regain. If you couldn't regain, only then are you dipping into your stash of 20 potent healing items.

In any event, vials beat Estus regardless because that pansy-ass "I think I'll have meself a wee drink now" animation is scrapped in favor of stabbing yourself in the leg with a vial of blood.
 
Inside Byrgenwerth building there is an opening in the first floor that never managed to open , guess if it will lead to some place.

It is located on the 1st floor and as far I remember it had some chains and lock that did not let me open it.

It is most likely the Lecture rooms/hall which is found later on in the Nightmare of Mensis.
 
I can take quite a few because you don't gain much HP after 50 vitality. Either way, you shouldn't rely on tanking hits, that's a really poor way to play. :<

Naw I dont take alot of hits, but its nice to know i can. You actually gain decent vit after 50 (unlike the other stats that become worthless to upgrade).

75= 60 if there were no soft cap. The equiventant to 10 points is a substantial difference and made a huge different in the defiled chalice (only thing that could 1 shot me was the dog's charge if he caught me at point blank)
 
Can someone tell me what carries over in NG+?

The boss elevator to
Eribitas, Daughter of the cosmos
glitched out on me, and its put me in a pretty sour mood because I want to fight that boss but can't.

Im pretty much at the very end of the game at lvl 107, do the keys to upper cathedral ward carry over?

Or should I just wait for a patch to come out? I don't like doing NG+ until I know I've done everything in the base game.

I've just been doing the chalice dungeons to spend the time.
 
I can take quite a few because you don't gain much HP after 50 vitality. Either way, you shouldn't rely on tanking hits, that's a really poor way to play. :<

You shouldn't rely on tanking hits, sure, but having enough of a buffer so that you die in less hits in case you mess up is nice. Also, while 50 is generally a pretty great buffer for the main game and NG+, it's a really poor safety net for Cursed Chalice Dungeons. The half-hp modifier makes going all the way to even 99 Vit worthwhile if you're inclined to run them a lot. It's easy to get unlucky and get one-shot in Cursed dungeons on shit that normally wouldn't kill you at only 50 Vit.
 
Can someone tell me what carries over in NG+?

The boss elevator to
Eribitas, Daughter of the cosmos
glitched out on me, and its put me in a pretty sour mood because I want to fight that boss but can't.

Im pretty much at the very end of the game at lvl 107, do the keys to upper cathedral ward carry over?

Or should I just wait for a patch to come out? I don't like doing NG+ until I know I've done everything in the base game.

I've just been doing the chalice dungeons to spend the time.
You'd have to get the key again in NG+
 
Playing through second time with an arcane build, really disappointing. About the biggest source of non physical damage I've done is with tonitrus, and I could do that on any character. I haven't gotten all the items yet, but most of them are extremely useless.

The beast roar is kind of nice when you're surrounded, otherwise tentacle claw has a long cast time and mediocre damage (and also a slow recovery), tiny tonitrus does mediocre damage for 6 QS bullets, empty phantasm shell's effect isn't noticeable. Haven't had a chance to use the gloves or a call beyond, but everything seems extremely mediocre compared to the magic builds in dark souls 1/2. Even the arcane stat scaling on weapons is bad. I feel like arcane damage is unnecessary, Bolt seems to excel against most enemies, Fire does against beasts.

Basically there's no reason to go Arcane or pump points into it. You're better off using flame paper or bolt paper for the bosses that have certain weaknesses.

sounds disappointing
 
Can someone tell me what carries over in NG+?

The boss elevator to
Eribitas, Daughter of the cosmos
glitched out on me, and its put me in a pretty sour mood because I want to fight that boss but can't.

Im pretty much at the very end of the game at lvl 107, do the keys to upper cathedral ward carry over?

Or should I just wait for a patch to come out? I don't like doing NG+ until I know I've done everything in the base game.

I've just been doing the chalice dungeons to spend the time.

Everything except Keys and Messenger Hats. So you would have to obtain the key to the Upper Ward again.

All of your items, storage, echoes, weapons, attire, badges, other key items, etc all carry over. Chalice Dungeons are also totally separate and NG+ and beyond have no effect on them and they will be exactly as you left them and have their own separate difficulty.
 
You shouldn't rely on tanking hits, sure, but having enough of a buffer so that you die in less hits in case you mess up is nice. Also, while 50 is generally a pretty great buffer for the main game and NG+, it's a really poor safety net for Cursed Chalice Dungeons. The half-hp modifier makes going all the way to even 99 Vit worthwhile if you're inclined to run them a lot. It's easy to get unlucky and get one-shot in Cursed dungeons on shit that normally wouldn't kill you at only 50 Vit.

Why tell me? I already finished the Defiled Chalice three times, and I've done the Watchdog without having to use vials. There is no luck involved, only understanding.
 
Can someone tell me what carries over in NG+?

The boss elevator to
Eribitas, Daughter of the cosmos
glitched out on me, and its put me in a pretty sour mood because I want to fight that boss but can't.

Im pretty much at the very end of the game at lvl 107, do the keys to upper cathedral ward carry over?

Or should I just wait for a patch to come out? I don't like doing NG+ until I know I've done everything in the base game.

I've just been doing the chalice dungeons to spend the time.
Keys don't carry over.
 
Am I ridiculously under leveled for the A
mygdala
boss fight? I'm 64 and using a Ludwigs +9 but my attacks do very little dmg. I have 25 str, 20 skill, 8 arcane.
 
But why does it say "locked"?

Yes. If you could go through there they would need to load in Central Yarnhem from the Cathedral Ward and the Cathedral Ward from central yarnhem.

The game uses the linear path going through the tomb of Oedon to load in and out these zones are you pass. That is also why the ladder is there. To slow you down and give the game time to catch up.
 
man I just read some surprising stuff last few pages! I didn't expect such divisiveness with regard to the healing items/options in this game. In many ways it's the most generous system From has ever implemented.


Feels so bizarre reading these experiences.

So u farmed a bunch and maxed your inventory. Yeah that's farming. You may have to do more of it later if u hit a wall against a tough boss, and u very well may.
 
I try to avoid weeaboo weapons that I think are popular but the Chikage is too good. Did CC as soon as I killed AV. Absolutely monster damage on it and I've only got it at +7 with 21 Bloodtinge. Those snake pods in FW are getting one-shot.
 
Why tell me? I already finished the Defiled Chalice three times, and I've done the Watchdog without having to use vials. There is no luck involved, only understanding.

Personally I think the Watchdog is pretty easy, but I completely disagree that Amy is 0 luck.
 
Anyone have an opinion on what the best guide is right now? I just need little reminders to pick things up for NG+. I missed stuff like Eileen's quest last time.
 
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