Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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That was inkredibly fun.

Gyro controls felt fantastic after a couple of matches - got used to using that Y button to reset aim, and using the combo of r-stick for x-axis, and gyro for y-axis. I can't see myself ever disabling the gyro controls in this game.

Also, learning to use the GamePad's screen is a big part of the fun!. We are all used to looking at a single screen when it comes to videogames, but having to adapt to using 2 screens is what makes the experience that much more unique. Best use of the GamePad since ZombiU, imo.
 
Overall result I think was 1 win, 11 losses. One loss we only had 3 players. I think in most of those games I was #1 or #2, no matter which weapon I used, so team balance was very rough for some reason.

I know some people love the music but it is SUPER MEGA ANNOYING to me sometimes, and I really wish the demo had a volume control. The absolute minimum volume on my TV still makes the game too loud in headphones.

I like that they included control options, but even after fiddling around with them I'm not sure I ever found a control scheme I was happy with. Not supporting a pro controller with map toggle + simple jump UI seems kind of crazy.

Pros:
  • The graphics are really clean.
  • The ink effects look great, kind of like the ink in Portal 2.
  • The ink / diving / jumping / super jumping ideas are nice.
  • The game runs very smoothly.
  • I only saw one communication error once I got in, in the hour-long stress test.
  • The long, thin map (Walleye Warehouse) was neat. I liked it better than the other one(s).
  • I'm kind of glad about no voice chat. Playing League of Legends has cemented my cynical opinion of humanity. It's been rare for me to ever have a positive experience with voice chat, TF2 with GAF people being one of the exceptions.

Cons:
  • Being repeatedly matched against the same players if I kept asking to play again (maybe just a demo thing).
  • Super unbalanced games, going 1 win 11 losses as mentioned above even with high scores (maybe just a demo thing).
  • Music is okay sometimes, obnoxious other times. No volume control (just a demo thing hopefully).
  • Repetitive gameplay and matches if the release game has 4 maps, 4 classes, and a few weapons (please correct if I am wrong). I understand there is planned post-release support.
  • Annoying controls even after fiddling with sensitivity, inversion, disabling motion, etc.
  • Game might have felt better as a FPS, but I tend to prefer FPS over TPS.
  • For this plus singleplayer, I could see maybe a $40 game, but I very much doubt I will spend $60.
  • No pro controller support really sucks. I see no gameplay reason why there couldn't be a button to tap (are A and B even used?) to flash the map up, so you can select a teammate and superjump to them. With only 4 teammates, you could even use the D-pad to pick one. This control scheme would support the pro controller. After only an hour, my right hand / wrist isn't happy from using the gamepad.
 
being able to shoot from one side of an obstacle, then swim around the backside and flank an enemy is really fun. I can't understate how fun this game is. Though, like I mentioned before, camping where an enemy is going to land via super jump can be annoying if your the one jumping. Gotta be smarter with your super jumps
 
I also think it's a bit too early to worry about class balance when there are multiple weapons for each type that will be in both the final game and in updates, like heavier shooters, longer range carbine type guns, that delayed air burst gun, sniper rifles with scopes, heavy duty rollers and fast thin rollers, etc.

That's something I didn't even think about.
Thanks for the reminder!

In other news, I finally updated my avatar to celebrate this awesome game :)
 
Also the fact that you can see where the other team is going to land when jumping is hilarious.

Sorry that I rolled over you the instant you landed "Matthew"

oh man i was wondering what that icon was. thought it was a beakon.

fuck! i wish it was still up. I gotta go grab lunch.
 
Also, how was the connection for everyone? I got one connection error at the beginning, but smooth connections for the rest of the hour

I got 2 connection errors, one at beginning and the second 40 min later during a match
It was really weird, I couldn't spray any areas anymore the ink would just be the same.
It was then obvious there was a connection error and it kicked me out ! :(

Overall really smooth connection, really MK8 like.
 
This game is far too fast paced and frenetic for voice chat. Some of you can keep crying about the lack of voice chat, but I think the decision was 100% correct.

With randoms, fine whatever. The game needs to have voice chat when you're playing with your friends though. I really hope they roll it out in August because it would be a shame to drown out the awesome music with Skype.
 
The decision about voice chat has never been that it doesn't fit the game design, it has explicitly been "I don't want people calling each other names."

Which, uh

It's a shitty reason regardless of how else you want to justify it.
 
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Rollers just asking to get sniped >:D
 
Gyro controls were second nature to me after the 3rd game, my only issue so far is the jump button, but I guess I will get used to that one soon enough.

Now I am debating if its worth it to sleep at my store just to play Round 2 of Splatoon instead of going home...
 
I probably should have went back to gyro controls after playing with stick a few rounds. You can actually quick turn with them, there was several moments where I wish I could.
 
I'll be in on the next wave with AusGAF, after troubleshooting the poxy WiiU wifi kept me out of this window. Impressions all sound positive.

I really hope it sells well in our region so that matchmaking is quick and painless.
 
I enjoyed it, but will fully admit that some definite tweaking needs to be done to some of the weapons. At the moment, the roller is definitely the best weapon, especially considering the objective of the game is NOT to kill other Inklings, but merely fill up the level.

Although I couldn't coordinate this strategy (and this is why the game desperately needs in-game voice chat) I think a good strategy would be to have two rollers and two splattershots, and pair up one with another. One duo goes for the high ground and the other goes for the low ground. The roller's job is simply to ink the ground, while the splattershot takes out other enemies and paints the walls. This allows for the most coverage while protecting the rollers from enemy fire.

I did manage to get used to the gyro controls, but had to play with the sensitivity to get it to Gears of War/CoD/Halo levels. Not sure if I'll pick it up day one, but if it goes on sale or if I can grab it as part of a buy one get one or buy two get one deal I'll probably grab it. They did confirm the Inkling costumes will be available for Smash Bros. later, right?
 
Only got a couple of games in and loved it!
Turned off motion controls right away. Hated it like I thought I would just from the tutorial.

Really hoping for PRO controller support outside of local.

Anyways.. used the Splattershot Jr., as that seemed to be like an SMG from the picture and I love me some SMG's. Won both the games I played.

I'm even more hype and I hope to get the full hour the next wave and the one after that!

So funnn!

n_________n
 
The only issue I had with the roller was that whenever an enemy roller appeared, it was a double K.O.

I love the motion controls though. They gave so much more precision than the analog. Though I wish they had more horizontal control so that the right analog isn't needed at all.
 
Gyro controls were second nature to me after the 3rd game, my only issue so far is the jump button, but I guess I will get used to that one soon enough.

Now I am debating if its worth it to sleep at my store just to play Round 2 of Splatoon instead of going home...

You know you want it.
 
Did anyone find themselves falling into a role on the team? I noticed in a lot of the matches, I would just end up being the "cover the map with paint" guy and my allies would do a lot more killing. I would regularly be at the top of the rankings, but my kill/death numbers would always end up being really small or unremarkable compared to some people.

Not that I mind. Sneaking into the enemies section and taking it over with your paint is so satisfying. Ninja mode is the best.
 
Wait,anytime? From anywhere or do you have to return to the spawn point?

Yeah, I'm pretty sure I did it while I was at the north area away from the spawn of one of the maps and I jumped to another player on the map that was in enemy territory. It just took a while for me to get used to looking at the gamepad screen while playing. I was just starting to get used to it and then the demo ended :( Will definitely try to play again tomorrow afternoon. It's such a different approach to a shooter and I've loved what I played.
 
Voice chat would be extremely helpful in this game, there were times when I super jumped right into killer wails or enemies bombs and paint rollers and died instantly.
 
The decision about voice chat has never been that it doesn't fit the game design, it has explicitly been "I don't want people calling each other names."

Which, uh

It's a shitty reason regardless of how else you want to justify it.

I'd be perfectly ok with it if there was a party chat option with friends. I've never felt a great need to talk to strangers in shooters.
 
Thinking the voice chat would be counter productive due to the Japanese presence. I played with a lot of Japanese players.
 
Hum... ya. Day 1.

This is the most mechanically solid game I've played this year.

Repetitive gameplay and matches if the release game has 4 maps, 4 classes, and a few weapons (please correct if I am wrong). I understand there is planned post-release support

Five maps, two modes, and the classes have branching variations and weapons/sub-weapons variations (like the scope sniper) to them that weren't seen.
 
The decision about voice chat has never been that it doesn't fit the game design, it has explicitly been "I don't want people calling each other names."

Which, uh

It's a shitty reason regardless of how else you want to justify it.

At the end of the day, this is a kids' game, so it's not people calling each other names, it's children being harassed by random adults for not playing a video game correctly. It's drama Nintendo probably wants to avoid.
 
Didn't really have too much trouble with rollers. I usually end up killing them before they can touch me. You just have to be alert.
 
I also think it's a bit too early to worry about class balance when there are multiple weapons for each type that will be in both the final game and in updates, like heavier shooters, longer range carbine type guns, that delayed air burst gun, sniper rifles with scopes, heavy duty rollers and fast thin rollers, etc.

THIS THIS THIS THIS THIS THIS.

We only got 4 guns, two of which were the "base" forms of the weapons. And we couldn't even customize anything, not even our Special weapon or sub weapon. Until we know what the other weapons are capable of that need to be unlocked it's silly to call any weapon from this stress test OP.
 
Voice chat would be extremely helpful in this game, there were times when I super jumped right into killer wails or enemies bombs and paint rollers and died immediately.

YURP. Even if it's something as simple as "HEY! THEY'RE RETAKING THE CATWALKS! SOMEONE GET DOWN THERE!"
 
Woah, what is this I'm reading about being able to disable gyro? How? I never saw any option to do so.

I think you were forced to do the tutorial for it but it was a toggle in options afterwards. I turned that crap off the moment I could.
 
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