I'll be highly malnourished by then D:I doubt it. I'm thinking they don't want people to get enough Splatoon just yet. Leave them hungry, you know?
I'll be highly malnourished by then D:I doubt it. I'm thinking they don't want people to get enough Splatoon just yet. Leave them hungry, you know?
Looking away from the play area during a game isn't 'multitasking' it's stupid.
Wow do you use the rear mirrors of a car without driving into things?
In a few hours of real play, I guess most will learn tactics to avoid a roller, such as swimming up a wall.
Wow. I'm sorry to hear that. Eye muscle problem?
Wow do you use the rear mirrors of a car without driving into things?
I've seen a lot of bad analogies thrown around but this one takes the cake.Wow do you use the rear mirrors of a car without driving into things?
Not really that hard to glance at things out of the corner of your eye occasionally... even when you're focusing on another task.
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.
Stop this, seriously, stop.I remember reading a really old book on game strategies for the Atari 2600 (As I said, really old!), and it had a big thing on improving your peripheral vision.
Yea, taking your eyes off the screen in a fast-paced competitive game like this for a couple seconds can be devastating.The only time I look at the gamepad for longer than a seond, is when I died and i'm deciding my spawn point. If your looking at the map longer than a second during gameplay, I think your playing it wrong.
This is along the lines I was thinking as well.Hold one of the unused buttons to bring up a radial, tilt stick to select teammate, release button to SJ. Easy.
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.
I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"
Same.I liked what I played. It wasn't enough to get me buy the game right now but I had fun.
I doubt it. I'm thinking they don't want people to get enough Splatoon just yet. Leave them hungry, you know?
What an ass.I remember reading a really old book on game strategies for the Atari 2600 (As I said, really old!), and it had a big thing on improving your peripheral vision.
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.
I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"
I really don't see why it's so hard for some to realize that people would prefer playing a game of this nature on a controller that's more similar to Xbox/Playstation. It's a multiplayer shooter.
Where?
It was near the blue teams side. I only discovered it because they had already painted it and I took it over. I don't remember its exact location, but I promise it is on Saltspray Rig and not the other map. I am not mistaken about that.Could you point it out there?
It was near the blue teams side. I only discovered it because they had already painted it and I took it over. I don't remember its exact location, but I promise it is on Saltspray Rig and not the other map. I am not mistaken about that.
Looking away from the play area during a game isn't 'multitasking' it's stupid and adds nothing to the game experience.
I'm guessing the game has zero auto-aim or aim assist?
I thought the giant roller would be more of a support class, with the more "gunner" types being the attackers.
However, I started playing with Jr. and straight up attacking the enemy while my rollers did the actual work of winning the match. So in a way, I guess I was the support.
I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"
I really don't see why it's so hard for some to realize that people would prefer playing a game of this nature on a controller that's more similar to Xbox/Playstation. It's a multiplayer shooter. I mean, Nintendo did push the pro controller alongside Call of Duty. Why is it wrong for some to wish that they could use it for Splatoon?
I'm coming from a direct game design background. I'm not saying it's the best way because it's Nintendo's way. The link between map location and jump location is critical to me, and I really can't see a better way of handling it other than via the map.
Conversely, I don't see why it's so hard to realise that there are genuine benefits to the gamepad screen in this context that would lose some of their immediacy without it. There may be a solution that's as natural and immediate as the touchscreen, I admit - but I absolutely can't figure one out, and I'm not a complete dullard on that front.
Not that I'm taking sides in this argument, but what is your shooter background?Are you the sort of person that scrims and stuff in shooter games?Not at all, the map conveys a ton of information, all of it important, which might have been compromised by being minimised and taking up a chunk of the TV screen. It works better than any shooter map I've ever used.
Oh really?I went from on the fence to very excited, but my fiancée went from hype to contempt. Most generally seem to be enjoying it I think though.
I wouldn't be surprised if a lot of people get put off by not realising the gyro controls can be turned off though. If you're not one of the weirdos that like them, or can at least use them competently, then this will not be fun. I was certainly giving some people a constant shoeing because they obviously couldn't get the hang of aiming.
Indeed, I had one match where I was the only roller against a team of 3 rollers, and we won because my team kept them occupied while I went behind them and undid their work.You win by "attacking" the floor. Non-roller weapons are really best at suppression, when you need to clear opponents out of a zone to safely cover it. The problem with rollers right now is their level of coverage is so great that people aren't prepared to deal with a team of them. It's very doable, though.
What does the DANGER! warning up in the team status icons mean? I mean, yeah, they're Inklings, they are inherently dangerous, but what's it warning against specifically?
Ah, neat. So you can see who's currently winning on the TV as well. Just not where to go to fix it.I believe it's a real-time indicator of ink coverage.
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I wonder if we pester nintendo's Twitter or miiverse they'll keep the demo up haha
I believe it's a real-time indicator of ink coverage.
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Yes, it's already in the demo.they will have a control option to not use the giroscope to aim? this is the only thing that is really keeping me from buy it
It's already there.they will have a control option to not use the giroscope to aim? this is the only thing that is really keeping me from buy it
But that's still slower than the GamePad version since you have to read what button refers to what player, where they are, then choose to hit that button. And then you jump.
they will have a control option to not use the giroscope to aim? this is the only thing that is really keeping me from buy it
they will have a control option to not use the giroscope to aim? this is the only thing that is really keeping me from buy it
You're being obtuse on purpose or a masterful troll. If you don't like alternate control schemes you don't have to use them!
And just because you can't figure out an alternate method of doing something doesn't mean it isn't possible or viable.
I doubt the people who run the twitter have much influence on this decision.
Ah, neat. So you can see who's currently winning on the TV as well. Just not where to go to fix it.
I suppose if you wanted to do a non-gamepad version, you need to make L fill out the TV screen with what's currently on the GamePad screen, then assign a face button to each ally, so you'd hold L and pres A, B, or Y to jump to the ally of the corresponding button.
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