Worst. Boxart. Ever? So uninspired.
That's not the whole story though. You also need to register the game in order to get access to all patches and free DLCs that will be released. Now what about reselling your game..?
I may be wrong about this, but I'm pretty sure this isn't correct. My understanding is that the only code/key that comes with the retail version is a completely optional key to register on GOG in the event that you want a digital backup. But you're not required to do so.
What I want to know is if Gog Galaxy achievements will be up for WItcher 3?
Yeah, they are there already. Fully readable, story ones included.
Q: Will I be able to install updates and the free DLCs without using the GOG.com game code?
A: We decided to offer software support, DLCs, and extra goodies only to gamers who confirm their purchase with the provided game code on GOG.com. This is the only way for us to differentiate between you, honest gamers who bought our game, and pirates who snatched it from the Internet.
Not that I'm invested either way as my copy is the digital GOG version anyway, but this strikes me as a bigger point about utilizing DRM than all the chatter about the small day one unlock download. The latter never really struck me as DRM in any meaningful sense of the term. However, updates? Unless that doesn't include bug fixes and what not (i.e. we're only counting NEW content as updates and bug fixing is a different category of patching), I don't really know if it's fair to say that the game is really DRM-free.
What option do I need to disable to get rid off the hit triangle to attack and so on ? Right corner, bottom.
http://www.reddit.com/r/witcher/comments/35m20y/so_my_prick_of_a_brother_got_his_w3_ce_for_ps4/
"Control hints" I would imagine.
http://www.reddit.com/r/witcher/comments/35m20y/so_my_prick_of_a_brother_got_his_w3_ce_for_ps4/
I wonder why some stores are sending these out over week before release date? That is some major street date breakage happening in EU and possibly NA, not what I expected.
Not that I'm invested either way as my copy is the digital GOG version anyway, but this strikes me as a bigger point about utilizing DRM than all the chatter about the small day one unlock download. The latter never really struck me as DRM in any meaningful sense of the term. However, updates? Unless that doesn't include bug fixes and what not (i.e. we're only counting NEW content as updates and bug fixing is a different category of patching), I don't really know if it's fair to say that the game is really DRM-free.
I don't truly believe that post.....look in the background, who keeps that many un-opened games unless they run a shop themselves. Something fishy in the background of that
edit: also is the size of the CE as tall as a 3 foot table? It looks more like a display box
Here is another early CE: http://www.reddit.com/r/witcher/com...rs_edition_of_the_witcher_3_wild_hunt/cr5flwz
And yes, CE box is enormous.
The game itself is DRM-Free.
For updates/DLCs you need to register on GOG, but GOG is not DRM. So...yes ?
Not that I'm invested either way as my copy is the digital GOG version anyway, but this strikes me as a bigger point about utilizing DRM than all the chatter about the small day one unlock download. The latter never really struck me as DRM in any meaningful sense of the term. However, updates? Unless that doesn't include bug fixes and what not (i.e. we're only counting NEW content as updates and bug fixing is a different category of patching), I don't really know if it's fair to say that the game is really DRM-free.
The game itself is DRM-Free.
For updates/DLCs you need to register on GOG, but GOG is not DRM. So...yes ?
Apparently you can still download the patches manually from the official Witcher site.
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My read here after Tovarisc linked the FAQ is that updates are going to be distributed through the GOG service. I assume that after tying the code to my account, I'll have to be logged in to get the updates, right? I promise you that I'm not trying to be obtuse here, but how is that not DRM?
Again, I'll reiterate that I don't have an issue with this in practice. However, after previously resisting arguments that CDPR was being hypocritical in employing DRM as it related to the day one unlock patch, I sort of find myself questioning how updates distributed through GOG could possibly be classified as anything but DRM. I'm not saying that I don't understand why they're doing it. But as is, the only thing that can be classified as DRM free is the version 1.0 release.
Hmm...I suppose if one considers having to be logged into GOG account a DRM, then yeah those DLCs will be using this DRM. I suppose I don't consider it that, for me DRM is stuff like Denuovo/Securom etc.
I don't really see a big difference between downloading DLCs from GOG while logged in and downloading them from elsewhere. Internet is internet.
Hmm...I suppose if one considers having to be logged into GOG account a DRM, then yeah those DLCs will be using this DRM. I suppose I don't consider it that, for me DRM is stuff like Denuovo/Securom etc.
I don't really see a big difference between downloading DLCs from GOG while logged in and downloading them from elsewhere. Internet is internet.
HUD options....
Because having to be logged in through GOG is a form of "Digital Rights Management." Part of the whole concern about DRM -- aside from the more egregious implementations like Securom -- is that it ties ownership to a specific account. Many people have embraced Steam (I know I have), but it's a form of DRM. I register something or buy something through Steam, and it's tied to my Steam account forever. Contrast that with purchasing a physical copy of a console game. I buy the Witcher 3 on PS4, and I can sell or lend it out when I'm done (just as a for instance).
Buying a physical PC copy does not have those same benefits though. Updates require registration through GOG. There's one code provided (for obvious reasons). So either I have to ride out version 1.01 and never update it, or me lending out/selling my physical copy means that the person buying it/being loaned it is going to be deprived any content updates because I've already registered the code. This isn't a DRM-free copy of the game.
Because having to be logged in through GOG is a form of "Digital Rights Management." Part of the whole concern about DRM -- aside from the more egregious implementations like Securom -- is that it ties ownership to a specific account. Many people have embraced Steam (I know I have), but it's a form of DRM. I register something or buy something through Steam, and it's tied to my Steam account forever. Contrast that with purchasing a physical copy of a console game. I buy the Witcher 3 on PS4, and I can sell or lend it out when I'm done (just as a for instance).
Buying a physical PC copy does not have those same benefits though. Updates require registration through GOG. There's one code provided (for obvious reasons). So either I have to ride out version 1.01 and never update it, or me lending out/selling my physical copy means that the person buying it/being loaned it is going to be deprived any content updates because I've already registered the code. This isn't a DRM-free copy of the game.
Because having to be logged in through GOG is a form of "Digital Rights Management." Part of the whole concern about DRM -- aside from the more egregious implementations like Securom -- is that it ties ownership to a specific account. Many people have embraced Steam (I know I have), but it's a form of DRM. I register something or buy something through Steam, and it's tied to my Steam account forever. Contrast that with purchasing a physical copy of a console game. I buy the Witcher 3 on PS4, and I can sell or lend it out when I'm done (just as a for instance).
Buying a physical PC copy does not have those same benefits though. Updates require registration through GOG. There's one code provided (for obvious reasons). So either I have to ride out version 1.01 and never update it, or me lending out/selling my physical copy means that the person buying it/being loaned it is going to be deprived any content updates because I've already registered the code. This isn't a DRM-free copy of the game.
These are good points. How are DLCs and patches going to be delivered on consoles ?
They are not tied to any accounts there ?
These are good points. How are DLCs and patches going to be delivered on consoles ?
They are not tied to any accounts there ?
Can't speak about Xbox One, but on PS4, playing a game at all creates an icon of that game on your home menu and basically sets it up for auto-updates. Like, I continued to receive patches for Shadow of Mordor even after taking the disc out and sending it back to GameFly. Mind you, you can't play the game at all without the disc, but otherwise the system assumes you own the game and continues to deliver content updates all the same regardless of whether you possess the disc or it's in the drive. This may be an overly simplistic explanation of what's going on because I've honestly not paid much attention to it, so apologies in advance for any info I've gotten wrong.
Thanks for explanation. Console version is better in this regard then, that it can be resold and all updates/DLCs are available for every owner.
Mind you, again, I'm mostly all-in on digital. Even on Nintendo consoles with their atrocious account management I'm mostly digital. So I don't even care about the resale benefits of console disc games. But in terms of how I perceive the public reacts to the positives and negatives of DRM, my gut reaction here is that the "optional" GOG download code shipped in the box version of the product isn't really as optional as they make it out to be and is really utilizing GOG as a type of DRM.
Not that that's a terrible thing.
It's only a week, and I can't imagine it making a huge difference to piracy numbers than if it leaks next week instead, by having a online activation, that game is now DRM Protected for the lifespan of the media, Either way, I guess i'll just wait a year or so for either a digital sale, or to wait for all these "first print" copies to be completely gone.
Eh, it's more the fact you can't guarantee those servers will always be up (which I doubt they will be, in 10/20 years time), and also can't guarantee how my internet connection will be (or if I'll have one at all), I just hope it's easy enough to tell the online activation copies from the 100% offline copies.