Yeah, my plan as well. I just hope the game offers enough balance in compass guidance with direct landmarks turned off and quest information/obtaining and intriguing points of interest you can stumble upon freely to work with minimal map info. I don't at all mine compasses for objectives and all that shit, I just hate when the stuff that is best left to be
discovered ends up plastered all over the world map. To me it's absurdly detrimental to the entire design philosophy of games like this, and ironically goes against what open world games can potentially do best.
I want my Wild Hunt world to be something mysterious and explorable. Hopefully there's an option that allows map markers to be turned on at point of discovery rather than before. If I find a cool landmark or super monster, lock it on my map, I don't mind. Just don't tell me beforehand

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On the plus side even those playing with points of interest markers turned on, at least they're question marks. You won't actually know what kind of point of interest is ahead of you; monster, bandits, dungeon, cave, ruin, etc. There's still a great sense of mystery there.