Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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So is there any explanation on why the servers have to be up for people to play the tutorial?

Not to play the tutorial, only to start the tutorial.

If you are in the tutorial when the hour is up, you can continue playing, as others pointed out last night.

But yeah, it's silly you can't start the tutorial at anytime. Though the resulting chaos last night was simply delicious... everyone was a newbie!
 
You shouldn't be waving it around. You just tilt gently.

I never needed to press the Y button.

Listen to this poster. Turn up the sensitivity if you must, and make subtle movements. The shooting precision it provides is excellent.
 
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ahahahahahaha
 
Splattershot shoots a bit farther and seems a bit better at killing other players, but not quite as good at covering ink. The bomb rush special is kinda crappy if you're not aiming your grenades.
I found the bomb rush mostly effective for covering an area quickly. Just aim at your feet, hold zL and tap R while going fast to cover a area in ink fast. You'll be as effective as a roller for how long the bomb rush last. I found it pretty ineffective as an offensive tool as well so did that instead. You can dive into enemy groups like this as well as long as there isn't a roller around.
 
Was really fun; I played with the Splattershot for the first 15 minutes or so and did fairly well. Went to the roller next, and this definitely seems to be the easiest weapon to pick up and play. Finally tried the charger for almost the entire last half of the test session but just couldn't get a good grip on it. I wish it reached just a bit further, since there's definitely some high areas that would make for some good long range battles, but the ink falls just short of reaching.
You can swim up the wall, jump shoot swim, jump shoot swim until you're up.
 
Not to play the tutorial, only to start the tutorial.

If you are in the tutorial when the hour is up, you can continue playing, as others pointed out last night.

But yeah, it's silly you can't start the tutorial at anytime. Though the resulting chaos last night was simply delicious... everyone was a newbie!

Before it ends this afternoon launch tutorial and don't ever finish.
Stream on Twitch till release day.
Profit.
;)
 
Pre-ordered Splatoon + Squid amiibo package and Inkling Girl amiibo too. Didn't think I would be getting amiibos but everything about this game just hits the spot for me. This is why I play video games.
 
So who thinks the 2 Maps Randomly chosen will "Add Strategic Depth" as the Direct said? Maybe some combinations will make Rollers not a good option?
 
So who thinks the 2 Maps Randomly chosen will "Add Strategic Depth" as the Direct said? Maybe some combinations will make Rollers not a good option?

Yeah they will. For one it won't be just one map every round but instead we get to play all kind of maps (something that's not given in so many shooters). On top of that different weapons work better on different maps forcing you to change your setup accordingly.
 
I found the bomb rush mostly effective for covering an area quickly. Just aim at your feet, hold zL and tap R while going fast to cover a area in ink fast. You'll be as effective as a roller for how long the bomb rush last. I found it pretty ineffective as an offensive tool as well so did that instead. You can dive into enemy groups like this as well as long as there isn't a roller around.
Hmm, so how about doing that but moving and jumping while in squid form? I think that would be interesting.
 
Like, it’s possible to win by waiting until the last minute then running behind the opposing team to undo their work.

Um...no? If you just wait until the last minute, the other team will cover the whole map with their ink, and not only will you not be able to warp behind them without a teammate already in place behind their lines, but even basic running will be difficult because you're much slower in enemy ink. You'd have to start by undoing their work first, while they'd have an easier time moving around the map and seeing where you are.
 
I think the Splattershot Jr. tops the Roller. The weakness of the Roller is that they can't paint on walls effectively, and once you get paint around them they're immobile and practically dead.
 
So who thinks the 2 Maps Randomly chosen will "Add Strategic Depth" as the Direct said? Maybe some combinations will make Rollers not a good option?

I do for sure. between these two maps it was really obvious that certain weapons and strategies will work better than others and that the same strategy for one map won't work for another. seemed like rollers were the way to go on the outdoor rig level because there was so much more area to cover. on the other level I found that snipers (once there are more to choose from lol) and splattershots seemed to be the way to go because the map was smaller and skinnier so being able to snipe or shoot the other team was paramount.
 
You can swim up the wall, jump shoot swim, jump shoot swim until you're up.

Sorry, phrased that poorly. I was able to get up to the higher platforms, but I was disappointed that my charged shots weren't reaching the other higher platform across the way where another team's charger was standing. Would have been a good face-off, but our shots didn't quite make the distance.
 
Makes me long for the 90s, when it seemed most Japanese companies were releasing fun, polished, quirky games.

Nintendo still does, and for all their foibles, that's why I love 'em.

Truth to be told this is the kind of experience I was missing from Nintendo. Don't get me wrong: I'll take Mario Kart 9, Galaxy 3, Smash Bros. 5, new F-Zero and likes everyday but it's the games that give you the kind of experience you couldn't even dream about previously is when I'm most excited about this hobby.
 
I do for sure. between these two maps it was really obvious that certain weapons and strategies will work better than others and that the same strategy for one map won't work for another. seemed like rollers were the way to go on the outdoor rig level because there was so much more area to cover. on the other level I found that snipers (once there are more to choose from lol) and splattershots seemed to be the way to go because the map was smaller and skinnier so being able to snipe or shoot the other team was paramount.

Yeah, so the Rollers were not as effective in 1 of the 2 maps on display, which is good.


Still, who can play the same 2 Maps for 2-4 Hours?
 
The theoretical flaw in that plan is whenever you're super jumping, you're going to an area that's occupied. I try and avoid doing that unless they do actually need support there, otherwise I trust them to do their business.

True. I think in general it's better to play more passively than aggressive with the roller, instead of trying to kill just cover areas and rely on squid form a lot. That plan performs much worse in Walleye Warehouse because it's such an open area so it's pretty easy to get spotted, splatter shot would easily be my go to for that map.

I also don't even think super jump is as good on that map, as you can get to areas pretty fast via squid form.
 
Wow. I'm surprised how much better I got from the first session. I got more comfortable with the gyro (I bumped it up to 0, I think default was -1), executed strategies in weapon match-ups, and most importantly I wasn't trying to play with every weapon in such a short session. For the first half I used Splattershot Jr. then the Charger for the second.

The Jr. is decent on it's own but the Bubble special is what really makes it. Those poor poor Rollers. It also encourages you to stick close to a teammate so they get a bubble too. It's so satisfying to have an armored team advancing with nothing to stop you.

The Splat Charger is now my favorite weapon on offer. You have limited movement options provided by your ink and you have to make your charged up shot count. It feels great to outdo your enemies with these limitations. You should always build an escape route beforehand and just back up if the enemy gets too close. Attempting pinpoint shots at the end of it's range was still difficult but I just need to play more to get a feel for it. I got first a couple times, most of the other Charger players were getting bottom two.

It's very apparent that weapon combinations on your team has a heavy influence on the outcome of the match. Thinking ahead to the release I don't think their "choose a gun and go in blind, and in the next match we'll shuffle!" method of matchmaking will be satisfactory. I can put up with it, but it really wouldn't be hard to implement a team loadout select before the match starts. When the room is full the screen shows who your teammates are and their weapon. You then have 10-20 seconds to change your weapon in realtime for them to see and make adjustments if need be. As it is now you'll just have to tough it out with 3-4 Rollers/Chargers, this deters people from choosing the weapon they want and go with the "safe" option more often. Come on Splatoon team, you can do better.

For the next session I'll try the right stick only aiming.
 
Here's one other guy that was able to jump over a roller. But just like with me he's unsure wether it can be done consistently. More experimentation is needed on this.
 
Still, who can play the same 2 Maps for 2-4 Hours?

Right now, when the game is fresh and new, I could probably play the same 2 maps all day.

And once new courses are released, I'm guessing they'll increase the number in rotation at any given time. I hope.
 
What a fun game! Both me and my girlfriend really enjoyed the hour we had with it so far. I particularly like the art style, music and overal tone, which combined together with the arcade-like, quick paced gameplay result in a very involving and colorful experience that has depth as well.

The only thing we both had trouble with, is the controls though. I tried all options and while I think I prefer using the stick to control camera movement, for aiming I can't seem to get a hold of the speed with which the camera moves. Even on the lowest sensitivity setting, I have great trouble with long range weapons when trying to keep my reticule from flying all over the place in other words. This might be something I have to get more accustomed to, but so far my only remedy as not to suck completely was to use the roller (which is great fun as well).

That aside, I'll try to play some more tonight and I can't wait for the full game (+ amiibo) to get here on the 29th! Hopefully there will be a healthy community for the game - if so, it could be a nice alternative to Smash and Mario Kart when it comes to Nintendo multiplayer games.
 

It looks like a good strategy so you don't have to worry about running low on ammo ever, but it also looks super unfun as a strat to me. The guy didn't also showcase it terribly well to make it look much faster. Kind of reminds me of firehopping, but no real way to be sure yet that this will be definitive and really needed for play later on. I'd hope it wouldn't only because I don't want to be mashing ZL constantly.
 
Yeah, so the Rollers were not as effective in 1 of the 2 maps on display, which is good.


Still, who can play the same 2 Maps for 2-4 Hours?

well I'm about to play the same two maps for 3 hours haha

I honestly didn't get bored because I kept learning new things about the maps so each time I came back I was like "ok, I'm gonna try it this way this time and see what happens." also this was with a single weapon and no other customization options.

I think it could maybe get boring after the game launches and the maps are learned but I honestly don't think so. I think Nintendo is thinking that the maps may be static but the approaches to them are not. there will be many more weapons to choose from and the different clothing options give you different perks and stuff. seems like there are a variety of ways to approach each map, both in regards to your strategy as a single player and your strategy with the team.
 
True. I think in general it's better to play more passively than aggressive with the roller, instead of trying to kill just cover areas and rely on squid form a lot. That plan performs much worse in Walleye Warehouse because it's such an open area so it's pretty easy to get spotted, splatter shot would easily be my go to for that map.

I also don't even think super jump is as good on that map, as you can get to areas pretty fast via squid form.

Yeah, unless the action's in the northernmost plaza, I just squid through one of the three entry points, which at least puts me in control of how I make an entrance.
 
Sorry, phrased that poorly. I was able to get up to the higher platforms, but I was disappointed that my charged shots weren't reaching the other higher platform across the way where another team's charger was standing. Would have been a good face-off, but our shots didn't quite make the distance.
Oh OK. That makes more sense. I couldn't figure out what wall you were talking about.

Splatdashing!
Is there a video of him using that effectively? In that video he spent 3x the time and effort to cover the same amount of ground as he would've playing normally.
 
The Gamepad screen is needed to play the game. You need it to do the super jump thingies. How you do it with the Pro controller?
How do you spawn on teammates in Battlefield?
It would work like that.

I would be able to get more use out of the gamepads map, too. Completely looking down during gameplay doesn't jive with me. Having it off to the side where I can glance at it would be ideal. And, I could do that with a different input method, such as the PROcontroller.

It would better serve me as a partner, like in Mario Kart. I can look to see what weapons people have, but I'd rather not use the gamepad itself. This is the reason I was fine before they added the mini-map to the main screen.

But, I'm not going to start a riot that I cannot use my preferred controller method. It's just nice to have options.

Most of all I just really don't like the way the gamepad feels in my hands.

'____________'

It's just not comfortable.
And, I want to be comfy!

Overtime the gamepad will be no big deal.
Except the battery if I want to play for longer sessions. Guess I'll have to unplug the tether from the dock in those instances. Ugh.
 
So weird listening to the Nintendo Voice Chat podcast right now and them talking about how there won't be many Japanese players online at all since this game is aimed towards the US specifically and maybe Europe. :-/

When playing I always got into sessions with at least one or two Japanese players, and at one point even up to 6 of them. Looks like it will be quite popular over there as well.
 
So weird listening to the Nintendo Voice Chat podcast right now and them talking about how there won't be many Japanese players online at all since this game is aimed towards the US specifically and maybe Europe. :-/

When playing I always got into sessions with at least one or two Japanese players, and at one point even up to 6 of them. Looks like it will be quite popular over there as well.
What they mean is most Japanese players will be offline furiously drawing fan art
 
How do you spawn on teammates in Battlefield?
It would work like that.

Except it's not just at spawn like I have been informed. The way it is Super Jump absolutely has to be easily accessible. Not that they couldn't do a Pikmin 3 like controller scheme with Wiimote+Nunchuk and GamePad. I'm a fan of GamePad so I don't honestly mind.
 
Roller seemed to be a good weapon but I enjoyed using the Splat Charger.

First thing is that you can easily make a good path from one place to another since it shoots big long lines of paint so it can help to reach some zones really fast or escape faster too when in a zone being painted by many enemies.
But it can be a very nice weapon to use on specific spots and shoot Inklings trying to get too close to spots you want to defend. You can just act like a turret and shoot 360° around some spot.

I've tried Splattershot too and it's a fun weapon too but it seemed more like a basic strategy weapon to me. Paint, advance, cover, paint, advance, cover... and repeat.

Is there some videos where we can see nice use of some weapons? I know most of this will come from the community after launch but maybe Treehouse or a few sites who had the chance to try the game for a longer time posted some good content regarding this?
 
So weird listening to the Nintendo Voice Chat podcast right now and them talking about how there won't be many Japanese players online at all since this game is aimed towards the US specifically and maybe Europe. :-/

When playing I always got into sessions with at least one or two Japanese players, and at one point even up to 6 of them. Looks like it will be quite popular over there as well.

i was being matched with like half japanese players total in most matches in the second hour.

i think they're underestimating japanese players in the same way others underestimated Call of Duty in japan.
 
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