Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Can someone explain how the strech goals works? I mean, it takes $500k to make the entire game, but then it takes $250k to add a speedrun mode?

Not really. it's more like extra stuff for people to show interest in, and bonus funding. The first tier was what iga needed to get the rest of the planned 5mil from publishers. What we're doing is adding extra, or cashing in on cool merch, or just giving them excuses to add fun extras. (I want a tier that's just "Added a telescope that lets you look at the lake")

The game is going to happen. Everything else is kind of just bonus. Don't worry about it, it's not worth thinking too hard about it. It's about support and flair at this point, the actual regular game was dependant on getting the 10% to show publishers interest. The more interest we show, the better they look to publishers, and the more they can negotiate for ontop of the 5mil. It's like sending in reinforcements to make a battle go easier.
 
Asking it again, does anybody know where to find a video with people speedrunning with IGA? Also, would love to see that Axiom verge video.
 
Think of it this way, every dollar they get is probably gonna help with developing a nice looking "2D" shader for the game. I don't have much experience with those kind of things but I can imagine getting it just right is gonna take quite a few man-hours
 
Sure, i know that it doesnt take that much money to add a feature like that. Maybe i worded it poorly, but i was more curious on how they "justify"/present those amounts of money for the extra added features (generally speaking, not just about this game). If i didnt know better, i would be under the impression that the money that someone is asking for a project is at least somewhat representable to the money that is actually needed to cover the expenses.

What is there to justify? Do you want stretch goals every 10k so we end up with hundreds of things that will never get implemented anyway? It's just incentive to keep people donating. Otherwise why would anyone jump on if the game is already funded? All the money goes into making this a better game. That is justification enough.
 
See Pillars, or for an even more extreme example Divinity: OS. Larian almost killed themselves trying to deliver all those stretch goals (then again they've always been ambitious to a dangerous degree).

I'm still waiting for the promised Linux version of D:OS... I didn't back that game, and now I'm kind of glad I didn't.
 
the achievements and stretch goals do seem poorly planned, but this is all gravy.

I agree, I'm excited for this game with or without any stretch goals. If we get some bonus content then cool, but the kickstarter could end right now and I'd be happy.
 
Where does the 5 million number come from? Will the publisher add to the existing kickstarter campaign for a total of 5 million or will he get 5 more when the campaign is over?

What happens if Iga reaches 5 million on the kickstarter? Will he publish it himself?
 
Where does the 5 million number come from? Will the publisher add to the existing kickstarter campaign for a total of 5 million or will he get 5 more when the campaign is over?

What happens if Iga reaches 5 million on the kickstarter? Will he publish it himself?

I Iga said they needed the first 10% to make the game happen with publishers, and 500,000 is 10% of 5 million.
 
They had 90% of the funding attained before the Kickstarter campaign; the 500k is basically them covering the physical release and extra bonuses all the while showing their investor that the title does indeed have an audience.

As for all the extra money they've gained, some stretch goals were understandable and even cheap compared to other KS projects I've seen... but then you have cheat codes somehow being more expensive than a second playable character or a whole entire difficulty mode. It's horribly scaled and a clear sign that they're padding the goals now to make up for the unexpected funding instead of introducing goals people actually would expect or want for their additional funding.

I can understand they can't blow their load this early, but at least show something with a crazy amount worth working toward rather than extra enemies, bosses, items, or whatever in a game where we don't know shit in regards to the final number in said fields.

EDIT: And no, I'm not saying the amounts attached to these stretch goals mean cheat codes would actually cost 250k let alone 1mil, however, it's a poor incentive to motivate people to keep funding long-term. So far, the additional goals beyond the initial reveal have been quite boring outside boss rush mode.
Not really. it's more like extra stuff for people to show interest in, and bonus funding. The first tier was what iga needed to get the rest of the planned 5mil from publishers. What we're doing is adding extra, or cashing in on cool merch, or just giving them excuses to add fun extras. (I want a tier that's just "Added a telescope that lets you look at the lake")

The game is going to happen. Everything else is kind of just bonus. Don't worry about it, it's not worth thinking too hard about it. It's about support and flair at this point, the actual regular game was dependant on getting the 10% to show publishers interest. The more interest we show, the better they look to publishers, and the more they can negotiate for ontop of the 5mil. It's like sending in reinforcements to make a battle go easier.
I see, that makes sense. I'm not complaining or worrying about it just to point that out, i only asked as i was curious to how they come up with those amount of money :)


What is there to justify? Do you want stretch goals every 10k so we end up with hundreds of things that will never get implemented anyway? It's just incentive to keep people donating. Otherwise why would anyone jump on if the game is already funded? All the money goes into making this a better game. That is justification enough.
I didnt say justify though, i said '"justify"/present', so there is nothing to justify indeed. What i ment with "justify"/present' was regarding curiousity to how they come up with those amount of money for the different strech goals and how they present the reason behind those amount of money compared to the work thats needed to implement the extra features. They could ask for a million dollars for the cheat codes for my sake. I'm not complaining.

One reason to jump on a project even if every strech goals are reached could be to get the bonus stuff that is exclusive to the kickstarter. For example, i havnt backed the project, but i'm debating with myself if i should get the $60 physical copy for collection purposes. Backing the project also signals that there are interest for these types of games, as someone else mentioned above here.
 
That's why I don't like Kickstarter. They always feel forced to put a lot of stupid stretch goals or rewards.

Why don't they put only 3 or 4 goals ? And not stupid rewards like having your photo inside the game. Who gives a shit seriously ?

500k : we make the game
1m : co-op, online functions
1m5 : more platforms
2m : WASOME GRAPHICS

I wish, I got kinda turned off with "cheat codes" as a goal still backed it.
 
That's why I don't like Kickstarter. They always feel forced to put a lot of stupid stretch goals or rewards.

Why don't they put only 3 or 4 goals ? And not stupid rewards like having your photo inside the game. Who gives a shit seriously ?

500k : we make the game
1m : co-op, online functions
1m5 : more platforms
2m : WASOME GRAPHICS
Please no more platforms. That is such a waste :(
 
Stretch goals aren't enticing for me, but since they've reached the goal and already have a publisher, this is all just extra money for them.
 
Please no more platforms. That is such a waste :(

Yeah, I keep saying it. Focus real hard on the systems you have targeted and maybe get something that looks really good even though it's 2.5d. Let some other company worry about porting it if you want, but don't hold back development of the game so that it can be achievable on other engines/platforms.
 
"Ok guys, looks like we'll have 10 bosses in the game. Just call boss 9 the kickstarter reward thing. "

Haha exactly. Completely ridiculous. I wish more people would call out the devs on this BS.

I think it's a little much to go from "Man, these stretch goals are lacking details" to "They haven't published their design doc, so clearly the extras promised in their stretch goals are all lies."
 
I think it's a little much to go from "Man, these stretch goals are lacking details" to "They haven't published their design doc, so clearly the extras promised in their stretch goals are all lies."
I agree. But man, are those stretch goals lacking in details.
 
Honestly, I don't particularly want to know what the other stretch goals are unless they know that they have enough interest that they might reach them.

No matter how awesome the goals are, you reach them by getting more backers. This is why the social media campaign comes first.
 
I think it's a little much to go from "Man, these stretch goals are lacking details" to "They haven't published their design doc, so clearly the extras promised in their stretch goals are all lies."

I wasn't saying they're lies. They are just completely abitrary at this point. Pointless. The game is in "we have concept art" phase so they have no clue what to promise or not promise. So they're just going with random things that would most likely be in the game anyways.

I understand why they keep adding stretch goals (to keep people hyped and donating) I just don't really think anyone should be expecting much from the goals themselves. The game seems to be little more than an idea at this stage.
 
I legitemately don't want the development to be held back by weaker platforms now that it's a 2.5D game

Yeah. I mean as much as i would like WiiU/3DS owners to be able to play this game it would be terrible if everything got held up because they had to do an entirely different version of the game form the ground up on a different engine.

I am hoping it gets ported afterward or to whatever the current Nintendo platforms are 2 years from now.
 
I legitemately don't want the development to be held back by weaker platforms now that it's a 2.5D game

Please no more platforms. That is such a waste :(

Why does anybody believe this?

They would down port other versions of the game to Unreal 3 or Unity. It would not at all impact the development of the PS4/XB1/PC versions of the game and almost certainly wouldn't even be done until this version was completed.

It specifically says in the FAQ that there are no plans for other platforms because they don't want to compromise the vision of the game. It would take extra money to fund a downport so it would not be at this version's expense.

It's not a waste if more people get to play it. If people back towards that goal then that's what backers are paying for. The whole point of Kickstarter is to fund the projects you want to see made. If Wii U/Vita hold outs want to fund towards that goal, that's their prerogative. That's their money. It doesn't affect you.

The money you have raised is not going to be used differently.
 
The issue is that they'd have to build another version from scratch, but I don't think a handheld version would harm the scope of this side scroller, lol. I would honestly prefer a less pretty 3DS version than the PC version I'll end up buying :(
 
By the time this game is ready, the next Nintendo hardware will have been announced and possibly released. There's no need to even waste time thinking about a 3ds, WiiU, or Vita port.
 
I wasn't saying they're lies. They are just completely abitrary at this point. Pointless. The game is in "we have concept art" phase so they have no clue what to promise or not promise. So they're just going with random things that would most likely be in the game anyways.

I understand why they keep adding stretch goals (to keep people hyped and donating) I just don't really think anyone should be expecting much from the goals themselves. The game seems to be little more than an idea at this stage.

Then if you go by that logic, there's nothing really they can say unless they have the game completely ready to go...

I mean, if they said from the beginning "the game will have 9 bosses, but we can add one more through stretch goals". What's stopping them from always having planned 10 bosses, and then axing one if the goal is not met?

I'm not saying you're wrong, but damn, that's a very cynic view...
 
It would also be my first "castlevania" game.

Symphony of the Night was my first Castlevania game back in 98/99, and ever since I've been longing for another one. This is potentially it.

Don't waste this opportunity, we've been waiting literally years to show Iga that the fans will support him. I backed it as soon as I heard it was happening, didn't even need to see a screenshot.

In other words, SOTN 2? Take all of my money.
 
Including vine on the achievements list is so dumb. What you post on vine about the game. "This is my face and I'm saying I'm so excited for this #Igavania #Bloodstained!"

It's a video based medium, not suited to the idea at all..
 
Why does anybody believe this?

They would down port other versions of the game to Unreal 3 or Unity. It would not at all impact the development of the PS4/XB1/PC versions of the game and almost certainly wouldn't even be done until this version was completed.

It specifically says in the FAQ that there are no plans for other platforms because they don't want to compromise the vision of the game. It would take extra money to fund a downport so it would not be at this version's expense.

It's not a waste if more people get to play it. If people back towards that goal then that's what backers are paying for. The whole point of Kickstarter is to fund the projects you want to see made. If Wii U/Vita hold outs want to fund towards that goal, that's their prerogative. That's their money. It doesn't affect you.

The money you have raised is not going to be used differently.
It's a bit like the argument about Diablo 3's console versions. I claimed (before the game was released, and long before console versions were confirmed) that the whole skill design of the game was already inherently limited (compared to e.g. D2) by the future prospect of a console port (and thus the skills needing to work with a gamepad). I think I was right, but of course this is impossible to prove either way.

Similarly, if they had a great idea for a move or special effect in Bloodstained that could be done easily in UE4 on PC, PS4 and XB1 then they would still have to consider its viability on promised downport platforms before implementing it.
 
Why does anybody believe this?

They would down port other versions of the game to Unreal 3 or Unity. It would not at all impact the development of the PS4/XB1/PC versions of the game and almost certainly wouldn't even be done until this version was completed.

It specifically says in the FAQ that there are no plans for other platforms because they don't want to compromise the vision of the game. It would take extra money to fund a downport so it would not be at this version's expense.

It's not a waste if more people get to play it. If people back towards that goal then that's what backers are paying for. The whole point of Kickstarter is to fund the projects you want to see made. If Wii U/Vita hold outs want to fund towards that goal, that's their prerogative. That's their money. It doesn't affect you.

The money you have raised is not going to be used differently.

Of all the things that would mess up the development of a Kickstarted game, more platforms is really low on the list.
 
I Iga said they needed the first 10% to make the game happen with publishers, and 500,000 is 10% of 5 million.

Thanks. Yeah, I rememer seeing that now that you mention it.

Just leaves my other question. Guess the answer would be pure speculation in any case:

What happens if Iga reaches 5 million on the kickstarter? Will he publish it himself?
 
Of all the things that would mess up the development of a Kickstarted game, more platforms is really low on the list.
I'm not sure I agree. What we are talking about is basically creating an entire separate game (because that's what a Wii U / 3DS / Vita version of a high-end UE4 game is) -- is that not a large potential roadblock?

It's certainly a much bigger drain on resources than any of the existing stretch goals.
 
I wasn't saying they're lies. They are just completely abitrary at this point. Pointless. The game is in "we have concept art" phase so they have no clue what to promise or not promise. So they're just going with random things that would most likely be in the game anyways.

I understand why they keep adding stretch goals (to keep people hyped and donating) I just don't really think anyone should be expecting much from the goals themselves. The game seems to be little more than an idea at this stage.

When developers design their games, the number of enemies or bosses they plan is not an arbitrary number. It's a product of an equation of available development time, funds, asset pipeline, etc. If they decide they are going to have eight bosses, it's because that's what they're budgeted for, not because they're saying to themselves "Well, eight is a nice round number." If increasing the funds by $X increases their budget to allow for the development of an extra boss, then it's an extra feature you're getting thanks to the kickstarter. It's not the same as we would have gotten anyway without the kickstarter just because the extra is being planned at the same time as the rest of the game.
 
I'm not sure I agree. What we are talking about is basically creating an entire separate game (because that's what a Wii U / 3DS / Vita version of a high-end UE4 game is) -- is that not a large potential roadblock?

It's certainly a much bigger drain on resources than any of the existing stretch goals.
They could always delay the handheld / different version, like MN9 or Mortal Kombat X. Of course, assuming it makes business sense.
 
A couple of questions about this thread (that may have already been answered way back, but I've missed too much to go back and look):

- Why all the poo-pooing of 2.5D? I *like* 2.5D. I may be heretical for saying this, but I loved Mirror of Fate on 3DS. I 100%ed it. God of War III looked 2.5D in places when the camera panned way back. I like the look of you playing in what looks like a 3D-modelled diorama.
Is it just that people pine for sprites? Let's not let nostalgia get too much in the way. Anyway, legitimate question.

- Why the disappointment over Mighty No.9? I never heard any gripes until I read this thread. Was there some sort of graphical downgrade? The game's not out yet. Is it too early to judge?

Anyway, I'm stoked for this game, I love the cheesy Kickstarter video, and I'll be backing the shit out of this game.
 
Top Bottom