It's not like you would have known beforehand if it was open, given the massive amount of vitriol and ASCII middlefingers.
That's how the workshop always looks. Vitriol and ASCII messages.
It's not like you would have known beforehand if it was open, given the massive amount of vitriol and ASCII middlefingers.
Playing Mario Kart 8 DLC now I would have be saddened if we couldn't have DLC at all because most of it is bad. After all I can always choose not to buy DLC I find not to be worth it but if there wasn't DLC at all I would have missed on many great propositions.
It's not, I gave it one star yesterday, and I haven't bought squat.
Things I've learned in this thread:
Seems like if the current system is so great for everyone, people shouldn't be too worried about modders getting more options (because of course the current system is so perfect that no modders are going to want to change the perfect existing system and charge for their mods, amirite?).
- Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
- Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
I think most of the doomsaying in this thread is from people who don't want to have to buy paid mods. Guess what, you never will have to. As all-powerful as Steam supposedly is, they can't reach into your wallet and force you to pay for something you don't want to buy. So maybe just don't buy mods that aren't worth it...
And I find the economic moralizing in this thread ridiculous. Like I have said, I am fairly liberal in an economic sense (more taxes on rich people, yay!), but I think a market system for modding is way better than just forcing/assuming every mod should be free. That system works great for mod consumers, but really crappy for mod makers. Some mods are truly amazing and deserve to have the option to charge for all that work.
It's not, I gave it one star yesterday, and I haven't bought squat.
Won't this improve the quality of mods?
This doesn't preclude free mods and not all games will have paid mod support.
Won't this motivate publishers to support modding and release tools?
Then let content creators take 100% of the funds.
I'm not sure I understand how Valve is ripping creators off by giving them 25% of Some Money instead of 100% of No Money.
Very well said.Things I've learned in this thread:
Seems like if the current system is so great for everyone, people shouldn't be too worried about modders getting more options (because of course the current system is so perfect that no modders are going to want to change the perfect existing system and charge for their mods, amirite?).
- Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
- Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
I think most of the doomsaying in this thread is from people who don't want to have to buy paid mods. Guess what, you never will have to. As all-powerful as Steam supposedly is, they can't reach into your wallet and force you to pay for something you don't want to buy. So maybe just don't buy mods that aren't worth it...
And I find the economic moralizing in this thread ridiculous. Like I have said, I am fairly liberal in an economic sense (more taxes on rich people, yay!), but I think a market system for modding is way better than just forcing/assuming every mod should be free. That system works great for mod consumers, but really crappy for mod makers. Some mods (and not all) are truly amazing and deserve to have the option to charge for all that work.
If this is the case, then in the long run nothing will change. So I don't understand the screaming.I'm sure many moderns will find out the hard way that they used to get more money from donations than they will in this system.
Won't this improve the quality of mods?
This doesn't preclude free mods and not all games will have paid mod support.
Won't this motivate publishers to support modding and release tools?
There are some downsides and there will be growing pains, but I don't think that accounts for the shear amount of vitriol and ranting. The slippery slope arguments are giving me a headache.
Saw this on reddit, not sure how legitimate it is since I can't check for myself (I'm not on my gaming PC atm)
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Oh come on. Insulting people and going on hate campaigns is not "insisting with complaints".- Community ban for people that insist with their complains.
For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.
Oh come on. Insulting people and going on hate campaigns is not "insisting with complaints".
The Steam Community is about sharing your work.
Have good ideas and help to improve each other.
That makes us diffrent of the gaming companies.
>>>> Post this every each paid mod you see in steam <<<<
Because we don't wan't to let end up steam in a
greedy for money- gaming platform.
You are entirely confused. The only argument for giving the game maker a cut of the mod money, is if the game was original F2P. For AAA full price titles, it is outrageous to say that Bethesda need to be rewarded for work they did not do. A mod does NOT steal any content, any assets from the game is already legally paid for by the customer who bought the copy of Skyrim. Unless and until you are saying the Mod creator is allowed to make and sell his own independent Skyrim game, without needing an original copy of the game to run, you have no right to demand a payment to Bethesda.
I can't see why Bethesda should get a cut. What are they doing that they get the right for free money?
Did you get it for free to try out or why did you give it one star?
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.
Having said that, they have been doing this for years without introducing something like this, so why start now?
For years, the amount you were allowed to charge for a mod to a Bethesda game was $0.The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.
Having said that, they have been doing this for years without introducing something like this, so why start now?
Since I seem to be the free-market proponent in this conversation (lol), maybe I can calm some people down by saying that I am guessing the fair market price for the vast majority of mods out there really is $0, and we will find that out over time in this system (assuming this system isn't destroyed in its infancy by all these reactionaries).
Only some of the exceptional mods will be able to support a non-$0 price is my guess (and some of those will likely still be free out of choice of the modders even so)...
How so?
I mean, where's the assurance of that?
For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.
There is no guarantee. The people assuming a market is perfect and is just going to magically lift the quality of content up shows a pretty fierce naiveté. We're already seeing how exploitative this all is, what with people using other modders' free mods (meant to stay free) for paid mods and Valve covering up criticism.
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.
Having said that, they have been doing this for years without introducing something like this, so why start now?
Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.
Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.
Won't this improve the quality of the mods?
Why is it so hard to see that the old way has not changed in the least, if you make a mod you can do so without paying any royalties as long as it was non-profit. They have started allowing people to profit from their property so like in pretty much any other field they are taking a royalty for that as well as all the transaction fees etc.The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.
Having said that, they have been doing this for years without introducing something like this, so why start now?
So, this is Valve is doing:
- Delete complains from Steam forums.
- Community ban for people that insist with their complains.
- Hide rating and comments for DLC paid packs.
What the fuck Valve?
Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.
Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.]
Saw this on reddit, not sure how legitimate it is since I can't check for myself (I'm not on my gaming PC atm)
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The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.
Having said that, they have been doing this for years without introducing something like this, so why start now?
[Valve] Officer Mar 25 @ 4:47pm
Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.
For years, the amount you were allowed to charge for a mod to a Bethesda game was $0.
There's also a market that says he's right:Sorry for being skeptical when there's a similar market out there that already says you're wrong.
This isn't black and white. It isn't a good or a bad thing, like pretty much everything else in the industry it has both positive and negative sides. What remains to be seen is how it truly affects both the long term and short term, other games and whether it will increase modding tools, will the community driven curation actually work, will it actually make any difference in the bottom line for any of the parties involved, etc.How about this: http://www.unitedracingdesign.net/#!shop/c9dh
and
http://milviz.com/flight/
These are some of best produced mods I've ever seen, yet they are living hand in hand with free content that is still thriving as well as it ever has.
I would believe that if the DLC sub-market that developed in the last years on the console space, wasn't still garbage for the most part.
The "horse armor" of the born days still lives today in stronger than ever.
Replace mod B with game B or engine B, it doesn't make any difference. As long as you are not redistributing any copyrighted material that doesn't belong to you there is no problem with a program having dependencies which belong to another author.
I have faith in the PC gamer audience. If it doesn't like something it will reject it, like Microsoft's GFWL Gold scheme.
Yes, saying to the modders to kill themselves and insulting them is "complains". Hiding rating? They very fucking well should as the ratings are not legit.
People claiming "censorship" clearly didn't visit the comment section or discussion section of the mods. It's nothing but vitriol, personal attacks, insults, death threats. There's no fucking valid discussion going on there.
So I ask again, why fuck with it now?
I have faith in the PC gamer audience. If it doesn't like something it will reject it, like Microsoft's GFWL Gold scheme.
There's also a market that says he's right:
This isn't black and white. It isn't a good or a bad thing, like pretty much everything else in the industry it has both positive and negative sides. What remains to be seen is how it truly affects both the long term and short term, other games and whether it will increase modding tools, will the community driven curation actually work, will it actually make any difference in the bottom line for any of the parties involved, etc.
It's almost certainly a test case for Fallout 4.
I can't see why Bethesda should get a cut. What are they doing that they get the right for free money?
For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.
Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.
Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.
This isn't content cut from the main game to be sold separately. It is content that third parties create after the game's launch. I don't see how the situation is similar. The problem with DLC has never been the fact that we have to pay for it.
I know you're taking the piss but you're not too far off the truth with your first statement.Things I've learned in this thread:
- Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
- Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
Yeah, just like traditional DLC, because horse armor and the likes don't sell at all.
Sorry for being skeptical when there's a similar market out there that already says you're wrong.
Just like the other guy says, the existing DLC market shows how you're wrong.
And Steam's actual in-store curation for games still fucking blows and judging from this first laughable foray into paid mods this is just as bad. Greenlight was this bad at the start and is still a flawed system. How can people still keep apologizing for Valve?
I know you're taking the piss but you're not too far off the truth with your first statement.
Modding is a HUGE part of pc gaming and the communities are usually amazing.
This will most definitely cause troubles. Developers just want part of the action. It's like dlc with no work involved.
There isn't. They hold your money until you've made a little over $100, just like many other services that you can sell on..Even to get that 25% of the cut, the modders must sell some monthly quota, correct? What happens if that quota isn't reached? Does Valve keep all the money?
If you've been looking at a lot of them, these "complaints" are pretty drastic. False ratings, insults and threats are rampant.So, this is Valve is doing:
- Delete complains from Steam forums.
- Community ban for people that insist with their complains.
- Hide rating and comments for DLC paid packs.
What the fuck Valve?