GTA V PC Performance Thread

Dude, game runs great aside from in the menu, what gives?

I'm guessing they locked the FPS so it wouldn't go up to like 2000 or whatever, but locking it at 30 seems really dumb. My first thought when I booted up the game was "This shit will be a broken mess..", fortunately it was only the menu.
 
I think I've settled on just playing this absolutely maxed except for just 2xMSAA as the game won't let me go 4x due to VRAM limitations. Game runs at over 60fps pretty much all the time so I'm content.
 
i7 930 3.8ghz
GTX 970

With everything under Graphics set to highest using FXAA and reflection msaax4 I'm getting around 90fps at 1080p. Not changed any extra shadow options under advanced graphics. 1440p I get 58-62fps
 
Dude, game runs great aside from in the menu, what gives?

I've found this somewhat happening more and more for some reason. AC Unity, while not a great running game, tended to have even shittier performance on some of the menus too.

Both games with heavy online functions, so maybe tied to that?
 
The charts in OP show that AMD cards aren't performing as well as they should. I got a 290X. Any word on an updated driver (that actually works well) for GTA V?
 
Getting kind of poor performance on my setup with 3 Titans @ 4k/60Hz with everything turned up to the max. FPS in benchmark ranging from 18FPS-30FPS. I guess I'll have to start turning down a lot of stuff. Hard to believe 3 Titans just isn't enough these days.:(
 
I briefly tested the game driving around the city with a 750 ti + i5 4440 at high settings. It seemed to stay around 60 FPS most of the time with some drops below. Had to reduce population variety to keep under 2GB VRAM though while allowing high textures.
 
What's this bug? I have in-game AF set to off and have it at x16 forced in Nvidia Inspector.

Edit: Also, setting my game to fullscreen with vsync forced in drivers is butter smooth! Alt+Tabbing seems OK as well.

Oh I have not tried it with the Nvidia Control Panel, I should, though. Right now, when the game boots up fresh, it does not matter what AF is set at, the game has 0AF, so I have to go into the settings, set it to 8AF, accept, change it back to 16AF and then it works properly.
 
There's no way
1080p
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baH3Lpy.jpg

1440p

I've not got into the country side yet, just walking around
 
Getting kind of poor performance on my setup with 3 Titans @ 4k/60Hz with everything turned up to the max. FPS in benchmark ranging from 18FPS-30FPS. I guess I'll have to start turning down a lot of stuff. Hard to believe 3 Titans just isn't enough these days.:(

Have you played the game and not just the benchmark. You should be more than fine. The scaling is pretty great.

What are you guys taking pics with? I can't get FRAPS to take them or Precison X. I can get FRAPS to run the fps monitoring in the background though...
 
Had to drop grass down to high. It was just too much with everything else maxed (no aa) at 4k. I was getting drops down to about 25fps. Lol On the plus side, this game has great sli and cpu scaling. Both my 980s run at about 80-100% and all 4 cores on my 3570k (4.4ghz) are fairly evenly split at 60-100% depending on what's going on. I get 60fps in the city and about 45-60 in the countryside.
 
Getting kind of poor performance on my setup with 3 Titans @ 4k/60Hz with everything turned up to the max. FPS in benchmark ranging from 18FPS-30FPS. I guess I'll have to start turning down a lot of stuff. Hard to believe 3 Titans just isn't enough these days.:(

what is the SLI scaling like? A pair of Titan Xs seem to put out way higher numbers and 3 of the original Titans should be roughly comparable to that assuming SLI scaled well.
 
Had to drop grass down to high. It was just too much with everything else maxed (no aa) at 4k. I was getting dross down to about 25fps. Lol On the plus side, this game has great sli and cpu scaling. Both my 980s run at about 80-100% and all 4 cores on my 3570k (4.4ghz) are fairly evenly split at 60-100% depending on what's going on. I get 60fps in the city and about 45-60 in the countryside.

Yeah it's a little tricky for us with 980 SLI. Turning off PCSS and MSAA somewhat helps, although there's some microstutters whilst driving in the country for me.
 
Have you played the game and not just the benchmark. You should be more than fine. The scaling is pretty great.

What are you guys taking pics with? I can't get FRAPS to take them or Precison X. I can get FRAPS to run the fps monitoring in the background though...

It is running good for me unless I turn on the Advanced Graphics features then it starts to stutter. Maybe turning on adaptive V-Sync would help? Also, would there be an advantage running it Borderless Windowed over Fullscreen?
 
Any fix for the 59hz issue?? I also still suffer from these pauses and stutters. Besides that the game runs alright for my rig at around 30-50fps with sometimes 60fps in less populated areas.

I also can't play with the streaming textures and assets issue. Things end up not loading until seconds later.

17127856596_67ca0eb9de_b.jpg
 
On my 980 I can lower a few things to high (and not use the "advanced graphics" extra distance stuff) and get pretty consistent 60fps at 1080p 4x MSAA.


But man, even at 4x MSAA this game is so freaking jaggy. Like I'd rather use 2x MSAA and put stuff to very high, but every shimmers from the cars to the streets to the poles to the power lines. Just creates a real offputting visual effect.

FXAA/TXAA sorta help but they make everything blurry so it's not worth it. 8x MSAA seems like the bare minimum you need to get rid of the jaggy/shimmering in motion, but yeah that's way too expensive for any single card.


It's fine, I'll live with a shimmery game at 60fps; looks and runs nice otherwise, but yeah something about how the world is built, engine is made makes everything ultra jaggy at 1080p.
 
so i installed those amd beta drivers...oh man. during the most populated areas while driving my fps was in the 40s and now it doesnt dip below 60. well ill be damned. praise the rockgods, this port is legit as fuck.
 
It is running good for me unless I turn on the Advanced Graphics features then it starts to stutter. Maybe turning on adaptive V-Sync would help? Also, would there be an advantage running it Borderless Windowed over Fullscreen?

I think I remember reading the game has worse lag or something in Borderless Mode.

It worked for me, although I chose "On" instead of "Adaptive," as I was getting screen-tearing...which I dislike over pretty much any other graphical issue.


Uh

My next 4k monitor will have Gsync. When I am playing on my ROG Swift I have no worries about tearing. Switch to 4k and the demons come back. The problem is 4k looks too good -- gearsofwar2toogood.jpg
 
Minor mission spoilers
Is anyone getting a crash when attempting to do the mission where Michael and Franklin try to rescue Jimmy from the yacht?
 
On my 980 I can lower a few things to high (and not use the "advanced graphics" extra distance stuff) and get pretty consistent 60fps at 1080p 4x MSAA.


But man, even at 4x MSAA this game is so freaking jaggy. Like I'd rather use 2x MSAA and put stuff to very high, but every shimmers from the cars to the streets to the poles to the power lines. Just creates a real offputting visual effect.

FXAA/TXAA sorta help but they make everything blurry so it's not worth it. 8x MSAA seems like the bare minimum you need to get rid of the jaggy/shimmering in motion, but yeah that's way too expensive for any single card.


It's fine, I'll live with a shimmery game at 60fps; looks and runs nice otherwise, but yeah something about how the world is built, engine is made makes everything ultra jaggy at 1080p.

Have you tried DSR? From what I've read here a 980 can handle 1440p and MSSA x 2.
 
Yeah it's a little tricky for us with 980 SLI. Turning off PCSS and MSAA somewhat helps, although there's some microstutters whilst driving in the country for me.

With msaa off, my biggest offenders are grass and shadows. But I'm pretty sure my occasional hiccups are due to me running 4k res with max textures. My little cards are putting up one hell of a fight. Lol
 
Runs smooth as butter here (60fps) but has some weird stutter every now and then (when driving fast or in online).
 
Game continues to never dip below 60fps for me, even during 3-star chases. Haven't gone out into the countryside, though. I'm sure I'll get my first FPS drops there.

I do seem to have the 59Hz or some other microstuttering glitch going on, but I'm too busy playing the game and marveling at the graphics to care right now :P.
 
Yeah but then you get tearing when it's under 60. It's better than the in-game vsync options but I'd still like a working triple buffering mode.

I have triple buffering in my game. Running fullscreen with driver vsync forced on and in-gane vsync off. I drove through a bunch of fences and bins and the frame rate plummeted to 30 for a moment and the went back to 60 as soon as I was past that spot.

All I had to do to activate triple buffering was alt+tab out and back into the game. I then drove through the same fence and the frame rate only went down to 56.
 
huh, dropped my texture detail down to high and started experiencing microstutter. not a noticeable difference in performance so bumped it back up to very high and the microstutter is gone.
 
i5 2500K
AMD R9 280X
16GB Ram

I'd love 60fps, what would be the best things to sacrifice while still retaining great visuals? I already turned off Depth of Field because that just annoys me anyway.
 
Knowing I can almost fully max this game out at 1440p on a 970 and get near 59FPS all the time is insane.

GTA IV with ICEnhancer and some settings severely reduced leaves me at a game that hovers between 30 to 55FPS.

Bravo, Rockstar.
 
Haven't tried DSR yet, but that'll be the next thing I try to see if 1440p @ MSAA 2x is less jaggy than 1080p @ MSAA 4x.
If you try DSR try ingame FXAA with it, it gives edges gradients before the DSR downscale/resolve happens.
This improves edges and 'FXAA blur' basically vanishes as it's smaller than pixel in final image.

Not sure what version of FXAA the game uses, but FXAA can reduce shimmering of very thin or pixel sized polygons as it reduces their contrast. (Intended behavior.)
 
If you try DSR try ingame FXAA with it, it gives edges gradients before the DSR downscale/resolve happens.
This improves edges and 'FXAA blur' basically vanishes as it's smaller than pixel in final image.

Not sure what version of FXAA the game uses, but FXAA can reduce shimmering of very thin or pixel sized polygons as it reduces their contrast. (Intended behavior.)

True. FXAA and DSR work great together.

I wonder why so many people are using costly MSAA. I hardly see anyone using DSR and FXAA.
 
True. FXAA and DSR work great together.

I wonder why so many people are using costly MSAA. I hardly see anyone using DSR and FXAA.

Isn't DSR more costly? How high should I go with DSR?

Does anyone know if MFAA works?
And what on earth does Reflection MSAA do?
 
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