Splatoon Global Testfire Demo Schedule and Info Thread (https://youtu.be/l4UFQWKjy_I)

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Can you please explain where I said I need that? Or was I stating that having the reticle aimed at a point that never fires there is the problem?

If you're playing a shooter and the reticle is in the sky or far left of the screen, are you going to say that's not an issue? Because the point of a reticle is to give you an idea of the area you're shooting at. And each type of weapon has an appropriate reticle.

My misconceptions were about the core game. This has nothing to do with how this game aims.

I miss understood the throwing in the center with no arc, but then again, that's how CounterStrike grenades work, so I dunno, I have no problem with it. And you're complaining about not using the camera reset button it seems like. That's on you. And as somoene pointed out already in this thread, the reticle changes when it's in range.
 
Something I notice a lot of people didn't do in the matches I was in was that no one held the fire button when super jumping. I would always reposition my camera to face the enemy and hold the fire button down and I'd kill or keep the enemy at bay. You have a small window to shoot when falling down so holding the fire button down helps.
 
First shooter I have played which made me actively look for areas where there were no opponents to go to.

If you want to secure a win from behind, just look for such areas in the last minute and forget about anything other than inking the ground.

Bless Nintendo for making a freaking shooter who's primary objective IS NOT to shoot the other players (^_____^)

Nintendo just changed the damn game, I tell ya!

Also,

Gonna really heartbroken if I can't secure one of the Amazon 3-packs whenever preorders go up :(
 
I don't like gyro and use analog and was using both the splatter guns. Not once did I struggle or use a roller

me neither

Gyro is pleasant and I appreciate it being there, but completely unnecessary for me. Switched to analog and went up to "0" sensitivity (game defaults to "-1" I believe) and was golden.
As I said before, I'm honestly surprised that the analog aiming isn't complete doo-doo considering aiming on many Wii U games and the large deadzones they had.
 
I miss understood the throwing in the center with no arc, but then again, that's how CounterStrike grenades work, so I dunno, I have no problem with it. And you're complaining about not using the camera reset button it seems like. That's on you. And as somoene pointed out already in this thread, the reticle changes when it's in range.

I may have missed the reticle change. There was so much paint flying all over the place for me to pay attention. When I started having a good K/D was when I learned to just zip around as squidman, pop up close range and attack, and squid away when needed. I just didn't know everything was going to be close range.

Oh well, I'm glad so many people had fun. Maybe when friends modes are patched in, I'll check this out again. I was just really disappointed with it. But to each their own! I hated There Will Be Blood the first time I saw it. Now I own it and watch it once a year.
 
me neither

Gyro is pleasant and I appreciate it being there, but completely unnecessary for me. Switched to analog and went up to "0" sensitivity (game defaults to "-1" I believe) and was golden.
As I said before, I'm honestly surprised that the analog aiming isn't complete doo-doo considering aiming on many Wii U games and the large deadzones they had.

Wait, what Wii U games had gyro aiming with deadzones? If you said Wii games, ya of course, cause of IR pointer. Wind Waker HD has the cursor locked in the center of the screen; no deadzone.
 
Can you please explain where I said I need that? Or was I stating that having the reticle aimed at a point that never fires there is the problem?

If you're playing a shooter and the reticle is in the sky or far left of the screen, are you going to say that's not an issue? Because the point of a reticle is to give you an idea of the area you're shooting at. And each type of weapon has an appropriate reticle.

My misconceptions were about the core game. This has nothing to do with how this game aims.

The reticle has two modes, because the gun is useful in two situations:
When no one is near you, or in your reticle, and all you are going to hit is the ground (Which is something you SHOULD be hitting), the reticle is a wide open box, indicating the spread of your gun. Not where it will land, but how it's shooting out to begin with. It doesn't account for distance or arc, because that doesn't matter -- you're shooting the ground, you're going to see where it's landing.
When you get close enough to someone to actually hit them, it changes to an X, indicating that you're going to hit them. You're not really supposed to be lobbing your shots in an arc to hit people -- it might squeeze a bit more distance, but it's not particularly effective -- you're supposed to get closer.
 
I hated There Will Be Blood the first time I saw it. Now I own it and watch it once a year.

This close to putting you on ignore lol. At least you came to your senses on it. I hope you do give this game another chance, it's looking to be one for the ages, especially the movement options.
 
Last test round felt so good. I turned off the gyro and played so much better (due to understanding the game better). I like gyro but I would hope you can use it in addition to having control of the Y axis on the stick. Game is fun though I really hope they roll out the new maps soon. 5 maps with 2 on 4 hour rotation could get really tiring. Would prefer a MK8 system of voting and rotation in mixture with random pick.
 
The reticle has two modes, because the gun is useful in two situations:
When no one is near you, or in your reticle, and all you are going to hit is the ground (Which is something you SHOULD be hitting), the reticle is a wide open box, indicating the spread of your gun. Not where it will land, but how it's shooting out to begin with. It doesn't account for distance or arc, because that doesn't matter -- you're shooting the ground, you're going to see where it's landing.
When you get close enough to someone to actually hit them, it changes to an X, indicating that you're going to hit them. You're not really supposed to be lobbing your shots in an arc to hit people -- it might squeeze a bit more distance, but it's not particularly effective -- you're supposed to get closer.

Yup, besides probably the grenade launcher type splattershot, the arc of paint does not do any effective damage and the effective range is only when the reticule turns into an X. The arc is mainly only there for painting. At least when using the Charger, it looked like the arc of paint did no damage ever.
 
Now I read this:

http://www.neogaf.com/forum/showthread.php?p=163128391#post163128391

Shuffle? So any interest I may have had picking this up when it was dropped to $20 is thrown out the window. This might be the most forgettable Nintendo game I've ever seen. My only thoughts while playing through this test was, "Maybe this will be a different experience with my friends.".

I can not fathom the effort you put into this post without looking up what you're actually talking about. Would it surprise you to find out there's a mode where you explicitly play with and are on a team with friends? Literally information from that same Direct, from that same segment.
 
This is my life now.

wiiu_screenshot_tv_01zbj1z.jpg

I love splatting them trees.
 
For the sniper rifle, this person uses it really well https://www.youtube.com/watch?v=k4HfKeGzTy0

More often it's best to aim a bit higher than normal if you're trying to cover the place ink. Placing grenades all over the place can lyre people into corners for you to snipe. It's all about mind games.
This is pretty good. I tried using the charger, but I just couldn't. I just suck with sniper rifles in any shooter game(besides Destiny for some reason). So far the Splattershot seem to be my prefer weapon, and I loved using the Roller as well.
 
Took me a while to get used to the gameplay (I was using the Gyro control setup) but I enjoyed it and had very few connection issues. The lack of voice chat is definitely going to affect my overall enjoyment of the game but I'm convinced enough to buy day one now.
 
I can not fathom the effort you put into this post without looking up what you're actually talking about. Would it surprise you to find out there's a mode where you explicitly play with and are on a team with friends? Literally information from that same Direct, from that same segment.
I even said in my post its coming 3 months on.
 
So are you really not going to be able to go online with a buddy while 2 player local MP? Like you can in Mario Kart and Smash Bros? I'm just not sure how any of the modes in the game will work with 1v1 local multiplayer if you can't go online. :(
 
Not only are the gyro controls not shit, people using them well will certainly have a pretty clear advantage against people that don't.

The gamepad is far too large and heavy to ever comfortably allow me to use gyro controls. Wiimote pointing or using a wii motion plus as motion control aiming, sure, I can maybe get behind that. But the gamepad? Never.

The demo was alright. I still don't feel convinced to buy it though. It still feels like a fairly detailed minigame in a compilation game like Nintendo land or similar rather than something I would pay £20+ for.
 
This is pretty good. I tried using the charger, but I just couldn't. I just suck with sniper rifles in any shooter game(besides Destiny for some reason). So far the Splattershot seem to be my prefer weapon, and I loved using the Roller as well.

Same here. I stuck with splattershot, splattershot jr., and the roller. Roller was especially fun for me because I could sneak around and flank while they're trying to attack my buddies. The last few games today I really improved my roller game. Didn't matter if the team won or lost, I had an amazing time just playing around and finding new techniques.
 
Gyro felt great. Was responsive and fluid, I can't imagine playing with it off.

Glad to see that there were loss rollers this time round,people finally realising they're not op. And I just love swimming around as a squid.
 
Played 10-15 rounds and I must absolutely applaud the game development team for making something that isn't grim dark military shooter or some variant thereof.

In fact, I love that the whole point of the match is actually paint the world to win instead of shoot the other player to win. It's fantastic.
 
Did anyone else do this as well?

This is why it pays to get adjusted to the gyro controls. This isn't possible I feel or extremely hard with it turned off. I've watched several videos of people turning off motion controls and it's painful to watch them play the game because how how they're controlling the camera or not controlling really. The motion controls make looking up and down, once used to them, someone you don't really have to think about. It's just something you do allowing you to focus more on strafing, moving in and out of the ink, putting down ink, looking at the map, etc.

I get now why Nintendo put it on by default and had you do the tutorial first. To make you get used to them right away because there is a learning curve. I think people can unless you go into the game expecting to hate the gyro aiming and not willing to give a shot which is the attitude I noticed from some videos or stream archives.

Now if you still don't like them while giving them a shot that's okay. I think one should at least try though. I think the single player might very well help more on this front if given a chance.
 
The gamepad is far too large and heavy to ever comfortably allow me to use gyro controls. Wiimote pointing or using a wii motion plus as motion control aiming, sure, I can maybe get behind that. But the gamepad? Never.

The demo was alright. I still don't feel convinced to buy it though. It still feels like a fairly detailed minigame in a compilation game like Nintendo land or similar rather than something I would pay £20+ for.

Sounds like you're doing gyro controls wrong.

You use the right stick for sweeping camera movements, you use the gyro for very precise aiming.

OcNjXKS.jpg


The gamepad should be in your lap and you gently tilt it around.
 
Meant to post earlier after the noon testfire session but forgot.

So last night and for maybe 20 minutes today I was really kind of annoyed that they had no onscreen indication of how much ink you had left. Then I randomly look at my character and see the tank on its back and think "Heh, that is pretty cool. I wish they had pointed it out so my dumb ass would have noticed it sooner". I also gave the Gyro controls a try after a bunch of GAFers talked about how they loved them. I just can't get the hang of them, between it only being up and down and the way I hold a controller (I hold it really low) I just found myself constantly staring at the ground by accident and then pulling back on the joystick before remembering. Maybe I'll try it more once the game launches but with such a small timeframe to play I wanted to go with what worked for me.

All in all, I really enjoyed the game. People can be really good at countering the roller but I had a blast sneaking around behind people or hiding in my paint as a squid and popping out. My favorite was charging at another roller coming directly at me, pulling up and tapping ZR to throw paint at them. Great fun. If you saw a roller named Kyle it might have been me!

I'll likely pick this up at launch but that depends how absorbed I am in the Witcher 3. We shall see.
 
The gamepad is far too large and heavy to ever comfortably allow me to use gyro controls. Wiimote pointing or using a wii motion plus as motion control aiming, sure, I can maybe get behind that. But the gamepad? Never.

The demo was alright. I still don't feel convinced to buy it though. It still feels like a fairly detailed minigame in a compilation game like Nintendo land or similar rather than something I would pay £20+ for.

I found default sensitivity for the controls too twitchy for me personally so I lowered the sensitivity to -1.5 and it felt great then. I had better control of the camera and my aim which improved my game with splattershot and splattershot jr.
 
I gotta say that while I quite like the gamepad controls I'd love for their to be wiimote support with your gamepad still functioning as a map, similar to Pikmin 3.

I guess that might make for an unfair advantage depending on where you choose to place the gamepad since you could possibly be able to keep paying attention to the map without having to look away? I just really love wiimote controls for shooters though. :s
 
Holy shit controls, Batman. If they wanted to keep motion controls so bad, they should have kept Wiimotes instead of making this abomination (which is true not only for this game, but WiiU in general). While the Wiimote pointer was immediately adaptable and superior to sticks, gyro with this bulky pad feels about as natural as sticking your hands into a hornets nest and nothing about it makes it better than sticks in theory either. In fact, it feels like just another desperate attempt of trying to prove that the ridiculous gamepad concept is supposed to be more than a paperweight, so up/down camera apparently is gyro only. ,,See, you need the gamepad for somethin after all!'' lol. It's particularly tedious playing while (semi-) lying, like I usually do with my setup. Well made motion controls on Wii still worked that way comfortably, but then again, that still was a console with more than two minutes of thought put behind it. Map on the second screen is annoying as usual too, since this isn't a Nintendo DS. Could have been a decent pick-up used for 20 bucks or something otherwise. Even despite the archaic communication, I would have been there for the 3d platformer singleplayer. But this is just bad. Maybe if they patch in real controls (or even Wiimote) later.

Oh, Christ. "Real" controls?

One of my favorite things about this game so far is how bespoke the control scheme is. It feels like the team started with a blank slate and created a unique control setup that works for this game, not something based on shooter lineage or longstanding tropes.

I love the Wii Remote IR setup for shooters as much as (or more than) the next guy, but the GamePad works beautifully for this game. Being able to perform subtle and accurate aiming based on a minute tilt -- whilst doing just about anything else, which was a limitation of the Wii Remote due to its relative lack of buttons -- is extremely practical and fluid. Additionally, I don't want to imagine the game without a real-time updated ink map and touch-to-fast-travel option -- those are both essential to the gameplay.

Anyway, I know it's half-pointless to engage the trolling, but I more wanted to express how much I love this game's controls.
 
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