ZombieVito
Banned
I'm praying Sony grabs Kojima and revive Siren.
Make it happen Sony!
Make it happen Sony!
Err, he confirmed that he's not collaborating with Kojima, not Konami. It's unclear if Del Toro's still involved with the game.
There's still a chance. Something might happen on the 29th.
You just have to BELIEVE.
It was Kojima who wanted to make people crap their pants with this game, to really push it. Not Toro or Konami. It wont be the same.
I see more positive than negative about the game and it's the best selling Castlevania game iirc. You're obviously welcome to not like it, but, I feel like your personal feelings toward it are overriding the reality of it. http://www.destructoid.com/lords-of-shadow-is-the-most-successful-castlevania-ever-253848.phtml
The second one both sold and reviewed like shit though.
It was Kojima who wanted to make people crap their pants with this game, to really push it. Not Toro or Konami. It wont be the same.
"Originally, we were thinking of making a game that would make you pee your pants," Kojima said at Gamescom today. But after further discussions with del Toro, Kojima said, "we are aiming for a game that will make you shit your pants."
...
"So be it. We don't care," Kojima said. "We are aiming for a game that will make you shit your pants. So please make sure you have a [change of clothes]."
http://www.polygon.com/2014/8/13/5999507/silent-hills-hideo-kojima-details
I'm praying Sony grabs Kojima and revive Siren.
Make it happen Sony!
It was a third tier action game, and a shitty Castlevania game. What was supposed to impress me about it? It couldn't even stand in the same universe as the action genre big boys like Bayonetta and Devil May Cry, which it so desperately wanted to be. The combat system had a fraction of the depth of the major players. Many of the bosses were just sad concepts abused from other games.
Only one of those people could actually make a game like that. I love Del Toro's work, but with no experience in game development he really needs a Kojima-level developer to make a game of his caliber.No, actually they both wanted that.
Im sorry but do people not understand how this works? kojimas ideas are already there, im confident this game will be fine.
Im sorry but do people not understand how this works? kojimas ideas are already there, im confident this game will be fine.
Im sorry but do people not understand how this works? kojimas ideas are already there, im confident this game will be fine.
Im sorry but do people not understand how this works? kojimas ideas are already there, im confident this game will be fine.
I'm not questioning your personal opinion about the game, never did. You just said that Castlevania was dead because of MercurySteam, but the series has had bad games before and their first one was the the most successful in their eyes, whatever their gauge may be. I'm not equating the sales to quality, but they certainly didn't kill it. The second game was very disappointing, but it's still just one game. They didn't kill it because Konami could turn around and give it to another developer and make a great game. Things are only dead if you don't do anything with them.
It's important to note del Toro was speaking only on collaborating with Kojima, not whether or not the game has been cancelled. "You'll have to go after Konami for those answers," our source said.
You realize P.T. is being removed from PSN on April 29th?
Konami has tried a lot of times to bring back Silent Hill. All pretty much failed. I don't trust the project without Kojima at all.
Do you think Konami is going to take another big risk with Castlevania any time soon?
What ideas? A piece of napkin he scrawled on? From what it sounded like, Silent Hills was barely a concept yet since Kojima was still focused on getting MGSV out the door. PT wasn't an indicator of how Silent Hills would actually play.
I'm not questioning your personal opinion about the game, never did. You just said that Castlevania was dead because of MercurySteam, but the series has had bad games before and their first one was the the most successful in their eyes, whatever their gauge may be. I'm not equating the sales to quality, but they certainly didn't kill it. The second game was very disappointing, but it's still just one game. They didn't kill it because Konami could turn around and give it to another developer and make a great game. Things are only dead if you don't do anything with them.
I think you have an excellent point here. It would be nice to see big studios work on many different sized projects, not just AAA all the time. I think the logical approach would be to have smaller sized projects that can be made and turned out faster(yearly or every two years) that would bring in money to fuel larger projects. Always have something to fall back on. That doesn't seem like a logical step these companies want to head towards, though. It's all or nothing, which seems far more "risky" than anything else. For being afraid of taking risks, a lot of these companies are living life on the edge of a razor blade. It's no wonder companies like Konami are in the state they are right now.I would love to see some of these franchises just dial it back a bit and go back to more traditional game design instead of the focus on making AAA shitfests.
Mirror of Fate and LoS2 were two games, and even though the first LoS was a solid game(story and gameplay-wise) and sold the most of the series, seeing how the follow-ups were handled, it makes the first game seem like it was lightning in a bottle that could never be replicated.
I think you have an excellent point here. It would be nice to see big studios work on many different sized projects, not just AAA all the time. I think the logical approach would be to have smaller sized projects that can be made and turned out faster(yearly or every two years) that would bring in money to fuel larger projects. Always have something to fall back on. That doesn't seem like a logical step these companies want to head towards, though. It's all or nothing, which seems far more "risky" than anything else.
Another big risk? Unlikely. However, even if they didn't take another big risk with Castlevania, that doesn't mean they couldn't still release more good ones down the line. I'd hardly call the Metroidvania games risky but people loved them. From a budget sense we probably won't get anything on the scale of Lords of Shadow, but that still doesn't mean it's dead. If anything, I think it'd be a good thing.
I would love to see some of these franchises just dial it back a bit and go back to more traditional game design instead of the focus on making AAA shitfests.
So does this mean the decoy PT ghost will be removed from MGSV too?
No, actually they both wanted that.
Good question! I dunno if they'd go that far though.
...actually hang on, I just thought about this for another few seconds, and yes, they would.
So does this mean the decoy PT ghost will be removed from MGSV too?
No, actually they both wanted that.
Well let's just say I'm skeptical we'll see Castlevania for ages, even if on paper it's technically not dead. Remember the Metroidvania games weren't doing so hot for Konami either anymore, and the Mercury games were their attempt to make the series relevant again. What's the path for them?
I don't know man, I just want shit to be awesome again. These people saying that Konami should just sell off their IP's to other companies that give a fuck, I'd agree with that. Silent Hill was born on Playstation, and I think along with the likes of Resident Evil, helped shape the overall picture of that console, and Silent Hill 2 did the same for the PS2. I'd be comfortable with Sony picking it up.
As for Castlevania, I honestly wouldn't mind it going to Nintendo. I don't know what they'd do with it, if anything, but I would feel slightly better about it. Same for Mega Man.
Damn Nintendo would make a banging Castlevania game. Now I want that badly :/
This is the second game del toro has canceled smh!!