JoduanER2
Member
According to DF they did their best to match the console settings.
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...
According to DF they did their best to match the console settings.
It's a DF 'platform vs' thread basically. It's no different than how the PS4 vs XB1 face offs go down on a regular basis, which I see you participate in plenty, so I would have thought you'd be accustomed to this sort of behaviour.Geez, it's threads like this that bring out the worst of some PC gamers.
Consoles: AMD
that PC: Intel
Looks about right to me. How is a comparable AMD PC running the game?
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...
I already expected this, but it's still pretty damn irrational behavior. It's better now, though. The first few pages were far worse.It's a DF 'platform vs' thread basically. It's no different than how the PS4 vs XB1 face offs go down on a regular basis, which I see you participate in plenty, so I would have thought you'd be accustomed to this sort of behaviour.
This! I was thinking the exact same thing! They were not even driving in extremely busy streets. Furthermore, I really doubt the PS4 version has all settings on high. A few should be slightly higher.Yes, you are.
1. DF did not test in real gameplay situations, let alone in the very foliage intensive areas.
2. There is no way the i3/750 combo reaches a locked 60 fps, and who wants a variable framerate without Gsync? Just take a look at the PC performance thread to get an idea on how the game performs.
3. At least the PS4 version is pretty much locked at 30 and very stable after the lastest patch. We don't know the unlocked fps.
4. 750ti is a 2gb card that will have trouble with high/very high textures.
Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.then I suggest you go back and check your settings because mine has been doing just that for over a year
edit: And beaten lol...
I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?Shadowkilla said:Are you seriously telling me that a feature that I and countless other ps4 owners on neogaf alone have enabled and take advantage of doesnt exist ? Then please explain how my ps4 downloaded and installed updates for Destiny and The Order at 5am this week totally automatically while in rest mode if the feature doesn't exist ?
Again, the first time you insert a game disk in the ps4 it begins installing to the hard drive and you can start playing within about two minutes. Every ps4 disk-based game except Destiny works like this. Its called play-go. It comes with every single ps4. If you buy a game digitally before release it will usually pre-load.
Either you don't really have a ps4 and are making shit up to push an agenda or you really need to learn to use its features.
AMD's 'high end' CPU's are often about on par or worse than Intel's i3 processors in actual gaming conditions.That's an extremely naive and binary comparison. AMD has high-end, performant CPU's too, the PS4/XB1 just have a low-powered cheap netbook CPU.
Just unsure why you're so taken aback here yet I've never seen you mention this sort of thing in any of the DF threads I see you in regularly that are no different. And even in this thread, singling out PC gamers when there's plenty of irrational behaviour from console gamers as well.I already expected this, but it's still pretty damn irrational behavior. It's better now, though. The first few pages were far worse.
Yes, you are.
1. DF did not test in real gameplay situations, let alone in the very foliage intensive areas.
2. There is no way the i3/750 combo reaches a locked 60 fps, and who wants a variable framerate without Gsync? Just take a look at the PC performance thread to get an idea on how the game performs.
3. At least the PS4 version is pretty much locked at 30 and very stable after the lastest patch. We don't know the unlocked fps.
4. 750ti is a 2gb card that will have trouble with high/very high textures.
Just unsure why you're so taken aback here yet I've never seen you mention this sort of thing in any of the DF threads I see you in regularly that are no different. And even in this thread, singling out PC gamers when there's plenty of irrational behaviour from console gamers as well.
Geez, it's threads like this that bring out the worst of some PC gamers.
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...
Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.
I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?
It is very much so. Does not run well on 2 cores without hyperthreading and benefits from i7. Here is an example from a police chase with my 3770k. Core usage is looking like that in pretty much alle situations:
In regards to 2 why?
What's with the dithering artifact over the aliasing?
I'm not finding the PS4 difficult to use, just too slow. The speed at which I can get my PC on and running a game is about the same time. The alleged feature that lets the PS4 download updates while in standby just isn't there. And when you first get a game you still run into the problem of having to wait for it to install for entirely too long. And when you first get any of the consoles you have to waste your time tinkering with the settings, downloading massive updates and installing massive games. So yeah, consoles have become less plug-and-play. I'm not saying they are entirely inconvenient however, this is still the only major advantage that the consoles have.
Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.
I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?
I'm not changing the goal posts. I don't see the feature, I have it ticked but it isn't working. I'm assuming it's one of the many small problems with the PS4 OS right now.Getting tired from dragging those goalposts around yet ? You initially called downloading updates in rest mode an "alleged feature" now you say it doesn't work well ?
Dont know what to tell you, works flawlessly on my end.
And my problem with your assertion that consoles are less plug and play than they used to be is that its wrong in my eyes.
Again show me the console before the ps4 that because of hdmi-cec would turn on the receiver and tv automatically and set the inputs automatically just by turning on the console. I have gone through a samsung tv, vizio tv and sony tv since last August and this feature worked with all of them.
Show me the console that started installing games automatically when the disk was first inserted and was ready to start the game less than two minutes later. Game installs existed last gen in some cases but now you can play while it installs. How is that less plug and play ?
Anyway this is my last post on the subject, this is too far off-topic.
Because I have the game, I know what my GPU can do and I know what a 750 can do. I also have the impressions from others in the PC performance thread.
I might be wrong, but this is why this DF article sucks... No in-depth analysis.
I don't know if the rest of your post is directed at me, but I think not...
you mean a TI right?
Impressions aren't emperical data that's my problem with the thread and it's rampant about one complaint in pc gaming that is common and has a real cause that comes before any game is installed. The game has legitimate faults like memory leaks and that it could easily use the same love the consoles got but for what we got vs a certain leaked video we had they improved the game a ton.
I'm not being personal just going after a faulty opinion that in a tech or performance discussion needs to be put in perspective.
We do agree it's a trashy click bait df article shame they could easily make or keep a respectable name but want to waste it these days.
As i said before, Alex has a history. You think 'low level optimizations' and 'coding the metal' aren't just bait? He's made like 8 threads(that i can remember without going into any post histories) specifically on this PC vs console master race rhetoric specifically to push an agenda(not to mention the attitude of many of his posts in threads not even relating to such things) and its really annoying.
I didn't wish Junior on him, but sometimes the climate just needs to come down for some people.
Is it fair to assume that GTAV PC's normal settings are the console equivalents or no?
Is it fair to assume that GTAV PC's normal settings are the console equivalents or no?
Is it fair to assume that GTAV PC's normal settings are the console equivalents or no?
How stable is that 60fps?
Yeah, I mean the TI of course. As I said, I might be wrong and you could actually the game locked at 60 by turning some things down a lot. I really doubt that this situation would match PS4 settings, but maybe they will do a more thorough test in the future and we will find out.
Yeah, it's a bad article and an even worse thread, so it is good that the OP got juniored for it.
Is it fair to assume that GTAV PC's normal settings are the console equivalents or no?
Others would argue that the ps4 settings are very high, if not a secret ultra setting.
Isn't the CPU in the PS4 a cheap laptop CPU?
I like the idea of a short gen, some of the games on last gen systems were struggling to run well toward the end. Why do you think that we are actually in for a short generation though? I think as long as consumers don't realize it, the major hardware manufacturers aren't going to want to upgrade the hardware if they can help it. I mean we will probably get the slim models, and more of them than usual, but haven't Microsoft actually said that they intend for this life cycle to be longer?Yes, and the GPU is nothing to brag about either. The XB1 is even worse. And to think that both companies had to be dragged to those specs by devs kicking and screaming. We're in for a short gen. PC's have the lead now and we will likely never see a console launch that tops them again.
Why do you think that we are actually in for a short generation though?
Don't count on it. I heard the same exact nonsense last gen.
Here is a riddle! Does GTA5 get made without consoles? Performance does not matter all that much as long as you can sell 45 million copies of a game at full price.
Yes, and the GPU is nothing to brag about either. The XB1 is even worse. And to think that both companies had to be dragged to those specs by devs kicking and screaming. We're in for a short gen. PC's have the lead now and we will likely never see a console launch that tops them again.
A thread started by Alexandros about "weak consoles", followed by PC gamer circlejerking, "notebook CPU's" and stuff.
I honestly don't know what I expected.
Simple answer, they locked the framerate.
Too unstable to make them claim the game runs at 60 and cba to spend more time doing platform-specific optimization.
GTA5 is a complex game. Variable framerate is acceptable on PC somehow.
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...
Reality has a pc gamer bias.A thread started by Alexandros about "weak consoles", followed by PC gamer circlejerking, "notebook CPU's" and stuff.
I honestly don't know what I expected.
Really don't really matter to those of us that own both a PS4 and gaming PC....both platforms will have their advantages when it comes to utilizing their own hardware config. I see some amazing looking games coming out on PS4 soon along with some bad ass PC games that look mind blowing as well. Not sure if this is another bait thread or what...but this is same old thread that keeps cloning itself over and over and over. lolhttp://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-performance
Come on TechGAF, explain this to me. How is it possible that the Core i3/750Ti combo manages to offer almost double the performance of the PS4 even with console optimizations and coding to the metal? Is the PS4 CPU that much of a bottleneck? Is the PS4 version poorly optimized? What gives?
They probably mean the 4130.Silly question but what exactly is the Core i3 3140? The article mentions it here and there but has no actual benchmarks with it. Is it a laptop processor?
Also, glad to see DF only now realized that a 750Ti outperforms a console. A whole year late there.
http://m.neogaf.com/showthread.php?t=771620
Consoles just aren't what they used to be. If we're already seeing such great performance from DX11, then DX12 is just going to bridge the gap further. The consoles' lower API overhead advantage seems to be almost non-existent for multi-platform games at this point. Some exclusive games will probably do cool stuff and we might still be impressed with things like a future GTA6 on PS4/X1, but the PC will continue to be the best place for 3rd party games. If a 750Ti is already exceeding PS4 performance, then what is the low-end Pascal card going to do?