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Destiny House of Wolves will Have no New Raid

Surely this can't be right? After Bungie reluctantly acknowledging how disappointing The Dark Below DLC was and that they were taking extra time to make sure they don't make the same mistakes, their answer is to just not release a new raid? Oh man Bungie, you never should have signed with Activision. This is horrible...

I love the insinuation that Activision somehow ruined Bungie. Bungie could have teamed up with ANY AAA publisher on the planet, and they specifically choose Activision, there was no kidnapping, Activision didnt do anything that Bungie didn't want to do.
 
The stats on all the legendary gear in endgame is random. You can still stack INT/STR/DIS stats to make a particular build.

The problem isn't the light system so much as it is the fact that there's not a lot legendary endgame gear. If you want to be at max level you pretty much have to have the raid gear, and the perks on all of those are static.

None of that matters.. The problem is all the gear sucks ass. Its all boring weapons with minor variations in attributes. If you gonna have a game based on loot... Then make sure the loot kicks ass. Having guns that vary in speed, accuracy etc is fucking horrible. Out of all the loot games before.. Destiny is by far the worst loot system. Gun variety sucks and then how said guns react in that world sucks also.
 
Interestingly enough Destiny/Bungie is pushing back into buying CoD. Usually I buy one multiplayer shooter a year and it looks like it will definitely be CoD rather than future expansions.

But Activision doesn't give a shit.

I was thinking this earlier today. There's going to be a Black Ops later this year, no? After HoW I'll probably be done with Destiny and I'll need a competitive pvp shooter to fill the void. Amazing though that Deatiny could rekindle my interest in COD. Activision's master plan?
 
I've been replaying the Halo trilogy these past few days with a friend, and it's crazy how good Bungie used to be at this. Just amazing game design. IDK what happened in these past few years (since Reach basically) but it's kind of sad to see them now.

Guess that (golden age) Bungie just doesn't exist anymore. Oh well, you'll always be in our hearts. Gonna go replay the Silent Cartographer for the 1000th time in your honor.

The raids pretty much dump on all Halo AI encounters.

I just don't think most people realize how hard they are to create for a FPS, compared to something like a traditional MMO. Still sucks about HoW though.
 
I read that and then I look at the huge popularity and success of the Destiny LFG sites, not to mention my own using said sites.

Yeah that's the good thing with the LFG sites, you know you're getting committed bastards from there who've put in the little extra effort to find a raid group.

Destiny's core designs have been flawed from the get-go. Destiny is supposed to be a game that you can play with your friends, it's even supposed to be a game elevated by the community at large (the major reason given for that heinous review embargo because reviewers wouldn't experience the game "in the wild" and would then not get the full experience) but the game seems to actively want to prevent playing with friends. Everything in the game (but raids) are limited to 3 players. That means that if your group of friends is 4 or more players, then your group has to be split-up (my group was consistently split up because of this and it sucked). The reason we left the game is actually largely due to this. Bungie didn't make Destiny to be flexible. There was no gametype that would allow for most group sizes (should have been requirements like 3-6 players, etc.). Even exploration, which doesn't really seem like it should require a group size, limits teams to 3 player strikes. This part of the game is just awful, and it put a horrible taste in my mouth since the beginning.

Honestly, Bungie was one of my favorite developers before this game, but I feel like they have been somewhat misleading throughout this entire game's development (you can go to that mountain -- we could go there now, but for the sake of time...., or this game will have a story in the scope of "Star Wars", or the game requires community involvement before you can truly experience it).

Very well put.

Destiny itself should have an in game LFG type thing at the very least as another example for folks who want to try the raid out.

Also this was my first ever Bungie game and they sold me a dream which I believed in until this past February when the lack of content, borked RNG etc just burned me and my friends out.

Hopefully Comet does something amazing because the gameplay is immaculate and showed me why people loved Halo's shooting so much.
 
Yeah Bungie seems like another Rare. Both MS and Nintendo got out at the perfect time respectively.

I actually think Microsoft knew when to make sure Bungie got stuff done. It definitely feels like Bungie bit off far more than they could chew, and since this is really the first game (since the Microsoft acquisition) where they didn't have a major company breathing down their back (I don't think Activision really played that role in Bungie's development of Destiny) that it almost seems like Bungie just got lost. I'm not so sure that a theoretical Destiny game under Microsoft would have been the same product that this was, but that's all speculation.

Also this was my first ever Bungie game and they sold me a dream which I believed in until this past February when the lack of content, borked RNG etc just burned me and my friends out.

My experience with Bungie's Halo games made me believe that Bungie would be able to do with Destiny what they were claiming. When Halo came out, it was one-of-a-kind. It was seriously the first major FPS that I just loved. I didn't even really like FPS games before Halo, but Halo was something else. I thought Bungie might have it in them to do it again, but alas...
 
Shouldn't an expansion have like at the least 2 or 3 raids along with stuff like a battle arena mode?

I really don't really understand why they have such a hard time pumping out much more actual new content in the time and price they ask for the expansions. It was the same thing wrong with the main game.
 
meh, sounds like horde mode, which could be cool, but it should have been in addition to a Raid. Not sure if I will jump back in on this.
 
Honestly, Bungie was one of my favorite developers before this game, but I feel like they have been somewhat misleading throughout this entire game's development (you can go to that mountain -- we could go there now, but for the sake of time...., or this game will have a story in the scope of "Star Wars", or the game requires community involvement before you can truly experience it).

Somewhat? :P

Honestly, you know who I think is the big winner in all of this? Square Enix. No longer will they be the gold standard of once great developer that completely shit the bed.
 
Somewhat? :P

Honestly, you know who I think is the big winner in all of this? Square Enix. No longer will they be the gold standard of once great developer that completely shit the bed.

I tried to be tactful, and I didn't want to call them lies... but... =P
 
The raids were the only thing good about the game. The PvP is terrible, you need to read cards on the website to get a grasp on the story, the strikes offer nothing once you beat them the first time, and the missions have 0 replay-ability other than to farm. Bungie has no clue what to do with the game.
 
I've played Destiny since its release. Dumped like 300 hours into it. Last I checked anyway. I didn't buy the season pass because it's simply a business practice I see no value in. When the first expansion hit I was very apprehensive about purchasing it despite playing the game so long. The raid sold me on it. Vault of Glass was by far the most interesting quest in the entire game and a promise of a new raid was intriguing. The fact that there was so little content was very off putting but I went for it anyway.

This second expansion? Not even considering it. I haven't played Destiny since Monster Hunter 4 came out, and now I probably won't touch it for even longer. I feel like Bungie took out the Raid from this newest expansion because they already sold it to half of the buyers via the season pass. I hope I'm wrong, but I feel they'll sell it later so EVERYONE has to drop money on it. Dlc is such a slippery slope , and I swear there are some very shady practices in holding off content to make an extra buck. No matter what the developer tells you, it seems very underhanded. I'm super disappointed in this news, but I'd be downright mad if I bought the season pass.
 
Was going to come in here and complain but then realized my dumb ass already bought the content. I will hold out hope that the horde mode will provide some fun for a bit but it will split my raid group in half since it's only 3 players. That kinda sucks.
 
Of all things to cut, they cut the only thing that people actually care? Bet if they removed all the story (lol) missions, strikes and pvp arenas in place of the raid people would be less upset.

Expecting Omnigul boss battle on a big arena.
 
How many people hating on this had any intention of playing it regardless?

I wonder.

Not defending Bungie, but I am at least going to let them show me what this Prison of Elders is all about before I scream foul. Firefight has always been one of my favorite modes.
 
As somebody who laughs at all season passes. I whole wholeheartedly support this move so it so burns people they they never learn and buy another season pass.
 
Was going to come in here and complain but then realized my dumb ass already bought the content. I will hold out hope that the horde mode will provide some fun for a bit but it will split my raid group in half since it's only 3 players. That kinda sucks.

What really sucks is that I paid for the expansion pass (Digital Guardian edition) but I have no desire to download it. Literally. None. I have only myself to blame, but that's just really disappointing.
 
My experience with Bungie's Halo games made me believe that Bungie would be able to do with Destiny what they were claiming. When Halo came out, it was one-of-a-kind. It was seriously the first major FPS that I just loved. I didn't even really like FPS games before Halo, but Halo was something else. I thought Bungie might have it in them to do it again, but alas...

That's a damn shame.

At least I was never attached to the studio having never played their games.

For some long term Bungie fans this must all be a right kick in the gonads.
 
That's a damn shame.

At least I was never attached to the studio having never played their games.

For some long term Bungie fans this must all be a right kick in the gonads.

It taught me an important lesson: do not get super hyped to buy day-one games from even the most trusted of developers unless you know what you are getting. Do not pre-order any game based on blind faith.

Bungie will be the last developer to burn me like this. It's surreal to think that I had pretty much concluded that Destiny was going to be my GotY before it even released, but it wasn't even close to being my favorite game of that year.
 
So basically, Bungie are the diametric opposite of Rare?

I think Bungie didn't know how to operate efficiently when given total creative freedom. This doesn't mean that they can't learn, but I do think Microsoft was a valuable partner to them.
 
and some people thought HoW would have much more content than TDB because of more time from release and to fix the fans uproar. And people will keep believing. This is truly sad. I loved Destiny for its gunplay and environment but it could and should have been much more. Support and DLC have been a joke. Bungie is really powerless or clueless, don't know whatever is the saddest
 
How many people hating on this had any intention of playing it regardless?

I wonder.

Not defending Bungie, but I am at least going to let them show me what this Prison of Elders is all about before I scream foul. Firefight has always been one of my favorite modes.

Can't speak for anyone else, but while I don't ever intend to come back to Destiny, I want to keep informed to get an idea of what kind of game Destiny 2 is going to turn out to be.

Underneath the mountains of fucking bullshit is a legitimately good game. As much as I shit on Bungie and Destiny, I would like nothing more than to eat crow when Destiny 2 comes out.
 
I think Bungie didn't know how to operate efficiently when given total creative freedom. This doesn't mean that they can't learn, but I do think Microsoft was a valuable partner to them.

It just makes you wonder how things must have been going at the studio for Joe and Marty to both leave during development and Destiny be the way it is.
 
Gonna go pop into the OT and see what's going on over there.

Please PLEASE don't be excusing/defending this DGAF
 
Sounds like bungie already wants out of Activision. Or just wants to do destiny 2, Doing the most barebones stuff
 
It just makes you wonder how things must have been going for Joe and Marty to both leave during development and Destiny be the way it is.

That's the thing: I certainly don't see them leaving if Bungie were still under Microsoft. Joe actually came back to Microsoft and Marty was pretty much fired by Bungie (no way Microsoft would have let that happen given Marty's contributions to game soundtracks).

I would love, love, love for there to be a "Final Hours of Destiny" by Geoff Keighley, because I know that Destiny obviously had huge development troubles that really need explaining. Maybe you could go to that mountain at one point? Or maybe that was the plan? Perhaps the story was something more? There was that rumor/theory that the ghost cards in the game were added much later in development because Destiny's story had been restructured/erased.
 
That's the thing: I certainly don't see them leaving if Bungie were still under Microsoft. Joe actually came back to Microsoft and Marty was pretty much fired by Bungie (no way Microsoft would have let that happen given Marty's contributions to game soundtracks).

I would love, love, love for there to be a "Final Hours of Destiny" by Geoff Keighley, because I know that Destiny obviously had huge development troubles that really need explaining. Maybe you could go to that mountain at one point? Or maybe that was the plan?

The game was beginning development during what, ODST and kicked off into proper development after Reach? It would be really interesting to get the behind the scenes to what happened post-Reach, to the reveal at the Playstation event, all the way to launch. It would make for a good Final Hours like you said.
 
Also, I had already paid for this DLC months ago. I'm okay with taking a loss and not playing it. The raids are the best thing about the endgame, and Welp...
 
I hope, out of all of this, people stop buying season passes at launch. That practice is so silly given that the price of a season pass is generally the same, if not lower, after the first piece of content is released. Make companies WORK for your dollar! (Admittedly, the guardian edition saves you 5 bucks)

Even if the arena mode is awesome, this should serve as a warning that you cannot expect certain levels of content from a season pass.
 
I wonder what the sales for their big expansion they have planned will look like after they have burned so many people with these pathetic "expansions". They're not really giving any one confidence that they can deliver anything that is worth buying.
 
The Arena was a six player raid (according to datamining) and it was changed to three player because Bungie wants it to include MM and they couldn't implement good six player MM in time for HoW release window IMO.

I'm not quite sure why six-player matchmaking would be notably harder to implement than the three-player matchmaking they already have.

Designing the content around it is a very different question, of course, but that's a solvable problem.
 
The raids pretty much dump on all Halo AI encounters.

I just don't think most people realize how hard they are to create for a FPS, compared to something like a traditional MMO. Still sucks about HoW though.
I've replayed some Halo CE and Halo 3 missions dozens of times and the encounters still feel fresh (even the AI still surprises me from time to time) The Raids are super rigid in comparison, definetly nowhere near the replayability the emergent gameplay from Halo offers. Levels like Tsavo Highway or The Covenant shit on anything present in Destiny, VoG included.

Then there's the gameplay, which considering all the movement options present in Destiny could have been amazing, but Bungie decided to sabotage their own game with accuracy penalties for everything. SMH.

Take the nostalgia shades off cause VoG is leagues better in replayability. I'd go as far as to say it's reminiscent to my first Halo lan party.
Nostalgia shades? LOL, I've spent the past few days replaying the entire trilogy. Sorry but no, Bungie just got way worse at this. Take a look at Destiny's (pathetic) vehicle sandbox for example, even Halo CE (a 13 year old game) puts it to shame.
 
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