Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Looking away from the play area during a game isn't 'multitasking' it's stupid.

One wonders how our ancestors could have possibly avoided being eaten by a bear while stalking deer.

Not really that hard to glance at things out of the corner of your eye occasionally... even when you're focusing on another task.
 
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.
 
Wow do you use the rear mirrors of a car without driving into things?

Terrible analogy. Car technology is increasingly making seeing behind you and blind spots easier with cameras and dash screens because of this very reason.

No one would argue that keeping your eyes ahead of you isn't the ideal safest way to drive. Rearview mirrors are a necessity despite this.
 
In a few hours of real play, I guess most will learn tactics to avoid a roller, such as swimming up a wall.

It's already fun to see a team of rollers come up, you bait them, swim up a wall and then shoot them from above with them helplessly trying to swipe ink at you lol.

Honestly, one of the best weapons for me is the Jr.

The Charger is great to cut off enemies and corner them.
 
Played last night and this morning. Had fun.

I'm guessing the game has zero auto-aim or aim assist? I noticed I had to crank the sensitivity way down before I could really win any fights.

I notice the rolls seem to be reverse, or really the exact opposite of what I expect them to be.

I thought the giant roller would be more of a support class, with the more "gunner" types being the attackers.

However, I started playing with Jr. and straight up attacking the enemy while my rollers did the actual work of winning the match. So in a way, I guess I was the support.

I never got the hang of the "sniper" type, but I feel it would work better with vocal communication.

I'd love some more control custimization. I totally forgot that I could jump with X on a regular basis.
 
What does the DANGER! warning up in the team status icons mean? I mean, yeah, they're Inklings, they are inherently dangerous, but what's it warning against specifically?
 
Wow. I'm sorry to hear that. Eye muscle problem?

Wow do you use the rear mirrors of a car without driving into things?

I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"

I really don't see why it's so hard for some to realize that people would prefer playing a game of this nature on a controller that's more similar to Xbox/Playstation. It's a multiplayer shooter. I mean, Nintendo did push the pro controller alongside Call of Duty. Why is it wrong for some to wish that they could use it for Splatoon?
 
Not really that hard to glance at things out of the corner of your eye occasionally... even when you're focusing on another task.

I remember reading a really old book on game strategies for the Atari 2600 (As I said, really old!), and it had a big thing on improving your peripheral vision.
 
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.

It's awesome, I'm even more hyped... I figured I'd enjoy the single player portion, but I'm liking the online multiplayer more than I thought I would.

The only people I know that didn't enjoy it are the ones that didn't know you could turn off gyro controls.
 
I remember reading a really old book on game strategies for the Atari 2600 (As I said, really old!), and it had a big thing on improving your peripheral vision.
Stop this, seriously, stop.
The only time I look at the gamepad for longer than a seond, is when I died and i'm deciding my spawn point. If your looking at the map longer than a second during gameplay, I think your playing it wrong.
Yea, taking your eyes off the screen in a fast-paced competitive game like this for a couple seconds can be devastating.
 
Hold one of the unused buttons to bring up a radial, tilt stick to select teammate, release button to SJ. Easy.
This is along the lines I was thinking as well.
The L-Button currently doesn't do anything judging from the manual. Why not have it pull up the map and go from there?

Is there going to be no way to play this off-tv even on release, outside of the 2-Player offline mode?
If there was a button to pull up the map it would allow that function as well. Unless there's some other reason off-tv wouldn't be able to work with this game that I don't know of. Which wouldn't make sense, as it uses it in the offline mode. But, maybe it goes deeper than that. I dunno.
 
The only time I look at the gamepad for longer than a seond, is when I die and i'm deciding my spawn point. If your looking at the map longer than a second during gameplay, I think your playing it wrong.
 
I was just not really impressed with what I played which I feared.
I had fun, but after 3 matches I was tired of it. MK8 at least had rich SP content, so we shall see.

I liked what I played. It wasn't enough to get me buy the game right now but I had fun.
Same.
I can see people getting into it, but MK8 and Smash Wii U I dropped pretty quickly. I will pick it up sometime in July. Maybe during the holiday.
 
What's the general take? My good friend messaged me this morning and said he's not enjoying this at all. He went from super hype to skip in one hour.

I went from on the fence to very excited, but my fiancée went from hype to contempt. Most generally seem to be enjoying it I think though.

I wouldn't be surprised if a lot of people get put off by not realising the gyro controls can be turned off though. If you're not one of the weirdos that like them, or can at least use them competently, then this will not be fun. I was certainly giving some people a constant shoeing because they obviously couldn't get the hang of aiming.
 
I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"

I'm coming from a direct game design background. I'm not saying it's the best way because it's Nintendo's way. The link between map location and jump location is critical to me, and I really can't see a better way of handling it other than via the map.

I really don't see why it's so hard for some to realize that people would prefer playing a game of this nature on a controller that's more similar to Xbox/Playstation. It's a multiplayer shooter.

Conversely, I don't see why it's so hard to realise that there are genuine benefits to the gamepad screen in this context that would lose some of their immediacy without it. There may be a solution that's as natural and immediate as the touchscreen, I admit - but I absolutely can't figure one out, and I'm not a complete dullard on that front.
 
It was near the blue teams side. I only discovered it because they had already painted it and I took it over. I don't remember its exact location, but I promise it is on Saltspray Rig and not the other map. I am not mistaken about that.

The map's symmetrical, so if it exists on the blue side, it should exist on the orange side as well.
 
Looking away from the play area during a game isn't 'multitasking' it's stupid and adds nothing to the game experience.

Not at all, the map conveys a ton of information, all of it important, which might have been compromised by being minimised and taking up a chunk of the TV screen. It works better than any shooter map I've ever used.

I'm guessing the game has zero auto-aim or aim assist?

None whatsoever, as it should be.
 
I thought the giant roller would be more of a support class, with the more "gunner" types being the attackers.

However, I started playing with Jr. and straight up attacking the enemy while my rollers did the actual work of winning the match. So in a way, I guess I was the support.

You win by "attacking" the floor. Non-roller weapons are really best at suppression, when you need to clear opponents out of a zone to safely cover it. The problem with rollers right now is their level of coverage is so great that people aren't prepared to deal with a team of them. It's very doable, though.

I love the game but rude stuff like this seems to only come from really big Nintendo fans. "Nintendo's way is the best way!"

I really don't see why it's so hard for some to realize that people would prefer playing a game of this nature on a controller that's more similar to Xbox/Playstation. It's a multiplayer shooter. I mean, Nintendo did push the pro controller alongside Call of Duty. Why is it wrong for some to wish that they could use it for Splatoon?

It's fine for them to wish they could use it.

It's wrong for them to think that the game design doesn't revolve 100% around the whole-map awareness and intuitive position-swapping that a constant, highly detailed, touch-friendly map screen gives you. In advanced play, you will not stand a chance without having both of these things immediately at your fingertips. There are potential workarounds, but in practice I can't see them being anything but slower, which in a game that's this fast-paced is not acceptable.

This is a shooter for skilled players, but it doesn't rely on the same set of skills that traditional shooter players are used to. It's designed for skilled Wii U players, and is designed to draw in people who are interested in games that require skill but not necessarily in the traditional shooter fare.
 
fyi i do find using reverse mirrors difficult so don't be an ass. gamepad is hard to use while fighting. i only look at it when dead or flying through the air. i would way prefer a toggle button to flash it up on screen or something, even using the gyro/pad.

anyway i drew a thing

tumblr_no36fiJuEF1rnx5rho1_400.png
 
I'm coming from a direct game design background. I'm not saying it's the best way because it's Nintendo's way. The link between map location and jump location is critical to me, and I really can't see a better way of handling it other than via the map.



Conversely, I don't see why it's so hard to realise that there are genuine benefits to the gamepad screen in this context that would lose some of their immediacy without it. There may be a solution that's as natural and immediate as the touchscreen, I admit - but I absolutely can't figure one out, and I'm not a complete dullard on that front.

You're being obtuse on purpose or a masterful troll. If you don't like alternate control schemes you don't have to use them!

And just because you can't figure out an alternate method of doing something doesn't mean it isn't possible or viable.

There's an entire team of folks designing this game, not just mclem.
 
If second screen gaming was half as essential as some of the people in this thread want to pretend it is it would be dominating the market. In all likelihood, even if Nintendo ships another home console after this, it won't be bundled with another gamepad.

It's not immersive, it's distracting. If I want to play with the pro controller, I need to sit somewhere I can have my gamepad in my peripheral too? How do you access the map in off-screen play?

It's a simple request for a playstyle choice, there's no reason for it to get this much hostility.

I get that the map is more important for splatoon than other shooting games, but that's an even better reason to provide players more options to access it.
 
Not at all, the map conveys a ton of information, all of it important, which might have been compromised by being minimised and taking up a chunk of the TV screen. It works better than any shooter map I've ever used.
Not that I'm taking sides in this argument, but what is your shooter background?Are you the sort of person that scrims and stuff in shooter games?

I think the Gamepad usage is neat, but honestly I would just as easily be happy with a Pro Controller.
 
I went from on the fence to very excited, but my fiancée went from hype to contempt. Most generally seem to be enjoying it I think though.

I wouldn't be surprised if a lot of people get put off by not realising the gyro controls can be turned off though. If you're not one of the weirdos that like them, or can at least use them competently, then this will not be fun. I was certainly giving some people a constant shoeing because they obviously couldn't get the hang of aiming.
Oh really?
I will try it with gyro off next stress test.

My main issue is wondering how long they can keep MP fresh. MP and consoles had issues for me.

I also agree having a Pro Controller option would not be bad. MK8 still has the best control options I guess!
 
You win by "attacking" the floor. Non-roller weapons are really best at suppression, when you need to clear opponents out of a zone to safely cover it. The problem with rollers right now is their level of coverage is so great that people aren't prepared to deal with a team of them. It's very doable, though.
Indeed, I had one match where I was the only roller against a team of 3 rollers, and we won because my team kept them occupied while I went behind them and undid their work.
 
I suppose if you wanted to do a non-gamepad version, you need to make L fill out the TV screen with what's currently on the GamePad screen, then assign a face button to each ally, so you'd hold L and pres A, B, or Y to jump to the ally of the corresponding button.

But that's still slower than the GamePad version since you have to read what button refers to what player, where they are, then choose to hit that button. And then you jump. On the GamePad, you can just touch the ally icon you want to go to and you're going. No need to make it abstract, just touch and go.

The button way is inferior, but then again, so is turning off the gyro aiming.
I believe it's a real-time indicator of ink coverage.

1431181711-splatoon-danger-icon.jpg
Ah, neat. So you can see who's currently winning on the TV as well. Just not where to go to fix it.
 
You're being obtuse on purpose or a masterful troll. If you don't like alternate control schemes you don't have to use them!

I think it's just that I'm very passionate about game design, but yes, it did come across as a bit arsey. I apologise.

And just because you can't figure out an alternate method of doing something doesn't mean it isn't possible or viable.

Absolutely true. It's very possible there will be such a solution down the line.
 
I suppose if you wanted to do a non-gamepad version, you need to make L fill out the TV screen with what's currently on the GamePad screen, then assign a face button to each ally, so you'd hold L and pres A, B, or Y to jump to the ally of the corresponding button.
.

why even do that? just left right to cycle through targetable jump points and hit a to jump. easy.
 
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