See that ring, wait a second and splat mofo!
Unless I'm misinterpreting it, the player that's the destination gets a notification that someone's joining them, which they *should* use as an indication to "Take a moment to guard this spot".
See that ring, wait a second and splat mofo!
Have the map on screen and use a button combination, like hold L (currently not used) and use the DPad to select which teammate to jump to. You could assign each teammate to a fixed direction so for example L+DLeft would make you jump to "teammate A". A simple solution and you have enough time while respawning to check the map and get the correct key combo.I'd love it if I could have the Gamepad to the side of me and do that one action that way while doing everything else with a pro controller.
I didn't use gyro at all and I was almost never at a disadvantage. Won almost every round and was in the top 2 on the team. I do like the gyro though it's great, used it during the last session.
Tried all the weapons this time, roller is a lot of fun but snipers take 'em out too easy.
Though I personally couldn't do much with the sniper rifle... is there a way to pull up a scope? That might help.
Overall, this game is a blast to play.
Can I make an embarrassing admission?
The first time I used the roller it took me at least a minute of the game to realize that you had to hold the ink button to use it.
I could feel the shame overcome me when I wasn't helping my team.
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I watched this show for years (). I should have thought of this reference.Not entirely
And watch there be no way to save loadouts. And this only applies to Turf War.also I think I see what Nintendo is going for with the limited maps. I think learning the maps and picking your weapons and perks accordingly is what's most important. seems the focus is on all of the customization options to change up how you approach and play the game.
Can I make an embarrassing admission?
The first time I used the roller it took me at least a minute of the game to realize that you had to hold the ink button to use it.
I could feel the shame overcome me when I wasn't helping my team.
And watch there be no way to save loadouts. And this only applies to Turf War.
It's a hit and run weapon, basically. If there's any enemies within your vicinity, you've got to be ready to move as soon as you take your shot.
Then you are fucked no matter the weapon on your handsWith the Charger you should utilize the way longer range compared to other weapons and build your game around it.
They do. I think they can stick to walls, but they work just like the regular grenades.
There is no way up; the 3 exit points from camp lead to a drop-down; you're thinking of the other map.Both teams are actually a raised platform and that center section is on a lower platform. If you were to try to get to the other teams respawn point you'll have to go the long way around. And even when you do make it, they can easily kill you. I was on a losing team once that had someone try to camp at my respawn point and they died incredibly fast with no chance of survival.
Yes. You can paint all the way to their spawn and attempt a spawn trap.
Splatter the walls and go squid up them.
Sounds like an idea that could be working.My only other guess for how you might be able to make it up there is via the super jump to a teammate standing as close to that area as possible. I found out that if a teammate is standing under a raised platform and you super jump to them you will actually end up on the platform above them, so that might work here too. Of course testing that in the demo isn't exactly easy...
How about that one moving platform that picks you up on top of the crates bottom center and then moves left or right, I haven't followed where it went because it's just too damn slow. And it takes some timing to get onto it as well.
Both teams are actually a raised platform and that center section is on a lower platform. If you were to try to get to the other teams respawn point you'll have to go the long way around. And even when you do make it, they can easily kill you. I was on a losing team once that had someone try to camp at my respawn point anMd they died incredibly fast with no chance of survival.
Maybe I should actually use it like a sniper then >.>
There is no way up; the 3 exit points from camp lead to a drop-down; you're thinking of the other map.
If the objective is to cover as much ground as possible then yes the roller has a huge advantage. One of my matches in SaltSpray rig I was 3-0 (3kills, 0 deaths). The key is my deaths, I was avoiding most altercations altogether and just covering as much land as possible, because I knew In most circumstances I'd probably lose without being sneaky. Looking at my map periodically and super jumping or getting to areas where some ground could be gained.
I think I did a lot better with roller in Salt spray Rig than in Warehouse got 1300 as highest game. Roller is pretty boring to use though, favourite weapon is still splatter shot.
I was surprised to find that too after all of the talk of the roller being overpowered. It's much better for splatting opponents. Granted I tried it out last and only got a few rounds in with it, but the Splattershot Jr. generally beat out someone coming at me with the roller due to the higher rate of fire. It was second worst to the Charger for covering ground, though.I also had way more success with the splatter jr than I had with the roller for whatever reason.
I think I'm just used to an analog stick or mouse-- when you aim, the camera stays there. With the gyroscope, you move the controller subtly to aim to the right let's say, then when you put it back into its neutral "comfy position", the camera yanks back to the left (of course-- since you've just moved the controller again). I was constantly trying to counteract that effect with either the right analog stick, or Y.
I just felt like I was wrestling with the camera the whole time versus playing with the game. Was very frustrating.
How about that one moving platform that picks you up on top of the crates bottom center and then moves left or right, I haven't followed where it went because it's just too damn slow. And it takes some timing to get onto it as well.
The demo has it, but no word on the full game.I mean, aren't weapon loadouts already sets in the game?
Any time.So can you Super Jump anytime or just when you spawn? Not sure why I didn't try it.
This. It became natural to me in a few seconds.Waving around? lol. what the hell are you doing?
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So can you Super Jump anytime or just when you spawn? Not sure why I didn't try it.
So can you Super Jump anytime or just when you spawn? Not sure why I didn't try it.
If the objective is to cover as much ground as possible then yes the roller has a huge advantage. One of my matches in SaltSpray rig I was 3-0 (3kills, 0 deaths). The key is my deaths, I was avoiding most altercations altogether and just covering as much land as possible, because I knew In most circumstances I'd probably lose without being sneaky. Looking at my map periodically and super jumping or getting to areas where some ground could be gained.
So can you Super Jump anytime or just when you spawn? Not sure why I didn't try it.
I can only hope the game doesn't get unbalanced with all the customizable clothing with slots and other nonsense. I don't think they'll fuck it up, but I'm just a little bit afraid. Still hyped as hell.like, I was learning all kinds of strategies for both of the maps and A) there's still a ton more to learn, I feel and B) we have an extremely limited set of weapons to choose from and no clothing options. this game is going to really shine once we can all customize our inklings to our particular style of play combined with map and team strategies.
man I'm hyped right now
Can I make an embarrassing admission?
The first time I used the roller it took me at least a minute of the game to realize that you had to hold the ink button to use it.
I could feel the shame overcome me when I wasn't helping my team.
You shouldn't be spawn camping, you should quickly ink their spawn then bail. This means someone on their team has to waste time reclaiming their starting spot which lets your team clean up the rest of the map.
anytime! I just figured that out today and it totally changes the game
Bit people are not complaining that the roller is too strong against other players,in fact,it's really easy to kill them...the fact is that they are too good at covering the whole place in paintI like how many complaints people have in this game can be fixed by
4) shoot the guy with the melee weapon before he gets close
I believe it just stays at the middle of the map.
Anyone else think that the gyroscope controls are terrible?
Having not one, not two, but three inputs controlling camera rotation (right analog stick, gyroscope, and Y button, which you constantly have to use to "recalibrate", since you're waving your controller around to aim) is way too confusing for me.
I'd prefer the motion controls if they let you control the horizontal angle with it as well.
Anyone else think that the gyroscope controls are terrible?
Having not one, not two, but three inputs controlling camera rotation (right analog stick, gyroscope, and Y button, which you constantly have to use to "recalibrate", since you're waving your controller around to aim) is way too confusing for me.
Next window I need to figure out how to switch to just using the right analog stick to aim. How well that works will probably determine whether I buy this.
But if you see a couple of enemies close to you, and spot a line of your color expanding into the enemy base, tap that squid and go paint everything. You know the enemy aren't home since you just saw them.The theoretical flaw in that plan is whenever you're super jumping, you're going to an area that's occupied. I try and avoid doing that unless they do actually need support there, otherwise I trust them to do their business.
I think it's actually quite the interesting weapon. It doesn't behave like traditional sniper either. It's biggest role is covering up area without moving. That said once you nail down your aim you can pull of some impressive kills. Another big point is utilizing corner. See an enemy with any other weapon than Charger? Go around corner and charge it up. Once they follow you it's easy to remove them from the play.