Witcher 3: Official Gameplay Trailer

I'm going to start off with all locations/markers turned off and then once I've explored a good chunk of the game I'll pop them back on to find what I missed.
 
I'm going to start off with all locations/markers turned off and then once I've explored a good chunk of the game I'll pop them back on to find what I missed.

Yeah, my plan as well. I just hope the game offers enough balance in compass guidance with direct landmarks turned off and quest information/obtaining and intriguing points of interest you can stumble upon freely to work with minimal map info. I don't at all mine compasses for objectives and all that shit, I just hate when the stuff that is best left to be discovered ends up plastered all over the world map. To me it's absurdly detrimental to the entire design philosophy of games like this, and ironically goes against what open world games can potentially do best.

I want my Wild Hunt world to be something mysterious and explorable. Hopefully there's an option that allows map markers to be turned on at point of discovery rather than before. If I find a cool landmark or super monster, lock it on my map, I don't mind. Just don't tell me beforehand :).

On the plus side even those playing with points of interest markers turned on, at least they're question marks. You won't actually know what kind of point of interest is ahead of you; monster, bandits, dungeon, cave, ruin, etc. There's still a great sense of mystery there.
 
But...but...the downgrades guys, think of the downgrades. How can someone possibly enjoy this after the #downgrades :(
 
Honestly, you won't miss much by skipping the first Witcher game. The Witcher 2 will take some time to beat, especially if you want to clear most of the questlines that open up to you, and really seems like the best 'starting point' for the third game if you are so inclined to play some Witcher before May.

Yeah, but I own it so I figured if I'm going to play through 2 of the three games I might as well play through the first as well. Many would say to skip Uncharted 1 for example, but I loved Uncharted 1.
 
I thought it would be interesting to see how the new gameplay trailer stacks up against the Sword of Destiny trailer. I tried to compare areas that were at least vaguely similar.
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I think the new trailer looks equally as good, if not a bit better than the SoD trailer.
 
Holy crap that's hilarious.

Just found these 2 recap videos which are really, really good if you're not going to play the previous games or you just have a shit memory like I do: Part 1 and Part 2.

Great recap! Thanks for sharing. Don't plan to play the first 2, so this was quite a good primer. A lot of details are still lost on me, but I now have a background on the main characters at least.
 
Game is 5 weeks away and I'm already laying out a gameplan lol. Turn HUD off as much as possible and select a high difficulty. To balance that, as soon as possible I'll pick an area to free roam and level up by taking out lower level monsters without touching main & side quests. Level up that way and unlock a few abilities and then "truly" start the game.
 
I thought it would be interesting to see how the new gameplay trailer stacks up against the Sword of Destiny trailer. I tried to compare areas that were at least vaguely similar.
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I think the new trailer looks equally as good, if not a bit better than the SoD trailer.

It is very close yes. The water during the boat scene did not look as good as in the reveal trailer..but hopefully when the winds are high the sea comes alive like in the reveal trailer.
 
The "downgrade" arguments have always been a bit of a crock of shit due to what I believe to be a huge misunderstanding of how trailers are put together. That is to say they're cherry picked glorious scenes to fuck each and every time and more or less every open world game in existence fails to maintain perfect quality standard all across the map. The swords of destiny trailer that blew everyone away was a sequence of very short, visually impressive scenes cut together to make for an extremely impressive sequence hard to comb over for flaws like you would a long string of a unbroken gameplay. It was also probably rendered at maximum settings and supersampled, as a lot of trailers are, for the most impressive IQ (which is kinda bullshit but hardly unusual).

The only legit "downgrade" CDPR have admitted to is interior destruction, something they talked about (and showcased, if privately to press) in the earliest builds (the cave troll going way back), and was scrapped due to a combination of rendering costs and difficulty with AI pathfinding.

I don't necessarily believe nothing else has been "downgraded", but if anything has been I suspect it's a handful of variables related to rendering complexity. EG complexity of Nvidia hair rendering (both physics and response to lighting/shading) tuned down a few notches, and perhaps its abundance and distribution, due to inevitably extreme processing costs. Possibly LOD draw distance on foliage and pop-in. And maybe, maybe the water rendering complexity. But that last one is impossible to judge until we see the same scene in-game, which we haven't since the trailer.

People are just imaginably shitty at spotting flaws when they've already decided something looks incredible in contrast to a perceived downgrade. Almost if not every open scenery shot in the Sword of Destiny trailer has low quality trees in the distance, exactly the same as recent footage. People just didn't give a fuck then despite giving a fuck now.

EDIT: I mean, look at this shit. Any one of these stills would not be out of place in the most impressive previous trailers. The colours, composition, and scene density is just gorgeous. And if the objective is to make an open world fantasy game with scenery that makes you think "I need to go explore that" I think they've knocked it out of the park.

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It is very close yes. The water during the boat scene did not look as good as in the reveal trailer..but hopefully when the winds are high the sea comes alive like in the reveal trailer.

Nah, I think they've improved the water shaders. The amount of waves and choppiness of the water is dynamic. When a storm hits and the wind picks up the bodies of water become choppier and more difficult to navigate. Just because the water is calm in the new trailer doesn't mean it always will be in the game.

In any case, I don't think the stormy sea necessarily looks better in the example you gave. I think the new footage still looks better.

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Really reminds me of the original Fable, made me a little depressed given what Fable were being delivered later in the year. This looks amazing though
 
The "downgrade" arguments have always been a bit of a crock of shit due to what I believe to be a huge misunderstanding of how trailers are put together. That is to say they're cherry picked glorious scenes to fuck each and every time and more or less every open world game in existence fails to maintain perfect quality standard all across the map. The swords of destiny trailer that blew everyone away was a sequence of very short, visually impressive scenes cut together to make for an extremely impressive sequence hard to comb over for flaws like you would a long string of a unbroken gameplay. It was also probably rendered at maximum settings and supersampled, as a lot of trailers are, for the most impressive IQ (which is kinda bullshit but hardly unusual).

The only legit "downgrade" CDPR have admitted to is interior destruction, something they talked about (and showcased, if privately to press) in the earliest builds (the cave troll going way back), and was scrapped due to a combination of rendering costs and difficulty with AI pathfinding.

I don't necessarily believe nothing else has been "downgraded", but if anything has been I suspect it's a handful of variables related to rendering complexity. EG complexity of Nvidia hair rendering (both physics and response to lighting/shading) tuned down a few notches, and perhaps its abundance and distribution, due to inevitably extreme processing costs. Possibly LOD draw distance on foliage and pop-in. And maybe, maybe the water rendering complexity. But that last one is impossible to judge until we see the same scene in-game, which we haven't since the trailer.

People are just imaginably shitty at spotting flaws when they've already decided something looks incredible in contrast to a perceived downgrade. Almost if not every open scenery shot in the Sword of Destiny trailer has low quality trees in the distance, exactly the same as recent footage. People just didn't give a fuck then despite giving a fuck now.
Amen.

I really can't think of anything to add to this post; please read this in detail before crying downgrade.
 
Yeah, my plan as well. I just hope the game offers enough balance in compass guidance with direct landmarks turned off and quest information/obtaining and intriguing points of interest you can stumble upon freely to work with minimal map info. I don't at all mine compasses for objectives and all that shit, I just hate when the stuff that is best left to be discovered ends up plastered all over the world map. To me it's absurdly detrimental to the entire design philosophy of games like this, and ironically goes against what open world games can potentially do best.

I want my Wild Hunt world to be something mysterious and explorable. Hopefully there's an option that allows map markers to be turned on at point of discovery rather than before. If I find a cool landmark or super monster, lock it on my map, I don't mind. Just don't tell me beforehand :).

On the plus side even those playing with points of interest markers turned on, at least they're question marks. You won't actually know what kind of point of interest is ahead of you; monster, bandits, dungeon, cave, ruin, etc. There's still a great sense of mystery there.

Wait, did CD Projekt go back on their word? Didn't they say locations would only be visible on the map after you've discovered them or did I just make that up?
 
Wait, did CD Projekt go back on their word? Didn't they say locations would only be visible on the map after you've discovered them or did I just make that up?

I'm not sure what they said, but it seems you can highlight points of interest on your map perhaps by meeting certain requirements. I don't think it's anything like Oblivion/Skyrim where your compass tells you exactly where every point of interest is and what kind, but it's possible for your map in Wild Hunt to be populated by ? points that could be a cave, super monster, ruin, mystery, or whatever other point of interest. I figure you need to meet some criteria for them to pop up, and even then won't know what they are until you arrive.

But at the same time I'm pulling this from the IGN playthrough video, and it's entirely possible all those ?s were activated from quest markers and what not (since it wasn't literally the first fifteen minutes, but seemed set up), and that would be fine.
 
I'm not sure what they said, but it seems you can highlight points of interest on your map perhaps by meeting certain requirements. I don't think it's anything like Oblivion/Skyrim where your compass tells you exactly where every point of interest is and what kind, but it's possible for your map in Wild Hunt to be populated by ? points that could be a cave, super monster, ruin, mystery, or whatever other point of interest. I figure you need to meet some criteria for them to pop up, and even then won't know what they are until you arrive.

But at the same time I'm pulling this from the IGN playthrough video, and it's entirely possible all those ?s were activated from quest markers and what not (since it wasn't literally the first fifteen minutes, but seemed set up), and that would be fine.

Maybe it's just me, but I assumed that they were simply yet unavailable fast-travel signposts (because you have to reach them on foot/horseback first to activate them). Quest markers should be a separate feature.
 
EDIT: I mean, look at this shit. Any one of these stills would not be out of place in the most impressive previous trailers. The colours, composition, and scene density is just gorgeous. And if the objective is to make an open world fantasy game with scenery that makes you think "I need to go explore that" I think they've knocked it out of the park.


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Yup...my only thought immediately is "I want to go check out what's going on in that lighthouse off in the distance"
 
Like I said, download the HQ version from the OP and watch that on your PC.
My PC would go into an eternal coma if tried that lol.
But I did see the Gamersyde vid and
pre-ordered
Looks like my cupa tea, but I still think the Character models look poor, They could be better and I'm not sure about the medieval Old Snake either
What is the said performance of this on consoles?
 
Yeah, for physical copies that's 100% true. I'm just unsure if they are publishing it for them on the respective digital storefront because on PSN, it just lists CD Projekt Red and no mention of Warner Bros for me.

The digital versions are self-published, but CDPR has said that the $25m Scamco and WB jointly fronted for the marketing campaign will be paid back using sales revenue, so I assume, given the large figure, that applies to both the digital and physical versions.
 
Yup...my only thought immediately is "I want to go check out what's going on in that lighthouse off in the distance"

Exactly. In that one, admittedly sparse scene, I see a fucking whale (can I interact with it? can I swim beside it?), a monster casting shadow on my sail (is it a threat while I sail? how can I combat it?), a calm water surface (what is underneath if I dive?), and a silouetted lighthouse on the horizon (who lives there? what story is there to be told?).

And that's what I'm loving about this game so far, and why I'm interested.
 
I'm not sure what they said, but it seems you can highlight points of interest on your map perhaps by meeting certain requirements. I don't think it's anything like Oblivion/Skyrim where your compass tells you exactly where every point of interest is and what kind, but it's possible for your map in Wild Hunt to be populated by ? points that could be a cave, super monster, ruin, mystery, or whatever other point of interest. I figure you need to meet some criteria for them to pop up, and even then won't know what they are until you arrive.

But at the same time I'm pulling this from the IGN playthrough video, and it's entirely possible all those ?s were activated from quest markers and what not (since it wasn't literally the first fifteen minutes, but seemed set up), and that would be fine.

Now I remember what they said. They said fast travel is only possible between discovered sign posts. Question marks will still be there no matter what, which as you've mentioned can be turned off.

http://www.gamepressure.com/e.asp?ID=73
User Interface

Are important places and locations marked on the world map?

Yes, places worth visiting and undiscovered points of interest are marked with a question mark.

Are mission targets marked on the map too?

They are, although, similarly to Dragon Age: Inquisition, these are either precise spots/characters or broader areas that you first have to explore (e.g. using the medallion). Of course, the only missions marked on the map are the ones you set as active in the journal, thus the indicators can be easily removed.

Can you turn off these indicators? Will all of them be present on higher difficulty levels?


Each element of HUD can be turned off individually. So the answer is yes, you can turn off opponents’ health bars and level information. [RED]

Is it possible to turn off map indicators pointing toward special monsters, places of interest, etc.?

Yes, it is possible. HUD is highly customizable. You can turn off individual elements displayed on the minimap, as well as the minimap itself. [RED]
 
My PC would go into an eternal coma if tried that lol.
But I did see the Gamersyde vid and
pre-ordered
Looks like my cupa tea, but I still think the Character models look poor, They could be better and I'm not sure about the medieval Old Snake either
What is the said performance of this on consoles?

Poor? I couldn't disagree more. I think they look amazing. Even the NPCs have an impressive amount of detail. Im having trouble thinking of another RPG that even comes close.
 
Does Witcher 3 recognized your save file and end game decisions from Witcher 2? If not, what in god's name was considered the canonical ending from Witcher 2, because lord almighty you can get profoundly different resolutions to the gathering of kings at Loc Muine. One ending in particular would absolutely reverberate across the entire world of Witcher.
 
Does Witcher 3 recognized your save file and end game decisions from Witcher 2? If not, what in god's name was considered the canonical ending from Witcher 2, because lord almighty you can get profoundly different resolutions to the gathering of kings at Loc Muine.

For PC I think they said they'd import. PS4 and Xbox will have a section of the early game where you fill out important choices.
 
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