IGN: Splatoon's lack of voice chat is "cheap and lazy"

It's a game rated for everyone that everyone can play, but it was made for kids.

Going back to the playground thing everyone loved: A playground is made for kids, it can be used by everyone but was designed for use by kids. An adult can use it all they like, but they don't have any place to complain about hitting their head of the slide being too narrow for their ass.

What makes Splatoon 'for kids'?
 
That's how I saw teams losing 85% to 15%, because well coordinated teams are going to be able to push people back into their spawns with relative ease because there is no plan.

Yep. The lack of in-game voice chat is just going to punish little kids who don't have access to Skype or other means of communication. That's why I laugh whenever people claim that "little kids are the target audience".

I won't defend some because I agree with you, others because I don't and have been through this countless times but do you have evidence to support your assertion that the amiibo supply issues are artificial?

I wish I did, but it's a reasonable assumption to make. Scarcity creates the demand, especially since Nintendo has such an obsessive fanbase. It's proven to be an effective business model in the short term, but ultimately I can't get behind something so anti-consumer.

You can spray walls with the roller. It's harder, but I did it a few times to get to higher ground.

You can get ink onto the walls, but you can't "spray" them. A few of the unreleased maps place are more vertically inclined, so the Roller is going to be ineffective there.
 
I did read what you said. Here, I'll paste it here so we can look at it again.
Oh, you did. Let's see then..

You're going so far as to suggest that its ridiculous for, me and many others in here as consumers, to demand the choice in whether or not we want features that are standard in every other game in the genre to be included?
What genre is that? The genre of tactical control over a map being displayed to you in vivid colors on a large-size mini map, with frantic action, instant respawns and momentary jump-ins into virtually any point of the action? Which other games have you played of that genre again?

You then erroneously proceed to compare the need for communication in a 4v4 online multiplayer game to the need to have it in a 1v1 game like chess?
'Cause apparently nobody wants voice chat in chess... No, wait, some people do! Yet, most online chess titles do not bother with voice chat. How dumbfounding indeed.
 
This game will sadly be DOA competitively due to the lack of team chat, it's a shame really since from what I've seen there is some real team strategy to be had here.
 
I never defended Nintendo's decision whatsoever on disabling chat in Splatoon.
You did however call me creepy for having no problem with befriending a child. If a parent doesn't want me being friendly with their kid, fine. But I have a problem with someone calling me a fucking creep for doing something as simple and harmless as being a friend.
 
It's a game rated for everyone that everyone can play, but it was made for kids.

Going back to the playground thing everyone loved: A playground is made for kids, it can be used by everyone but was designed for use by kids. An adult can use it all they like, but they don't have any place to complain about hitting their head of the slide being too narrow for their ass.

Yeah, I'm not buying that. That argument makes just as much sense as "COD is made for adults" when 90% of the people playing it are children.

These games are made for everyone, by hook or by crook. Whether you use dayglo pastels or gritty rusts, the artstyle of a game doesn't suddenly mean it's designed for an age group. By that thought process, TF2 and Gigantic are made for children.
 
If they're THAT worried about it, they never should have made a multiplayer shooter anyway, especially in the era of multiplayer shooters. They could have done something similar to what FromSoft does with their online, where there's very little, very rudimentary communication because it ads to the mystery of the world.
So were at the point, that a company should not make a game, if they don't meet the standard. The better options would simply don't buying the game and see, if the backslash on the company has an impact.
The Dark Souls example doesn't make sense, because this isn't a "mystery world", it doesn't fit here. Nintendo should at least expand the automatic text-massage system already included in Splatoon.
 
Some people on this site have defended:

- The lack of online in Mario Party 10 because "Mario Party is meant to be played locally"
- The artificial supply constraints of sought after Amiibo because "they underestimated demand"
- The fact that Amiibo functionality has basically turned into on-disc DLC because "it's minor content"
- Nintendo's Youtube creator's program because they're "protecting their IP"
- Nintendo butchering the picture of quality their legacy titles to "prevent epilepsy"
- Nintendo refusing to add GBA games to the 3DS eShop because they only offer "perfect emulation"
- Nintendo's decision not to bring the New 3DS to North America because "too many options"
- Nintendo's decision not to include a charger with the New 3DS XL because "it helps reduce environmental waste"

And many more. You're surprised by the fact that they're doing the same for Splatoon, an unfinished game that doesn't have voice chat in 2015? I consider myself to be a big Nintendo fan, but the constant excuses are embarrassing.



And now we have pedophilia accusations. Wonderful.
The defence force is strong in them.
 
This is a whole other level of Nintendo defense.
I'm renaming Nintendo Defense Force to the Nintendo Ministerial.
Wow at this thread. Its just so next level I cant even.
 
We had such an overal fun experience with splatoon over the weekend and here you all are feeding in to this mess. Splatoon does not have voice-chat what's done is done.STOP acting cry babies and wasting energy on this when its not going to change. Meanwhile I have Splatoon preorder and can't wait to have fun with the game.maybe if sales are good splatoon 2 will support voice chat
 
I can find examples of 3 people who have actually played the game who think it should have voice chat that have responded to you and you're the only person I've seen who has played the demo who thinks it shouldn't.

I'm not saying it shouldn't have voice chat. I'm saying it doesn't need it, at least not in the way regular shooters need it. That's a big difference. There are quite a few posters in this thread who came to the same conclusion, it all depends on whether you want to take their opinions on board or not. The pidgeonholing of traditional shooters and Splatoon together for the argument of voice chat is something that consistently, erroneously occurs in this thread, and very little attempt is made to acknowledge that Nintendo does have real, legit reasons for not including chat. It all tends to get swept up under the reasoning that it's a team shooter, so by default it needs chat.

And there's nothing to be gained from pulling individuals, either pro-chat or pro-mute, into where this topic is at now, so I shan't.
 
It's a shooting game where shooting others is not the main objective. It's all territorial stuff. In my previous post, if you're playing to kill, then you're going to constantly lose.

So a shooting game is only a shooter as long as you primarily shoot people? Dude...
 
We had such an overal fun experience with splatoon over the weekend and here you all are feeding in to this mess. Splatoon does not have voice-chat what's done is done.STOP acting cry babies and wasting energy on this when its not going to change. Meanwhile I have Splatoon preorder and can't wait to have fun with the game.maybe if sales are good splatoon 2 will support voice chat

The only way companies are going to change is if there is a loud vocal playerbase complaining about the problem. This topic is a symptom of it. It is in fact exactly what needs to keep happening if you want a "Splatoon 2 with voice chat."

That said, it's a new IP on Wii U. So, I suspect sales will reflect that and Nintendo will have to wonder what happened independent of any of our wishes.
 
Sometimes the tea-bagging grade-schoolers are on your team, Fran.

However I think this needs to stop. It's not just grade school age kids. Teenagers and adults are just as bad if not worst. With kids you could use the the excuse that kids are young and stupid. What's the excuse for a grown adult acting like a complete ahole or going on a racist rant!?
 
It's a shooting game where shooting others is not the main objective. It's all territorial stuff. In my previous post, if you're playing to kill, then you're going to constantly lose.

Almost all online competetive shooters are all about spawn and territory control. Knowing where your enemy is, your position on the map, and what your objectives are, are critical elements.

Any good team in Domination or any other objective based gamemode understands this.
 
You did however call me creepy for having no problem with befriending a child. If a parent doesn't want me being friendly with their kid, fine. But I have a problem with someone calling me a fucking creep for doing something as simple and harmless as being a friend.

and as a parent, I would have big problems with a grown man trying to befriend my young child through online chatting. So I just nip that in the bud and make sure it doesn't happen. Sorry to call you a fucking creep, but it is what it is. In this time and age, you can't trust anyone out there and if I casted that net and you got caught, my apologies.
 
It's a shooting game where shooting others is not the main objective. It's all territorial stuff. In my previous post, if you're playing to kill, then you're going to constantly lose.
So wait, since it's all territorial stuff, does that mean game modes in Call Of Duty like Headquarters or Domination suddenly aren't first person shooters anymore? Because clearly the point of those modes isn't to kill other people, it's to defend locations on the map, and if you just run around killing people in those modes without ever trying to defend territory, you're going to lose those modes as well.
 
So were at the point, that a company should not make a game, if they don't meet the standard. The better options would simply don't buying the game and see, if the backslash on the company has an impact.
The Dark Souls example doesn't make sense, because this isn't a "mystery world", it doesn't fit here. Nintendo should at least expand the automatic text-massage system already included in Splatoon.

I mean, yeah, you're right.

If you make a shooter that plays poorly because you think it'll damage the sensibilities of a child who might play it, the reason behind your thought process doesn't matter if it still results in a bad game.

If you're worried about how people might act playing the game you're making on the internet, gimping features that have been around for nearly a decade is still going to result in a poor online experience, one that many players will circumvent by using outside means and, if the stress test was any example, will use to continue to dominate the competition, ie. the children whom had so much time spent on thinking of.

If you're worried about the backlash, make something else that doesn't have backlash. Don't remove core features of the genre because you're worried about backlash.
 
Yeah, I'm not buying that. That argument makes just as much sense as "COD is made for adults" when 90% of the people playing it are children.

These games are made for everyone, by hook or by crook. Whether you use dayglo pastels or gritty rusts, the artstyle of a game doesn't suddenly mean it's designed for an age group. By that thought process, TF2 and Gigantic are made for children.
Yea and when parents come out and complain about how in CoD their 10 year old gunned down crowds of civilians in an aiport with LMGs everyone says "oh well it's rated M and not meant for kids so the parents can't complain."
 
Don't forget the region-lock apologists

"Just buy an Asian 3DS or Wii U. What's the problem?"

And now this thread. This kind of defending is the pits. There's just not one good argument made on why Nintendo won't allow vc in this game.
 
I'd like to hear some opinions when it's okay for your game design not to include voice chat. Is it ever acceptable? Where is the line drawn? Because it seems to me some people have problems with that statement on a fundamental level. It's another matter if Splatoon is a game where it can be applied. Obviously since it's a team based shooter teammates have to be able to know about how the match is going. Having voice chat seems like the most obvious solution to this problem. Apparently to a level where people have very strong feelings about it being a "must have". It seems like Nintendo thinks being able to track the ink coverage on your GamePad and short preset commands are enough communication. At least I'd like to think in some parts Splatoon was definied by the lack of voice chat (or in other words it would look different in more ways than one if they had decided to include voice chat).

This all is of course ignoring the social aspect of voice chat which is undeniable.
 
My son is 4 and by the time he's old enough to play games, you bet that I'm taking all measures to disable chat and/or not letting him use a microphone.

That's good, and I wish more parents put some thought in to what their kids do on the "playstation/nintendo", but I think there's definitely some positive collaboration and interaction that can be taught with voice chat in a monitored environment.

There's definitely room for healthy interaction between kids learning to play games cooperatively. Minecraft is a terrific example of this. Watching kids plan out a building and figuring out how they need to express themselves to make the other player understand is a great learning opportunity both for the concepts the game teaches and well as interaction and expression.

Voice chat isn't inherently dangerous for kids, buy more parents need to view it like television or the internet and establish rules about only using it under supervision, and only at scheduled times.

I think I'm getting off topic with this though, probably something better for another thread.
 
You realise that post was a joke right?

It's Verendus...
Regardless, Nintendo designs a lot of their games with kids in mind. You either roll with that philosophy or don't. You want voice chat in Splatoon? More maps? Hate gyro? Then don't buy the game. Complain about it to Nintendo if you have to. But we have this topic spring up every few months especially when it's Nintendo and it's online and it's the exact same conversation over and over again with the same suspects instigating whatever agenda they're trying to push.

A lot of us here are adults and there is plenty of stuff out there catered specifically to us. Go and play that. Nintendo is a company primarily focused on attracting children (and women, these days) so accept the fact that a significant portion of their products aren't going to be for you or me. If that ends up hurting Splatoon's success, so be it. That's the path they chose. I don't understand why people have to flip out and get so emotional over a game that wasn't designed specifically for them.
 
I wish I did, but it's a reasonable assumption to make. Scarcity creates the demand, especially since Nintendo has such an obsessive fanbase. It's proven to be an effective business model in the short term, but ultimately I can't behind something so anti-consumer.

Then say that it's assumption. Having a go at people who are allegedly defending an act that isn't confirmed to happen but rather is just something you feel has happened isn't really fair. There is more evidence that they underestimated demand compared to that it's "artificial".
 
Yea and when parents come out and complain about how in CoD their 10 year old gunned down crowds of civilians in an aiport with LMGs everyone says "oh well it's rated M and not meant for kids so the parents can't complain."

No Russian was controversial even with adults and the developers made it possible to skip the level.
 
Some people on this site have defended:

- The lack of online in Mario Party 10 because "Mario Party is meant to be played locally"
- The artificial supply constraints of sought after Amiibo because "they underestimated demand"
- The fact that Amiibo functionality has basically turned into on-disc DLC because "it's minor content"
- Nintendo's Youtube creator's program because they're "protecting their IP"
- Nintendo butchering the picture of quality their legacy titles to "prevent epilepsy"
- Nintendo refusing to add GBA games to the 3DS eShop because they only offer "perfect emulation"
- Nintendo's decision not to bring the New 3DS to North America because "too many options"
- Nintendo's decision not to include a charger with the New 3DS XL because "it helps reduce environmental waste"

And many more. You're surprised by the fact that they're doing the same for Splatoon, an unfinished game that doesn't have voice chat in 2015? I consider myself to be a big Nintendo fan, but the constant excuses are embarrassing.



And now we have pedophilia accusations. Wonderful.

post-23187-dwayne-theofu33.gif
 
Again , you know this , because ?


You're confused about 2 things :
-having all the info available ( something splatoon absolutly does )
-Making strategies with your friends , or reacting to your opponent strategies on the fly.

Splattoon is a game where the goal is mainly territory control, Voice chat allow for more stratégies and possibilities than without.
Basic online games where teamwork is needed require very simple things, the audio confirmation that a teammate is doing something ( without checking the map ) , the audio hints that another teammate might have an idea or might be in trouble with something. There are countless possibilities.

Even if you don't make it a default feature, even if you limit to friends , this is a potential feature that is gone from what we know.

Voice chat , even in a limited or controled state , should have been in the game. The original statement from IGN that the game won't be able to grow without it shouldn't be taken lightly.

Everything you brought up is focused around a traditional shooter.

Why the hell do i care if a team mate is in trouble? Good. The more enemies focusing on a single player the better. Why the hell would I rush to their defence? Thats time to go the opposite way and take back all that land.

There is no penalty for dying. There is no bonus for killing. Someone with zero kills and 15 deaths can be the top scorer on the team.

You guys are nowhere near as good at formulating stratagems as you think you are.

The real time feed doesnt mess up. It doesnt describe the wrong place, it doesnt send the wrong number of enemies, its information is not obsolete before the message is finished.

You would have just been whiny noise, and judging by your misplaced concerns, noise whining about a losing strategy
 
Yea and when parents come out and complain about how in CoD their 10 year old gunned down crowds of civilians in an aiport with LMGs everyone says "oh well it's rated M and not meant for kids so the parents can't complain."

oh my god already with these terrible analogies.

Seriously, what makes Splatoon for kids? See the reason playgrounds are ACTUALLY for kids is because they are actually designed for kids, whether it's the size of the playground (slides that are too small for most adults to fit comfortable, monkey bars where when you try to climb them your feet touch the ground because you're too tall anymore) or the type of activities involved.

Splatoon is designed for everyone, and just happens to have a marketing that is partially centered around a younger audience. Its actual gameplay mechanics are not designed purely for kids. There is nothing about them that is inherently 'for kids' anymore than it is 'for adults.'
 
This game will sadly be DOA competitively due to the lack of team chat, it's a shame really since from what I've seen there is some real team strategy to be had here.

Splatoon's competitive prowess is not going to be based on whether or not there's voice chat in it. There's already a dedicated Splatoon forum spun-off of Smashboards that's seen almost 1500 members since it opened two weeks ago, as well as talk about clans, who were clearly prepared to deal with the situation (and would probably have other methods of chatting over whatever would be in place for the Wii U if it had it).

If Splatoon lacks any competitive promise, it will be due to the game play not being good for it and general lack of interest, not because of voice chat.
 
Then say that it's assumption. Having a go at people who are allegedly defending an act that isn't confirmed to happen but rather is just something you feel has happened isn't really fair. There is more evidence that they underestimated demand compared to that it's "artificial".

They've had nearly five months to rectify the supply constraints from the first wave and I still haven't seen a Marth on store shelves since November. They claim a restock is happpening, but like everything else regarding Amiiibo, their messaging is deliberately vague so they can create panic within their fanbase. I'll believe it when I see it. I'm curious to see how well stocked the Inklings Amiibos are, considering that they have significant content locked behind.
 
Everything you brought up is focused around a traditional shooter.

Why the hell do i care if a team mate is in trouble? Good. The more enemies focusing on a single player the better. Why the hell would I rush to their defence? Thats time to go the opposite way and take back all that land.

There is no penalty for dying. There is no bonus for killing. Someone with zero kills and 15 deaths can be the top scorer on the team.

You guys are nowhere near as good at formulating strategems as you think you are.

The real time feed doesnt mess up. It doesnt describe the wrong place, it doesnt send the wrong number of enemies, its information is not obsolete before the message is finished.

You would have just been whiny noise, and judging by your misplaced concerns, noise whining about a losing strategy

Man, you're gonna get eaten up.
 
I read the article and some of this thread, and came away with just one thought: Critique of video games is really fucking odd. People tear it apart and look at specifics like it was a car or a watch or something. "Voice-chat should be there because I like how the game works with voice-chat" is circular reasoning. That's not a critique. "Other games do voice-chat" is not a critique either. Telling us if the game without it pulls off what it's trying to do...is what I want to know. And people wanting something to appeal to them...make your own games. The developers have no requirement to appeal to you. They are creating something with their own vision.

And to whoever asked what makes it a kids' game: Nintendo said so.
 
Then say that it's assumption. Having a go at people who are allegedly defending an act that isn't confirmed to happen but rather is just something you feel has happened isn't really fair. There is more evidence that they underestimated demand compared to that it's "artificial".
I'm out of the loop, but i think its been several of months since shortages were reported on some of the Amiibos. Have they been able to restock yet?
 
I'd like to hear some opinions when it's okay for your game design not to include voice chat. Is it ever acceptable? Where is the line drawn? Because it seems to me some people have problems with that statement on a fundamental level. It's another matter if Splatoon is a game where it can be applied. Obviously since it's a team based shooter teammates have to be able to know about how the match is going. Having voice chat seems like the most obvious solution to this problem. Apparently to a level where people have very strong feelings about it being a "must have". It seems like Nintendo thinks being able to track the ink coverage on your GamePad and short preset commands are enough communication. At least I'd like to think in some parts Splatoon was definied by the lack of voice chat (or in other words it would look different in more ways than one if they had decided to include voice chat).

This all is of course ignoring the social aspect of voice chat which is undeniable.


When the developer doesn't want it? The thing with these conversations I think is that, you can make and justify an argument for either side, but we tend to forget that the people designing these games are doing so in a way they think would work best. Like I said earlier, you're free to not buy it or complain about the decision, but there is obviously a train of thought behind the developers actions to meet goals that they think would make a fun game.
 
It would be only used on the Friends Mode anyway surely? otherwise it would be just a stream of hate filled expletives usually from american pre/teens.

I agree that it should be a option & would have been a good testbed for Nintendo for future games, but being called "lazy & cheap" from IGN is laughable, Nintendo doesn't really do any sort of social interaction, they stopped SpotPass Letters years ago because peado's were using it & MiiVerse is heavily moderated so it's no surprise Nintendo don't bother with voice chat in games yet.
 
To people saying the game should be docked points for no Voice Chat: http://uk.ign.com/articles/2011/10/24/battlefield-3-review

Did BF3 PC, a game which requires communication have Voice Chat? NOPE!

Did IGN care? NOPE!

Will IGN mention it in Splatoon's Review and dock points for it? Of Course They Will.

Eh, there's a difference between a feature that's supposed to be there no working and the feature being omitted because of "sensibilities".

But you're right though, it should have been brought up as a negative.
 
So wait, since it's all territorial stuff, does that mean game modes in Call Of Duty like Headquarters or Domination suddenly aren't first person shooters anymore? Because clearly the point of those modes isn't to kill other people, it's to defend locations on the map, and if you just run around killing people in those modes without ever trying to defend territory, you're going to lose those modes as well.

Okay, I'm dumb.

I dunno, though. Splatoon feels very different for me. You can't camp, it's actually impossible to do so and you can't do a lot of the cheap stuff you may find in other games as it forces you to the tag everything with your ink and making occasional kills.
 
The demo convinced me that it's not a dealbreaker for me, but I can understand people being put off by it. Nintendo needs to step up their online features in general. The only series so far that I think has genuinely good online out of them is Mario Kart. Other series have been missing key features for a while (tourney mode in Smash, this game with friends modes being an update), a pain to set up and use (Animal Crossing) or bafflingly not had online at all (Mario Party).
 
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