GTA V PS4: 1080@30, Core i3/750Ti: 1080@60. How is this possible?

Geez, it's threads like this that bring out the worst of some PC gamers.
It's a DF 'platform vs' thread basically. It's no different than how the PS4 vs XB1 face offs go down on a regular basis, which I see you participate in plenty, so I would have thought you'd be accustomed to this sort of behaviour.
 
Consoles: AMD
that PC: Intel

Looks about right to me. How is a comparable AMD PC running the game?

That's an extremely naive and binary comparison. AMD has high-end, performant CPU's too, the PS4/XB1 just have a low-powered cheap netbook CPU.
 
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...

Yes, you are.

1. DF did not test in real gameplay situations, let alone in the very foliage intensive areas.
2. There is no way the i3/750 combo reaches a locked 60 fps, and who wants a variable framerate without Gsync? Just take a look at the PC performance thread to get an idea on how the game performs.
3. At least the PS4 version is pretty much locked at 30 and very stable after the lastest patch. We don't know the unlocked fps.
4. 750ti is a 2gb card that will have trouble with high/very high textures.
 
It's a DF 'platform vs' thread basically. It's no different than how the PS4 vs XB1 face offs go down on a regular basis, which I see you participate in plenty, so I would have thought you'd be accustomed to this sort of behaviour.
I already expected this, but it's still pretty damn irrational behavior. It's better now, though. The first few pages were far worse.

Yes, you are.

1. DF did not test in real gameplay situations, let alone in the very foliage intensive areas.

2. There is no way the i3/750 combo reaches a locked 60 fps, and who wants a variable framerate without Gsync? Just take a look at the PC performance thread to get an idea on how the game performs.
3. At least the PS4 version is pretty much locked at 30 and very stable after the lastest patch. We don't know the unlocked fps.
4. 750ti is a 2gb card that will have trouble with high/very high textures.
This! I was thinking the exact same thing! They were not even driving in extremely busy streets. Furthermore, I really doubt the PS4 version has all settings on high. A few should be slightly higher.
 
then I suggest you go back and check your settings because mine has been doing just that for over a year

edit: And beaten lol...
Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.
Shadowkilla said:
Are you seriously telling me that a feature that I and countless other ps4 owners on neogaf alone have enabled and take advantage of doesnt exist ? Then please explain how my ps4 downloaded and installed updates for Destiny and The Order at 5am this week totally automatically while in rest mode if the feature doesn't exist ?
Again, the first time you insert a game disk in the ps4 it begins installing to the hard drive and you can start playing within about two minutes. Every ps4 disk-based game except Destiny works like this. Its called play-go. It comes with every single ps4. If you buy a game digitally before release it will usually pre-load.
Either you don't really have a ps4 and are making shit up to push an agenda or you really need to learn to use its features.
I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?
 
That's an extremely naive and binary comparison. AMD has high-end, performant CPU's too, the PS4/XB1 just have a low-powered cheap netbook CPU.
AMD's 'high end' CPU's are often about on par or worse than Intel's i3 processors in actual gaming conditions.

As for the consoles, they do have low powered CPU's, but they did at least throw 8 cores in there. That does count for something. Combined with low level access, it means they're still relatively capable, they're just not nearly as good as the better desktop CPU's.

I already expected this, but it's still pretty damn irrational behavior. It's better now, though. The first few pages were far worse.
Just unsure why you're so taken aback here yet I've never seen you mention this sort of thing in any of the DF threads I see you in regularly that are no different. And even in this thread, singling out PC gamers when there's plenty of irrational behaviour from console gamers as well.
 
Yes, you are.

1. DF did not test in real gameplay situations, let alone in the very foliage intensive areas.
2. There is no way the i3/750 combo reaches a locked 60 fps, and who wants a variable framerate without Gsync? Just take a look at the PC performance thread to get an idea on how the game performs.
3. At least the PS4 version is pretty much locked at 30 and very stable after the lastest patch. We don't know the unlocked fps.
4. 750ti is a 2gb card that will have trouble with high/very high textures.

In regards to 2 why?

Gurantee most gaffers would fail a dpc latency check. Yet some of us who are whores for ocing here or other placers don't have half the problems or complaints most do. I will freely admit most of the pc version problems but only for things that are game dependent not OS/Bios. I have what I need tested and recorded just need to upload and make the posts which is due soon.

You can't compare the console versions vs certain pc specs. The first reason you admitted which is that the settings for any console version vs pc cannot be done without knowing what rockstar uses. Good luck getting that info yet making the point you keep doing on this particular aspect of performance. Comparing to 60fps standards to 30fps isn't the same especially if fidelity isn't 1 to 1.

Some of us get the 30fps crowd is happy with the console version. For some of us who waited 3 years to just get 60fps locked or not even plus there is no other version of the game to use. Same if we don't like playing the series with only a gamepad.
 
Just unsure why you're so taken aback here yet I've never seen you mention this sort of thing in any of the DF threads I see you in regularly that are no different. And even in this thread, singling out PC gamers when there's plenty of irrational behaviour from console gamers as well.

It's pretty normal here on Gaf.
 
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...

There's nothing wrong with the situation at all. PS4 and XB1 are now performing as they should with low tier CPU's in comparison to stronger components.

PS4 has more graphical geometry in the environment and less FPS drops than XB1 due to its HW advantages, but it maintains a stable 30fps. I think that's the expected conclusion.

What i don't understand, is why now XB1 has all the FPS drops and issues when DF said it was a CPU issue specifically the reason for PS4 having drops back when they first tested the two.
 
Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.

I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?

yes your talking rubbish
because the background download feature doesn't seem to work for you (seriously check your settings) it's an imaginary feature I've just dreamt up?

Do you really have a PS4 or are you trolling for the fun of it?
 
It is very much so. Does not run well on 2 cores without hyperthreading and benefits from i7. Here is an example from a police chase with my 3770k. Core usage is looking like that in pretty much alle situations:

What's with the dithering artifact over the aliasing?
 
In regards to 2 why?

Because I have the game, I know what my GPU can do and I know what a 750 can do. I also have the impressions from others in the PC performance thread.

I might be wrong, but this is why this DF article sucks... No in-depth analysis.

I don't know if the rest of your post is directed at me, but I think not...

What's with the dithering artifact over the aliasing?

Dunno, doesn't look like that when I play the game. Might be connected to MFAA?
 
I'm not finding the PS4 difficult to use, just too slow. The speed at which I can get my PC on and running a game is about the same time. The alleged feature that lets the PS4 download updates while in standby just isn't there. And when you first get a game you still run into the problem of having to wait for it to install for entirely too long. And when you first get any of the consoles you have to waste your time tinkering with the settings, downloading massive updates and installing massive games. So yeah, consoles have become less plug-and-play. I'm not saying they are entirely inconvenient however, this is still the only major advantage that the consoles have.

Not really, the consoles aren't as plug-and-play as they used to be. My original point still stands.

I have learned to use its features. I've gone through the settings and ticked all the boxes that allegedly allow me to install patches while the console is off, yet I'm still met with patches in my download list that haven't been done. The feature doesn't work well enough to be significant. Consoles are still less plug-and-play than they used to be while pc's are becoming more-so, is there any problem you still have with this point?

Getting tired from dragging those goalposts around yet ? You initially called downloading updates in rest mode an "alleged feature" now you say it doesn't work well ?
Dont know what to tell you, works flawlessly on my end.
And my problem with your assertion that consoles are less plug and play than they used to be is that its wrong in my eyes.
Again show me the console before the ps4 that because of hdmi-cec would turn on the receiver and tv automatically and set the inputs automatically just by turning on the console. I have gone through a samsung tv, vizio tv and sony tv since last August and this feature worked with all of them.
Show me the console that started installing games automatically when the disk was first inserted and was ready to start the game less than two minutes later. Game installs existed last gen in some cases but now you can play while it installs. How is that less plug and play ?
Anyway this is my last post on the subject, this is too far off-topic.
 
Getting tired from dragging those goalposts around yet ? You initially called downloading updates in rest mode an "alleged feature" now you say it doesn't work well ?
Dont know what to tell you, works flawlessly on my end.
And my problem with your assertion that consoles are less plug and play than they used to be is that its wrong in my eyes.
Again show me the console before the ps4 that because of hdmi-cec would turn on the receiver and tv automatically and set the inputs automatically just by turning on the console. I have gone through a samsung tv, vizio tv and sony tv since last August and this feature worked with all of them.
Show me the console that started installing games automatically when the disk was first inserted and was ready to start the game less than two minutes later. Game installs existed last gen in some cases but now you can play while it installs. How is that less plug and play ?
Anyway this is my last post on the subject, this is too far off-topic.
I'm not changing the goal posts. I don't see the feature, I have it ticked but it isn't working. I'm assuming it's one of the many small problems with the PS4 OS right now.

I think you'd agree with the crux of my point if we agreed on what time frame we are using. The consoles haven't been as user friendly or plug-and-play since the release of the PS3. The PS3 and 360 still did have advantages over pc, but the main advantage of being quick and easy has been diminished.
 
Because I have the game, I know what my GPU can do and I know what a 750 can do. I also have the impressions from others in the PC performance thread.

I might be wrong, but this is why this DF article sucks... No in-depth analysis.

I don't know if the rest of your post is directed at me, but I think not...

you mean a TI right?

Impressions aren't emperical data that's my problem with the thread and it's rampant about one complaint in pc gaming that is common and has a real cause that comes before any game is installed. The game has legitimate faults like memory leaks and that it could easily use the same love the consoles got but for what we got vs a certain leaked video we had they improved the game a ton.

I'm not being personal just going after a faulty opinion that in a tech or performance discussion needs to be put in perspective.

We do agree it's a trashy click bait df article shame they could easily make or keep a respectable name but want to waste it these days.
 
you mean a TI right?

Impressions aren't emperical data that's my problem with the thread and it's rampant about one complaint in pc gaming that is common and has a real cause that comes before any game is installed. The game has legitimate faults like memory leaks and that it could easily use the same love the consoles got but for what we got vs a certain leaked video we had they improved the game a ton.

I'm not being personal just going after a faulty opinion that in a tech or performance discussion needs to be put in perspective.

We do agree it's a trashy click bait df article shame they could easily make or keep a respectable name but want to waste it these days.

Yeah, I mean the TI of course. As I said, I might be wrong and you could actually the game locked at 60 by turning some things down a lot. I really doubt that this situation would match PS4 settings, but maybe they will do a more thorough test in the future and we will find out.

Yeah, it's a bad article and an even worse thread, so it is good that the OP got juniored for it.
 
As i said before, Alex has a history. You think 'low level optimizations' and 'coding the metal' aren't just bait? He's made like 8 threads(that i can remember without going into any post histories) specifically on this PC vs console master race rhetoric specifically to push an agenda(not to mention the attitude of many of his posts in threads not even relating to such things) and its really annoying.

I didn't wish Junior on him, but sometimes the climate just needs to come down for some people.

When I read the title and saw who made the thread, I knew how it would go down.
 
Is it fair to assume that GTAV PC's normal settings are the console equivalents or no?

I think you could call them last gen (360/PS3) console equivalent settings. The high/very high settings are more likely to be the settings for this gen (PS4/Xbone). The thing is we don't know unless Rockstar actually tell us (they told us some of the console settings for GTA 4).
 
Yeah, I mean the TI of course. As I said, I might be wrong and you could actually the game locked at 60 by turning some things down a lot. I really doubt that this situation would match PS4 settings, but maybe they will do a more thorough test in the future and we will find out.

Yeah, it's a bad article and an even worse thread, so it is good that the OP got juniored for it.

I don't think the PS4 is all that high in certain areas. The game also enjoys a decent bit of optimization you can tell isn't in the pc version when you go to certain areas. How rockstar missed machines chugging at night or even online in dense situations is beyond me.

No platform is avoiding a dense online situation of max players and cops stacking up so no version is perfect if we are using game crushing situations to lower the fps. The pc foilage is that much better as well so it's not 1 to 1.
 
Isn't the CPU in the PS4 a cheap laptop CPU?

Yes, and the GPU is nothing to brag about either. The XB1 is even worse. And to think that both companies had to be dragged to those specs by devs kicking and screaming. We're in for a short gen. PC's have the lead now and we will likely never see a console launch that tops them again.
 
Yes, and the GPU is nothing to brag about either. The XB1 is even worse. And to think that both companies had to be dragged to those specs by devs kicking and screaming. We're in for a short gen. PC's have the lead now and we will likely never see a console launch that tops them again.
I like the idea of a short gen, some of the games on last gen systems were struggling to run well toward the end. Why do you think that we are actually in for a short generation though? I think as long as consumers don't realize it, the major hardware manufacturers aren't going to want to upgrade the hardware if they can help it. I mean we will probably get the slim models, and more of them than usual, but haven't Microsoft actually said that they intend for this life cycle to be longer?
 
The way people act this gen, it's surprising how the majority of people made it through last gen with sub 720p resolution and 20-30 fps. Sometimes these discussions can be toxic. It wasn't until I was a member of this site that I started playing PC games with FRAPs in the background to see what my framerate was. Never even cared before.
 
Here is a riddle! Does GTA5 get made without consoles? Performance does not matter all that much as long as you can sell 45 million copies of a game at full price.

And the answer to the riddle...another riddle:

What platform did GTA 1 launch on first? Here's a hint: 2 players over serial cable
 
Yes, and the GPU is nothing to brag about either. The XB1 is even worse. And to think that both companies had to be dragged to those specs by devs kicking and screaming. We're in for a short gen. PC's have the lead now and we will likely never see a console launch that tops them again.

Never heard that about GPU performance, only the RAM.
 
A thread started by Alexandros about "weak consoles", followed by PC gamer circlejerking, "notebook CPU's" and stuff.

I honestly don't know what I expected.

putin-smile.jpg
 
Simple answer, they locked the framerate.

Too unstable to make them claim the game runs at 60 and cba to spend more time doing platform-specific optimization.

GTA5 is a complex game. Variable framerate is acceptable on PC somehow.

Well, variable framerates absolutely are acceptable on my PC because I have a gsync monitor and variable framerates are perceptually perfectly smooth.

In any case, the game's framerate is averaging 60fps on the gtx 750ti, so that obviously means it's also going much higher as well. 60fps is the average.
 
Alexandros got juniored?
Such a shame. Such a damn shame.

OT though, wasn't there an article only a week or so ago about how a core I3 is perfectly adequate for gaming under most circumstances? And the 750ti card still costs over $200 in Australia, so it doesn't surprise me that much it can run the game decently. Plus well done to Rockstar for their optimisation too. :)
 
Then WTF is going on here, if this is true the PS4 and XONE versions are very poorly optimized, or im missing something...

That's not how it works.

For all you know, the PS4 version may perform exactly the same - but they still made the decision to lock it to 30fps, for whatever reasons, most likely that the framerate isn't consistent enough or filled with screen tearing, or that reducing the fidelity / IQ further to reach a consistent 60fps would not sell... who knows; they felt the experience was better with a locked 30fps for the consoles. That's their decision to make on a console, which is either bad from you point of view, or something many people don't give a shit about.
 
People need to wake the hell up, the days when you could get significantly better performance out of consoles compared to same spec PC are over, and once DX12 launches the gap will only widen.
 
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-performance



Come on TechGAF, explain this to me. How is it possible that the Core i3/750Ti combo manages to offer almost double the performance of the PS4 even with console optimizations and coding to the metal? Is the PS4 CPU that much of a bottleneck? Is the PS4 version poorly optimized? What gives?
Really don't really matter to those of us that own both a PS4 and gaming PC....both platforms will have their advantages when it comes to utilizing their own hardware config. I see some amazing looking games coming out on PS4 soon along with some bad ass PC games that look mind blowing as well. Not sure if this is another bait thread or what...but this is same old thread that keeps cloning itself over and over and over. lol

You know what? Who really gives a damn...some games just work better with brute force CPU's while others will be super efficient running on static hardware like PS4. Make no mistake about it....PS4 will set some new bars in terms of visuals that have not been done on PC and vise verse....give Sony's first party studios, those that have talent of course get a full grip on PS4 architecture and that same setup your spouting about won't be able to do what some PS4 games are capable of doing...it all boils down to how the game was coded in the engine,etc. This is a last gen game now...lets keep that in mind, it's not exactly developed for the PS4...i mean it dont take a rocket scientist to figure out the math here.

I am very excited to see PC finally get DX12 for closer to the metal access like consoles always had an advantage with. Using a last gen game to prove your point (if that is your agenda of course) is useless, Again, not saying that is your motive but time and time again these same kind of threads keep popping up so often. Really to have the best of both worlds...a gamer really needs to own a PS4 and a gaming PC...there are gonna be just too many mind blowing PS4 games coming out that won't see the light of day on PC.
 
Consoles just aren't what they used to be. If we're already seeing such great performance from DX11, then DX12 is just going to bridge the gap further. The consoles' lower API overhead advantage seems to be almost non-existent for multi-platform games at this point. Some exclusive games will probably do cool stuff and we might still be impressed with things like a future GTA6 on PS4/X1, but the PC will continue to be the best place for 3rd party games. If a 750Ti is already exceeding PS4 performance, then what is the low-end Pascal card going to do?
 
Consoles just aren't what they used to be. If we're already seeing such great performance from DX11, then DX12 is just going to bridge the gap further. The consoles' lower API overhead advantage seems to be almost non-existent for multi-platform games at this point. Some exclusive games will probably do cool stuff and we might still be impressed with things like a future GTA6 on PS4/X1, but the PC will continue to be the best place for 3rd party games. If a 750Ti is already exceeding PS4 performance, then what is the low-end Pascal card going to do?

This is how i feel as well. I was a big PC gamer in my teens but moved over to consoles due to simplicity of gaming, cost and exclusive games, lately it seems to me the PC landscape has changed a lot, with steam big picture, control pad support and the relatively low spec-ed and affordable PC components that can get 1080p60 is, in my mind, relegating consoles to exclusives only.

I plan on building a gaming machine this summer and i should be able to for $1,000 (not including the monitor) get a gaming PC that easily run all games at 1080p60 at ultra. My ps4 will just be a Sony exclusive's game console.
 
It makes no sense to compare a game that runs minimum average and max 30 fps Vs a version of the game that hit a minimum of 42 under a non strenuous load
 
Top Bottom