Anyone else think that the gyroscope controls are terrible?
Having not one, not two, but three inputs controlling camera rotation (right analog stick, gyroscope, and Y button, which you constantly have to use to "recalibrate", since you're waving your controller around to aim) is way too confusing for me.
Next window I need to figure out how to switch to just using the right analog stick to aim. How well that works will probably determine whether I buy this.
You can't get up there, but I've bomb spammed from below to keep a team pinned down.
on this map no, it's all too high
Splatter the walls and go squid up them.
Yes. You can paint all the way to their spawn and attempt a spawn trap.
Nah, gyro is really good. It's a strafer's dream.
I never used Y once.
I think that the main issue is that there's a huge risk when using it. If you miss one shot, you're fucked. It's definitely a higher skill cap.
Guys, I need help on killer wail. I can't seem to figure out how to use it when my special is full and I just default to throwing grenades. Do you hold the button down or something? I have no issue with any of the other special weapons I have used.
There's a one-way drop, isn't there, that stops you going back up, or is there a paintable wall I've been missing?
Lol, everyone seems completely convinced that you can or can't, but no consensus at all.
This is false; there is no wall.
protip: you can jump over rollers.
is there a simple way to figure out which walls you can climb and use to reach higher platforms? I often found myself stuck on the upper edge...
The Gamepad screen is needed to play the game. You need it to do the super jump thingies. How you do it with the Pro controller?
Well you should avoid 1v1 when with the Charger anyway. It's just a different strategy than with other weapons.
Ah yes, so there is. Ignore me, i was thinking of the wrong area (I was thinking of the area just along the bridge)There's a one-way drop, isn't there, that stops you going back up, or is there a paintable wall I've been missing?
oh, that's probably the case. We want to figure out everything after an hour of playtime: the game is so addictive that you want to know everything from the start. HYPEDoesn't seem like it, but climeable and non-climeable are made of different materials so it'll probably end up like portal, where when you play enough you can tell at a glance.
I'm going to take a wild guess that everyone who's said yes has actually done it
I think that the main issue is that there's a huge risk when using it. If you miss one shot, you're fucked. It's definitely a higher skill cap.
Yeah, I was sitting with the gamepad in my lap and making very small adjustments with it. Felt comfortable and I got pretty accurate at aiming in the last few games.Waving around? lol. what the hell are you doing?
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But if you're surrounded by rollers... :S
Everyone that has said yes doesn't realize how the map is laid out. There is no direct way to get there, so they're wrong.Lol, everyone seems completely convinced that you can or can't, but no consensus at all.
Someone else in the thread said he wasn't able to do it. I only intentionally did it once, maybe it was a glitch? I'll experiment some more in the next demo hour.Good. I was hoping you could but I never got to try.
Say I am the orange team. Is it possible to access the area outlined in green?
nintendo really hit the park with thisits skyrocketing on US Amazon
I didn't think to attempt jumping over rollers. Is it possible?
Yeah, it's really annoying.I do have to say that the game has some MK8 like bs if you happen to jump into a laggy lobby. It never feels like you're lagging but you'll notice some shenanigans with people teleporting and getting killed by a roller that clearly didn't hit you yet. Though luckily I only got thrown in such lobbies 2 or 3 times over these two hours of play, the online seems outstanding most of the time.
protip: you can jump over rollers.
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.Also gyro controls ftw. People already giving up with them are setting themselves at a disadvantage.
Then you are fucked no matter the weapon on your handsWith the Charger you should utilize the way longer range compared to other weapons and build your game around it.
I spent a good portion of the last hour trying to figure this out. I tried painting every wall around their but none of them take any ink. So that won't work.
My only other guess for how you might be able to make it up there is via the super jump to a teammate standing as close to that area as possible. I found out that if a teammate is standing under a raised platform and you super jump to them you will actually end up on the platform above them, so that might work here too. Of course testing that in the demo isn't exactly easy...
The entire area in green is on a raised platform. That doesn't work.
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.
Truth. Charger's gameplan should involve knowing at what distance someone is a viable target, and getting the hell out of there if they're any closer than that distance. Roller's plan should be the opposite: if someone sees you, and they are outside of your "kill-zone," you should get out of there.
No but one of the sniper rifles has a scopeTried all the weapons this time, roller is a lot of fun but snipers take 'em out too easy.
Though I personally couldn't do much with the sniper rifle... is there a way to pull up a scope? That might help.
Overall, this game is a blast to play.
Waving?
Constantly recalibrating?
You can press + to switch Options while selecting a weapon.
Then you are fucked no matter the weapon on your handsWith the Charger you should utilize the way longer range compared to other weapons and build your game around it.
Also gyro controls ftw. People already giving up with them are setting themselves at a disadvantage.
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.
With squid jump, humanoid jump, or both?