Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Anyone else think that the gyroscope controls are terrible?

Having not one, not two, but three inputs controlling camera rotation (right analog stick, gyroscope, and Y button, which you constantly have to use to "recalibrate", since you're waving your controller around to aim) is way too confusing for me.

Next window I need to figure out how to switch to just using the right analog stick to aim. How well that works will probably determine whether I buy this.

Waving around? lol. what the hell are you doing?
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Nah, gyro is really good. It's a strafer's dream.

I never used Y once.

I was holding the gamepad a bit more perpendicular to the ground so I could easily see the map while playing. I just had to press Y once when I spawned and then I was good to go for the rest of the match.
 
I think that the main issue is that there's a huge risk when using it. If you miss one shot, you're fucked. It's definitely a higher skill cap.

Well you should avoid 1v1 when with the Charger anyway. It's just a different strategy than with other weapons.
 
Guys, I need help on killer wail. I can't seem to figure out how to use it when my special is full and I just default to throwing grenades. Do you hold the button down or something? I have no issue with any of the other special weapons I have used.

R3, then R2
 
I do have to say that the game has some MK8 like bs if you happen to jump into a laggy lobby. It never feels like you're lagging but you'll notice some shenanigans with people teleporting and getting killed by a roller that clearly didn't hit you yet. Though luckily I only got thrown in such lobbies 2 or 3 times over these two hours of play, the online seems outstanding most of the time.
 
The Gamepad screen is needed to play the game. You need it to do the super jump thingies. How you do it with the Pro controller?

I'd love it if I could have the Gamepad to the side of me and do that one action that way while doing everything else with a pro controller.
 
There's a one-way drop, isn't there, that stops you going back up, or is there a paintable wall I've been missing?
Ah yes, so there is. Ignore me, i was thinking of the wrong area (I was thinking of the area just along the bridge)

I played that map only twice or something the whole hour (rest was the warehouse) so i'm sorry if my memory was a bit off.
 
Doesn't seem like it, but climeable and non-climeable are made of different materials so it'll probably end up like portal, where when you play enough you can tell at a glance.
oh, that's probably the case. We want to figure out everything after an hour of playtime: the game is so addictive that you want to know everything from the start. HYPE
 
I think that the main issue is that there's a huge risk when using it. If you miss one shot, you're fucked. It's definitely a higher skill cap.

It's a hit and run weapon, basically. If there's any enemies within your vicinity, you've got to be ready to move as soon as you take your shot.
 
For gyro controls, if anyone thinks it might be too twitchy, I personally found adjusting the sensitivity to -1.5 to be just right for me. It allowed me to steady my aim much easier.
 
But if you're surrounded by rollers... :S

Then you are fucked no matter the weapon on your hands :P With the Charger you should utilize the way longer range compared to other weapons and build your game around it.

Also gyro controls ftw. People already giving up with them are setting themselves at a disadvantage.
 
y is mostly for recalibration if you move your hands/position. Had to do it every time when switching off from my brother.
 
Say I am the orange team. Is it possible to access the area outlined in green?

I spent a good portion of the last hour trying to figure this out. I tried painting every wall around there but none of them take any ink. So that won't work.

My only other guess for how you might be able to make it up there is via the super jump to a teammate standing as close to that area as possible. I found out that if a teammate is standing under a raised platform and you super jump to them you will actually end up on the platform above them, so that might work here too. Of course testing that in the demo isn't exactly easy...


The entire area in green is on a raised platform. That doesn't work.
 
I do have to say that the game has some MK8 like bs if you happen to jump into a laggy lobby. It never feels like you're lagging but you'll notice some shenanigans with people teleporting and getting killed by a roller that clearly didn't hit you yet. Though luckily I only got thrown in such lobbies 2 or 3 times over these two hours of play, the online seems outstanding most of the time.
Yeah, it's really annoying.
I was rolling an entire area, but there was no paint anywhere.
 
Also gyro controls ftw. People already giving up with them are setting themselves at a disadvantage.
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.
 
Then you are fucked no matter the weapon on your hands :P With the Charger you should utilize the way longer range compared to other weapons and build your game around it.

Truth. Charger's gameplan should involve knowing at what distance someone is a viable target, and getting the hell out of there if they're any closer than that distance. Roller's plan should be the opposite: if someone sees you, and they are outside of your "kill-zone," you should get out of there.
 
I spent a good portion of the last hour trying to figure this out. I tried painting every wall around their but none of them take any ink. So that won't work.

My only other guess for how you might be able to make it up there is via the super jump to a teammate standing as close to that area as possible. I found out that if a teammate is standing under a raised platform and you super jump to them you will actually end up on the platform above them, so that might work here too. Of course testing that in the demo isn't exactly easy...



The entire area in green is on a raised platform. That doesn't work.

How about that one moving platform that picks you up on top of the crates bottom center and then moves left or right, I haven't followed where it went because it's just too damn slow. And it takes some timing to get onto it as well.
 
Tried all the weapons this time, roller is a lot of fun but snipers take 'em out too easy.

Though I personally couldn't do much with the sniper rifle... is there a way to pull up a scope? That might help.

Overall, this game is a blast to play.
 
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.

Oh yeah definitely. I just remember that with Uncharted: Golden Abyss which was the first game to feature a similiar control scheme that I played I had similiar frustrations with the controls. Once I just took the plunge and sucked with them for a while I got them. Now my play is objectively better than with just stick controls.

Truth. Charger's gameplan should involve knowing at what distance someone is a viable target, and getting the hell out of there if they're any closer than that distance. Roller's plan should be the opposite: if someone sees you, and they are outside of your "kill-zone," you should get out of there.

Yes! What people need to realize is that the most important difference between weapons is how they cover ground. With Charger it has to do with being able to cover the largest area without moving from a spot. Utilize that. Roller is the exact opposite.
 
Played my first hour, awesome game. Runs perfectly smooth too. No server lag, no fps drops. Fun weapons and specials so far, could use some more variety but I guess that's in the future.

Rounds are pretty short, dunno if I like that, maybe 1 or 2 minutes longer would have been better. But yea, awesome game.
 
So I finally played this game, some notes:

  • This game is very "fun". That is the best way to describe it.
  • The game is as enjoyable as it looks.
  • I can't tell how well balanced the weapons are. I was using the splattershot (supersoaker) but I notice noone else was using it. I wonder if it was because it is deemed as bad so far or it was just coincidence.
  • Nintendo is known to start franchises with strong core gameplay but with barebones design. While most people see games like the Super Smash Bros. and Wii Sports as classics, they are very simplistic to their successors. So much so that they feel like a tech demo in comparison. I know this seems like I am reaching here to state that Splatoon seems to fall in the same category after playing a demo, but I have a feeling that, similar to Smash Bros., the first game just builds a well executed concept while the main course will be released for their next platform
  • $60 does seem steep for the game, but then again the main game will have more maps and there is the whole single player thing so it isn't THAT high all things considered.
  • In terms of stability, the online is phenomenal. Played against players from all over the globe without any lag.
  • I feel that the game does have potential to be the next multi-million selling Nintendo franchise. Whether or not it achieves that depends on many factors. However I would be very surprised if the game didn't at least gain a cult following
 
Tried all the weapons this time, roller is a lot of fun but snipers take 'em out too easy.

Though I personally couldn't do much with the sniper rifle... is there a way to pull up a scope? That might help.

Overall, this game is a blast to play.
No but one of the sniper rifles has a scope
 
This was the first session that I've played. Game's a winner. Took a bit to get used to the gyro controls, but I like them now that I'm not trying to look up/down with the right stick. Haven't mastered them yet but they work well and you can use Y to reset everything if you decide to hold the Gamepad a different way. I'll probably go in and tweak the sensitivity settings.

Netcode seems really good. I think every match I was in had some Japanese players and there was no visible lag (although my guess is if there is some, you'd be more likely to notice it using the charger). Game runs really smoothly. I was immediately getting placed into nearly full matches. I got one error code that "server was full" at one point but hopped into another match in about 20 seconds. Squid Jump mini-game is fun to play while waiting but had to rush to get through a level before the match starting.

Out of the weapons, I liked the Splattershot Jr. the best, probably because the Bubbler special reminds me of the ubercharge from TF2 and I understand when to use it. Had no problem taking out rollers and winning with that weapon set. Really all you have to do is back a way a bit while shooting and they're goners. Scored the most points a few times running that.

Splattershot shoots a bit farther and seems a bit better at killing other players, but not quite as good at covering ink. The bomb rush special is kinda crappy if you're not aiming your grenades.

Roller is fun, but I just played a couple matches with that.

Charger will take some getting used to. I was getting a little better with it in the 2nd match.

Was disappointed I got the Warehouse map a bunch of times in a row at the beginning but I had a few matches in Saltspray Rig near the end.

Did the trick where I loaded the tutorial right before the end of the game time to get a bit more time with the controls. Don't drop down into the enemy ink area though since you can't go back and are stuck in a relatively small area near the end
 
Waving?
Constantly recalibrating?

I think I'm just used to an analog stick or mouse-- when you aim, the camera stays there. With the gyroscope, you move the controller subtly to aim to the right let's say, then when you put it back into its neutral "comfy position", the camera yanks back to the left (of course-- since you've just moved the controller again). I was constantly trying to counteract that effect with either the right analog stick, or Y.

I just felt like I was wrestling with the camera the whole time versus playing with the game. Was very frustrating.


You can press + to switch Options while selecting a weapon.

And... problem solved, thanks! I'll do this during the next online session.
 
Then you are fucked no matter the weapon on your hands :P With the Charger you should utilize the way longer range compared to other weapons and build your game around it.

Also gyro controls ftw. People already giving up with them are setting themselves at a disadvantage.

I didn't use gyro at all and I was almost never at a disadvantage. Won almost every round and was in the top 2 on the team. I do like the gyro though it's great, used it during the last session.
 
also I think I see what Nintendo is going for with the limited maps. I think learning the maps and picking your weapons and perks accordingly is what's most important. seems the focus is on all of the customization options to change up how you approach and play the game.

like, I was learning all kinds of strategies for both of the maps and A) there's still a ton more to learn, I feel and B) we have an extremely limited set of weapons to choose from and no clothing options. this game is going to really shine once we can all customize our inklings to our particular style of play combined with map and team strategies.

man I'm hyped right now
 
I might give them a proper go later, but with only an hour to play, that's precious time I don't want to waste fiddling with that just yet.

It's really easy to pick up though. Playing another fps with a controller without gyro controlls is going to feel lacking after this.
 
With squid jump, humanoid jump, or both?

Likely just squid jump. I think Roller does much worse on Walleye Warehouse. There's so many ways of getting up above; including the central area where most rollers just run around mindlessly and also the warehouse is too open you can spot them very easily
 
Can I make an embarrassing admission?

The first time I used the roller it took me at least a minute of the game to realize that you had to hold the ink button to use it.

I could feel the shame overcome me when I wasn't helping my team.
 
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