Scholar Of The First Sin To Get Patch Addressing Durabillity.

precisely- as it was never a problem for me-it was clearly a bug-hitting bodies degrades weapon faster than a wall.....really?

Some translation

Yeah I saw the bodies thing as a bug but the rest of the fast degradation seems intentional now. The reason I think it was intentional is if you now lock the new PC version to 30fps the durability stays the same as it always was at 60fps. I think they want you to have to manage it between bonfires.

The corpses thing was silly though, especially if they added more tightly clustered enemies.
 
I only had durability issues at the start of the game while using the starter weapons which naturally had low durability. The durability was definitely overblown and is hardily a real issue other than the immediate start of the game.
 
"When you attack the enemy, such as corpses, and modification of the phenomenon that weapon endurance value decreases significantly"

Ok it's not clear from that translation whether this fix will affect all durability issues or just attacking corpses.
 
I'm not sure I'd say it was a bug, necessarily, but I DO think it was a very poor design decision. Really turned me off to the game.
 
I only had durability issues at the start of the game while using the starter weapons which naturally had low durability. The durability was definitely overblown and is hardily a real issue other than the immediate start of the game.

What are you considering the immediate start of the game? I'm up to the boss in Forest of Fallen Giants and my two swords barely make it through a level grind run before needing repair. I could live with it but I'd love the damage to be halved.
 
I didn't really notice until I tried using a big mace. Those things get destroyed in like 4 hits, and it was a shame since they were a favorite from the ps3 version.

Good to hear they are fixing it anyway.
 
Doesn't really make sense when the 'A team' (I pity da fool) have released bloodborne which also had crazy bugs even more damaging to the game than this. I think we can safely say that whilst the whole of From may be great game designers that their games lack that little bit of technical polish, which is fine, they don't have huge budgets for these games.

and lets not forget that Demon's Souls still has an infinite souls glitch that can be done as early as defeating Phalanx, so you know, sometimes (the vast majority of the time) the A-team, B-team nonsense is just that.
 
In the PC version framerate influenced how fast your durability decreases. I'd call that a bug

The argument has been more which was intended behaviour 30fps or 60fps durability. The fact From changed the behaviour in DX11 version at 30 to match the old 60 rate suggested they may have intended the 60 behaviour all along, or decided that they liked it and kept it.
 
I'm most likely going to pick the game up soon on PS4, but I'll probably hold on to it until this patch is implemented first, then get into it.
 
I couldn't make it through the
Dragonrider
fight without my sword breaking, so I'm looking forward to this patch.
 
For me durability was only a problem in the
King's Pets duo
DLC boss.
So I took a second sword with me.

and lets not forget that Demon's Souls still has an infinite souls glitch that can be done as early as defeating Phalanx, so you know, sometimes (the vast majority of the time) the A-team, B-team nonsense is just that.

God bless Stockpile Thomas item dupe bug that they never patched, so I only had to grind for the rare materials.
 
Hahahaha

HAHAHAHAH

Oh, man. This is what happens when OP posts before understanding what he's posting.

The patch isn't patching the durability across the board. Only the weird crazy durability degradation when you hit corpses.

You're still gonna have sweet 60 fps durability degrading but it should be noticeable less if you've had trouble from R1 spamming through enemies.
 
No way that would happen.

Though, to be fair, I'm surprised they're even addressing the guard break inputs, so you never know.
After playing Bloodborne, DS2 is unplayable for me.
The hitbox issue is absolutey horrible and destroys the whole game for me.
 
Hahahaha

HAHAHAHAH

Oh, man. This is what happens when OP posts before understanding what he's posting.

The patch isn't patching the durability across the board. Only the weird crazy durability degradation when you hit corpses.

You're still gonna have sweet 60 fps durability degrading but it should be noticeable less if you've had trouble from R1 spamming through enemies.

Oh C'MON!
 
Hahahaha

HAHAHAHAH

Oh, man. This is what happens when OP posts before understanding what he's posting.

The patch isn't patching the durability across the board. Only the weird crazy durability degradation when you hit corpses.

You're still gonna have sweet 60 fps durability degrading but it should be noticeable less if you've had trouble from R1 spamming through enemies.

thanks for that...
 
It should be noted that I love Dark Souls 2 and laugh at the people crying that they have to fix their weapons every now and then.

It's just problematic when there is misinformation like this and people will think it's coming when it isn't.

Whether it's intended or not, the durability is probably going to stay the way it is. The corpse degradation is just a very noticeable bug/issue that only exacerbated the durability loss. I'm sure the durability will noticeably degrade less but don't think it won't suddenly be something you can stop caring about.

thanks for that...

Sorry about the tone. I'm more just laughing at people who whine and cry about the durability like it's game-ruining or something.
 
Hahahaha

HAHAHAHAH

Oh, man. This is what happens when OP posts before understanding what he's posting.

The patch isn't patching the durability across the board. Only the weird crazy durability degradation when you hit corpses.

You're still gonna have sweet 60 fps durability degrading but it should be noticeable less if you've had trouble from R1 spamming through enemies.
You alright bro?
 
This is beyond bizarre how an known bug makes it thru into the HD remaster to then get patched out.

I was thinking the same thing.

How could they have let this problem make its way into the remaster final product? Wouldn't it have been easier to deal with it then than to patch it out now? It's mind-blowing.

edit- Oh, they're only fixing the durability going down when hitting dead bodies? Holy shit. If that's the case then this is even more ridiculous.
 
Sorry about the tone. I'm more just laughing at people who whine and cry about the durability like it's game-ruining or something.

No problem- I also found no issue with Scholar of the First Sin Durabillity on release-because I adapted how I play-

I edited the OP posting what google translate wrote- I cannot read Japanese too well- (a little) but it may be a fix for just hitting corpses-not durability as a whole. But we will have to wait.
 
I was thinking the same thing.

How could they have let this problem make its way into the remaster final product? Wouldn't it have been easier to deal with it then than to patch it out now? It's mind-blowing.

edit- Oh, they're only fixing the durability going down when hitting dead bodies? Holy shit. If that's the case then this is even more ridiculous.

Even if that is all they change, it will still have a rather large impact for most people. It isn't always possible to avoid swinging through corpses even if you know the issues exists. There are also certain weapons that take dramatic durability loss just with their normal attack animations because of corpse durability loss.
 
All the durability defenders, where are you?

Sup.

Seems the patch may just be addressing the problem with hitting corpses anyway, but even if it's not, durability was never actually a problem if you actually took a second to use the durability related game mechanics.

Carry a repair powder, use more than one weapon (you do have an extra weapon slot in each hand), wear a bracing knuckle ring, etc.

Maybe even look at what a weapon's durability stat is before you decide on using it.
 
No problem- I also found no issue with Scholar of the First Sin Durabillity on release-because I adapted how I play-

I edited the OP posting what google translate wrote- I cannot read Japanese too well- (a little) but it may be a fix for just hitting corpses-not durability as a whole. But we will have to wait.

It's more that those specific notes make no mention of any other kind of durability "fixing". Just specifically the corpse collisions (which was actually always a problem and might just be the biggest culprit outside of just durability-per-frame loss stuff).

I wouldn't get my hopes up, is all.

so I heard the durability issue started on PC but I don't remember it being that big of an issue.

The thing is it's never been a big issue. People played the 60 fps version on PC since it first came out last (I think it was) May. It's just been overblown into this huge dumb thing when it really isn't. You have to repair your weapon maybe a tad more often but it's not that much of a problem. Resting at a bonfire completely repairs your weapon so it's easy to work through levels with that in my mind. Players who use lower durability weapons will probably have to carry an extra weapon around but there are so many different kinds of weapons in Dark Souls 2 that it's not a problem and there are *plenty* of upgrade materials as well.
 
Sup.

Seems the patch may just be addressing the problem with hitting corpses anyway, but even if it's not, durability was never actually a problem if you actually took a second to use the durability related game mechanics.

Carry a repair powder, use more than one weapon (you do have an extra weapon slot in each hand), wear a bracing knuckle ring, etc.

And also...stop flailing wildly at things! 😉
 
Sup.

Seems the patch may just be addressing the problem with hitting corpses anyway, but even if it's not, durability was never actually a problem if you actually took a second to use the durability related game mechanics.

Carry a repair powder, use more than one weapon (you do have an extra weapon slot in each hand), wear a bracing knuckle ring, etc.

Maybe even look at what a weapon's durability stat is before you decide on using it.
It being a problem that can be solved doesn't stop it from being a pain in the ass.

If I wanted to play the game in "Scraping Spear mode" I would just use Katanas.
 
It's more that those specific notes make no mention of any other kind of durability "fixing". Just specifically the corpse collisions (which was actually always a problem and might just be the biggest culprit outside of just durability-per-frame loss stuff).

I wouldn't get my hopes up, is all.



The thing is it's never been a big issue. People played the 60 fps version on PC since it first came out last (I think it was) May. It's just been overblown into this huge dumb thing when it really isn't. You have to repair your weapon maybe a tad more often but it's not that much of a problem. Resting at a bonfire completely repairs your weapon so it's easy to work through levels with that in my mind. Players who use lower durability weapons will probably have to carry an extra weapon around but there are so many different kinds of weapons in Dark Souls 2 that it's not a problem and there are *plenty* of upgrade materials as well.

it wasn't.

yea, I completed the PS3 and PC versions way back and while weapons do degrade, I didn't notice it breaking the game for me on either version. And yea, the game strongly encourages players to play more carefully and also bring in a backup weapon with them in case it breaks.
 
So is this just for the Scholar of the first sin re-release or will this also come to base DS2 on PC? Because if it doesn't that's some buuuuuuullshit.
 
I don't see how it's actually a bad thing though. It's just resource management.
It's not a bad thing but it doesn't really add anything to the game. It's different from say, a healing item, if you're out you can offset that by being good and not taking damage, it adds a risk.

If you're out of repair powders it just means you have to trek back to a bonfire to get it fixed or use other weapons you have lying around until you find another bonfire. It's pointless padding, it doesn't make me feel tense or wary about my resources, it just adds annoying artificial difficulty and backtracking.
 
That's good that it addresses the whole extra durability loss when hitting corpses and all. That shouldn't be.

But I'm also glad that it's not touching the general durability. And I think this pretty much puts rest to the idea that it's a 'bug' or unintended. Cuz let's face it - even being tied to the physics, if they wanted to 'fix' it, all they have to do is increase the durability values of the weapons to compensate and it'd be job done. And this being developed on PC as lead platform, it made even less sense that the 360/PS3 versions would be the 'correct' one.

It's not a bad thing but it doesn't really add anything to the game.
It does, though. It means that if you're carrying around a primary weapon that doesn't have great durability, you will need to carry a backup. It makes you less reliant on just using one weapon all the time, making you switch it up or make decisions based on carry weight. If you refuse to use a backup weapon when paired with something without great durability and have to rely on repair powders - well, that's your choice. But it's not your only one.
 
yea, I completed the PS3 and PC versions way back and while weapons do degrade, I didn't notice it breaking the game for me on either version. And yea, the game strongly encourages players to play more carefully and also bring in a backup weapon with them in case it breaks.

Yeah I can't remember a weapon breaking on me across multiple PS3 and PC playthroughs. And while I think the durability system in DS2 is stupid, it never became an issue.
 
Ok I will buy DaS2 PS4 after I hear the reports about how the patch works after it comes out. I decided against buying it after reading the durability complaints.

The durability issues are still there. Weapons degrade twice as fast due to the frame rate change from 30 to 60. Weapons degrade twice as fast because there are double the frames. This is not being addressed.

What this patch is fixing is a bug where you attack a summoned phantom or corpse and your weapon durability goes down drastically. This even happens when you take an extra swipe at a dying enemy.
 
It's not a bad thing but it doesn't really add anything to the game. It's different from say, a healing item, if you're out you can offset that by being good and not taking damage, it adds a risk.

If you're out of repair powders it just means you have to trek back to a bonfire to get it fixed or use other weapons you have lying around until you find another bonfire. It's pointless padding, it doesn't make me feel tense or wary about my resources, it just adds annoying artificial difficulty and backtracking.

You can always just drop a small soapstone, help someone else with a few enemies, and get your durability repaired for free when you're done.

Or wear a bracing knuckle ring. Or not mash buttons in combat.

And you need to be using more than one weapon anyway.
 
Came in to see the diehards still saying it's not bug or downplaying the issue.

Was not disappointed. Keep on trucking, guys.
 
Why do you think there are so many durability-related mechanics and items in the game if you're not supposed to ever think about it?
 
bb.b..but what if the patch cuts the framerate to 30 fps ? :(

lol

Seriously, this was mentioned within a couple days of the PC release and widely acknowledged within a few weeks. It's stunning that it hasn't gotten patched until now.

But glad it did.
 
You can always just drop a small soapstone, help someone else with a few enemies, and get your durability repaired for free when you're done.

Or wear a bracing knuckle ring. Or not mash buttons in combat.

And you need to be using more than one weapon anyway.
Like I said, I know there are ways around it, my point is that it's not fun nor challenging, it's just a hassle. I carry more than one weapon for the sake of dealing with encounters in different ways, not just because one of them broke so I have no choice but to use something else.
Why do you think there are so many durability-related mechanics and items in the game if you're not supposed to ever think about it?
Why don't the 30fps console versions degrade at the same speed then?
 
I think the people trying to call it a bug are the ones with little to stand on at this point.

I don't know. The game came out on PS3 first at 30FPS and the durability was fine and barely an issue. With the PC release at 60 FPS, durability decreased twice as fast. That durability depends on framerate can't be intentional, and I find it hard to believe that the system was balanced around 60FPS when there wasn't even a version of the game out that ran at that framerate.
 
Like I said, I know there are ways around it, my point is that it's not fun nor challenging, it's just a hassle. I carry more than one weapon for the sake of dealing with encounters in different ways, not just because one of them broke so I have no choice but to use something else.

Why don't the 30fps console versions degrade at the same speed then?

Has it ever occurred to you that maybe the 30fps console release is the bugged one?

I don't know. The game came out on PS3 first at 30FPS and the durability was fine and barely an issue. With the PC release at 60 FPS, durability decreased twice as fast. That durability depends on framerate can't be intentional, and I find it hard to believe that the system was balanced around 60FPS when there wasn't even a version of the game out that ran at that framerate.

IMO durability is barely an issue on PC as well, and the game's lead development platform was PC and the console versions were a down-port.
 
I don't know. The game came out on PS3 first at 30FPS and the durability was fine and barely an issue. With the PC release at 60 FPS, durability decreased twice as fast. That durability depends on framerate can't be intentional, and I find it hard to believe that the system was balanced around 60FPS when there wasn't even a version of the game out that ran at that framerate.
PC was lead development platform.
 
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