Skyrim Workshop Now Supports Paid Mods

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Playing Mario Kart 8 DLC now I would have be saddened if we couldn't have DLC at all because most of it is bad. After all I can always choose not to buy DLC I find not to be worth it but if there wasn't DLC at all I would have missed on many great propositions.

I'm just saying that the market will regulate by itself is mostly bullshit, you'll agree that MK8 DLC quality is rather the exception than the norm.

But the beauty of modding is that it was always there in the first place. As big quality as MK8 DLC without paying a dollar.
 
Just caught up on this and the latest developments... Fuck this. Fuck all of this.

Why would they destroy something that was so good? There really was no reason for any intervention. The community was fantastic as it was before and they ended up selling more copies of the game because of it, not less.

I hope this falls flat on its face. Greed has reached a new level in gaming,
 
Things I've learned in this thread:


  • Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
  • Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
Seems like if the current system is so great for everyone, people shouldn't be too worried about modders getting more options (because of course the current system is so perfect that no modders are going to want to change the perfect existing system and charge for their mods, amirite?).

I think most of the doomsaying in this thread is from people who don't want to have to buy paid mods. Guess what, you never will have to. As all-powerful as Steam supposedly is, they can't reach into your wallet and force you to pay for something you don't want to buy. So maybe just don't buy mods that aren't worth it...

And I find the economic moralizing in this thread ridiculous. Like I have said, I am fairly liberal in an economic sense (more taxes on rich people, yay!), but I think a market system for modding is way better than just forcing/assuming every mod should be free. That system works great for mod consumers, but really crappy for mod makers. Some mods are truly amazing and deserve to have the option to charge for all that work.

Then let content creators take 100% of the funds.

But nah, gotta let owners charge rent, even if it's unnecessary to continue to run the system. Can't have Valve using their profit for the public good. They need more money, because...... something intellectual property, something they created Steam (with which they've already earned multiple times what they invested but ignore that.)

It's not really a problem with Valve in particular though, Valve is just doing what every other private company in market economies do. They figure out new ways to con more people so they can perpetually grow.
 
Won't this improve the quality of mods?
This doesn't preclude free mods and not all games will have paid mod support.
Won't this motivate publishers to support modding and release tools?

There are some downsides and there will be growing pains, but I don't think that accounts for the shear amount of vitriol and ranting. The slippery slope arguments are giving me a headache.
 
Won't this improve the quality of mods?
This doesn't preclude free mods and not all games will have paid mod support.
Won't this motivate publishers to support modding and release tools?

You are thinking about this in a fictional utopian world world where greed doesn't exist.
 
Since I seem to be the free-market proponent in this conversation (lol), maybe I can calm some people down by saying that I am guessing the fair market price for the vast majority of mods out there really is $0, and we will find that out over time in this system (assuming this system isn't destroyed in its infancy by all these reactionaries).

Only some of the truly exceptional mods will be able to support a non-$0 price is my guess (and some of those will likely still be free out of choice of the modders even so)...
 
I'm not sure I understand how Valve is ripping modders off by giving them 25% of Some Money instead of 100% of No Money.
 
Even to get that 25% of the cut, the modders must sell some monthly quota, correct? What happens if that quota isn't reached? Does Valve keep all the money?
 
I'm not sure I understand how Valve is ripping creators off by giving them 25% of Some Money instead of 100% of No Money.

I'm sure many moderns will find out the hard way that they used to get more money from donations than they will in this system.
 
Things I've learned in this thread:


  • Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
  • Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
Seems like if the current system is so great for everyone, people shouldn't be too worried about modders getting more options (because of course the current system is so perfect that no modders are going to want to change the perfect existing system and charge for their mods, amirite?).

I think most of the doomsaying in this thread is from people who don't want to have to buy paid mods. Guess what, you never will have to. As all-powerful as Steam supposedly is, they can't reach into your wallet and force you to pay for something you don't want to buy. So maybe just don't buy mods that aren't worth it...

And I find the economic moralizing in this thread ridiculous. Like I have said, I am fairly liberal in an economic sense (more taxes on rich people, yay!), but I think a market system for modding is way better than just forcing/assuming every mod should be free. That system works great for mod consumers, but really crappy for mod makers. Some mods (and not all) are truly amazing and deserve to have the option to charge for all that work.
Very well said.

I'm sure many moderns will find out the hard way that they used to get more money from donations than they will in this system.
If this is the case, then in the long run nothing will change. So I don't understand the screaming.
 
So, this is Valve is doing:

- Delete complains from Steam forums.
- Community ban for people that insist with their complains.
- Hide rating and comments for DLC paid packs.

What the fuck Valve?
 
Won't this improve the quality of mods?
This doesn't preclude free mods and not all games will have paid mod support.
Won't this motivate publishers to support modding and release tools?

There are some downsides and there will be growing pains, but I don't think that accounts for the shear amount of vitriol and ranting. The slippery slope arguments are giving me a headache.

How so?

I mean, where's the assurance of that?

For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.
 
Saw this on reddit, not sure how legitimate it is since I can't check for myself (I'm not on my gaming PC atm)

j6DKPUP.jpg


Woah. I think Valve's done. Beginning of a downfall for them.
 
For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.

There is no guarantee. The people assuming a market is perfect and is just going to magically lift the quality of content up shows a pretty fierce naiveté. We're already seeing how exploitative this all is, what with people using other modders' free mods (meant to stay free) for paid mods and Valve covering up criticism.

As of right now it's dragging down the community and a 'wait and see' attitude is cowardly.
 
Oh come on. Insulting people and going on hate campaigns is not "insisting with complaints".

Someone has told me he has been banned for this single post:
The Steam Community is about sharing your work.
Have good ideas and help to improve each other.
That makes us diffrent of the gaming companies.
>>>> Post this every each paid mod you see in steam <<<<
Because we don't wan't to let end up steam in a
greedy for money- gaming platform.
 
You are entirely confused. The only argument for giving the game maker a cut of the mod money, is if the game was original F2P. For AAA full price titles, it is outrageous to say that Bethesda need to be rewarded for work they did not do. A mod does NOT steal any content, any assets from the game is already legally paid for by the customer who bought the copy of Skyrim. Unless and until you are saying the Mod creator is allowed to make and sell his own independent Skyrim game, without needing an original copy of the game to run, you have no right to demand a payment to Bethesda.

Well I dunno about that. Back when I created HL2EP2 total conversion mods I always knew I could never monetize them because the licensing fee was 800,000 dollars. You're using their engine and assets after all.

A percentage is much better and I think justified. Just not 75% of course.
 
I can't see why Bethesda should get a cut. What are they doing that they get the right for free money?

The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?
 
Did you get it for free to try out or why did you give it one star?

Because I was given the opportunity to give feedback on what I thought about 16 mods costing $25. Is that the way the rating system is intended to be used? Probably not - and most likely why they disabled the ratings (Hopefully to update it to only be accessible to paying users). Do I feel bad for using a tool presented to me to give feedback? Not really.
 
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?

Qo05wZE.jpg
 
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?
For years, the amount you were allowed to charge for a mod to a Bethesda game was $0.
 
Since I seem to be the free-market proponent in this conversation (lol), maybe I can calm some people down by saying that I am guessing the fair market price for the vast majority of mods out there really is $0, and we will find that out over time in this system (assuming this system isn't destroyed in its infancy by all these reactionaries).

Only some of the exceptional mods will be able to support a non-$0 price is my guess (and some of those will likely still be free out of choice of the modders even so)...

OK. So let's jump into a possible future and say that my favourite go-to selection of mods cost £2 each and are only available via the shop. I've probably downloaded and tried 700+ mods over the years, but let's keep it simple to the main ones.

I use 2x lighting mods, 1x gameplay overhaul, 3x texture replacers, 5x more NPC and enemies, 3x weapon packs, 1x UI mod, 1x map, 1x more blood, 1x locational damage, 1x LOD, 1x added normal/bump map, 2x grass/tree, etc etc

My Skyrim has just cost me another £44. fuck that. I can buy other games for that price.
 
How so?

I mean, where's the assurance of that?

For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.

There is no guarantee. The people assuming a market is perfect and is just going to magically lift the quality of content up shows a pretty fierce naiveté. We're already seeing how exploitative this all is, what with people using other modders' free mods (meant to stay free) for paid mods and Valve covering up criticism.

Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.

Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.
 
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?

Because Bethesda and other companies have been looking for years to get more income from their games. DLC, Pre-order bonuses, etc...

Untapping a potential market like the modding community is just another way to do that.

Also now Bethesda can keep launching buggy games, wait for the community to improve it and keep making money out of it. Is the perfect plan.

Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.

Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.

Yeah, just like traditional DLC, because horse armor and the likes don't sell at all.

Sorry for being skeptical when there's a similar market out there that already says you're wrong.
 
Won't this improve the quality of the mods?

It depends, people could throw out any old junk there to make a quick buck, app store for mods. I think the quality of mods will remain largely the same but things will be worse because if a mod breaks you lose money over nothing and Valve won't help you (well they'll help you get a nice Steam wallet refund which will enable you to buy more broken mods). There are also unfinished "early access" mods on there, and there is no guarantee the creator will finish those incomplete mods. Stolen mods/assests also exist without the consent of the original creator. Right now I think the work done in the Winter is Coming cloak mod from Nexus has been bundled in another paid mod without the permission of the creator.
 
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?
Why is it so hard to see that the old way has not changed in the least, if you make a mod you can do so without paying any royalties as long as it was non-profit. They have started allowing people to profit from their property so like in pretty much any other field they are taking a royalty for that as well as all the transaction fees etc.

And again, in the broad picture it's not new; if you wanted to make money with say Source Engine or Half-Life you would have to pay the licensing fee. Some property holders allow you to make money royalty free, but they are not the majority and they aren't providing all the financial services and platforms for that.
 
So, this is Valve is doing:

- Delete complains from Steam forums.
- Community ban for people that insist with their complains.
- Hide rating and comments for DLC paid packs.

What the fuck Valve?

Yes, saying to the modders to kill themselves and insulting them is "complains". Hiding rating? They very fucking well should as the ratings are not legit.



People claiming "censorship" clearly didn't visit the comment section or discussion section of the mods. It's nothing but vitriol, personal attacks, insults, death threats. There's no fucking valid discussion going on there.
 
Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.

Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.]

Just like the other guy says, the existing DLC market shows how you're wrong.

And Steam's actual in-store curation for games still fucking blows and judging from this first laughable foray into paid mods this is just as bad. Greenlight was this bad at the start and is still a flawed system. How can people still keep apologizing for Valve?
 
Saw this on reddit, not sure how legitimate it is since I can't check for myself (I'm not on my gaming PC atm)

j6DKPUP.jpg

It's real, however the issue seems to be that you should only be able to rate a mod once you have purchased it, yet many people who hadn't bought the mod were giving it one star ratings...
 
The only way they can justify this is by saying they created the engine and have allowed people to make mods of their games.

Having said that, they have been doing this for years without introducing something like this, so why start now?

[Valve] Officer Mar 25 @ 4:47pm
Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.

Replace mod B with game B or engine B, it doesn't make any difference. As long as you are not redistributing any copyrighted material that doesn't belong to you there is no problem with a program having dependencies which belong to another author.
 
For years, the amount you were allowed to charge for a mod to a Bethesda game was $0.

And what was the problem with that?

- did it stop fantastic mods being made? No.
- did it stop the best modders getting the recognition they deserve and even land jobs in the industry? No.
- did it stop people from being able to give donations (of the amount they deemed to be fair for the content) to modders? No.
- did it stop the games themselves selling millions upon millions of copies because of and not in spite of the modding community? No.

They are changing it years after skyrim has released. They are changing it after thousands of high quality free mods have released, many of which have actually boosted sales for the game. They have already in fact profited because of the modding community as it was before, not to mention the fact that modders fixed their broken arse game.

So I ask again, why fuck with it now?
 
Sorry for being skeptical when there's a similar market out there that already says you're wrong.
There's also a market that says he's right:
How about this: http://www.unitedracingdesign.net/#!shop/c9dh

and

http://milviz.com/flight/

These are some of best produced mods I've ever seen, yet they are living hand in hand with free content that is still thriving as well as it ever has.
This isn't black and white. It isn't a good or a bad thing, like pretty much everything else in the industry it has both positive and negative sides. What remains to be seen is how it truly affects both the long term and short term, other games and whether it will increase modding tools, will the community driven curation actually work, will it actually make any difference in the bottom line for any of the parties involved, etc.
 
I would believe that if the DLC sub-market that developed in the last years on the console space, wasn't still garbage for the most part.

The "horse armor" of the born days still lives today in stronger than ever.

I have faith in the PC gamer audience. If it doesn't like something it will reject it, like Microsoft's GFWL Gold scheme.
 
Replace mod B with game B or engine B, it doesn't make any difference. As long as you are not redistributing any copyrighted material that doesn't belong to you there is no problem with a program having dependencies which belong to another author.

I imagine some modders would be absolutely pissed to see their product monetized without permission and is going to create some interesting legal challenges and hurdles. We've already seen mods pulled down from the store in protest of Valve's deeply flawed system.

I have faith in the PC gamer audience. If it doesn't like something it will reject it, like Microsoft's GFWL Gold scheme.

"Faith" is a defense now? What utter sentimental tripe. If you believe in the intelligence of markets then I have this little thing called DLC to tell you about and how it's become acceptable.
 
Yes, saying to the modders to kill themselves and insulting them is "complains". Hiding rating? They very fucking well should as the ratings are not legit.



People claiming "censorship" clearly didn't visit the comment section or discussion section of the mods. It's nothing but vitriol, personal attacks, insults, death threats. There's no fucking valid discussion going on there.

Maybe you are right, but they deleted me a comment just linking to change.org and telling people to sign the petition if they didn't like this system. No insults, no pesonal attacks, not even a complain, just the petition.

I really felt censored.
 
I have faith in the PC gamer audience. If it doesn't like something it will reject it, like Microsoft's GFWL Gold scheme.

Steam (Valve) is more powerful right now to implement a system like this and bruteforce it's way to any backslash. Hell, they are already doing it.

There's also a market that says he's right:

This isn't black and white. It isn't a good or a bad thing, like pretty much everything else in the industry it has both positive and negative sides. What remains to be seen is how it truly affects both the long term and short term, other games and whether it will increase modding tools, will the community driven curation actually work, will it actually make any difference in the bottom line for any of the parties involved, etc.

Those are also way more niche and unique markets.
 
I can't see why Bethesda should get a cut. What are they doing that they get the right for free money?

"Intellectual Property" aka people shouldn't be able to sell drawings of R2D2 without paying rent to George Lucas. No more free youtube/twitch gameplay, no more jailbreaking your phone because the owner doesn't like it.

Or something about Bathesda creating the "tools" to make new stuff, therefore they deserve a cut of everything that's made from it. So you don't actually own the product you buy and can't do with it what you want, you only buy licenses to things.

The "Libertarian" paradise.
 
For all the PC gamers eager to give the bad look all the traditional DLC on the console space, some of them being that optimistic is rather confusing.

This isn't content cut from the main game to be sold separately. It is content that third parties create after the game's launch. I don't see how the situation is similar. The problem with DLC has never been the fact that we have to pay for it.
 
Your mod isn't going to sell unless its of high quality. People expect a solid product if they enter into a financial agreement.
This will motivate more professionals to join the scene and current modders to elevate the quality of the product as there is financial incentive.

Are there any asurances? Obviously not, how could there be? Theoretically, the market should self regulate here, people will come up with lists of required mods, and good word of mouth will spread around the forums. Similarly to games for sale on the Steam store.

On the Dota 2 workshop the cosmetics that get the most attention/get in the game are the ones that are the flashiest, not necessarily the best. Add some cleavage and some "enhancements" to a hero without cleavage? You'll be popular, probably even get in the game. Make a single "badass" summon and then a crappy set to go with it, your entire set will be popular, again, probably also will get in the game. Be attached to some large organization (who takes most of the money) and make a garbage set? Yep, easy road to being in-game.

Dota 2 contributors are at a race to see who can make the most flashiest, garish most easily digested by a single screenshot cosmetics they can. And it works.
 
This isn't content cut from the main game to be sold separately. It is content that third parties create after the game's launch. I don't see how the situation is similar. The problem with DLC has never been the fact that we have to pay for it.

There's bad DLC practices that are beyond of just downright cut content.

Bad quality, expensive and short DLC, skins being sold at high prices, game modes that once came for free, etc...

How far we came from these days where people were laughing at the fact that PC gamers could get the same things as console players for free.
 
Things I've learned in this thread:


  • Modding is the cornerstone of PC gaming, an absolute uptopia of virtue and harmony that serves as the foundation for all of PC gaming
  • Modding is so fragile as a system that any introduction of optional opportunities to make money from modding will topple the system overnight
I know you're taking the piss but you're not too far off the truth with your first statement.

Modding is a HUGE part of pc gaming and the communities are usually amazing.

This will most definitely cause troubles. Developers just want part of the action. It's like dlc with no work involved.
 
Yeah, just like traditional DLC, because horse armor and the likes don't sell at all.

Sorry for being skeptical when there's a similar market out there that already says you're wrong.

Just like the other guy says, the existing DLC market shows how you're wrong.

And Steam's actual in-store curation for games still fucking blows and judging from this first laughable foray into paid mods this is just as bad. Greenlight was this bad at the start and is still a flawed system. How can people still keep apologizing for Valve?

You guys point to the DLC market as your evidence, but I fail to see how this precludes quality mod development, or even quality DLC for that matter.

I can count the amount of DLC I have purchased on my hand, but there is still solid content our there. The market has obviously dictated that gamers want additional content. Whether you think that is indicative of quality is entirely subjective.

I know you're taking the piss but you're not too far off the truth with your first statement.

Modding is a HUGE part of pc gaming and the communities are usually amazing.

This will most definitely cause troubles. Developers just want part of the action. It's like dlc with no work involved.

Other than the hundreds of millions up front to develop, market, and distribute the game.
 
Even to get that 25% of the cut, the modders must sell some monthly quota, correct? What happens if that quota isn't reached? Does Valve keep all the money?
There isn't. They hold your money until you've made a little over $100, just like many other services that you can sell on..
So, this is Valve is doing:

- Delete complains from Steam forums.
- Community ban for people that insist with their complains.
- Hide rating and comments for DLC paid packs.

What the fuck Valve?
If you've been looking at a lot of them, these "complaints" are pretty drastic. False ratings, insults and threats are rampant.
 
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