man I just read some surprising stuff last few pages! I didn't expect such divisiveness with regard to the healing items/options in this game. In many ways it's the most generous system From has ever implemented.
But you do have to farm vials if u run out. No question about it. The game demands it when you run into a situation or boss that kills u a lot. Just knowing how to beat something isn't even enough as u still have to execute it well. This takes practice. Practice takes mistakes. Mistakes drain blood vials. Bosses dont give blood vials, they drain them.
Regarding vials...
On my first playthrough I found myself having to farm several times in the early game - I did the circuit through Central Grindham about half a dozen times, until I got far enough to start farming blood instead of vials.
Now on my second playthrough, no later than Old Yarnham do I try to pick up a vial and encounter something I've never seen before...I can't pick it up. I have 99 vials just through average play.
With skill and familiarity the grind disappears. The true BB begins when you start doing 90% of your healing via rally and tactical retreats to Hunter's Dream.
Feels so bizarre reading these experiences. For me... I was curious and reserving judgment on how I felt about the system at first, then upon realizing you could keep more than 20 on you (via storage) and have them replenish from your stock on death... I went out and farmed a bunch of souls and spent them all on vials in Hunter's Dream. Then after the C
, I leveled once then spent the rest on vials. Then after
G I did the same thing....annnnd maxed. Now I haven't even encountered the third boss yet and I am seeing this message
constantly
Which allows me to do something very satisfying... pop a blood vial (even if I'm at like 90% hp) and immediately get back to max.
I did this in Demon's Souls too with the equivalent... but I was able to buy so many it just sort of eliminated healing as a concern altogether, and that wasn't really interesting. It was like if you could use the vials right from your storage.
It's weird, this just seemed to me to be the obvious newbie thing to do (stock up on vials early on). I wouldn't have even thought to mention it if not for these posts, and I didn't come into this game with any foreknowledge (hell I had to post asking what guns were meant to be used for). But... er, yeah, recommended for all new players! After bosses or extremely tough sections, I'll be running a deficit again certainly, but I frankly don't perceive the likelihood of ever falling before 20 again to be high. Sometimes, if I've used enough vials, it's not an indication that I need more vials... it's an indication that I need to be approaching something completely differently or just bail back to the Dream.
The tradeoffs for making Blood Vials a finite resource in comparison to Estus Flasks are all beyond worth it from my perspective. You start with way more on you even from the very beginning of the game. They activate with a very short animation, heal instantly (for more than the starting Estus), and can be used while moving. They drop with regularity from common enemies. The rally/regain system means that taking damage doesn't even mean you need to use one.
Vials establish a risk vs. reward with your healing items in exchange for a bunch of convenient advantages, and the risk isn't even that onerous to begin with. The truth is, it's just another extension of the series MO which is punishing your mistakes. If you're about to get hit, you should have avoided or parried it. If you couldn't avoid or parry, you should have dodged. If you couldn't dodge, you should regain. If you couldn't regain, only
then are you dipping into your stash of 20 potent healing items.
In any event, vials beat Estus regardless because that pansy-ass "I think I'll have meself a wee drink now" animation is scrapped in favor of
stabbing yourself in the leg with a vial of blood.