Lords of the Fallen is just at 200k with half a year on the PC market. It's a souls-like game with a third-party DRM that's yet to be cracked. What's interesting to note is that the PC version of the game didn't sell in ratio higher than other non-DRM multiplats. It's also doing poorly compared to how the actual Souls games are selling on Steam.
Conclusion being that heavy uncrackable DRM doesn't boost your sales?
I've changed the way geodata is displayed as it caused a lot of confusion.
Take Dota 2 for example. A lot of gamers from US tried it, but they aren't playing it.
Yes, I will. I already saw a lot of confusion on TwitterYou might want to add a note about how the players data is from just the last two weeks and not the total. It was confusing me how, for example, Cities: Skylines had 133K German owners but 149K players until I realised.
not seeing a correlation there, that assumption is a bit of a stretch.
![]()
Fuck yeah Austria.
It's hard to come to a bulletproof conclusion since it's just one game, but if said game is compared to how other multiplat games are selling in ratio between platforms, then LOTF isn't enjoying higher-than-average ratio despite being DRM-protected.
![]()
Fuck yeah Austria.
How the hell there's more players than owners in some countries?
Family sharing?
Lords of the Fallen is just at 200k with half a year on the PC market. It's a souls-like game with a third-party DRM that's yet to be cracked. What's interesting to note is that the PC version of the game didn't sell in ratio higher than other non-DRM multiplats. It's also doing poorly compared to how the actual Souls games are selling on Steam.
Conclusion being that heavy uncrackable DRM doesn't boost your sales?
Fractured Space was free this weekend. The rules were different this time ("install it and keep it") so the number of owners only jumped by 700K and those are now actual owners of the game. Instead of usual 20M as it happened to every single game on a free weekend before.
I hope Valve with use this method in the future, even if it will not gift a game to everyone who cared enough to install it.
Its in relationship to ALL players. For example, a higher-than-average amount of polish owners also play it, thus contributing higher on player percentage. It certainly does not mean that, in absolute numbers, more polish accounts play it then having it. I doubt that family sharing is prevalent enough to influence these numbers, but I can only guess.
How the hell there's more players than owners in some countries?
Family sharing?
All of this can be found through the site (or reading the thread):How does this work? Is it accurate? Also can someone see how much the stalker franchise has sold on Steam?
Technology
Start by reading original post by Kyle Orland where he compares this approach to political surveys and then come back to learn more about this technology's limitations.
How accurate is this data?
Your usual political surveys are pretty correct mostly because you don't have much choice. It's going to be candidate A, B or maybe C in some countries, so margin of error less than 0.1% should be good enough. After all is it really important if final result for candidate A is going to be 34.5% or 34.4%?
It doesn't work this way with Steam. Imagine users as voters, but instead of voting for one of three candidates, they're voting for several games from tens of thousands available in Steam catalog. Even the most popular paid games are reaching maybe 5% of this audience and most are in realms of 0.1% or even less.
So 0.1% margin of error for a game with 0.1% of Steam audience would produce results that are mostly useless. That's why Steam Spy has to gather millions points of data daily to predict games sales and audience. And that's why Steam Spy is often wrong. Not by much, but still wrong.
For your convenience on every game page you can see a margin of error for this game converted to actual users. It will look this way: Owners: 7,000,000 ±200,000. Please, take this margin into consideration every time you're using Steam Spy's data.
Yes, I just haven't added a range selection yet.Is there a possibility to see the Owners data graph of a game since the start rather than the last 30 days?
It will be useful when you want to track a game's progression through its lifetime.
None of the Double Fine games look great, really.
Broken Age at about 240k is pretty much their best selling game. Hack 'n' Slash at 110k and Spacebase DF-9 at 130k might be ok for them. Massive Chalice looks like it bombed so far, but it's still in Early Access.
I also expected more from Escape Goat 2 (published by DF), because even after some bundles it's only at 30k. Which is a shame, because that game is pretty good.
So Broken Age (complete edition) has been out for a week and a half, and is basically showing 0 new sales from a month ago (estimate was 261k owners on 4/6 and 260k on 5/6. Did the release of part 2 totally bomb that bad, or are new sales somehow not counting in with the original SKU. The numbers look bleak for DF...
Galyonkin, is it possible to see more data by countries? I want to see how many steam user from Indonesia but I can't find it.
So Broken Age (complete edition) has been out for a week and a half, and is basically showing 0 new sales from a month ago (estimate was 261k owners on 4/6 and 260k on 5/6. Did the release of part 2 totally bomb that bad, or are new sales somehow not counting in with the original SKU. The numbers look bleak for DF...
So Broken Age (complete edition) has been out for a week and a half, and is basically showing 0 new sales from a month ago (estimate was 261k owners on 4/6 and 260k on 5/6. Did the release of part 2 totally bomb that bad, or are new sales somehow not counting in with the original SKU. The numbers look bleak for DF...
BTW, Apple put Broken Age on a front page and it gave the game a boost. It sold around 10K copies in a week on iOS, bringing it to total of 70K copies.Something is a bit weird. It didn't storm the charts, but it did sell some copies.
But a problem for them is that Steam didn't treat it as a release, just an update, so it got pretty much zero exposure on the store page.
BTW, Apple put Broken Age on a front page and it gave the game a boost. It sold around 10K copies in a week on iOS, bringing it to total of 70K copies.
Still not much, compared to PC sales.
I think that all sales combined for them will turn up quite nicely in the long run, with Steam sales, iOS, Android and PS4/Vita giving them some revenue, even though it will not have set the charts on fire.
It's going to be interesting to see what numbers Steamspy gives it after the summer sale, if they can get a good spot there.
The owner figures for crowdfunded games are interesting, if for nothing else than seeing how much more sales on top of the initial funding can be expected. Broken Age had 88k backers and is owned by 260k (3x), Pillars of Eternity had 74k backers and is owned by 330k (4,5x). Considering Broken Age is also available on other platforms (galyonkin said above it's around 70k sales on iOS), it should be well above the 4x total owners/backers ratio too.
Volgarr the Viking had 1,608 backers and is 185,782 ± 11,059 owners.![]()
Volgarr the Viking had 1,608 backers and is at 185,782 ± 11,059 owners.![]()
Isn't that also going to cut into their number of "active" Steam accounts? They have kind of established a tradition of announcing higher and higher numbers every few months. What was the last one, 125 million?
That's what I meant. I cant see the numbers going down really."cut into" meaning decrease? No, it will just increase at a much slower rate.
I mean, who exactly was interested in Broken Age enough to pay full price for it but not to buy it already, in advance of Part 2?
Isn't that also going to cut into their number of "active" Steam accounts? They have kind of established a tradition of announcing higher and higher numbers every few months. What was the last one, 125 million?
Well, there are roughly 2.66M users from Indonesia, it's #20 in the list of countries by number of users on Steam.I can't find detailed numbers on the active users, or is it not possible?
To see that 90% of our account is made for Dota 2 is kinda disheartening to be honest.
That's pretty crazy. Sounds like Valve putting that requirement in was pretty effective!
BTW, Apple put Broken Age on a front page and it gave the game a boost. It sold around 10K copies in a week on iOS, bringing it to total of 70K copies.
Still not much, compared to PC sales.