NES/Famicom Appreciation Thread

Lulz, I finally got past the underwater level in 1st TMNT game...Donatello and Raphael seem to be the only turtles worth using in the game.
 
Just beat Journey to Silius. Very good little game.

Obligatory link to the HVGN review.

I guess I never got into it before because I just don't really like the design of the enemies and there's more than a few cheap spots the game throws at you. Nitpicky things of course.

Funny thing is that the last stage is extremely difficult (I have no idea how to get by most of those acid streams unscathed) but the final bosses are extremely easy. Possibly the easiest in the game.

You know what would be a fun romhack to see? Someone romhack Journey to Silius and add Terminator sprites.
 
So after years of putting it off I've finally started The Legend of Zelda 2. I've already done four of the temples and am already on my 5th... I really like the game way more than I expected it to, its a solid action title in my opinion.
The game also doesn't seem as difficult as some people made it out to be...
The enemies are no pushovers and actually requires care in order to defeat them without taking damage. The Iron Knuckles are pretty fun to fight, the bosses though seem to be pushovers from what I saw so far after the first one (which was sorta tough thanks to its small hit box).

I like the change in perspective from a top down game to a side on action platformer. Its a solid title that I've quickly grown rather attached to. I know its not one of the most popular titles in the series but I've genuinely enjoyed it more than some of the newer games in the series.
 
Zelda 2 is the best Zelda game ever made imo. Amazing combat. Perfect difficulty

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Tell us more.
 
I hated Zelda 2. Just too cryptic and the combat is kinda' rough. Similar to Ninja Gaiden in that it feels like the devs had the mentality of just throwing a bunch of shit at once at the player and seeing if they can find a way through it.
 
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Ha. I asked for that. I've been meaning to change this avi for months as well. Stand by the game though. Absolutely brilliant. So far ahead of its time. Once you master the combat the game really opens up. I don't think it's overly cryptic either. There are a couple of parts that require a guide but the vast majority is fine. It's not like Simons Quest
 
I'm still pissed off at a couple of points in Simon's Quest, fairly certain I'd never, ever finish that game without a guide for a couple of spots.

Zelda 2 isn't without its issues either direction wise, as having to go to certain squares on the overworld is fairly difficult if you don't know exactly what your doing. I'm using a guide though, and really I don't feel like I'm ruining the experience by doing so, as I still figure everything else out, but remove some of the tedium in the overworld. Its the action I like so much, the combat has clicked with me, the mix of using the right spell and efficiently using the shield for those encounters against Iron Knuckles hasn't gotten old so far.
 
I've never been able to get into Zelda II. It just seems ... really shit. I'm confused about what I'm supposed to be doing and it feels really hard, like much harder than Castlevania even that I'm playing though at the moment.

Simon's Quest I do like though although obviously I was never able to finish it when I was a kid. It was the first game I owned and I was horrendously confused by it but I loved the atmosphere and the music.
 
It has arrived!

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Very happy with the condition of the system. I had the original NES and the Top Loader but the AV Famicom is perfection. (shut up Fami Titler).

Now to either wait for the HDMI mod or RGB it and try in vain to find a Sony PVM/BVM.
 
Simon's Quest could had been so much better!

Yeah I suppose. I loved the feeling of wandering around medieval transylvania, I thought they did a really good job with that. The mansions were weird though and felt a bit unfinished and the action sections were nowhere near as good as in the original. And of course it was borderline impossible to complete without knowing certain things.

I feel that the vision of this game was never fully realised. SOTN sorta went in the same direction but went so far that it became a different sort of game altogether. Simon's Quest with Castlevania I/III quality action sections and a less opaque structure would be a perfect game for me. Are there any hacks like that?
 
Simons Quest is nearly brilliant. It just falls flat in certain areas. I agreed if they'd made the mansions more combat centric with the nuanced design of the first or third games it would have gone a long way. Music/graphics wise it doesn't miss a beat. The obtuse layout isn't great either. It definitely needs a more rigid way of letting you know what to do next. Hiding stuff behind holy water destructible walls constantly is unnecessary as well. I still love the game though
 
Simons Quest is nearly brilliant. It just falls flat in certain areas.
Good way of putting it.

No game gave me the same sense of adventure in the whole of the 80s. I used a guide to finish it (kneeling at cliffs etc) and the guide had the FDS version's map included, and the game actually follows the map pretty accurately.

There's a re-translation patch out there that fixes all the issues, and adds that map in when you press select. It's a big buggy in the save screen, but using the Everdrive's save states it works very well.
 
Another weird thing about that game is that there is very little penalty for dying. IIRC you just lose all your hearts every third life. Is that right? or do you lose your exp too? Takes a lot of the tension out.
 
Finished off Zelda 2 today. Loved it from beginning to end, if I didn't have a huge NES/Famicom backlog (along with Yakuza 0 and my Vita stuff) I'd play it through again for the heck of it.
The combat quickly "clicked" with me and from there it was just damn fun. Iron Knuckle battles could be pretty tense at times (the blue ones) as I blocked and countered them. It was immensely satisfying to finish one off without taking damage (where one single hit would have killed me).

The bosses were a tad disappointing though, none really proved to be all that tough bar the first boss really. The flame dragon boss in temple 6 was fairly dangerous thanks to the pits but the Thunderbird was actually less dangerous than anticipated once I learnt his fireball patterns.

Now onto Kirby's Adventure, I've neglected the series as a whole all these years so I'm going to marathon them throughout the next few months...
 
Nah Jazzy Geoff, you just lose your hearts, not your level.

So I have been hooked up by my main man Baphomet and have an RGB Nes on the way. Really looking forward to it.
 
Zelda 2 is the best Zelda game ever made imo. Amazing combat. Perfect difficulty

Always loved Zelda 2 and it's my favorite in the entire series (granted I never played any of the Zelda titles over the years as the series' lore just doesn't interest me that much haha).
 
Got this in the latest Project EGG email:

Lagrange Point Soundtrack Re-issue
http://www.amusement-center.com/project/emusic/records/emca0021.html

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               ┏━━┓┏━━┓
               ┃┏┓┃┃┏━┛
               ┃┗┛┃┃┃
               ┃┏┓┃┃┗━┓
               ┗┛┗┛┗━━┛
              - Amusement-Center -
            AC MailMagazine vol.444

               発行日 2015.4.10
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 ☆ 今週のPickup! ☆

 ■24年ぶりの復刻『LAGRANGEPOINT SOUNDTRACKS RETURNS』発表!

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
■□            * ACからのお知らせ *            □
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┏…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━┓
■□ 24年の時を経て今復活!『LAGRANGEPOINT SOUNDTRACKS RETURNS』発表 □■
┗…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━…━┛
 FC版『ラグランジュポイント』。それは「これが本当にファミコンの音なのか」
と、誰もが唸ったKONAMI 8bitサウンド究極の到達点。
 なんと、初音源化以来、24年の歳月を経て、堂々の復刻です!!!
 今回の復刻にあたっては、全曲徹底したノイズ対策を行い、実機本来の音をより
クリアに録音。さらにVRCIIを知り尽くすKONAMI・サウンド・スタッフが自らリミ
ックスにもチャレンジ!! おまけに、さらなる高音質化を追求した至極の「ステ
レオ エンハンスド バージョン」も収録!
 といった本気の復刻内容となっています。ボリュームも全56トラックの大容量で
ファンも納得のデキといっても過言ではありません。

 タイトル : LAGRANGE POINT SOUNDTRACKS RETURNS
 発  売 : 2015年5月22日発売予定
 価  格 : 2,600円(税抜)
 トラック : 全56トラック収録予定

 ↓↓ 詳細はコチラをチェック!!(事前予約受付中!!) ↓↓
 http://www.amusement-center.com/project/emusic/records/emca0021.html
 
It has arrived!

$_57.JPG


Very happy with the condition of the system. I had the original NES and the Top Loader but the AV Famicom is perfection. (shut up Fami Titler).

Now to either wait for the HDMI mod or RGB it and try in vain to find a Sony PVM/BVM.

Nice!

Those old school controllers have such short cords. But this was when we played our games on 13 inch screens just a few feet away.
 
Nice!

Those old school controllers have such short cords. But this was when we played our games on 13 inch screens just a few feet away.

I bought Tomee extension cables that gets them to 9 feet. I don't notice any discernable lag with them thankfully. Definitely recommend for AV Famicom owners.
 
I bought Tomee extension cables that gets them to 9 feet. I don't notice any discernable lag with them thankfully. Definitely recommend for AV Famicom owners.
Lol, longer cables won't cause any perceptible lag/latency. The signal is travelling at 50-99% the speed of light, you get the same 'lag' from the screen to your eyes at the same distance.

The best solution is to use dogbone NES controllers (or regular NES controllers) with the AV fami, no messing with extensions.
 
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This was my very first NES game, and I received it on something like my 3rd birthday? I had absolutely no idea how to play, but I was a quick teach!
 
Lol, longer cables won't cause any perceptible lag/latency. The signal is travelling at 50-99% the speed of light, you get the same 'lag' from the screen to your eyes at the same distance.

The best solution is to use dogbone NES controllers (or regular NES controllers) with the AV fami, no messing with extensions.

So, time to sit closer to the screen to cut that 1/1000000th of a frame of lag.
 
Nice!

Those old school controllers have such short cords. But this was when we played our games on 13 inch screens just a few feet away.

Only the Japanese consoles had short cords... so unless you grew up in Asia, Western consoles have had pretty lengthy cords since the beginning.
 
Can anyone give me their impressions of Pin-Bot and High Speed? Looks like they were both developed by Rare and done with some pretty careful attention to detail. Obviously they're not going to be anywhere close to the realism of The Pinball Arcade in HD, but they look interesting to me. I'm wondering if these were the very first attempt to translate real tables into a video game. Anyone know if that's the case?
 
My brother got me Castlevania for my birthday. (And a Yoshi Amiibo, but still, Castlevania.)

Can you believe that in the 27 years I've been alive, I've only ever owned Simon's Quest and Dracula's Curse, as far as the NES trilogy goes? Never the first one. Glad that's changed.
 
That's awesome dude, enjoy it, I've had Castlevania for like 20+ years and I've still yet to beat it, good luck!

I just came real close to beating Contra without the code this afternoon. I only need a few more attempts I can feel it!
 
My solution for AV Famicom controllers: an NES controller board and cord in an original Famicom pad shell.
All the class, prestige and comfort of the original classic, without the hassle.

More controller porn here.
 
My solution for AV Famicom controllers: an NES controller board and cord in an original Famicom pad shell.

All the class, prestige and comfort of the original classic, without the hassle.

More controller porn here.

Seeing that has me wondering, did they drop microphone capability completely when they released the Famicom AV? I guess not many games used it on the original Famicom and the NES didn't have the feature either so... I supposed they figured it was safe to drop it?

Did they ever release a peripheral for the Famicom AV that restored the function?
 
Seeing that has me wondering, did they drop microphone capability completely when they released the Famicom AV? I guess not many games used it on the original Famicom and the NES didn't have the feature either so... I supposed they figured it was safe to drop it?

Did they ever release a peripheral for the Famicom AV that restored the function?

I'd love to know this too. I'd love to actually use a mic Zelda on my next playthrough; I've never done it before.
 
So now I've got:

A PAL NES
A NTSC NES
An XRGBmini Frameister
An Everdrive N8

About 50 assorted games.

Hooked up the NTSC NES to my UK power supply. Worked fine. Was surprised how much smoother 60hz was. Tried out the Everdrive... worked great. I'm not going to abuse the save states but it will come in handy when I want to switch games or turn the console off.

I've got a guy lined up to do the RGB mod do I'll probably send it off next week.
 
My solution for AV Famicom controllers: an NES controller board and cord in an original Famicom pad shell.

All the class, prestige and comfort of the original classic, without the hassle.

More controller porn here.

I need to build one of these! I'm sure Yamatoku has Loose Famicom Pads listed sometimes. Will have to keep an eye out.
 
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So I got one of these off eBay a little while back, and it didn't work right. It was covered in all kinds of crap and the D-pad wasn't as functional as it should have been. Also the turbo buttons didn't work, nor did the sound stuff, but I knew about that.

I tried to return it but since I'm an eBay n00b and the shipping label expired I ended up just keeping it with the intent of opening it up to get it to work.

Several alcohol-soaked cotton swabs later and the normal NES A+B+START+SELECT+D-pad function perfectly. I'll probably pick up one where all the functions work soon. It's not a bad feeling controller.
 
Just bought an RGB Modded Famicom AV to go with my RGB modded (by Baphomet) front loader that is on it's way. Whynotboth.gif
 
Only the Japanese consoles had short cords... so unless you grew up in Asia, Western consoles have had pretty lengthy cords since the beginning.

Oh really? I was just going by eye on the pic. I still remember rolling the cords on my old NES controllers.

Never had dogbones though.
 
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