Because the game went gold long ago, and we have footage of the final product. isn't that anough?
Isn't "long ago" like 2-3 weeks and as far I know we haven't seen footage from retail PC version on Ultra settings, we have seen footage from early console copies tho.
Build played by youtubers was, according devs, pre-gold and old build. What ever that means in terms of weeks.
Yikes, well maybe offer a slider for the threshold when those LOD's activate or something if that's possible =/
Like DieH@rd said they bake LOD values right into assets. In order to have multiple LOD settings you would need multiple versions of the assets which most likely would cause size of the game to skyrocket.
I think in one interview dev said that all platforms will use same assets with same LOD values. Is it bad thing or forgivable considering their team size and budget? Depends who you ask from.
How can there be a Battlefront downgrade if that will be the first time the gameplay is shown?
DICE dev said that Battlefront do and will look like that released in-engine? video.