Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Let's see how DMC4SE does first. I'd be really impressed to see this make it over a million like REmake HD, but I suspect it'll do fine regardless.

I don't think Capcom expected REmake HD to hit anywhere close to a million. The projections are probably more modest for DMC4SE, and remasters in general.
 
A fighting game set in high school will do way better in Japan than DS.

And like I mentioned in the other thread, the game's concept is very receptive to making it a Capcom All Stars High School edition of sorts, not to mention cross over characters from elsewhere.

that would be a pretty fun context for Capcom All-Stars... high school versions of everyone
 
I don't think Capcom expected REmake HD to hit anywhere close to a million. The projections are probably more modest for DMC4SE, and remasters in general.

Oh no, that's not what I'm saying at all. I'm fully aware that REmake HD exceeded their expectations, but I'm still very curious to see how DMC4SE will pan out, and that it can reach 1M like that tilte.
 
They could hit a broader style if they went with college actually

Rival Schools: Capcom University

Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor
 
BadWolf said:
A fighting game set in high school will do way better in Japan than DS.

Yeah, I'd like to think fortune smiles a bit for Rival Schools, because there's at least a feasible way it could be marketed to today's demographic: not only to fighting game fans, but the same crowd that digs other school-simlife/dating games such as Persona.

As far as Darkstalkers are concerned, Capcom likely views that the same crowd that loved Vampire Savior isn't a sustainable audience (and only got their point proven when Resurrection failed the "test"). Besides, the majority of that potential audience would be "satisfied" with SFV, anyway.
 
They could hit a broader style if they went with college actually

Rival Schools: Capcom University

Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor

...I really want this now. :lol
 
They could hit a broader style if they went with college actually

Rival Schools: Capcom University

Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor
Vergil as the guidance counselor. "where's your motivation?"
 
I tried playing DMC4 earlier...ggoddamn the combat is still as freeing as it can be. There are so many options and depending on timing and speed your damage output can change too.

But of course being the scrub I relied on real impact with Dante

I really hope there are some changes to Dante and Nero though, even just small tweaks , or with the AI. It was fun having enemies spawning DT and going after me
 
This is looking similar to what they showed yesterday (Nero and Dante), so I'm guessing they won't show anything of the new characters on the youtube stream.
 
God damn at this terrible play.

Also the EXx3 Streak isn't doing what it was in that other video. It's doing the standard 3 hits from the normal game.

No ground bounce on Dante's Killer Bee either. Both the characters look pretty much the same as before.
 
Raindrops' blog has provided a more in-depth translation of the questions that were asked on stream by nico's monsters last night. Selected the DMC stuff for this topic, but BASARA fans can feel free to read the rest at the blog!

  • It takes about a year to produce a Sengoku Basara or Devil May Cry game. About half of that time is spent on active development.
  • Towards the end of the segment the three creators read the comments from the Nico Nico viewers and responded live to their ideas. Both directors laughed when they were asked about the next major games in their respective series, Sengoku Basara 5 and Devil May Cry 5. YamamotoD protested that they were still working on the current games!
  • There were lots of fanciful crossover ideas suggested such as a Devil May Cry Takarazuka musical, more Gakuen Basara projects, fighting game crossovers, a Sengoku Basara concert; the directors were interested reading what everyone thought.
  • When he plays Sengoku Basara, Itsuno likes to use Kanbee.
- http://www.raindropsanddaydreams.co.uk/2015/04/news-roundup-second-day-of-nico-nico.html

Interesting that they said that about DMC, as well. Gives a lot of credence to the notion that we may see DMC5 by the end of next year.
 
It takes about a year to produce a Sengoku Basara or Devil May Cry game. About half of that time is spent on active development

Are we sure they aren't talking about the expansions in this case? Because that sounds absurdly fast for development of a new game.
 
Yeah, that was some really impressive play. Made me a lot more interested in playing as Vergil when SE is out. They should have just let her keep playing really.
 
Are we sure they aren't talking about the expansions in this case? Because that sounds absurdly fast for development of a new game.

I know it sounds strange, but it really sounds like that's what they meant, in general.

For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.

...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.
 
I know it sounds strange, but it really sounds like that's what they meant, in general.

For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.

...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.

If using MT Framework again would mean more game contents and no rush development i'd be fully okay. Maybe they can make a sort of MT Framework 2.0 for next-gen.For example, Batman Arkham Knight still uses UE3 iirc .
 
I found a youtube version of the really good Vergil gameplay shown on niconico earlier. Video quality isn't great but it's still worth watching: https://www.youtube.com/watch?v=AjRz-V75fP8

Thank you!

EDIT: Damn she was impressive. They fixed two of my bigger Dante complaints with Vergil.

His overall damage output is really good (instead of just having some specific moves that hit big like Dante) and he moves very quickly and very smoothly from enemy to enemy.

Also, to the people that were saying that guard flying may be removed because it made Dante move too fast for the game.... well, Itsuno clearly doesn't care about such things lol.

Anyone else think it's worth making a thread for the video? This is the first time we have seen actual good play with Vergil.
 
Guess they 'll update Trish and Lady pages on the official site soon.

Anyone else think it's worth making a thread for the video? This is the first time we have seen actual good play with Vergil.

Why not?See if there's a better quality Version of that video first.
 
Is it just me or are all of the animations just recycled from DMC1 and DMC3? That does look kinda lazy.
They've been using similar or the same attack animations for many moves since DMC1.

Edit: Pen is right , i just wanted to point out that they did a good work considering the short dev time.
Doesn't bother me personally, I'm down with recycled animations (if they're even actually recycled and not just intentionally made to look similar), but I prefer that if they're going to reuse moves they do something to change the properties of them. I'm really quite impressed with all they've done, recycling or not, if the game really was only in active development for half a year. They definitely focused on the right things (though really get that Bloody Palace timer out of there Itsuno, even if it has to be in a post-release patch).
 
Is it just me or are all of the animations just recycled from DMC1 and DMC3? That does look kinda lazy.

Well, consider they made all these in about half a year so it's more about time limits rather than laziness.


Edit: Pen is right , i just wanted to point out that they did a good work considering the short dev time.
 
I know it sounds strange, but it really sounds like that's what they meant, in general.

For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.

...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.

DMC never had AAA budget until the reboot, which is part of the reason it took so long
 
Holy shit that Vergil video is NICE. Made Trish and Lady look uninteresting in comparison, but I guess that's nothing strange seeing how apparently they barely squeezed them into the budget anyway, and how the player was way better.

I know it sounds strange, but it really sounds like that's what they meant, in general.

For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.

...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.

Do we know how long DMC 3 and 4 were in active development? A year seems awfully short, even assuming they stick to the engine and cut some corners.
 
Holy shit that Vergil video is NICE. Made Trish and Lady look uninteresting in comparison, but I guess that's nothing strange seeing how apparently they barely squeezed them into the budget anyway, and how the player was way better.

To be fair all we have seen of Trish and Lady so far is just move showcases, not much in terms of actual play. Fully expect them to shine in competent hands.
 
DMC3 was in development a very short time. Less than two years.

DMC4 was in development a long time but it's pretty obvious they had to scrap some stuff and start over.
 
To be fair all we have seen of Trish and Lady so far is just move showcases, not much in terms of actual play. Fully expect them to shine in competent hands.

Definitely, I can't wait to see a Lady and Trish video with a player as good as the girl in the Vergil stream to actually get a "feel" of how they play.
 
If using MT Framework again would mean more game contents and no rush development i'd be fully okay. Maybe they can make a sort of MT Framework 2.0 for next-gen.For example, Batman Arkham Knight still uses UE3 iirc .

Honestly? That's pretty much the way I see, it as well.

Also, going by how Capcom has already started "shipping" DMC with BASARA, it likely means that Capcom is content to utilize the same means they do with SB as a means to get more funds off of a "mid-tier" franchise: Merchandising tie-ins~!

If BASARA was able to get a Pizza Hut deal in Japan, you KNOW they're probably itching to do similar with DMC, in due time.
 
DMC is upper AA, very bottom AAA. Besides amazing motion capture, the only thing impressive about the production values is the gameplay and the fluidity of the animations. The games have always had heavy asset reuse (DMC 1 and 3 were just more graceful about it), short gameplay length focusing on replay value (DMC 1 was 4 or 5 hours with DMC 3 and 4 being 6 to 7 with the padding), good but not great graphics (the beginning of DMC 4 still holds up for what it is but quickly falls apart by the forest), etc. But that's why I'm able to overlook some of the jank with the franchise: It's never going to get the budget it needs to be rid of heavy asset reuse, reused animations, etc and I'm just grateful for each new one we get (especially considering how the genre has collapsed in the past 5 years).
 
Reused animations is selling DMC short.

I mean yeah Dante has had Stinger since the first DMC but the animation has been altered for every game.

Stinger was different in DMC1, different in DMC2, different in DMC3 and then again different in DMC4. Same for other moves like Million Stab, Helm Breaker etc.


People are getting carried away with the talk about re-used animations for Vergil/Lady/Trish and that is more true for Lady/Trish but in the case of Vergil he has more unique animations than people give him credit for. Lunar Phase is a different animation from DMC3, it hits a lot different and the final hit is different. His Aerial Rave animation is different, Judgment Cut is different, Upper Slash and Rapid Slash are all different/modified animations from DMC3. Rising Star is a brand new animation for DMC, the Divorce combo animation and his "crazy combo" is a new animation. The Force Edge alternate combo while may look like Jet Stream actually has a different animation from Jet Stream and the finisher is a completely brand new move/animation. Round Trip and Drive of Vergil all function and animate different from their Dante counter parts. And of course Judgment Cut End along with Heavy Rain Storm being brand new moves as well along with the Rising Dragon Shoryureppa animation.


You can bet your candy ass that DMC5 will have modified animations and a new combat engine as well.

Also DMC3 is at least twice as long as DMC1 even if you exclude DMC3's "padding" and include DMC1's padding (yes that game had a significant backtracking section as well). If DMC1's average time is 5 hours than DMC3's average time is 10 hours. DMC3's length was just right and about what you would want from a game of its type.
 
No doubt what they've done is impressive considering the budget and time frame. I just wouldn't consider DMC classic "AAA". It's in a weird middle ground. Some things like depth of gameplay, motion capture, and animations are definitely AAA. Other things like asset reuse are definitely AA. Honestly, I would say DMC 3 was AA since it heavily reused from DMC 1 in environmental assets, was made in a short time frame, and has a lot of asset reuse (though done rather gracefully) while DMC 4 was low level AAA with it's graphics, production time, gameplay breadth/depth, motion capture, and overall cutscene polish.

Not trying to sell the games short, just trying to be realistic as to what to expect from a theoretical DMC 5.
 
Oh yea I agree, DMC is not AAA... at least not in the way the industry means it.

Though if people consider Bloodborne AAA then DMC can be AAA as well.


And what assets did DMC3 reuse from DMC1? It was a brand new engine and everything was made from scratch. The only reused stuff from DMC1 was some sound effects and even then most of that was new.

DMC3 being made on short time was a miracle as was the game itself. Although back in the day a 2 year cycle was more than enough to make a quality high budget game, DMC3 went beyond that.
 
Oh yea I agree, DMC is not AAA... at least not in the way the industry means it.

Though if people consider Bloodborne AAA then DMC can be AAA as well.

And in the end, it's all semantics, anyway. It has nothing to do with how good/bad the game actually is.

I just thought the whole "about a year" thing for both DMC and SB alike was just interesting to find out about.
 
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