Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

DMC3 Lady and Gloria costumes count as DLC and there's no way those costumes are going to be free later on. It'll be like $4-6 for them.

Broadly speaking, paid day 1 DLC is fine as long as its purely cosmetic and peripheral, and it's not on the disc. Gameplay content DLC later down the road is fine as well as long as it is quality content, doesn't feel like it's a piece of the main game that was cut, but instead complements the main game, and that it's fairly priced. I'd be okay with something like a DLC campaign for the secondary characters in DMC5 as long as it followed the previous criteria.
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.
 
DMC3 Lady and Gloria costumes count as DLC and there's no way those costumes are going to be free later on. It'll be like $4-6 for them.

Broadly speaking, paid day 1 DLC is fine as long as its purely cosmetic and peripheral, and it's not on the disc. Gameplay content DLC later down the road is fine as well as long as it is quality content, doesn't feel like it's a piece of the main game that was cut, but instead complements the main game, and that it's fairly priced. I'd be okay with something like a DLC campaign for the secondary characters in DMC5 as long as it followed the previous criteria.

I share this sentiment. I don't abhor day 1 DLC as long as it's purely cosmetic and there are still default variety options available. Complementary story DLC or character DLC is fine post-launch, as long as it feels like it was actually worked on after the game went gold.

And if this isn't the case, at least make a concerted effort to frame it like it is. SFxT is the worst offender of Capcom DLC practices ever- locked day 1 costumes, gems, characters shown in previews. Console exclusive characters that broke the game.


Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.

I'd pay for anything as long as it feels like a bonus to the base game and not something that was removed pre-launch:

-Missions
-Boss fights
-Weapons
-Costumes
-Characters
-Story expansions
-Throwback soundtracks
-Extra challenge modes/difficulties
 
Mission mode expansions like NG's Hurricane Packs or NG2's Weapon Challenges would be really welcome to me, especially if they had active cooperative play.
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.
I'll pay for anything that adds to the game play. New modes, playable characters, weapons, missions, bosses/enemies etc. as long as they are reasonable priced.

Will not pay for cosmetic, superfluous stuff. Most of that stuff can easily be modded into the game anyway.


Though I am very, very anti DLC... the only DLC I bought in a long time was Vergil's Downfall. I generally only buy expansions/GOTY editions.
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.

Hmmm. More Bloody Palace stages, More Costumes and Gems(Kappa). I really don't care for the story/missions so I wouldn't buy that. Also, I'm against the idea of weapons being DLC since the're an integral part of gameplay. Additional modes like Boss Rush....basically all the PC mods.
I want Debug menu options.

I'm also in the anti-DLC as of late so, even though costumes are cool, we should have as many as possible. Maybe weapon skins and effects. Cosmetic stuff is OK.
 
Speak for yourself, I thought the DmC costumes looked great. Especially Vergil. That my favorite visual look the character had.

Honestly I was half kidding. I think DmC Dante's design was lazy and uninspired as fuck but DmC Vergils look is pretty fucking dope. If they'd give DmC Vergil the facial structure and hair of DMC3 Vergil that would be a GOAT look
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.
I would pay like 5+ for individual packs that contained a classic boss + their weapon, honestly. 5 bucks for Cerberus fight + Cerberus Devil Arm. 5 bucks for Agni and Rudra fight + A&R Devil Arm, etc. I'd also take anything that added more gameplay stuff. Enemies, bosses, missions, weapons(especially weapons), styles, characters, etc. Basically, just give me more of everything. I need more DMC.

I wouldn't really dump cash on cosmetic stuff or anything like that, though. While I don't mind cosmetic changes, paying for it is bleh.

Dudes are dropping Dante for Vergil in his own franchise now...

Niitsuma pls
DMC5 to not feature Dante at all, at this rate. BibleThump
 
I would pay like 5+ for individual packs that contained a classic boss + their weapon, honestly. 5 bucks for Cerberus fight + Cerberus Devil Arm. 5 bucks for Agni and Rudra fight + A&R Devil Arm, etc. I'd also take anything that added more gameplay stuff. Enemies, bosses, missions, weapons(especially weapons), styles, characters, etc. Basically, just give me more of everything. I need more DMC.

I wouldn't really dump cash on cosmetic stuff or anything like that, though. While I don't mind cosmetic changes, paying for it is bleh.

DMC5 to not feature Dante at all, at this rate. BibleThump

DMC5:
Featuring Dantes surprisingly hot mother (MILF), Eva.
 
I'd pay for anything as long as it feels like a bonus to the base game and not something that was removed pre-launch:

-Missions
-Boss fights
-Weapons
-Costumes
-Characters
-Story expansions
-Throwback soundtracks
-Extra challenge modes/difficulties

I'm the same myself. I'm not jaded on the premise of DLC and considering my past experiences with DLC have been great (Mario kart 8), I like to keep open to dlc that expands on the base material.
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.

Anything, as long as the base game is a meaty, solid experience and an overall improvement on the previous game in most obvious ways. Compared to DMC4 that would mean the following:

- Campaign lasting at least 6-10 in-game hours on a first playthrough.
- At least 4 weapons of each category for Dante.
- At least 2 melee weapons for a supporting character like Nero, if one exists.
- Minimum of 8-10 unique non-gimmicky non-generic boss fights (meaning no Danger Room, Savior, Sanctus, Jester, Gigapedes or Hell Vanguards).
- The following modes: Easy, Normal, Hard, Very Hard, Must Die, Bloody Palace, Training Mode, Turbo.
- Series' traditional costumes that alter gameplay like LDK and Super characters.
- Good enemy, level and interface design.

This is the absolute minimum I expect for DMC5. If any of the above are DLC I will be outraged. Vanilla DMC3 is my basic template, although some features like Bloody Palace, Turbo and Very Hard are musts for any future release. At any rate, I'd like to keep playing that game for as long as I can. My ideal DMC game would easily be worth $100+ to me. If the main game is solid according to the above criteria, I'd be okay with the following as DLC:

- Characters
- Side story campaigns
- Mini-missions
- Bosses (retro and original)
- Weapons (retro and original)
- Costumes (cosmetic and original gameplay-affecting ones)
- Gameplay-altering accessories like the Time Bangle from DMC1
- Jukebox & nostalgic soundtracks
- Modes/difficulties (GMD, Must Style, Boss Rush, co-op, PvP, Chalice Dungeon-type modes, alternate Turbo settings, alternate Bloody Palace routes, etc.)

I wouldn't buy costumes or soundtracks, but I'd be okay with it.
 
I'm not expecting it, since DMC isn't as big as RE, but a DMC.net for stat tracking, unlocks, and weekly challenges would be so awesome. This has been mentioned in this thread before, and also was asked during Gregaman's stream.
 
They've said there might be some minor tweaking, but we don't know yet. We can ask more substantive questions during Gregaman's Capcom-Unity stream, but Dante's going to be mostly the same. The only change that people have noticed is the universal change to Speed where it activates quicker, but that's for everyone.

oh i see... thanks man!
 
I'm not expecting it, since DMC isn't as big as RE, but a DMC.net for stat tracking, unlocks, and weekly challenges would be so awesome. This has been mentioned in this thread before, and also was asked during Gregaman's stream.

T'is a shame too. I used RE.Net on a near Daily Basis when RE6 came out. I still have it on my Chrome toolbar ready to click. DMC4:SE would be interesting but not sure what kind of statistics they would have.

- But if it's anything like RE unlocks then have a PS2 Dante would be pretty cool or even a PS2 Nero for fun.

- Maybe a DMC4: Revisit where you get to play against DMC 1, 2 and 3 bosses as DMC4 Dante.

- Heck why not give us DMC3 mission expansion? The entire game built for DMC4: SE. C'mon guys....you know you would.
 
And they should let us play on any difficulty at the start. Having to individually unlock difficulty modes is bull shit. Only the Heaven/Hell stuff should be unlockable of course.
 
And they should let us play on any difficulty at the start. Having to individually unlock difficulty modes is bull shit. Only the Heaven/Hell stuff should be unlockable of course.

Hoping that even if you have to unlock them then at least doing so in one campaign unlocks them in the rest. The health and DT upgrades should carry over as well between campaigns.
 
And they should let us play on any difficulty at the start. Having to individually unlock difficulty modes is bull shit. Only the Heaven/Hell stuff should be unlockable of course.

Yes. Yes. God fucking dammit yes! Having to play DmC: DE 5 times just to get Super Dante WAS NOT FUN!
 
Having to unlock any mode besides the gimmicky modes like Heaven/Hell and LDK is a bit antiquated. Clearing the game once should be enough to make every mode accessible. Costumes and ancillary stuff is fine for multiple playthroughs.

The average player has never touched stuff like LDK, Heaven/Hell, Super characters, etc., due to the multiple playthroughs required.
 
?
....there was a code?

The Konami code at the title screen.


Having to unlock any mode besides the gimmicky modes like Heaven/Hell and LDK is a bit antiquated. Clearing the game once should be enough to make every mode accessible. Costumes and ancillary stuff is fine for multiple playthroughs.

The average player has never touched stuff like LDK, Heaven/Hell, Super characters, etc., due to the multiple playthroughs required.

Yep. Just unlock all of it. There's no reason to hide them behind other difficulties. Let people pick their poison after their first playthrough.


T'is a shame too. I used RE.Net on a near Daily Basis when RE6 came out. I still have it on my Chrome toolbar ready to click. DMC4:SE would be interesting but not sure what kind of statistics they would have.

- But if it's anything like RE unlocks then have a PS2 Dante would be pretty cool or even a PS2 Nero for fun.

- Maybe a DMC4: Revisit where you get to play against DMC 1, 2 and 3 bosses as DMC4 Dante.

- Heck why not give us DMC3 mission expansion? The entire game built for DMC4: SE. C'mon guys....you know you would.

It would be sick. They could keep track of best times, enemies killed and how, best and fastest boss times, bloody palace rankings, weapons used %, character used %... and it could be forward compatible with future DMC titles like RE.net is.


Hoping that even if you have to unlock them then at least doing so in one campaign unlocks them in the rest. The health and DT upgrades should carry over as well between campaigns.

Isn't this basically confirmed? We know that you could select different characters on the Vergil mission select screen. I think they'll probably just carry over all orb upgrades.
 
Another thing I noticed from the stream is that the different characters have separate control setups, both in the options and on the pause menu. Definitely a welcome and useful addition, and something I hadn't even considered.
 
Isn't this basically confirmed? We know that you could select different characters on the Vergil mission select screen. I think they'll probably just carry over all orb upgrades.

That would be excellent.

Another thing I noticed from the stream is that the different characters have separate control setups, both in the options and on the pause menu. Definitely a welcome and useful addition, and something I hadn't even considered.

You could already do that with Nero and Dante in vanilla iirc.
 
Having to unlock any mode besides the gimmicky modes like Heaven/Hell and LDK is a bit antiquated. Clearing the game once should be enough to make every mode accessible. Costumes and ancillary stuff is fine for multiple playthroughs.

The average player has never touched stuff like LDK, Heaven/Hell, Super characters, etc., due to the multiple playthroughs required.

Agreed. Might as well open the floodgates when it comes to the various difficulties.
 
Somewhat related, but for DMC5 they should allow for the mapping of both single button and double button inputs for every possible action. Goes for super moves as well. If I want super moves to be triangle then I damn well should. And for them to get rid of the triangle + O / Y + B inputs for Quick Drive and now Vergil's Drive and Kick13.
 
Bit unrelated, but I've been going through various DMC4 videos, and this one straight blows my mind. Those "reverse" Stingers are some other level shit. And this. How long does it take to figure out the exact timing with a combo like that, good lord.

You probably couldn't do it in Vanilla DmC but in DmC DE Dante/Vergil have separate controls for each.
Not sure how it is in DmC DE, but in the PC version of DmC they had separate controls, but you had to go into the "Devil may Cry" or the "Vergil's Downfall" sections to change them.

Also, DMC4:SE has a better control changing selection than DMC4. In DMC4, when you go to change controls, it just dumps you with Nero's controls, and you have to scroll down through all the control options to reach the "Dante" button where it then goes to his. Now it's streamlined to just have a separate section for each, which is a welcome change.
 
You are just finding about reverse inputs?

You input the move during a regular attack but you just tap R1 and do the motion in opposite direction.

Well it still requires good timing, can't just throw it whenever.
 
You are just finding about reverse inputs?

You input the move during a regular attack but you just tap R1 and do the motion in opposite direction.

Well it still requires good timing, can't just throw it whenever.
Well, I knew of it, but seeing it used outside of combo videos, and used consistently is a whole 'nother story. He straight styled on Credo with those reverse inputs.
 
Ok, change the discussion a bit. As DMC fans, what sort of content would you feel comfortable paying extra for? Purely speculative, of course. It could be anything.

For the most part? I think I would prefer the way BASARA does it:

Costumes
Music
"Booster Packs" for the sake of newbies or whoever else applies where they want a lump sum of in-game currency so they can unlock crap faster

Then a year later we can actually talk about a more substantial "expansion" add-on that adds on more levels, characters, story content, modes and whatever else they didn't have the time to add in to the base game. Would be available as either a download add on or a disc that can be bought.
 
Well, I knew of it, but seeing it used outside of combo videos, and used consistently is a whole 'nother story. He straight styled on Credo with those reverse inputs.
So basically DMC4 Dante at top level happened. kappa

DMC4 will never ever cease to amaze me nor will the players who push it.


If you want to talk about combo design check out this clip:


giphy.gif


He timed the Lucifer placement so that they would explode on the frame where the final hit of Million Stab would whiff and put them in the most optimum spot for a Backlash finish.
 
So basically DMC4 Dante at top level happened. kappa

DMC4 will never ever cease to amaze me nor will the players who push it.


If you want to talk about combo design check out this clip:


giphy.gif


He timed the Lucifer placement so that they would explode on the frame where the final hit of Million Stab would whiff and put them in the most optimum spot for a Backlash finish.

I would seriously sell my soul to be this good. At fighting games too for that matter.
 
I would seriously sell my soul to be this good. At fighting games too for that matter.

I used to feel that way, but now I'm just satisfied with knowing the basics and playing efficiently to do S rank/no damage runs instead. These DMC4 players aren't human man...
 
So basically DMC4 Dante at top level happened. kappa

DMC4 will never ever cease to amaze me nor will the players who push it.


If you want to talk about combo design check out this clip:


giphy.gif


He timed the Lucifer placement so that they would explode on the frame where the final hit of Million Stab would whiff and put them in the most optimum spot for a Backlash finish.
It's so goddamn impressive. I think there was a period of time that I spent hours looking at Donguri's combo MADs and the shit he was doing with guard flying and just constantly being amazed.

DMC4 may not be my favorite character action game to play, but damn I fucking love the high level shit people pull off in it.
 
Yeah I remember when I thought I was hot shit back in the DMC3 days. SSS every mission, no damage, DMD mode, the works. Hell I could literally beat all the combat encounters with my eyes closed, the sound alone was enough.

Then I watched videos of these inhuman monsters and sat my ass back down.
 
DMC4 will never ever cease to amaze me nor will the players who push it.
Seriously. It's hard for me to imagine something topping the sheer depth that DMC4 Dante has, tbh. I know it's definitely possible, but damn.

If you want to talk about combo design check out this clip:

He timed the Lucifer placement so that they would explode on the frame where the final hit of Million Stab would whiff and put them in the most optimum spot for a Backlash finish.
Yeah, sakaki1224 is the one who did that combo, and all of his combos are nuts. Super creative stuff, and his spacing/timing is ridiculous. This is his latest combo video, and it's soooo good, and makes me super excited to see what he'll come up with for the new characters. It's gonna be good, I'm sure.

He also did something I always wanted to do but could never accomplish. End a combo with Dante's DT activation. It's just... too... good...
 
The Konami code at the title screen.
Did not know that :/
I would seriously sell my soul to be this good. At fighting games too for that matter.
Go with PC. A PC is a must for learning DMC4. Yes you can play on consoles but those system require the a ridiculous amount of patience. With no debug menu available, you have enemies with infinite health to practice, you don't have turbo, you can't skip to certain BP levels to get used to enemy hurt boxes or practice on bosses. Consoles require you to start BP an Mission 12 over and over an over and over(I take a guess and say practice on my system is around 100 hours). It's. It practice friendly but it is doable.

There's always one to practice and join in too. The DMC community is the best/worst community you could come across. The gremlins on YouTube and forums really put the entire community down during DmC with the horrendous among on hate but at the same time, most, if not all, top players were open to DmC and new players. VashTSB only stated his DMC videos last year and has already become and a very prominent figure within the DMC Community already. I'd say that it's the entire style hack n slash community in general.

If you do want any help on getting stated feel free to ask.
Seriously. It's hard for me to imagine something topping the sheer depth that DMC4 Dante has, tbh. I know it's definitely possible, but damn.

Yeah, sakaki1224 is the one who did that combo, and all of his combos are nuts. Super creative stuff, and his spacing/timing is ridiculous. This is his latest combo video, and it's soooo good, and makes me super excited to see what he'll come up with for the new characters. It's gonna be good, I'm sure.

He also did something I always wanted to do but could never accomplish. End a combo with Dante's DT activation. It's just... too... good...
Distortion is basically a near frame perfect activation of Devil Trigger. The damage output on it is ridiculous. See Distortion Real Impact (DRI) .
 
So basically DMC4 Dante at top level happened. kappa

DMC4 will never ever cease to amaze me nor will the players who push it.


If you want to talk about combo design check out this clip:


giphy.gif


He timed the Lucifer placement so that they would explode on the frame where the final hit of Million Stab would whiff and put them in the most optimum spot for a Backlash finish.

This gif never fails to impress.

You can't fuck with DMC!
 
VashTSB was around way before 1 year. I have known him since forever... he's an OG DMC fan.

The DMC4 practicing and video uploading was something recent though and even then he is more of a speed runner than a combo expert player.


Also a lot of the extreme DmC hate came from people who weren't actually experts on the game and just parroted what the experts said or just saw a few videos online. As much as it was mostly NOT about Dante's look in DmC... for quite a few people it was and unfortunately they appeared at the forefront of the series too much in that time period.
 
So would anyone be opposed to DMC5 AI being like NG AI (aka more aggressive). I'm not talking explosive shuriken spamming, but more or less far more aggressive.. As much as I love NG games I would like an action game with controls like DMC (and move inputs) + that NG difficulty.. I think NG feels to too static sometimes control wise?
 
Top Bottom