Sorcery 3: The Seven Serpents, from Inkle (80 Days) out now

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$4.99, iTunes | Android | Kindle Fire
Links to Sorcery 1 & 2 can be found here
http://youtu.be/2tVoz-pI2f4

An epic adventure through a cursed wilderness of monsters, traps and magic. Begin your journey here! (Parts 1 and 2 not required.)

- Explore everywhere - move freely through the world, any way you want, creating your own unique story
- New time beacons allow you to alter the world dynamically - travel through the present, or into the past, or mix the two
- Thousands of choices - all are remembered, and shape your adventure
- Thirty new enemies, including seven deadly serpents, each with their own strategies - and weaknesses
- Swindlestone is back! The game of bluff and deceit is back, with new, smarter, opponents
- New spells to discover and new magic to master
- Five Gods, all with different quirks and powers
- Start your adventure here, or load your characters and choices from Part 2
- New music from "80 Days" composer Laurence Chapman
- Two new 3D hand-drawn maps to explore by Mike Schley

The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through - play with honour, or lie, cheat and steal - the choices are all yours.

From the creators of TIME's Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.

Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions.

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Note: for some reason, when you click the link, it says Sorcery 3 is only for iPad. That's an error. If you search for Inkle and select the link to see developer's apps, Sorcery 3 is available to purchase on iPhone. Worked fine for me
 
Probably won't pick this up. Didn't like the libra ->animal guide change, and the fighting system is rubbish
What's wrong with the fighting system? I think it's really cool. Using spells before a fight to gain an advantage and then using the clues in the text to infer what your opponent is going to do and then defending or going for a stronger or weaker strike.
 
I'm a big fan of the series and I plan on getting all volumes except that I'm not a fan of waiting for the next volume. When I was young, I could borrow all 4 books from the library and since Sorcery already came out once on the App Store from another dev and never got any updates since, I don't want to get too excited.

Awesome "games" though. Inkle are doing an excellent job so far.
 
Toucharcade - 5/5
Sorcery! 3 is easily the biggest and most robust gamebook inkle has produced to date. It offers all of the strengths of the previous chapters and builds a ton of improvements on top of them.
The biggest change is that this is now an open world adventure. The developer toyed with this just a little bit in the last chapter, but Sorcery! 2 still generally followed a branching path flow. Sorcery! 3 lets you go anywhere at any time, though you need to be mindful of your character's basic needs as time now flows according to your actions as opposed to the point of the story you're in. To go with this new structure, some of the serpents actually stalk you now, so you won't always find them in exactly the same place. It's a strange thing to get used to at first, because it looks for all the world just like the other two games when you first set out. This added non-linearity has also resulted in the addition of many events and characters that can't be found in the original book, giving even veteran Sorcery! fans something to look forward to. Fans of 80 Days will probably be excited to hear that the game tracks how many days it takes you to complete your adventure, so if you got into the thrill of trying to whittle down your time there, you'll find a similar meta-goal here.
 
Finished my first playthrough. Took 13 days to cross the wastes. Only discovered 3 of the 7 Serpents, found clues for 2, and only killed 1. Feels like I only scratched the surface.
 
Some of the optional adventures/puzzles, listed by the devs:
- Learn a spell for summoning a Rock Demon...
- Meet Vancass again...
- Survive being crucified...
- Turn the jewel-studded collar into something more valuable...
- Leap across a canyon...
- Age to death, blow yourself up, and be eaten by ants...
- Turn into a snake...
- Get married...
- Create six giant invisible clones...
- Reach the summit of the highest mountain in the Horns...
- Explore the ruins under Kariamma with torchlight...
- Unravel the secret of the tombstone...
- Rescue the head in the mud...
- Finish the game with 25 maximum stamina...
- Get buried alive...
- Encounter an old friend...
- Complete the game withou using any beacons...
- ...and defeat all Seven Serpents while you're at it!

So suffice to say, a lot of replay value and depth here. I only managed to do two of those in my first playthrough
 
Still playing part 2 (my first one), and like it a lot. Like, really a lot.
 
This is awesome! Loved these as books back in the day.

So, do the prior two instalments link up to this one? Can you carry your adventure forward like you could with the books? It sounds like these are being designed very differently, and even have a different developer going from 1 to 3.
 
This is awesome! Loved these as books back in the day.

So, do the prior two instalments link up to this one? Can you carry your adventure forward like you could with the books? It sounds like these are being designed very differently, and even have a different developer going from 1 to 3.
Yes, everything carries over between games. And they're from the same dev, inkle

I had a rough start, since my stamina was low and I had no rations and little gold at the end of 2. And my god was an angry sorcerer, so that wasnt helpful either. My trip through Khare didnt go well, to say the least. On the flip side, I read impressions from someone who started 3 with over 200 gold, a bunch of magical items, and a legendary sword
 
Man i remember doing this book back in the day - i made it through the first 2 books but this one totally ruined me lol. When i picked up Crown of Kings (part 4) i had none of the items from part 3 so was screwed there too!

Good nostalgia trip :)
 
Some of the optional adventures/puzzles, listed by the devs:
- Learn a spell for summoning a Rock Demon...
- Meet Vancass again...
- Survive being crucified...
- Turn the jewel-studded collar into something more valuable...
- Leap across a canyon...
- Age to death, blow yourself up, and be eaten by ants...
- Turn into a snake...
- Get married...
- Create six giant invisible clones...
- Reach the summit of the highest mountain in the Horns...
- Explore the ruins under Kariamma with torchlight...
- Unravel the secret of the tombstone...
- Rescue the head in the mud...
- Finish the game with 25 maximum stamina...
- Get buried alive...
- Encounter an old friend...
- Complete the game withou using any beacons...
- ...and defeat all Seven Serpents while you're at it!

So suffice to say, a lot of replay value and depth here. I only managed to do two of those in my first playthrough

Speaking of which, I'm always surprised these games don't support Gamecenter. Achievements would be a great way to keep track of all this stuff. Even 80 days had a very bare achievement support while it could have been more meaningful.

It's not a dealbreaker or anything, just an observation.
 
http://www.hardcoregamer.com/2015/04/23/review-sorcery-3-the-seven-serpents/145708/
Sorcery! is an epic fantasy adventure to rival The Lord of the Rings, Earthsea, and even A Song of Ice and Fire. The original series by Steve Jackson, on which Inkle’s games are based, has been unironically called “the Citizen Kane of Game Books,” and this adaptation manages to improve on it in every way.
For example:
The final encounter with the Time Serpent is positively ingenious – a drastic improvement over the simple puzzle from the game book.
The Seven Serpents game book is noted for being the most difficult and linear game in the original series, yet Inkle went and completely restructured it to be the most open-ended game in the series to date. The whole concept of time travel is nowhere to be found in the book, but it’s arguably the linchpin of the adaptation’s entire plot – not to mention its gameplay.
 
Sold my Kindle while halfway through Sorcery 2.

I still own the first two parts, but I guess I'll have to replay them. Damn, I really had made some pretty great decisions and had some nice items, though.
 
Bought but I'm not done with part 2 yet. Will have to restart since I uninstalled the game previously.

Need more inkle games on my Android phone. They seem to have a few which are iOS or tablet exclusives.

Hope part 4 comes out some time this year lol.
 
One thing I really love is the magic system. It allows for some clever solutions and uses, like turning giant to climb a tower or placing a forcefield over yourself before a battle or scaring enemies away instead of fighting.
 
I received a review copy of Sorcery 3 and it's SUPER good. I like it more than 80 Days. The Sorcery books remain one of my absolute favorite gaming experiences of the last several years.

I started the series over and in roughly 5 evenings went through Sorcery 1, 2 and 3 back-to-back and it felt incredibly epic with lots of consequence. Choices you made and items you picked up in book 1 create pretty significant story branches in book 3. There is an easily-missable item in book 2 (The Serpent Ring) that deeply changes several significant interactions in book 3, for example.

The big gameplay twist in Sorcery 3 is that Inkle has turned it into an open world. You can go in almost any direction at any time. You're still encouraged to get through the game quickly to prevent just scouring every corner of the world map. Overall this is a design improvement - it feels better than being cut off from large portions of the city of Kahre for example, which always felt stressful. But there is a small downside to it - I needed to find a specific item to complete Sorcery 3, and I didn't know where it was. So I ended up having to tab through lots of redundant text as I criss-crossed the map.

It's a fantastic feeling to pick up more and more magic items and have a lot more flexibility in what spells to cast when, compared to Sorcery 1 when 90% of the spellbook was cut off to you.

The clue system from Sorcery 2 is also back, and feels more important and valuable. The whole point of the game is to hunt down and kill seven serpents, so unlocking a bunch of their locations and weaknesses through smart dialogue choices feels great.

My ranking would be:

Sorcery 3 = Sorcery 2 > 80 Days > Sorcery 1.

By the time this franchise is finished, completing all 4 adventures back to back is going to be a wholly unique and very special gameplay experience. There's starting to be REALLY significant story deviations, and the game can support than more than in a game like, say, Mass Effect, since the cost of supporting all those hard-to-reach deviations is so much lower - just writing some text. I can't imagine how different book 4 will feel for people based on how they did (or didn't) deal with the serpents in book 3.

Some screenshots I snapped during my adventure - note that there are SPOILERS here:


After I do my first 'as optimal as I can make it' playthrough, I think I want to do a playthrough that goes as poorly as possible. It seems crazy to me that you can lose your spellbook in Sorcery 2 and yet still keep going... intrigued as to how that would play out.
 
Justin, you might want to quote those images. They're kind of big.

And nice to hear you enjoyed it so much. I didn't think Inkle would be able to top 80 Days so soon, but this feels so massive. One playthrough and I barely scratched the surface. In terms of world-building and sense of adventure, I think 80 Days is still king - the 19th century steampunk world full of political tension was just so compelling - but in every other aspect, Sorcery 3 is the best thing Inkle has done yet IMO
 
Thanks to this post I started the first game yesterday and bought all the rest with my Amazon coins. I really loved even playing the first one, though by the end I think I could've played a lot better. Is there a perfect path through any of these games?
 
I played the first installment after getting it in a Humble Bundle, and frankly, it might be my favourite mobile game ever. It doesn't have the amazing setting and freshness of 80 Days, but it's not far off, and the actual gameplay is better; the spell usage is the main highlight.

That said, I'm not going to play Sorceries 2 or 3 until the whole series is done.
 
Justin, you might want to quote those images. They're kind of big.

And nice to hear you enjoyed it so much. I didn't think Inkle would be able to top 80 Days so soon, but this feels so massive. One playthrough and I barely scratched the surface. In terms of world-building and sense of adventure, I think 80 Days is still king - the 19th century steampunk world full of political tension was just so compelling - but in every other aspect, Sorcery 3 is the best thing Inkle has done yet IMO

It's a trade off. I loved 80 Days world and the character interactions, but I wasn't especially impressed with the item buying/selling mechanic. I think Sorcery's persistent money/stamina/inventory is a significantly more powerful system.

The idea of Inkle going on to create original RPG game-books using the Sorcery engine is incredibly appealing. They have just the right amount of "gameness" to them, in my opinion. It's fantastic that my +4 Legendary Sword I found in Khare makes combat in Sorcery 3 so much easier. It's fantastic that I can start the game broke and hungry, or filled with rations and gold.
 
Some of the optional adventures/puzzles, listed by the devs:
- Learn a spell for summoning a Rock Demon...
- Meet Vancass again...
- Survive being crucified...
- Turn the jewel-studded collar into something more valuable...
- Leap across a canyon...
- Age to death, blow yourself up, and be eaten by ants...
- Turn into a snake...
- Get married...
- Create six giant invisible clones...
- Reach the summit of the highest mountain in the Horns...
- Explore the ruins under Kariamma with torchlight...
- Unravel the secret of the tombstone...
- Rescue the head in the mud...
- Finish the game with 25 maximum stamina...
- Get buried alive...
- Encounter an old friend...
- Complete the game withou using any beacons...
- ...and defeat all Seven Serpents while you're at it!

So suffice to say, a lot of replay value and depth here. I only managed to do two of those in my first playthrough

I played through Sorcery 3 VERY thoroughly, criss-crossing the world, and I think I only did 7 of these 17 things.

The Sorcery games desperately need a deeply integrated achievements/checklist system for stuff like this. Inkle has posted similar lists for Sorcery 1 and 2, and it's maddening to see them list things you never even saw hinted at, in game. I'd happily play through multiple times to see all the branching paths, if I knew what they were.
 
I mean, I love this game, and I loved it as a book Back in the day, but fuck. I'm getting my ass destroyed. So much of the branching paths is up to trial and error. And it feels like serious shenanigans to always 'rewind' on something if you get fucked too hard.

I'm 15 minutes into Sorcery I, I'm down to like 10 Stamina and had all my gold and provisions robbed from me. I've had to rewind just the battles so I wouldn't lose 5-7 stamina per fight.

I just suck at this, don't i.
 
I mean, I love this game, and I loved it as a book Back in the day, but fuck. I'm getting my ass destroyed. So much of the branching paths is up to trial and error. And it feels like serious shenanigans to always 'rewind' on something if you get fucked too hard.

I'm 15 minutes into Sorcery I, I'm down to like 10 Stamina and had all my gold and provisions robbed from me. I've had to rewind just the battles so I wouldn't lose 5-7 stamina per fight.

I just suck at this, don't i.
Have you tried using magic before a battle? Some battles can be averted completely or made much easier by using magic before. Also pay attention to the text during fights: they provide hints at what your opponent is doing.

Also in Sorcery 1, your stamina drops automatically to 10 when you first leave the starting village. As you play through, it increases back up to 20 as you acclimate to the environment
 
Never even heard of these, but it looks interesting. Should I start from the first game, or can I jump straight into the new hotness?
 
Never even heard of these, but it looks interesting. Should I start from the first game, or can I jump straight into the new hotness?
Start with the first. All your choices and gear carries over between games, so your experience in 3 could be vastly different from mine.
 
Super LTTP, but just finished these. Been really enjoying all three.

I liked 2 the best, well, maybe tied with 3 really. I liked the more focused paths in 2. As GDJustin said above, trying to find one item near the end I had to go back parts of the map over and over.

I am proud that I
killed the Sun Serpent as well. Throwing the orb into the Water Serpent's mouth instead of oil was pretty slick.

This series was fantastic though, and I can't wait for part 4.

I did part 2 twice on two devices, one time pretty much the optimal journey you could get, and one that was about as bad as you could finish it. I didn't get far in part 3 with that playthrough, it was very difficult and I scrapped it.

Peeking at walkthroughs there was some stuff I missed, but I managed to finish 3 with all serpents downed and a slew of good stuff that'll prep me well for 4 hopefully.

Great series, loved these types of books as a kid. Well worth the money.
 
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