Let's see how DMC4SE does first. I'd be really impressed to see this make it over a million like REmake HD, but I suspect it'll do fine regardless.Well DMC5 has to be a huge success for him to be able to do what he wants.
Let's see how DMC4SE does first. I'd be really impressed to see this make it over a million like REmake HD, but I suspect it'll do fine regardless.Well DMC5 has to be a huge success for him to be able to do what he wants.
Let's see how DMC4SE does first. I'd be really impressed to see this make it over a million like REmake HD, but I suspect it'll do fine regardless.
A fighting game set in high school will do way better in Japan than DS.
And like I mentioned in the other thread, the game's concept is very receptive to making it a Capcom All Stars High School edition of sorts, not to mention cross over characters from elsewhere.
that would be a pretty fun context for Capcom All-Stars... high school versions of everyone
So basically DMC3 Vergil, Lady and Dante...that would be a pretty fun context for Capcom All-Stars... high school versions of everyone
I don't think Capcom expected REmake HD to hit anywhere close to a million. The projections are probably more modest for DMC4SE, and remasters in general.
BadWolf said:A fighting game set in high school will do way better in Japan than DS.
They could hit a broader style if they went with college actually
Rival Schools: Capcom University
Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor
Vergil as the guidance counselor. "where's your motivation?"They could hit a broader style if they went with college actually
Rival Schools: Capcom University
Chun-Li as the student body president
Guile as the P.E. Teacher
Tron Bonne is a professor
Wesker is the biology/lab instructor
He should be able to use his Phantom Swords as stilts to stand and run around on.
Itsuno, Neo G and Nitsuma need to team up for a Capcom All Stars.
Absolutely.Itsuno, Neo G and Nitsuma need to team up for a Capcom All Stars.
I was also thinking he should be able to fly around by standing on two Phantom Swords, and then he can crash directly into an enemy.
im only the fairestFair as frantic
- http://www.raindropsanddaydreams.co.uk/2015/04/news-roundup-second-day-of-nico-nico.html
- It takes about a year to produce a Sengoku Basara or Devil May Cry game. About half of that time is spent on active development.
- Towards the end of the segment the three creators read the comments from the Nico Nico viewers and responded live to their ideas. Both directors laughed when they were asked about the next major games in their respective series, Sengoku Basara 5 and Devil May Cry 5. YamamotoD protested that they were still working on the current games!
- There were lots of fanciful crossover ideas suggested such as a Devil May Cry Takarazuka musical, more Gakuen Basara projects, fighting game crossovers, a Sengoku Basara concert; the directors were interested reading what everyone thought.
- When he plays Sengoku Basara, Itsuno likes to use Kanbee.
It takes about a year to produce a Sengoku Basara or Devil May Cry game. About half of that time is spent on active development
Are we sure they aren't talking about the expansions in this case? Because that sounds absurdly fast for development of a new game.
I know it sounds strange, but it really sounds like that's what they meant, in general.
For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.
...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.
I found a youtube version of the really good Vergil gameplay shown on niconico earlier. Video quality isn't great but it's still worth watching: https://www.youtube.com/watch?v=AjRz-V75fP8
I found a youtube version of the really good Vergil gameplay shown on niconico earlier. Video quality isn't great but it's still worth watching: https://www.youtube.com/watch?v=AjRz-V75fP8
I found a youtube version of the really good Vergil gameplay shown on niconico earlier. Video quality isn't great but it's still worth watching: https://www.youtube.com/watch?v=AjRz-V75fP8
Anyone else think it's worth making a thread for the video? This is the first time we have seen actual good play with Vergil.
I found a youtube version of the really good Vergil gameplay shown on niconico earlier. Video quality isn't great but it's still worth watching: https://www.youtube.com/watch?v=AjRz-V75fP8
They've been using similar or the same attack animations for many moves since DMC1.Is it just me or are all of the animations just recycled from DMC1 and DMC3? That does look kinda lazy.
Doesn't bother me personally, I'm down with recycled animations (if they're even actually recycled and not just intentionally made to look similar), but I prefer that if they're going to reuse moves they do something to change the properties of them. I'm really quite impressed with all they've done, recycling or not, if the game really was only in active development for half a year. They definitely focused on the right things (though really get that Bloody Palace timer out of there Itsuno, even if it has to be in a post-release patch).Edit: Pen is right , i just wanted to point out that they did a good work considering the short dev time.
Is it just me or are all of the animations just recycled from DMC1 and DMC3? That does look kinda lazy.
Why not?See if there's a better quality Version of that video first.
Is it just me or are all of the animations just recycled from DMC1 and DMC3? That does look kinda lazy.
I know it sounds strange, but it really sounds like that's what they meant, in general.
For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.
...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.
I know it sounds strange, but it really sounds like that's what they meant, in general.
For BASARA, it makes sense, as those are definitely mid-tier games, where asset reuse is strong. It's a bit more surprising for what was thought of as a "AAA" franchise like DMC, though.
...Unless that's a sign that similar is what's in store for DMC in this new age. If Itsuno and co. are planning to make DMC5 on the MT Framework they're already comfortable with, and the new Vergil model they rigged up is a cue, then maybe that is the case? Would certainly cut on costs and extra development time, in any case.
Holy shit that Vergil video is NICE. Made Trish and Lady look uninteresting in comparison, but I guess that's nothing strange seeing how apparently they barely squeezed them into the budget anyway, and how the player was way better.
To be fair all we have seen of Trish and Lady so far is just move showcases, not much in terms of actual play. Fully expect them to shine in competent hands.
If using MT Framework again would mean more game contents and no rush development i'd be fully okay. Maybe they can make a sort of MT Framework 2.0 for next-gen.For example, Batman Arkham Knight still uses UE3 iirc .
Oh yea I agree, DMC is not AAA... at least not in the way the industry means it.
Though if people consider Bloodborne AAA then DMC can be AAA as well.