Halo 5 Guardians: #huntthetruth

Also lol Dani. Your 343 salt is getting a little salty for the sake of being salty.

In the books having the spartans be identical, only differentiable by Halsey and themselves because they knew each others small differences. That was cool. But it would come across so shitty in any sort of visual medium.

I do agree with Over that some of the designs can be excessive, but we absolutely need to be able to distinguish them at a glance.

343 weren't the ones that started changing up the suits though so :P

The original lore behind the armour indicated the costs were really high, so it made a lot of sense, especially in the military to keep costs some what reasonable, that the armour be the same so that it can be developed on a production line of some sorts.

It also makes sense that you would get some special variants for special and limited circumstances.

With Halo 4 onward though, and the Spartan 4's, every Spartan is a special snowflake that needs his own special armour and special colour scheme. That's the only way give any of these meatheaded clones any sort of identity.

With Reach, Noble team was unique, battle hardened. They customised their gear over years, and that provides a good excuse for their appearance. When you start the game yourself you have shiny default armour and as you play you customise your own suit. It made sense.

As a matter of fact, armour design in general has been pretty terrible with a few exceptions here and there. Halo 4/5 designs just look... busy? Over-designed?

Regardless I'm considerably more interested in Halo 5's story at this point than I've ever been. This and the HtT stuff have just hit the right notes.
 
MJLONIR Gen2 Armor Variants.

  • Air Assault - Utilized primarily by ONI security personnel on Earth's and Luna's space elevators and skyhooks.[note 1]
  • Athlon - A variant used in combat training exercises
  • Aviator - Required for use by Spartan F-41 Broadsword pilots
  • Breaker - A variant with tactical supremacy and increased endurance
  • Buzzsaw
  • Cain
  • Caladcholg - A variant with fast-switching Mjolnir muscle fibers
  • CIO - A variant for Counter-Intelligence Operators
  • Centurion - A variant for operational planning and situational awareness, upgraded from GEN1 - Fred Halo 5
  • Commando - A variant for special operations, upgraded from GEN1
  • Cyclops - A variant with a more powerful fusion pack
  • Deadeye - Designed for snipers
  • Defender - Designed for general area denial and tactical defensive abilities
  • EOD - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1[7]
  • Enforcer - A variant designed for remote security base detail
  • Engineer - A variant designed for repairing and reconfiguring technology in combat[8]
  • EVA - A variant designed for extra-vehicular activity, upgraded from GEN1 - Kelly Halo 5
  • Flenser - A variant with high running endurance
  • FOTUS - A variant based on Forerunner technology[9]
  • Gladiator
  • GUNGNIR - Upgrade of GEN1 model developed by Project GUNGNIR
  • Gunslinger - A variant with a tweaked smart-link system to increase handgun accuracy
  • Halberd - A variant with a unique magnetic weapon lock arrangement
  • HAZOP - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1
  • Helioskrill - A variant designed by a Sangheili prodigy
  • Hoplite - A variant with targeting and datalink advancements that increases long-rang heavy munitions accuracy, upgraded from GEN1
  • Hunter - A variant for target acquisitions. - Locke Halo 5
  • Infiltrator - A variant designed for stealthy infiltration of enemy territory
  • Inquisitor - A variant that utilizes a Sentinel power cell instead of a fusion reactor
  • Juggernaut
  • LOCUS - A variant ideal for its resiliency
  • Mark V - Upgraded to function with the Mjolnir [GEN2] suite
  • Mark VI - Upgraded to function with the Mjolnir [GEN2] suite - John Halo 5
  • Mark VII - One of the first Mjolnir [GEN2] armors created
  • Mirmillion - A variant with optimized combat flexibility
  • Mongoose
  • Ni-Hard
  • Nightfall - A variant used on inhospitable worlds
  • Ninja
  • Oceanic - Designed for combat in waterfront areas
  • ODST - Upgraded to function with the Mjolnir [GEN2] suite
  • Omni - A variant that effectively uses Materials Group's GEN2 prototype sensor suite
  • Oracle - A variant designed to test modular system upgrades
  • Orbital - A variant designed for EVA activity
  • Operator - A variant designed to optimize vehicle operation, upgraded from GEN1[8]
  • Paladin
  • Pathfinder - A variant designed for missions in intel-poor environments[7]
  • Pioneer - A variant designed for missions in unfamiliar, hostile environments[8]
  • Prefect - A variant based on Forerunner personal armor[5]
  • Protector - Variant designed for VIP security
  • Raider - A variant designed with Samurai-like aesthetics for intimidation of hostiles
  • Rampart - A variant designed for combat in urban areas
  • Ranger - A variant designed for remote operatives engaging in hostile environmental conditions
  • Reaper
  • Recon - A variant designed for stealth reconnaissance operations, upgraded from GEN1
  • Recruit - Issued to all Spartan-IV recruits prior to qualification for specialized models[7]
  • Renegade - A variant designed for strategic reconnaissance
  • Ricochet - A variant designed for use in Ricochet combat training exercises[5]
  • Rogue - A variant designed for extended solo operations, upgraded from GEN1[8]
  • Samurai
  • Scanner - A variant designed to aid search-and-rescue teams
  • Sceptre
  • Scout - A variant designed for scouting operations, upgraded from GEN1
  • Soldier - A variant with extra storage space designed for battlefield support
  • Spectrum - A variant designed for engaging Covenant in close quarters inside starships
  • Stalker - A variant designed to aid in covert shadowing of a target, derived from Jiralhanae Stalker stealth harnesses[8]
  • Strider - A variant for jaunt-combat excursions in isolated theaters
  • Tracker - A variant designed to aid in long-range pursuit of targets[8]
  • Tremor - A variant that allows programmable grenades to be set to higher yields
  • Vanguard - A variant designed for face-to-face enemy assaults
  • Venator - A variant optimized for single-enemy combat
  • Void Dancer - A variant designed for exoatmospheric operations
  • Warrior - MJOLNIR's mainline armor kit
  • War Master - Lethbridge Industrial's most popular and most exotic armor
  • Widow Maker - A variant designed with hardwired response protocols and quick-release mag-clamps
  • Wetwork - A variant designed for assassination operations[8]

Linda has custom armor built for sniping.
 
For me, I'm totally cool with the armor variations. Especially this far out from their inception. I'd just rather each Spartan gen had a relatively cohesive color scheme. Make Spartan II's green like MC. Spartan III's can have a darker color similar to Noble 3 since they were originally supposed to be a bit stealthier. Then give the IVs their own. It doesn't make sense to me that there's so much variation in color unless individual Spartans have been going on specific terrain deployments (like arctic or desert planets or something).
 
343 weren't the ones that started changing up the suits though so :P

The original lore behind the armour indicated the costs were really high, so it made a lot of sense, especially in the military to keep costs some what reasonable, that the armour be the same so that it can be developed on a production line of some sorts.

It also makes sense that you would get some special variants for special and limited circumstances.

With Halo 4 onward though, and the Spartan 4's, every Spartan is a special snowflake that needs his own special armour and special colour scheme. That's the only way give any of these meatheaded clones any sort of identity.

With Reach, Noble team was unique, battle hardened. They customised their gear over years, and that provides a good excuse for their appearance. When you start the game yourself you have shiny default armour and as you play you customise your own suit. It made sense.

As a matter of fact, armour design in general has been pretty terrible with a few exceptions here and there. Halo 4/5 designs just look... busy? Over-designed?

Regardless I'm considerably more interested in Halo 5's story at this point than I've ever been. This and the HtT stuff have just hit the right notes.

I'd say that H4 had more of a problem with looking overly busy than H5, at least the H5 designs we've seen thus far. H4 armor suffered enormously from the overly visible undersuit and poor connections between it and the plating. The combined effect, a lot of the time, was that the suits were just assemblies of shapes stuck onto the main figure. H5 subdues the undersuit and seems to be doing a much better job of keeping things cohesive looking. Much more of a happy medium between H4 and H3, IMO.

Now if only they'd bring back some of Reach's accessories...
 
My only issue is that classic armor all appeared to be one unique asset with the undersuit and armor blending together really well. Halo 4 changed this with one standard undersuit and armor that changes on top of it. That's what was messy to me anyways. I liked how cohesive armor and the undersuit was in previous Halos.
 
My only issue is that classic armor all appeared to be one unique asset with the undersuit and armor blending together really well. Halo 4 changed this with one standard undersuit and armor that changes on top of it. That's what was messy to me anyways. I liked how cohesive armor and the undersuit was in previous Halos.

The thing is, that's how it always worked. It just made the undersuit way, way more noticeable.
 
Finally listened to this weeks episode, my god so good. I can't wait to hear what happens next week, I feel like it's about to hit the fan for Ben.

Also everything you guys are posting here about Blue Team and the photos is something else, my hype is starting to hit crazy high levels. October is so far away!
 
I think the armor in 4 would look a lot better if the undersuit was completely black.

81QXOw2.jpg
 
I think the armor in 4 would look a lot better if the undersuit was completely black.

If I recall, one of the reasons it was painted was because people thought the armor looked like it didn't protect shit. There was so much vulnerable under suit that 343 painted it the armor color to give the illusion it was more protective

The Mk VI suit was one of the more protective ones. There are some that look like space bras
 
The thing is, that's how it always worked. It just made the undersuit way, way more noticeable.
I think this is what I don't like about the new armors. You see so much of the undersuit now that it looks like they're wearing spandex swim suits instead of military armory.

I see this a lot when I'm looking at Locke. Most of his abdomen and crotch area is just undersuit. Makes his overall frame look slim.

u38I2zs.jpg


I think the armor in 4 would look a lot better if the undersuit was completely black.
Also this^

Was hoping they would make this change for 5. Looks so much better with the undersuit being smooth and black.

halo5armorunlock-1414714456447.jpg
 
I think the armor in 4 would look a lot better if the undersuit was completely black.

Really, the shiny texture and bumps are almost (if not more of) a problem.

If I recall, one of the reasons it was painted was because people thought the armor looked like it didn't protect shit. There was so much vulnerable under suit that 343 painted it the armor color to give the illusion it was more protective

Huh. Looks protective to me in the shopped version.
 
I think this is what I don't like about the new armors. You see so much of the undersuit now that it looks like they're wearing spandex swim suits instead of military armory.

I see this a lot when I'm looking at Locke. Most of his abdomen and crotch area is just undersuit. Makes his overall frame look slim.

u38I2zs.jpg

Locke is such a pimp, can't wait to see Chief bow down to him.
 
I think this is what I don't like about the new armors. You see so much of the undersuit now that it looks like they're wearing spandex swim suits instead of military armory.

I see this a lot when I'm looking at Locke. Most of his abdomen and crotch area is just undersuit. Makes his overall frame look slim.

u38I2zs.jpg

For me, it's the helmet design and sometimes the overall suit design. Really feels like we are reaching some Gundam or anime-tier quality with some of the helmet/armor variations as opposed to the older designs which feel relatively grounded and practical.
 
I think this is what I don't like about the new armors. You see so much of the undersuit now that it looks like they're wearing spandex swim suits instead of military armory.

I see this a lot when I'm looking at Locke. Most of his abdomen and crotch area is just undersuit. Makes his overall frame look slim.

u38I2zs.jpg



Also this^

Was hoping they would make this change for 5.

halo5armorunlock-1414714456447.jpg
The exposed under suit areas are by design logic which I'm just assuming has to do with Spartans being flexible while showing off their agility. And to cut down on those weird/awkward pieces of armor phasing through each other.
 
The exposed under suit areas are by design logic which I'm just assuming has to do with Spartans being flexible while showing off their agility. And to cut down on those weird/awkward pieces of armor phasing through each other.

The clipping, yeah.

I think that's also why they're electing (or at least, seem to be) to not allow mixing and matching various bits; it lets them do a wide range of armors without worrying about how each part interacts with all the others.
 
The exposed under suit areas are by design logic which I'm just assuming has to do with Spartans being flexible while showing off their agility. And to cut down on those weird/awkward pieces of armor phasing through each other.

Armor pieces phasing into each other in cutscenes (in any game) is such an immersion-killer.
 
The thing is, that's how it always worked. It just made the undersuit way, way more noticeable.

That's gotta be it. I just felt like old armor was designed around the undersuit. It feels like the undersuit was more prominent in Halo 4 to allow for more unique shapes of armor. I still prefer the classics due to simplicity and cohesiveness with the undersuit.

On that note, Linda's armor on the far left looks amazing to me. The legs are perfect.

B9jnxMg.jpg
 
That's gotta be it. I just felt like old armor was designed around the undersuit. It feels like the undersuit was more prominent in Halo 4 to allow for more unique shapes of armor. I still prefer the classics due to simplicity and cohesiveness with the undersuit.

On that note, Linda's armor on the far left looks amazing to me. The legs are perfect.

B9jnxMg.jpg

sharp knees imo
 
So in Halo: Escalation did Chief lie when
he told Blue Team that Hood gave them the go-ahead for the next mission when he was told they were all to take some R&R?
Because I can't see that playing out well.
 
Hope they don't waste the characters in another poor Spartan Ops mode. Hopefully co-op or whatever mode their used in is actually good this time. Campaign appearance would be awesome.
 
So in Halo: Escalation did Chief lie when
he told Blue Team that Hood gave them the go-ahead for the next mission when he was told they were all to take some R&R?
Because I can't see that playing out well.
He did but I wouldn't really take it as a serious offense. It just seemed like Hood was telling him to take a break but Chief is obviously not that kind of guy.
 
This is kind of random and not relevant to the current discussion but I just finished listening to Episode five of this audio drama. This and the Radio drama from ODST are some of my favorite stories in halo aside from the books. Anybody have any recommendations for more radio dramas in a similar vein?
 
Locke's thigh gap makes me uncomfortable. I'd view our male Spartans as having the physiques more in line with American Pro Football players or Olympic Sprinters. Reach got it right imo. Usain Bolt is one of the leaner Spinters and even he doesn't come remotely close to Locke's baby town legs.

 
So if Buck is in this, and theyre all Oni, is Veronica running this op?

Wouldn't be surprised at all to see her giving Locke et al a briefing about //things// at the beginning of the game.

They could even use her to "introduce" Blue Team to #TeamLocke (and by extension, the player).
 
Really, the shiny texture and bumps are almost (if not more of) a problem.



Huh. Looks protective to me in the shopped version.

I love them shiny armours and deep colours! What was they thinking in halo 4 with those awful pastel colours?

I just want deadeye, and I'll be set.

343, make sure we can buy stuff and keep the maps free like many many others are asking for.
 
What I'm hoping for us a level of customization that's only been a dream thus far.

  • Primary and Secondary color and skin options for each piece of armor/attachment.
  • Primary Spartan emblem and Secondary Clan emblem, with predefined selection of placement options.
  • Rank badge display options.
  • Under armor color options.
  • Voice options.
  • Default weapon of choice (for Service Record profile image, etc.).
  • Armor attachments (a la Reach).
  • Visor color/texture options.

I'm sure there are more that I'm not able to think of right now, but that's a good start :P
 
I think this is what I don't like about the new armors. You see so much of the undersuit now that it looks like they're wearing spandex swim suits instead of military armory.

I see this a lot when I'm looking at Locke. Most of his abdomen and crotch area is just undersuit. Makes his overall frame look slim.


Also this^

Was hoping they would make this change for 5. Looks so much better with the undersuit being smooth and black.

halo5armorunlock-1414714456447.jpg
So are the Halo 5 under suits black or was this photoshopped? Hope they're ditching the colored undersuits. I agree it doesn't look right.
 
I'm so excited they actually have fucking visors this time around. Halo 4 was horrible about that.

EDIT:

Hello there wallpaper how are you doing today.
mm4pkrB.jpg
 
They're not 100% black, but they're matte, mostly smooth, and altogether a great deal less visible than the H4 undersuits.

Those pictures aren't accurate are they? I distinctly remember in Halo 5 Beta the gloves you could see on the weapons were of the same colour as the team you were on. Don't remember black gloves as seen here.

Locke's thigh gap makes me uncomfortable. I'd view our male Spartans as having the physiques more in line with American Pro Football players or Olympic Sprinters. Reach got it right imo. Usain Bolt is one of the leaner Spinters and even he doesn't come remotely close to Locke's baby town legs.

I mean it really depends, some Spartans are massive (Jorge), some are slim (Palmer). Obviously there is a difference in Gender but MC is no where as near as big as Jorge. I see Locke at a sort of MC body type, normal, not the strongest or the fastest. So I think his physique makes sense.

Not sure what you are comparing them for, if you look at the Artwork for Locke he has the BIGGEST legs on his team. Thigh gaps are expected because of how INSANELY low their body fat is, also the undersuits keeping everything nice and tight.
 
So are the Halo 5 under suits black or was this photoshopped? Hope they're ditching the colored undersuits. I agree it doesn't look right.

The image comes from a pre-Beta reveal video where the new 3D models were being shown off. In the final game they won't have the same glossy appearance. And, as seen in the Beta, Halo 5 MP Spartans still have a portion of their undersuits colored to match the armor color, unfortunately.
 
So are the Halo 5 under suits black or was this photoshopped? Hope they're ditching the colored undersuits. I agree it doesn't look right.

Those pictures aren't accurate are they? I distinctly remember in Halo 5 Beta the gloves you could see on the weapons were of the same colour as the team you were on. Don't remember black gloves as seen here.

The undersuits are either black or a dark steel, albeit largely obscured by the slew of visual elements at play in-game, from the lighting engine to the overall "hazy" look obscuring things, as well as the Spartans being fairly heavily-armored in comparison to their Halo 4 counterparts. There are some colored elements of "fabric" on the suits, but they're distinctly different from the undersuit itself - what looks to be a colored "undersuit" on the hands is actually a separate component for the gloves, etc.

EDIT: You can see it more clearly in the ultra hi-res promotional image for the Beta. The classic undersuit is there, but has a unique material finish and seems to be composed of several polygon-shaped "strips," while the Halo 4-style hexagonal "scaly" pattern is a colored component to the undersuit, but a separate material entirely - it's laid on top of the actual undersuit underneath.
 
I wonder if the forerunner mech is the same one Chief awakened in the trailer, or if it's a different one and Chief goes to get another for some hawt mech on mech action.
 
Top Bottom