Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I would love to understand the Hayter obsession. Did you play Peacewalker by any chance?

Some people think MGS4, wasn't, in fact, a mostly awful melodramatic convoluted cornball of an interactive narrative, but actually a video game masterpiece. Surely not that much of a leap to think something as objectively terrible as Hayter's vocal performance in the last couple MGS titles would also be seen as fantastic.
 
17515253395_d9c9039c68_b.jpg


....
Ok. gotta admit. This pic is kinda cute.
 
Wonder who is working with IGA to think up new goals. They have been actively doing the stream after all. And they might not have expected it to be as fast.

A guy just said that in the stream. Still they already have the goals worked out and unlocks for them in place. Someone should have been made available to update the page.
 
Since Iga did the rounds to do various interviews, has anyone asked him what happened to his 2008 Castlevania project (PS3/360)?

https://www.youtube.com/watch?v=Q5cANFk2FRE

It was shown once and then we never heard from it again. It's obvious that Konami decided to go with Mercurysteam's version, but i'm curious if there's more to it than that as well as how far into development they were before it was canned.
 
Some people think the level design is going to be really simplistic, and they don't like the environment art style. That and some complaints about not being close to concept art in motion.

Ah, so they haven't played it to completion yet. I thought I missed the launch, because of the way some people talk about the game in past tense.

Fuck their irrelevant comments, then. ;)
 
I'd love for someone to explain to me how they think the GBA/DS Igavanias were objectively worse than SotN.

I still feel that Symphony has the best castle design and the best soundtrack by far. But in regards to controls, enemy/boss design, and combat systems, Aria, Portrait, and Ecclesia are all better.

Dissonance was more or less a completely inferior version of Symphony, and Dawn was awful due to soul leveling.
 
If anything you just convinced me he's the right man for this job by being so wrong, why his vintage voice will make the game feel like a true SotN successor, especially if they host his recordings in an echoey cave.

Yeah... personally I don't think Castlevania should have "good" voice acting. There needs to be an element of gothic camp to it all.

If it becomes serious like some Underworld or True Blood vampire drama - I'm not interested.
 
If anything you just convinced me he's the right man for this job by being so wrong, why his vintage voice will make the game feel like a true SotN successor, especially if they host his recordings in an echoey cave.

A documentary on the production of SotN showed that all of SotN's voice acting was actually done by two people(a guy and a girl for Maria) speaking into a tin can. To the japanese game designers ears, who didn't speak a lick of English, this sounded totally cool and amazing, and was put into the game
 
Since Iga did the rounds to do various interviews, has anyone asked him what happened to his 2008 Castlevania project (PS3/360)?

https://www.youtube.com/watch?v=Q5cANFk2FRE

It was shown once and then we never heard from it again. It's obvious that Konami decided to go with Mercurysteam's version, but i'm curious if there's more to it than that as well as how far into development they were before it was canned.

That's all we ever saw. Was quietly canned and then we got LoS instead.

Edit: which I guess your post explains. I never saw an explanation given, but would also like one.
 
It's been entirely too long since I've played a quality, sprite based action adventure game.
Dragon's Crown would have been the most recent, but that's not really the same since it's more of a side brawler.
 
Jennifer Hale is top tier talent but playing as Shepard would he distracting. What other good VA candidates are out there?
 
I really wish they updated the page to showcase what the next stretch goals are. I guess they didn't realize they will hit them all in the first day quite easily with time to spare.
 
This Kickstarter was funded and hit all of its stretch goals in less than a day.

That brings a tear to my eye.

Is Nintendo really the last goal? Will love a wiiu version with map on the padscreen.
How could they even do it when Wii U doesn't even support the game's engine?
 
I wonder. Perhaps there's a "saltiest poster" competition.

Personally, I consider Kickstarter the best thing to have happened in gaming in the past decade. (See also my avatar)

Seconded. I've backed over 40 games and been burned by 3.

That's a pretty good percentage. Better than my ratio of games that actually came out normally.
 
Top Bottom